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| Timestamp | Since previous | Game | TyrusPeace's comment |
|---|---|---|---|
| Apr 21 07:10:00 | Umbrella Defender | I like how intuitive yet novel the umbrella mechanics were, but it did seem very hard to master handling such numerous and speedy mobs of enemies with a mere melee umbrella :). | |
| Apr 21 07:14:00 | 4m 00s | Glatto Boy | Great mood and music :). <br/> <br/>I unfortunately got stuck (as you noted in the description!) by failing a rocket jump and not having another enemy to launch afterward. <br/> <br/>I squealed with glee when I did the first "flap your arms to glide" j j j j jump, though. Nicely done! This game is gorgeous and the green fella hanging off your shoulder is pretty strange and cool. |
| Apr 21 07:25:00 | 11m 00s | Disco of Thrones | There's a ton of goofy awesome stuff goin' on here and I loved that, but the beat-based mechanics were tough to get a hang of. Mostly it felt like I was supposed to just watch for disco balls, rather than music-based beat matching. <br/> <br/>Severely impressive graphics and amount of things! Nicely done. |
| Apr 21 07:32:00 | 7m 00s | Trouble Cliff | It's cool that the approach here is to hit things the right number of times, but it's definitely frustrating sometimes with all of those random notes floating around, especially when their movement is so wavy. <br/> <br/>The wavy notes are very cool looking, though. I often found myself just spamming notes because I enjoyed how they looked/moved. <br/> <br/>I'm glad I made it to the boss fight! That was neat, although certainly pretty easy compared to the level right before it. |
| Apr 27 15:22:00 | 151h 50m | Star Driller Ultra | I get that you wish the player was more in control of the lock-on mechanics, but your super-simplified controls and UI here did give us all an interesting experiment in a fast-paced space shooter controlled only with wasd. <br/> <br/>I think you did a good job making a fun experiment in 48 hours here. |
| Apr 30 02:05:00 | 58h 43m | ICE CREAM | Fun theme, and fun sound! |
| Apr 30 02:13:00 | 8m 00s | Photophobia | Gorgeous, really nicely-atmospheric world! The sound is decent, but seems a little too high-keyed for my tastes. <br/> <br/>Really nicely done. Add some puzzles and more complex quests and I would be completely happy playing this game for hours. :) |
| Apr 30 02:14:00 | 1m 00s | Dimension Runner | I really liked the atmosphere, especially in the prologue before the action got started. <br/> <br/>(John McBryan) |
| Apr 30 02:15:00 | 1m 00s | Hacked | It was a cool concept and I like how the animations slowed down how fast I could possibly get rid of a falling item, but it wasn't actually very doable for me to strategize that fast once things really sped up. <br/> <br/>Also, I found the firewall pretty hilarious when I hit the spacebar. It wasn't at all what I was expecting. |
| Apr 30 02:23:00 | 8m 00s | Brainzaxd "a stationary traveller adventure" | The game moves so quickly that it's pretty hard to actually strategize when to use the different weapons. I like the idea, and it sounds like there's a good balance between them possible, but this proved super tough! <br/> <br/>I felt pretty smart the few times I actually managed to use the muscle shot correctly, though. This kept me coming back for a while despite the difficulty! |
| Apr 30 02:27:00 | 4m 00s | DAVE | Solid puzzle concept and solid construction. I'm sure if you'd had more time to add additional levels, it could have a lot of really interesting, challenging iterations. Nicely done. |
| Apr 30 02:36:00 | 9m 00s | Stick To Your Guns | I had trouble remembering the spell codes within 30 seconds of learning them. The fireworks at the end were cool though. :) <br/> <br/>(John McBryan) |
| Apr 30 02:51:00 | 15m 00s | SNIFF | This game...rocks. <br/> <br/>Loved the theme, graphics, and gameplay. I don't have any cons, really, just that I would love to see a more developed version of it1. |
| Apr 30 02:52:00 | 1m 00s | Shield Maiden | Wow, this was great! I had a tough time with it at first, but it proved a really cool mechanic that was thoroughly engaging and fun. I'm not sure how well it'd scale up to a larger game, but for a short game like this entry it was more or less perfect. |
| Apr 30 03:07:00 | 15m 00s | Zeldish | I got ten orbs and broke the UI! Yesss! <br/> <br/>The swap the item in front/behind you button didn't seem to work super consistently when moving sideways, maybe? I enjoyed spamming the "swap terrain" button to get away from skeletons, though. It was a cool mechanic. Nice work! |
| Apr 30 03:10:00 | 3m 00s | Radisheriff | I dunno how well you tackled the theme....but I had fun with it regardless. Solid, cute graphics and good gameplay. I especially liked the "Duel" mechanic. :|) <br/> <br/>That cat didn't know WHAT hit 'im. |
| Apr 30 03:24:00 | 14m 00s | The Towel Club | Best black use of swinging black squares award. <br/> <br/>Excellent music, too! <br/> <br/>There's not too much to the game: it's pretty hard to lose if you keep spamming the towel button and there seem to only be two options as far as combat goes. Still, points for humor and style! |
| Apr 30 03:52:00 | 28m 00s | Super Bye Bye Bot | I love how annoying this game is. I only ever managed to beat one robot, but I laughed the whole time I was dying. <br/> <br/>(John McBryan) |
| Apr 30 03:54:00 | 2m 00s | The Gun Keeper | Had tons of problems with the controls. In fact, I couldn't even climb up the stairs to get to the upper floor sections. Beyond that, I wasn't even sure what I was supposed to be doing at all. :( <br/> <br/>However, the graphics and the ingenuity of the setup were very solid (and much more solid in the post-jam version you submitted.) |
| Apr 30 04:02:00 | 8m 00s | Fathom | Gobsmacking art and concept. I wish there were more ways to explore the concept here, but this is still very impressive for 72 hours. <br/> <br/>Your music was excellent, too! |
| Apr 30 04:10:00 | 8m 00s | Explosive Chickens! | Making a game about throwing explosive chickens at robots without sound is rough! Oh well. Next time. <br/> <br/>Beautiful chickens. <br/> <br/>I get the desire to force the player to make decisions about which chickens are thrown, but when the benefits and graphics depicting those differences are so minor, I'm not sure that's something most players will manage to do. |
| Apr 30 04:21:00 | 11m 00s | Pizza Panic | Whoa, the music for this is pretty amazing. <br/> <br/>The gameplay was pretty rhythm game-y, but I enjoyed it! Nice challenge level. |
| Apr 30 04:33:00 | 12m 00s | SHROOMS | ...What? |
| Apr 30 04:43:00 | 10m 00s | Sugar Shot | Good star. Super unfortunate weapon placement though. ;) <br/> <br/>(John McBryan) |
| Apr 30 04:46:00 | 3m 00s | ScarKrow | Excellent character design, level design, and animations. Really nice side-scroller. With more levels and enemies, I could play this all night! |
| Apr 30 04:56:00 | 10m 00s | Chroma Watcher | Excellent music choice! <br/> <br/>I was _very_ intimidated by the title screen, but the gameplay wasn't all that complicated, and I had a good time. Cool idea! The jump was pretty brutally short, though. The game may have been more pleasing if the jumps were less tough. Then the player could concentrate on your cool color mechanics! |
| Apr 30 04:57:00 | 1m 00s | Mass-X | Super-excellent for a Ludum Dare title. Really professionally done. <br/> <br/>I didn't feel like it was too difficult, what with the insta-restart feature. I did definitely die a number of times, but I reached the end and I had a smile on my face the whole time I was playing it. <br/> <br/>(as an aside, I don't understand why people keep complaining that these games are too short. Did they have an extra week too work on theirs or something...?) <br/> <br/>Excellent: graphics, visual style, mechanics, animations, writing (for what it's worth) and pacing. <br/> <br/>Love this game :D |
| Apr 30 05:15:00 | 18m 00s | Belly Battle | I almost missed the cake mechanic! It was very easy to just bum rush enemies off of the platform right at the bat. Cute art style, and lotsa happy. |
| Apr 30 05:24:00 | 9m 00s | Time Speed | Some sort of hint that enemies are about to shoot would make a huge difference here! As was, I had a hard time predicting when my impending doom was coming. |
| Apr 30 05:35:00 | 11m 00s | Nightlight | I didn't understand why there was a little tutorial about being able to light fires? I couldn't actually do that at all, but maybe it was b/c I was playing the Web Player version, where if I right click with the mouse, it just brings up the options for the Web Player instead of the game..? The flashlight "blinky" gun worked well though. <br/> <br/>Good solid side scrolling game, though! I had fun with it. |
| Apr 30 05:58:00 | 23m 00s | Banana Killer | Rad premise! <br/> <br/>This is the kind of thing that could be made amazing with sound. I had quite a fun time with it. |
| Apr 30 06:10:00 | 12m 00s | Lure | Very pretty. Kind of like a 50/50 mix of Ecco the Dolphin and Flow. :) Nice music, really nice graphics. |
| Apr 30 06:19:00 | 9m 00s | Flying Carpet | I like that there were a lot of spells here, but the lag in the controls/camera really were dizzying and nauseating. <br/> <br/>The shear amount of what you did here is way impressive, but it could certainly be made more pleasant for the user! |
| Apr 30 06:27:00 | 8m 00s | Shark Farts | Excellent music! Amazing farts. Fart bubbles got stuck under my shark, and then I giggled. <br/> <br/>I must admit that I didn't quite notice the losing condition. I imagine it's when the seagulls reach the surface of the water, but I didn't notice that happening when I lost. <br/> <br/>Do the farts level up over time? I was pretty pumped when I was able to have several bubbles out at once. |
| Apr 30 06:40:00 | 13m 00s | Glide Bomb | Good exploration of some pretty cool mechanics! Being unable to land on your back makes for some pretty tense moments. <br/> <br/>Nicely done! Super pleasant music. |
| Apr 30 06:52:00 | 12m 00s | Play Your Doom | I agree with some of the other reviews that making the amount of time each note "blocks" input for the next note smaller would vastly improve the playability of this game. Cool idea! I had a hard time seeing the "Q"s weren't Os or Ds at first. |
| Apr 30 07:01:00 | 9m 00s | Hoard Hearder | I was looking forward to this, but I couldn't really tell what caused me the game to reset much of the time. It may have been a bug, or it may have been that the camera was so zoomed out I couldn't see what took me out. In general I had no problems seeing zombies, though. <br/> <br/>Great concept, and interesting controls! |
| Apr 30 07:14:00 | 13m 00s | Loli Mechaslayer | Great graphics, but the extremely high enemy health made it hard for me to get anywhere before I was at a fairly large negative health myself... |
| Apr 30 07:20:00 | 6m 00s | Flash Escape | I loved the feel of the dash, but jumping was so short without a dash, and the platforms were very narrow, so it ended up being very difficult to get anywhere. Great feel, but the level design could have worked with it a lot better than it did. |