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aeveis

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TimestampSince previousGameaeveis's comment
Dec 14 16:57:00 Grominows Nice action puzzler! Turning with left/right can be hard sometimes, especially when it got fast. I do like the Tron mechanic though. Might be interesting if you had to wait for the path to fall in order to cross it (might be hard to time this though).
Dec 15 04:55:00 11h 58m UPSQUID It got to the point where I think I could keep playing, I stopped after trying to play faster at 3152 (high combo as 152). <br/> <br/>Pretty good! It took a bit to get the controls, but once I did I could keep going. The "snack pits" felt like a trap - at first I thought I could break through the rubble but couldn't. Perhaps a good difficulty curve would be if you had to move/navigate more, or more areas where you can't collect little creatures (there was both of that but I guess harder ones later on).
Dec 15 05:15:00 20m 00s Milgram Very nice voice acting and writing! I thought the writing for the secret ending was not as good, up until the ending.
Dec 15 05:36:00 21m 00s Sumo Twomo Ah, so I noticed with my laptop keyboard it can only accept max 3 inputs, so two players holding to grow doesn't work for me. Controls were a bit hard, sometimes I would just end up spinning really fast because the other person was growing or moving. I do like the options with growing and trying the hit the other person off though.
Dec 15 06:02:00 26m 00s Patches Of Adventure Like the gameboy palette, but first seed was very hard to find, maybe if it was more visually distinct. The forest was a bit hard because there's a bit of sliding after I move, so I had to aim carefully so I wouldn't hit that teleport spot. I couldn't get past the witch (kept teleporting even after I thought I dodged it), but I was able to climb the mountain and win!
Dec 16 04:13:00 22h 11m American Excess Funny and nice audio! Controls were a bit hard, but bouncing of of things helped a lot.
Dec 16 04:39:00 26m 00s Micros Very nice! The spin on the spore mechanic is interesting, keeps play longer and a bit more strategic. I think max I got up to 5 fishes. I wondered if there was some mechanic to keep your fish from multiplying (like some of your fish died maybe you could grow bigger but fewer fish?). The glowly enemy always substracted from my size (so I got really small), right? Some feedback that would have been useful is a binary indication of if I can eat something (like a sudden color change or something distinct to know what you can or can't eat), but that's more of a polish thing. I think the the game could use a bit of rebalancing (I could never get to a point where I could eat everything) but overall pretty good!
Dec 16 05:01:00 22m 00s Complete Control Nice job! At first I thought I could only conquer countries next to me, but then I realized I could click anyway. At first I thought I was buying from other countries, but then realized it was like a general buy thing. After I was able to get more resources than another country it was pretty straightforward to win. <br/> <br/>I did run into a bug, if I clicked out of the drop down menu, sometimes it would leave a grey box and then the whole screen would stop updating (except the menus). And then attempted to move window which made the whole screen grey. I'm on a windows 8 x64 laptop.
Dec 16 05:27:00 26m 00s Resonance Fun! I actually broke the game the first time I played, I got stuck on the two splitter level, and beat it by having some cyan dots stuck in a loop and reflecting them into the cyan shooter (cutting off the magenta shooter). Then because of the way I had placed the tiles the dots didn't have anywhere to go and kept piling up and the game started lagging haha. I beat it properly the 2nd time though. I like how you went to different rooms.
Dec 16 05:50:00 23m 00s Immortal Growth Nice art! I got to the 2nd level, and wasn't sure how to beat it. I blew up the tower, but couldn't pick up the people and bring them back to the house. I liked the controls though!
Dec 17 05:20:00 23h 30m Auxochrome I liked the audio, added a to the mood. One thing I wasn't sure of how much health I had. At first it seemed like touching the little guys didn't really hurt me and I could jump on them, but eventually I died and one touch then killed me. good work overall!
Dec 17 05:37:00 17m 00s Sector5-0 I got a score of 186. good job, liked the faster firing rate later in the game, good change-up to the gameplay.
Dec 17 05:47:00 10m 00s Please Mamma Funny! I could only make it to the 2nd level though. The hit box for the object throw were very big, so it was hard to avoid, even if I had to jump over it. The crouching then jumping combos were really hard to pull off too. I liked what you had going here though!
Dec 17 05:55:00 8m 00s Skyway I liked it! Interesting concept, I liked how adding length made game play more complicated, rather than linearly easier/harder. I also liked the voice sounds.
Dec 17 06:03:00 8m 00s Feed The Baby Fun! I could only get the watermelons. I think there's a bug where sometimes I'll still hit the baby even though the mouth is open. I think some hints/feedback for when the baby will close or open the mouth would be useful too. Overall liked style, good job!
Dec 17 06:15:00 12m 00s Man Simulator nice sound effects! I had to go so fast on the motorcycle part. Got it with 9 secs left. It was really funny to see car I may have ran into suddenly hurtle through the street where i had bumped into them.
Dec 17 06:24:00 9m 00s Square Exit very nice! pretty good layering of puzzles. The sound effect of the box rotating was also very satisfying haha. I like how it seemed like a timing thing, but also had some order of operations too. good job!
Dec 17 06:49:00 25m 00s Grow Your Hoard! I liked the shield mechanic! I thought I could keep upgrading to get a bigger shield, but I guess it was a single time use. I think buying more than 1 shield didn't do anything else? buying more minions felt a bit helpful, but i think it was easier to not buy anyone and just grind to 100. Buying 5ish greedy goblins didn't help since most were killed by knight when he spawned. Overall though, nice work!
Dec 17 07:12:00 23m 00s Grava-Switch Had a pretty hard time with the game. The flashing colors does make the game harder, but not in a fun way for me. I think visual differences could be fun, but it would have to be done in some other way that's not painful (like blending colors or something like that). That being part of the story can be fine, but it doesn't change how a player may feel about it. The gravity I think was still too slow, even in the later game- though it did help with hovering in the middle of a level. Overall I liked the ramp up and the shop also helped. Good job!
Dec 17 07:16:00 4m 00s Chicken vs Smoke good job on your first ld!
Dec 17 07:52:00 36m 00s Edo Arena Beat it. I liked how attacking you would go up and that's also how you got power ups and stuff like that. I think my highest combo was 5 ($320) with the katana. What killed me the most though were probably getting hit from the bottom or top by enemies - it felt weird since it was usually unexpected. I would also sometimes have an enemy headbutt me in the chest, and attacking would hit them, I would need to get away and then attack. Overall though good job!
Dec 18 04:09:00 20h 17m Hyperdemocracy Running the .exe also doesn't work for me. The first time I saw what looked like an atlas of images, and then broken lines radiating from the center. I could hear the music though. I'm on window 8 x64.
Dec 18 04:26:00 17m 00s Frogtale Fun, I think it was at a good level of difficulty. For some reason I imagined the ant just getting big and it would be your fault haha. Liked the music!
Dec 18 05:54:00 1h 28m Curse of the Slime Queen Interesting gameplay! It was confusing at first, but once I got that you go in the direction you're rotating in it was better. Attracting the slime to me seemed more dangerous than helpful, since the slime would always grow anyway, and touching the red slime at all would just be bad. There were also some levels where red slime just chased me so I just ran around until I had enough gold. good job!
Dec 18 05:59:00 5m 00s Sad Gorilla Boy Very nice! I liked the mechanic and the art style.
Dec 18 06:32:00 33m 00s S.I.L. Pretty cool! I wanted to play more, but sometimes the controls seemed unresponsive. I would select a program and click somewhere else, and it wouldn't let me select anything else. If I restarted I would have to go through cutscene again. I got up to getting the firewall and trojan. I like it though!
Dec 19 21:55:00 39h 23m Lands of TSR Lore Really nice art! Looks like a good start. I think a mini-map in the future, or at least a partial map of where you are would be useful for not getting lost. Maybe have a set of textures/things to add on top of the walls as well. Very nice for what you got in!
Dec 20 22:47:00 24h 52m The War of Japants controls were a bit hard, especially with those curved roofs. I did run into a vertical part was made things more interesting. I also expected a shorter/longer jump based on how fast I tapped the jump button, I think it was consistent regardless of what I did. Nice to see all the variation on level patterns though!
Dec 21 02:18:00 3h 31m City Strike Pretty good! I took a bit to figure out, the firing off caravan was fun. Kind of like building a city + pinball haha. The very slow The End? was a nice touch.
Dec 21 03:10:00 52m 00s Gardening Rabbit Very nice, I like how you keep the faded back sprites. Well executed!