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TyrusPeace

Feedback comments for LD31

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TimestampSince previousGameTyrusPeace's comment
Dec 9 06:51:00 Owls Ever After I really like the idea, but I fear it took me too long to get the link between the colored lights at the bottom and the lighting of the lights up top to reveal more story; it took me a while scrolling around to go and light up the things I'd missed afterward! <br/> <br/>A faster way to get to areas I could light with the available colors would help confusion a bit, too, especially for similar colors. It was kind of a slow experience near the end, scooting around, looking for darkness to click on. <br/> <br/>Overall, good execution of a very nice idea, though! The time travel interface and seeing a home over the generations was pretty great. Wonderful art and I liked how things unfolded.
Dec 12 01:48:00 66h 57m Doktornix And The Fetch Quest Great use of the theme! I was a bit excited to see what that potion would do at the end, though :'(.
Dec 12 02:14:00 26m 00s War On Cutetopia Whoa, menus! Don't often see people bother with those in LD :D. <br/> <br/>The bunny bombs are excellent: adorable and very well animated! I never really got tired of seeing that rainbow-drooling whale sitting on the lollipop island in front of me, either. The music was great in a funky, noisy vidya gamey sorta way. <br/> <br/>The actual gameplay is very simple and could definitely use more work, but overall this was very nice. Well done!
Dec 14 17:10:00 62h 56m Snowman Critter Control 2 I liked this game quite a bit! Cool concept, nice looking illusion of pixel-snow, and fun gameplay. It's definitely on the hard side, which is fine, but then it makes me want a faster way to restart the game.
Dec 14 17:35:00 25m 00s SchneeMannschaft I found the music kind of hilariously desolate. It definitely gave this game its own vibe. Really, though, these guys are kicking a ball of snow around! That's pretty grim for a snowman. The music choice makes sense. <br/> <br/>Gameplay worked really well, and I'm pretty impressed with the AI. The rolling snowman bottoms were a nice touch. Very nice compo entry :)!
Dec 14 17:56:00 21m 00s Weaponrise Nice grenade countdown effect! The sounds were a bit harsh (thanks for the audio menu!) and the initial start is really difficult if you don't make a point of upgrading your gun first. <br/> <br/>The player's introduction to the gameplay could be more obvious; perhaps mentioning upgrades when they happen in a more obvious/flashy way would help. Also, telling the user they can hold down on left mouse goes a long way to making this less difficult for weirdos like me who don't try that first. <br/> <br/>I really like this game, and I played it all the way to the end. Watching the weapons and player art change every time I upgraded was fun. Nicely done!
Dec 14 18:00:00 4m 00s Snowman or Astroman? Those were my top two themes going into the vote! <br/> <br/>I totally was clicking on the blinking items, wondering why they were just disappearing at first... ashamed. I am ashamed. <br/> <br/>I like great job tree.
Dec 14 18:18:00 18m 00s It's always there Cool rendering effects, especially at the end. Before that point I was thinking the graphics were a bit rough/glitchy, but when it actually became part of the game and its story I really appreciated it. The music helps accentuate when things hit the fan but I was happy for that "m" key at other times. <br/> <br/>Moody and insightful. Well done.
Dec 20 19:09:00 144h 51m Deep space infection Very slippery player movement; it was kinda like I was an air hockey puck of death!
Dec 20 19:27:00 18m 00s Black Market Empire Neat idea! Some sound would really help the feel of the thing, to make it feel like some illicit web console. Not that such things make noise in real life :). <br/> <br/>I had fun getting the hang of this, but once I figured it out there wasn't much else to do besides accumulate bitcoins. I like it quite a bit!
Dec 20 19:34:00 7m 00s Operation Barrage Hotseat mode switched back and forth so quickly that I had a tough time doing much in it, but real time mode seems really cool! <br/> <br/>Nice concept, and well implemented gameplay. I do wonder about some UI choices, like putting the resources across the middle line and having the health of the commander specifically be kind of tiny and hard to see. <br/> <br/>Well done! This seems like it'd be a blast on an actual touch device.
Dec 20 19:41:00 7m 00s Space the Neverending Adventure of Killing in Epic-scale Wow the space stuff is very distracting, even when I did my best to ignore it! Although, I did get the main screen flashing red at me so maybe those aliens really did get to me. <br/> <br/>Very amusing take on the theme, and there's a lot of stuff in here, too! Nice work!
Dec 20 19:47:00 6m 00s Broken Turrets Charming concept made funnier by the great animation and artwork. Very tough, though. I wanted to try and figure out some sort of strategy to last more than 15 seconds, but never quite managed to. Well done!
Dec 20 19:57:00 10m 00s Music At first I thought this was going to just be a synth toy, but the desire to get a new piece by using all of the previous ones each time kept me amused and interested the whole time! I probably experimented with loops and other tricks more than I would have otherwise because of that, too. Nice :).
Dec 20 20:10:00 13m 00s Oust Santa! 6100, Wave 15, 454.6 seconds <br/>This game had me shouting "NOOOO!" when a house would triumphantly sprout Christmas decorations post-Santa. Just that is hilarious, but the charming art, premise, and gameplay really make this a standout entry for me. <br/> <br/>Great work!
Dec 20 20:44:00 34m 00s ROCKROCKET Wow, excellent graphics and music! The tough jumps in the compo version were pretty frustrating at times. That blue dot in the left side of the hill was *right there* and I was jumping at it like a fool until suddenly I managed to hit the right pixel ;). <br/> <br/>I spent a heck of a lot of time rub-hopping against every wall I could think of to find the last S canister, but no such luck. <br/> <br/>Well done! Excellent atmosphere, and an effort you should be proud of, regardless of it being your _first_game_ever_!
Dec 20 20:55:00 11m 00s The Second Thought or Please, Don't Touch Anything Very neat concept, and it looks great! It's a compelling machine to play with and try to explore all of the possibilities of. <br/> <br/>Well done!
Dec 20 21:04:00 9m 00s LiliLight Gorgeous art, and the effects work well with the gameplay. Sorry to see that this is notably less than you'd planned, but cutting everything you can to squeeze out the fun at the end is one of the more unique and valuable things about jams!
Dec 20 21:11:00 7m 00s Screen Savers The controls are indeed quite floaty for this, but that's an amusing and thoroughly executed fake monitor you've got in here!
Dec 20 21:16:00 5m 00s Death Heap Very amusing concept! I did manage to bury myself in dead ninjas to lose once, though. <br/> <br/>36 ninjas to get out in 54 seconds! I had fun and the music was great :).
Dec 24 01:59:00 76h 43m Snow Buddy Loves You: A Snowoperative Adventure Cool house building mechanic! I'm not sure what the point of shooting at the enemies was as they just get small enough that you don't seem to be able to kill them in a reliable fashion. <br/> <br/>Still though, you've got a lot of different concepts that you managed to implement for one compo entry, and they all add appealingly to the final game. Nicely done!
Dec 24 16:13:00 14h 14m TapRPG This interface works really well for quick RPG gameplay. Well done!
Dec 24 16:29:00 16m 00s Ice Fishing Derby Exceedingly pleasant! Nice graphics and happy, enjoyable music.
Dec 24 16:45:00 16m 00s Room 5 Good idea for the theme! It's a pity you weren't able to get it done.
Dec 24 16:55:00 10m 00s Santa's Seasonal Slayfest Very cool graphical style; it worked well with the collision physics to give things a unique feel and effective feel for this kinda pit brawler. <br/> <br/>I was happy when I finally realized the snowmen were throwing carrots.
Dec 24 17:16:00 21m 00s Egg Empire Impressively compelling! <br/> <br/>Nice touch that the cheaper chickens are easier to maintain; I swamped myself with an army of clicks before I figured that out.
Dec 24 17:21:00 5m 00s Jenny's Cave Critters Collecting Caper Really cool effect and use of the theme, recycling the same components to make the next level. I especially liked how spikes worked.
Dec 24 17:35:00 14m 00s Waiting in the Sky Loved the graphical style! Simple but cool feeling transmission decoding gameplay. Well done!
Dec 24 20:17:00 2h 42m Rememba the Path The high score system helped keep me compelled to keep at it for a good while. The sound effects work really well for this, and I liked the miss visual/sound effects combo quite a bit, too. Nicely done!
Dec 24 20:33:00 16m 00s Cell 09 Great music, and this submission is a very impressive thing for 24 hours of work. It looks and plays great. <br/> <br/>I definitely had a hard time with this until I fullscreen'd to switch away from the self-murdering rocket launcher, and having the win state of the game hinging on a virtual slot machine is a bit rough on the player. It's a very cool premise and works well for a jam, though! Everything feels great. Nice kickback on the weapons, for both the player movement and screen shake. Well done!
Dec 24 20:40:00 7m 00s Space Fireworks 3000: The Shmup Very solid shmup with some pretty cool enemy/bullet patterns. The colorful aesthetic works really well, too. Nicely done! <br/> <br/>At first I only got hit by things that did 100% damage, but once I did manage to get hit by bullets, I definitely found it hard to notice. Some sort of effect would've helped that quite a bit. <br/> <br/>I like the squoosh effect when you fire your weapon :).
Dec 26 18:50:00 46h 10m Color Collider Tough, especially when it loops from one color to the other. It'd help if there was a musical beat going along with the gameplay, to help the player remember when the color changes. It'd also help if the colors on the sides looped a bit (having one extra green at the bottom would go a long ways), but I get you'd lose a lot of the uber-difficulty then. <br/> <br/>Cool concept, and it kept me busy for a while. Ended up being fun for spectators to watch, too.
Dec 26 18:55:00 5m 00s S̹̺̣̤a͏͚̤͙ͅt͡e̖̣̬̥lli̭̬̳͈̟͖t҉ȩ̩̬̰ Cool concept, and *excellent* presentation/audio! I imagine it varies for each playthrough, but in my time with the game I didn't encounter the risk collision often at all, and then when I did, it was pretty slow to cycle through all of the satellites to get to the right one.
Dec 27 17:50:00 22h 55m Galvatross I really like the effect of the little red guy falling after you get hit by a tranglor. Great title screen music! You're right that more sound effects would help, but maybe just having music during the gameplay itself would be helpful as well. <br/> <br/>The teleport move is a cool addition to this kind of game. Nice work!
Dec 27 20:35:00 2h 45m Super Death Grid Of Death (with deadly beats) Very cool! I wish there was some sort of way to continue from where you were last hit, because it gets so much cooler after the first 20% are beaten and playing through that first bit over and over is pretty slow in comparison. I get "perfecting" the level being an awesome goal to have, but checkpoints, or even allowing the user to get hit a couple times before forcing them to restart could help out a lot of the scrubs like me ;). <br/> <br/>Excellent presentation, music, and gameplay! I really like this.
Dec 27 20:46:00 11m 00s Same Insane Great use of the theme! Definitely frustrating in parts, but replaying the same level over and over again highlighted the new challenges in a way that made them more amusing than upsetting :).
Dec 27 20:51:00 5m 00s Spotlights in the Deep I like how the movement and firing are separate components of the game to some extent, since you can't move often enough for this to be like a dual stick shooter. It helps force the player into a fair amount of strategy, and increases the spookiness! <br/> <br/>Impressive number of different monster designs, too! Nicely done.
Dec 27 20:57:00 6m 00s Swarm The music really helped the mood of this one! Clean graphics and fun gameplay! Simple, short, and very enjoyable.