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Cake_Catastrophe

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TimestampSince previousGameCake_Catastrophe's comment
Dec 14 20:15:00 Space Baddie Nice monster and music! Score was 56.
Dec 14 20:24:00 9m 00s Bean up Fun, though i frequently felt as though I wasn't able to react if an obstacle appeared right in front of me. Impressive for the time frame!
Dec 14 20:31:00 7m 00s Tank Planet Liked the models - they've got a sorta Halo vibe to them. I found that the aiming could be a little temperamental - shots didn't always go in the direction I expected. Also when the fast enemies show up and you can't outrun the off screen ones by moving, not sure how to deal with that. Got a score of 198.
Dec 14 21:03:00 32m 00s Heinsenberg Awesome work, very atmospheric. Loved the use of photograph for interaction. There's something about inspecting a grainy photo while ambient music plays that feels rather ominous. <br/> <br/>Thought the dialogue options were a little confusing though! Not the dialogue itself - but I was never sure what I was selecting when I chose an answer. Is there a reason that they were green/red?
Dec 14 21:37:00 34m 00s Downfall in Polarity Liked the story and art, hated having only one life. Level 1 is slow and boring compared to the others, and they all seem to go on for a long time. Got as far as level 3. <br/> <br/>The central mechanic is a nice idea, but the control implementation feels awkward.
Dec 14 21:47:00 10m 00s Grazing Hell Liked the art! Couldn't work out the difference between the guys until i read it in the description though. Satisfying to whack guys, though a little frustrating since they often go nowhere near where intended especially with the power up that hits them even further!
Dec 14 21:56:00 9m 00s Shoot Or Don't Shoot I like the idea here a lot. There's something nice about the simplicity of busting down a door, quickly reacting to the situation and then watching the result play out. <br/> <br/>I frequently felt confused by why I ran out of time though. Sometimes I thought I was doing a room really quick but I'd just suddenly get shot! Other times it felt like the guys waited ages an I was sure they shoulda killed me. Could maybe do with some indication. <br/> <br/>Good job!
Dec 14 22:19:00 23m 00s Hearty's Quest Nicely presented, but it seems like you tried to compress four button controls down to two button for the sake of meeting the theme limitation and it suffers for it. I could see it working if there was some mechanic around constantly spinning on the spot, but here it just feels like a work-around. <br/> <br/>Well done regardless. Strange that you took out the audio rating - I was gonna rate this a 4. As far as I'm aware using content generation tools is totally allowed and, hey, you had to pick this out of all the crap CG music usually comes out with, and set the instrumentation so you can still get credit for that!
Dec 14 22:30:00 11m 00s MEATDOWN Feast of Fury Wow, a lot of great art in this! Out of all of it the design of the main character on the info page is very appealing. The level art also looked great, and I was surprised by the variety in it. <br/> <br/>Shame that it's not complete, the gameplay doesn't really work as-is (mostly I just bounced over stuff, making it to the end was still pretty easy). <br/> <br/>Also the game is names MEATDOWN so that's worth a star.
Dec 14 22:42:00 12m 00s Revenge of the Ducks Nice graphics, interesting and inventive use of two buttons, even if "hold both" seems like cheating a little! Loved the unusual selection of mechanics including the heart attack meter. I completed it on my third go, and only suffered 3 heart attacks in the process.
Dec 14 23:03:00 21m 00s Lillypup Interesting, there's a lot of ideas in here, but the don't quite work together. There's quite an involved combat system with a lot of skills to learn (which you need to try out to find the effects) and an unusual input method. Then there's the mechanics from shrinking and growing, but you really don't need to do any of that since you can just flee from the final boss and walk past him. In fact, there were all sorts of enemies dotted around that I never tried fighting, nor did I try the vast majority of the skills, because there's no call for it. <br/> <br/>Overall, good job on the individual elements! But they don't really support each other.
Dec 14 23:15:00 12m 00s The Artifact Great little game, and one of the most interesting implementation of the 2-button theme i've seen. Nice work around for only going in 1 direction using the slopes to roll back, although it can be a bit fiddly to do right. Feels nice when you get boost upgrade and it's suddenly feels much easier to move! Art style was also nice.
Dec 14 23:22:00 7m 00s Time to eat! Fun little game. The core mechanic was neat once I figured out when to click and how criticals worked. Took me a bunch of tries to work out what was going on though.
Dec 15 13:03:00 13h 41m become a game developer in 60 seconds Cool idea, took me a while to work out what was going on. Liked drawing the sprites with two buttons!
Dec 15 19:45:00 6h 42m RocketBoy Quite enjoyable, but the difficulty spikes pretty quick. Was never quite sure when the right time to boost was.
Dec 15 20:27:00 42m 00s retrovirus Awesome game, loved the pixel art, especially the way everything had a little animation going on. The mechanics seemed really neat as well, full of neat touches like realizing that faster routes will lose you less HP, or that your safer retreating to an area you control during an alert. <br/> <br/>Couldn't work out what actually caused alerts to happen though. It pretty much seemed random, which was a real pain. Got level 5 down to just 3 blue nodes and 80 seconds left... then every time I stepped on any of them I'd get an alert. This happened 4 or 5 times in a row and I ran outta time. Really sucks to run out of time while you're hiding, it's not like you can do anything about it since you can't even attempt to capture nodes in the state. Seems like i'm missing something. <br/> <br/>Anyway, I would totally have kept going if I wasn't stuck. Thought it was fantastic in pretty much every way.
Dec 15 21:14:00 47m 00s Blobitronica Fun! Loved the zooming scope as you grew - made it very satisfying to grab a bunch of blobs in a row. A little bit strange that you sort have to hit the obstacles eventually - I didn't initially realize that hitting them when you're much bigger is basically fine (in fact, when they're small and numerous it often seemed to be best just to bulldoze them when it's relatively safe). Otherwise, a great example of a simple game with fantastic feedback from from sounds and visual. Music was good too.
Dec 15 23:13:00 1h 59m Laser Jump FTW Oh god, the physics on Hairy difficulty! Too much physics. All the physics, all at once! D= <br/> <br/>Took me ages but I made it! Got like 300+ on the first difficulty, before I headbutted the roof.
Dec 15 23:26:00 13m 00s Meatlings $11756 <br/> <br/>Took me ages to work out the mechanic was click and drag. I sat there clicking for quite a while before I selected multiple animals by mistake. <br/> <br/>Does seem like you get a better score for matching animals of the same type to just matching everything at random. Annoyed me when I spent ages setting up a big chain of one type only for the screen to suddenly swap to a bigger view and re-randomize everything. Although the idea of the zoom does fit the theme and music.
Dec 15 23:43:00 17m 00s A prison for the mage Interesting, I kind of enjoyed it for the atmosphere (nice music and 'feel' to the writing) even though it felt kinda broken. The superman jumping was hilarious given that the character walks like an old man. <br/> <br/>Overall, a bit odd but charming.
Dec 15 23:51:00 8m 00s Centi-Snake duh duh duh duh BWEEP duh duh duh duh DWOW duh duh duh BWEEP duh duh duh duh duh BWEEP duh BEEWP duh duh DWOW duh duh duh...
Dec 16 00:52:00 1h 01m Guardian Fantastic work, love this sort of turn based combat! Found some of the various mechanics for controlling both characters to be a bit of a pain though. I guess it was intended to feel like a burden - but I just enjoyed the simpler levels most. <br/> <br/>Genuinely loved the ground-targeted enemy attack forcing you to move a certain way. All the sprites and their animations were perfect, too! Loved the teleporting guys. It all just felt 'right'. <br/> <br/>Didn't quite get the point of the keys since it seemed like it would be harder not to kill everything before progessing. The mechanic for giving up power to train the child was interesting. Kinda nice to feel the main character growing weaker as a source of difficulty. I usually find this kinda 'moralizing' mechanic a bit trite - I assume the result of not doing it is a 'gotcha!' near-impossible final mission? I've not played both ways, so maybe I'm missing something, but I would assume that means an easier final mission for player who challenge themselves and a hard final mission for players who want an easy time! <br/> <br/>Anyway, that's kinda nit-picking. I loved this - easily one of the best game I've played this LD. <br/> <br/>Oh! I did have a hard time remembering which button was which direction! I think regular ol' WASD (designating one diagonal 'up') woulda felt more natural. Although that's just a guess!
Dec 16 01:19:00 27m 00s SAUROPOD vs THEROPOD Such majestic creatures ;_____;
Dec 19 16:46:00 87h 27m Weed : The Incremental Game Quite fun! Couldn't work out what warehouses did though. Didn't seem to increase production or selling? I was able to get all my dealers to collide in a massive conga line into each other by building a warehouse that jutted out of the area with the rest of the buildings.
Dec 19 20:17:00 3h 31m Double Helix Loved the look and the music, but I just couldn't work out how to play. I tried to find instructions but there don't seem to be any. <br/> <br/>It seem like you are meant to hit x when the your orb (the one with an x on it) moves through another blue orb? And the same with y for the green orbs? Except, it seems like they rarely go right through each other - lots of them just float past without ever touching either orb, causing an unavoidable miss. <br/> <br/>Other time the blue orb would pass through a green orb leaving me confused as to what to press. I never managed to succeed on the first level, though I did try them all anyway. <br/> <br/>Overall, art and music are great. Shame I couldn't work out what to do!
Dec 19 20:29:00 12m 00s Attack Of The Radioactive Octopus From A Planet Near Mars Great game! Gets difficult to control once you have 3+ tentacles, though that's part of of fun.
Dec 19 23:42:00 3h 13m Feed your demon Fantastic work on the sounds, visual and overall feel. Attacking felt really awkward though, I could never tell if an attack would hit or not, especially if I was moving. Enemies tended to blob together as well, which made it difficult to collect the souls afterwards. Got as far as wave 5 after 20+ attempts, and only saw a couple of the powers. <br/> <br/>I would love a full game with this mood and aesthetic if the mechanics were more polished.
Dec 20 00:08:00 26m 00s Elenesski's Two Bar Nice game! <br/> <br/>Using the space bar to 'hear' seemed a bit strange until the 'fake' notes are introduced, then suddenly the idea of using your memory of the pattern rather than what you're seeing clicks and it seems really interesting! <br/> <br/>Only complaint is going all the way back to the start when you run out of lives!
Dec 20 00:37:00 29m 00s Fifi's Space Program Nice graphics! And stuck controls are a neat idea.
Dec 20 00:46:00 9m 00s Two-Punch Man Liked the art and music. Found it a little too awkward to swap stances quickly. If I tried to dodge at all I'd end up flailing about dodging when I wanted to attack!
Dec 20 00:58:00 12m 00s Balanced Diet This game strongly evokes the fundamental futility underlying all human endeavors. <br/> <br/>My score was 7.
Dec 20 01:27:00 29m 00s Super Snowball Roller Mayhem 3000 Cool game! While getting a good score did often comes down to the luck of getting the right bonuses at the right time, it also means you always feel that it's potentially possible to beat your previous score. Especially when you get boost+anti gravity+a slope! <br/> <br/>My best was 40447.
Dec 20 12:25:00 10h 58m Enlarge your Shifumi That was really cool! Took me a few plays to finally win, once I could recognize which icons in the tree meant recruitable guys I was able to plan a path through. <br/> <br/>Could do with a little more feedback on one or two things - I could usually tell roughly how well was going to do (power in rock vs the power stat of a scissors opponent etc) but couldn't really work out how many guys I would lose as a result! At least some indication of how bad a loss will be would be nice. <br/> <br/>I liked the use of the two-button theme to choose a route through the forking path! And the art has a neat style to it, kinda reminds me of some illustration I remember of Alice in Wonderland. <br/> <br/>Overall, among the best games I've played this LD.
Dec 20 22:35:00 10h 10m Sanctuary Station Nice game! Found it a bit too hard when loads of stuff spawned at the same time, but the concept is really neat. Music and visual system create a great atmosphere.