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aeveis

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TimestampSince previousGameaeveis's comment
Aug 24 02:35:00 Collateral Very dystopian! I really like how the blood adds to the confusion with bombs. There's a really good balance with the gameplay.
Aug 24 03:17:00 42m 00s Even In Your Ludum Dare Looks pretty meme-y? Right now I'm a super big FOE and I'm just letting it run to see how big it will get haha. The biggest problem I had is you have no idea where the hitbox is and after a while I just ended up sitting and watching it.
Aug 24 04:09:00 52m 00s Sick Sick Solitaire I wasn't able to beat it, but you get into a bit of a rhythm just matching the cards and hoping you can complete it. Playing it I would have liked to be able to refresh the deck, I guess it's game over for now when you reach the end. <br/>I also expected that I could drag stacks, but right now you can only see the card underneath. <br/> <br/>I liked how the outline highlights possible places you could place something, it's useful for when you think you can rearrange something.
Aug 24 04:32:00 23m 00s Power Went Out At The Dinner Party Haha, this was really funny. While the music and sounds were your voice it works really well with the mood of the game. A bit short, but pretty good while it lasted.
Aug 24 05:22:00 50m 00s Dungeon Decks Pretty good! The ui a bit to get used to, but it made a lot of sense after playing it for a while with the cards. I beat it - The last round was a bit easier because the mass destruction did -3 instead of -1 for whatever reason. Feels like a good prototype to base a tactics-like game off of.
Aug 24 05:29:00 7m 00s Clickacabra Pretty fun! I'm still letting it go on in the background. The biggest for me is that button clicking doesn't detect unless there's both a down and release on the button itself. There's also a bit of lag on the button after a while. <br/> <br/>Visually I think if the buttons looked more press-able- It was hard to distinguish for the stats. <br/> <br/>Design wise it seems the first bottleneck is the puppies- once you upgrade that things go a lot smoother and faster. After though it gets bottlednecked by the day walkers- it generates much slower than everything else, and so I need to wait a long time for just that so I could build more nests. I think it could be interesting to reach points where different bottlenecks appear, and so the player has to focus on upgrading a different thing - I guess that probably involves tweaking with the upgrade values.
Aug 26 05:51:00 48h 22m Monsters Reversed I'm not good at reversi so this was pretty hard for me. I could kind of figure out when it would change color but not always. Maybe if it started off at just always switch the one it hit, and then different monsters could have more complicated kinds of switching for a kind of ramp up.
Aug 27 03:18:00 21h 27m Mr. Yeti's Fast Food Looks really good, nice animation, and I love what you did with the theme! <br/>Controls were pretty hard for me though, I ran into a lot of trees- maybe if I didn't slide in the snow as much.
Aug 27 03:29:00 11m 00s The Old One very nice atmosphere and nice gameplay! Right now other than reading in the description you can do one thing at a time it's not communicated so much in the gameplay, but I also got used to it. I will say the numbers are hard to read since its roman numerals with as digits which makes it a bit confusing. overall though great job!
Aug 27 03:39:00 10m 00s Monstre de Coiffure This was pretty fun! The only problems I had with it was the hit boxes for selecting things felt a bit too precise, and scissors was a bit confusing for creating hair. I really love how different monsters made things more complicated (like 4 eyes or two heads).
Aug 27 03:47:00 8m 00s We Missed You! Nice! I got 56100. There was a point where I pushed a car into the wall and kept getting points for a while. The only thing was there were some things I had trouble telling if I could hit or not, like decks. Great job!
Aug 27 04:03:00 16m 00s Lovers on a Park Bench Pretty good! I think it was a bit confusing,, but it kind of adds to the charm there. I found it really funny you can just shoot stuff and end the text typing stuff.
Aug 27 04:15:00 12m 00s Monster House nice game! Overall there are some tough puzzles in there. I was able to freeze it by putting a red monster above the guy and a green monster below the guy in the same column so the guy didn't know where to go. <br/> <br/>I do think since the game is built around trying a level over and over again, maybe if there was a things to speed things up or if the levels were built smaller so that things happen faster and are a bit easier to parse. Other than that good job!
Aug 27 04:32:00 17m 00s Cave Sweet Cave interesting puzzles. I relied a lot on going through the top of the level and circling around so the people would run into things. The idea of sort of trapping people is interesting.
Aug 28 04:37:00 24h 05m With a Monster Heart Haha pretty funny. I had to open up Firefox since Unity and Chrome don't get along anymore- if you could include a dl link in the future as well for people who don't have Firefox. I didn't realize I could click the tentacles at first so killed off a lot of classmates. <br/> <br/>At first I was clicking hearts on the floor since it said to click the hearts, and I thought the actual hearts that were coming out were from clicking the hearts on the floor- I think the crushes could probably just be circled so there's not that visual confusion. <br/> <br/>Otherwise once I figured it out it was a good balance of clicking back and forth - I think it's pretty straightforward from there. I think it could be cool if there were other distractions or different parts of the monster (Maybe different tentaces, or different death animations) trying to get through that could add to the gameplay if you wanted to keep working on it. very nice!
Aug 30 03:50:00 47h 13m Amusing Catventures Fun, I liked all the minigames. The laser beam was very cool. Push things off the tables!
Aug 30 04:25:00 35m 00s Escape From Twump Tower I got to the top, took around 6:30 (after a few playthroughs)! Pretty funny. Love the intro haha. Once I figured out I could throw stuff (but not brick blocks) at the soldiers it got a bit easier. <br/> <br/>I ran into the boxes falling through each other as well. In that room I couldn't stack 4 of them on top of each other, but then I was able to propel myself up by throwing the 4th block down while jumping. It seems to be a thing with flixel (not sure if this was the case for you but I found if I use velocity verses x/y the collisions are more consistent, since x/y might push it past the bounding box?).
Aug 30 04:38:00 13m 00s Dungeons Deep I assume the ending was the empty room? <br/> <br/>Puzzles were pretty good, the only thing I would suggest is some indication of the timing of things other than guess and check - mostly because some things had different timings in different levels. Story was nice and helped with the framing of the puzzles.
Aug 30 04:46:00 8m 00s Moster Kings roughness and some bugs with win conditions aside, pretty good idea! It was kind of cool to see monsters battling it out. I never saw that king monster but that could be a cool end game mechanic. It's kind of like a simplified moba with some puzzle elements.
Aug 30 05:25:00 39m 00s Tower Clicker beat the game in 19 waves. Pretty good, the only problem I had was the camera control, I wish there was a large dead zone around where I clicked so the camera wouldn't always be panning around. I alternated between hold my mouse and clicking it, when I had a lot of minions they would they get stuck on things. Otherwise though, pretty good, the gameplay was pretty balanced.