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| Timestamp | Since previous | Game | aeveis's comment |
|---|---|---|---|
| Apr 21 02:23:00 | What They Want to Hear | fun game! I like how you had to think about which words the type of person would like. <br/> <br/>The one thing that was confusing for me initially is that visually I thought the words flying up would hit the balls since they are sort of aligned - maybe have it actually fly at the word they were stopping instead. <br/> <br/>Nice job! | |
| Apr 21 02:43:00 | 20m 00s | BED✰HOGG | hello! Clever title :) very nice game, the art, audio and controls are great. I just played against the cpu for a while. <br/> <br/>I liked the contrast with the bg and the characters - gives a nice sense of depth. <br/> <br/>The attacks I used the throw the most, then the regular attack. I didn't use the charge attack a lot. I feel like that might be different in multiplayer though. The throw attack is pretty strong, maybe even more of a cost for using it other than losing your weapon? like movement or delay. <br/> <br/>nice job! |
| Apr 21 03:10:00 | 27m 00s | Gapurin | The dialogue made it very interesting. When you said they will be friends forever + the piano music it struck me as something ominous haha. <br/> <br/>Interesting mechanic, could be cool to polish it further. |
| Apr 21 04:31:00 | 1h 21m | DATAWIN Lite | I was able to beat it after continuing when dying against the first fish guy. I grinded to get all the level powers to see what they would do, but some of them didn't work or didn't seem to do anything. I thought demi-quartz would end up as something where it got cheaper and more powerful the more you used it. In the end I mostly relied on the first and last red powers. <br/> <br/>There was also this thing where if you used a spell against three people, it seems to drain more mp than it was supposed to, and sometimes the blue bar would go negative. There were also times where I thought I had run out of mp and was stuck, but I could still use ray even if it didn't do any damage (so I would use it to buy time until I had regen-ed enough mp to make an actual attack) <br/> <br/>I think there were some interesting ideas with the elements - it could be cool if there were better trade offs. good job! |
| Apr 21 04:40:00 | 9m 00s | Mystery at the Mansion | I liked going around the house and collecting clues. Figuring out the case was a nice logic puzzle. The reply value with the clues was cool, but already knowing where they were made it less exciting. <br/>nice job! |
| Apr 21 04:47:00 | 7m 00s | Bouncy Ball of Death | the way the ball bounced was interesting. good job! |
| Apr 21 04:52:00 | 5m 00s | Waffle Warrior | funny, throwing waffles was interesting! |
| Apr 21 04:58:00 | 6m 00s | Towel Boy | the people flying off was funny. I didn't get I had to select the circles in the level select at first, but got it eventually. The towel hitting got a bit repetitive, but the different modes helped change it up. good job! |
| Apr 21 05:09:00 | 11m 00s | Unicycle Survival | big world! I was able to get to the store and the car place, but not sure if I collected enough food or supplies. The moving slower and slower with your energy going down made it a lot more hard to go through the world, maybe if the recharge was a bit faster. nice work! |
| Apr 21 05:21:00 | 12m 00s | Potato King | funny! jumping was a bit hard, but the shooting felt nice. I also pushed the potato over. |
| Apr 21 05:29:00 | 8m 00s | B000MERANG | Great gameplay and difficulty curve! the blue guy was a surprise. Great job! |
| Apr 21 05:51:00 | 22m 00s | Do as I say | Really cool mechanic! The levels started getting really hard for me (ride the wave like a pro). Maybe if the speech bubble were bigger or you shot faster? really cool though! |
| Apr 24 04:21:00 | 70h 30m | April Bloom | simple but interesting! I think the only thing is if the blossoms were bigger, playing on a laptop with a touchscreen was hard since the finger would cover the flower. nice work! |
| Apr 24 04:37:00 | 16m 00s | Hug Cult | liked sending out friends for hugs. Sometimes the hugs didn't work though. The bosses were interesting. It looked like friends got stuck inside or something and they also double when hitting a red part? very strange, but eventually the whole thing would turn. Maybe a love bar (hp bar)? nice job! |
| Apr 24 04:52:00 | 15m 00s | Ricochet Romance | nice shooting game. There was good feedback, maybe if it got harder and harder to keep up and aim. At first I thought the rankings made my shooting better, but wasn't sure. good job! |
| Apr 24 05:04:00 | 12m 00s | Beats High Mountains Down | interesting concept. I was able to kill the big stick figure and the dinosaur, which felt a but cruel but they were also chasing me haha. I killed myself a lot by going backward and having rocks or tunnel spawn on me - maybe if you could see preview was back used to be as well? nice job! |
| Apr 24 05:15:00 | 11m 00s | KADOOMERANG | i liked the attack, really interesting. The controls were a bit hard but works well with the attack. I had trouble with the guys with two shields. I tried rotating the camera so they would be in the kadoomerang's way but it didn't work and eventually I would run into them. Very cool idea though, nice work! |
| Apr 24 06:15:00 | 1h 00m | Noel and the Spiders | very nice! I beat the game (and killed the other moles...) but there were some very nice puzzles in there. the permanence of the explosion made the puzzles interesting. I liked how there was sort of a timing element to it, and how you could set up traps for the spiders. very nice work! |
| Apr 24 06:39:00 | 24m 00s | Rogue Planet | I beat it! I liked the upgrades and the items I found were all very useful. The things following me could get me stuck, but most of the time I could outrun them back to the shuttle. |
| Apr 24 13:22:00 | 6h 43m | Rabbitville | Great game, beat it. The ending is especially poignant. My last place was at the end of the long path. I hope people will play the whole thing through! |
| Apr 27 05:12:00 | 63h 50m | Galaxy Farm | I made a really big black ball, and got the end (of the universe). Wasn't too sure of what the goal was, or how to get the green orbs on top of the black spheres. |
| Apr 27 05:23:00 | 11m 00s | Lisa vs. the Tornado | Very nice! I liked the different ways and experiences you used to cope with the tornado, it's really very insightful for someone who's never dealt with them. The sounds kept me alert and the flashing/flashing light made me more aware of the situation. Thanks for sharing! |
| Apr 27 05:44:00 | 21m 00s | keyTD | Ah, I had a hard time with the game. Might have been my crappy chiclet keyboard. I wasn't able to kill things fast enough to upgrade (a lot of my keys would die and I really only repaired, but then the value of that went up). <br/> <br/>Visually I think one thing that could help is to highlight keys that can be pressed once the enemy is in range. |
| Apr 27 06:59:00 | 1h 15m | Star Driller Ultra | Very nice particles! I beat the game. The auto targeting was okay, except it usually didn't target what I wanted and I ended up spamming the next target key. I think maybe a minimap would have been nice just to know where the enemies were spatially. Otherwise pretty polished, good job! |
| Apr 27 07:13:00 | 14m 00s | Inside Head Face | very experimental! The different voices made it sound like a weird mind collective decision. I wasn't able to connect the faces to the phrases well (not sure if you wanted that, or if each face was connected to a certain phrase) - if you wanted that maybe if the silhouettes of each face were more distinguished from another? Anyway very cool! |