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Feedback comments for LD29
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| Timestamp | Since previous | Game | TyrusPeace's comment |
|---|---|---|---|
| Apr 29 01:43:00 | Manliest Man : Manly Fishing | Nice work! It's a fun concept that's a little awkward using keyboard controls. Some sound really would've helped, and wish there were reasons to do tricks after your dive is over, besides being beautiful. | |
| Apr 29 02:44:00 | 1h 01m | Sewer Rat Escape | Very cool that you managed to make two games, but the first one was definitely pretty rough. As far as I could tell, chance makes riding on anything but the edges in that game a kinda foolish endeavor. <br/> <br/>The ending music is fabulous. |
| Apr 29 02:51:00 | 7m 00s | NanoDog | I really dig the humor. The first time I clicked the mouse during gameplay... oh man, it was magical. <br/> <br/>Good gameplay, too! I was a bit worried that the firing speed and/or bullet speed were too slow and was keeping an eye out for upgrades or something similar. I got to the end with no problems, though. Nice work. |
| Apr 29 03:07:00 | 16m 00s | Army of Gnone | Wow, very nicely done. This feels very complete and the level design is great use of a novel concept. I nearly gave up at parts but I'm glad I didn't. Excellent atmosphere, too! |
| Apr 29 03:18:00 | 11m 00s | Beneath the Surface | This was really fun! The controls are a bit slippery but that just makes me spam missiles more, which is a big part of the fun and challenge. It feels pretty hard to recover from having your stations go down, but it had to end eventually and I suppose that extends the difficulty and strategy across multiple rounds of the game. Well done. |
| Apr 29 03:25:00 | 7m 00s | SEA MONSTER: ATTACKS HUNTER | It was done with quickly, but man the graphics are well done in this! Some kind of indicator for hitting the enemy would've been helpful, but I got used to things pretty quickly. <br/> <br/>The only real technical issue I ran into was that I had to run the game maximized because of how easy it was to have the cursor leave the window while aiming otherwise. <br/> <br/>Cool world and style. Nice work. |
| Apr 29 03:32:00 | 7m 00s | Test Beneath the Surface | I like the gameplay concept; it seemed as though my movements affected all enemies somehow, but I couldn't figure out exactly how for every enemy type. Perhaps introducing them more gradually would help, but it's understandable that there's only one stage in this :). <br/> <br/>Nice work, and a cool graphical style. Impressive work for 48 hours! |
| Apr 29 03:36:00 | 4m 00s | SubChase | Cool game! I like how you have to manage obstacles, the monster, and oxygen. I was a little embarrassed when I finally found out how to recharge my oxygen. |
| Apr 29 03:41:00 | 5m 00s | SkyManta | I think aiming would be a lot easier if your shots were aimed a bit lower on the screen; once the health bars load up it's very hard to actually see where you're aiming. <br/> <br/>I lol'd hard the first time the octopus deathbeamed me. |
| Apr 29 04:05:00 | 24m 00s | Underground | Very cool; I liked how ridiculous my weapon got as I applied every upgrade I could get my hands on. Some kinda hit effects would've helped the clarity of what was going on a bit but I had a lot of fun with this. |
| Apr 29 04:14:00 | 9m 00s | Stickleback | I like how the game encourages you to be stealthy, but I definitely had a tough time with the controls. I like the design of the player's ship! Very cool, especially with the low poly style you used for the game. |
| Apr 29 04:20:00 | 6m 00s | Ramen Master | I found placing things in the bowl to be more frustrating than not; likely because of the "below the surface of the broth" bit ;). |
| Apr 29 04:37:00 | 17m 00s | Elder Sub | I enjoyed squinting at the sub to some extent but really this should be rendered at 2x :). The animations of the characters seemed pretty great. I'd love for there to be more to do in this, but it had some outstanding atmosphere. |
| Apr 29 04:46:00 | 9m 00s | denudation | Wow, that's a great gameplay concept! It really works well; I love how your powers expend the fragments, too. It helps convey their worth/power in a way that the bar and z wouldn't have gotten across. I also found picking up all of the fragments after dropping them pretty hilarious. |
| Apr 29 05:00:00 | 14m 00s | DRAANG | Great style, and I feel very accomplished, having gotten all of the foods. I was yearning for some sort of direction, or increasing numbers, after I had gotten all of the various types of food, but there was food, and it was good. |
| Apr 29 05:17:00 | 17m 00s | Declivity | There's a lot of gameplay here for what are ostensibly very simple controls; I like how much trying to not-shoot the cats adds to it, and you did a good job of conveying the feeling of going ever deeper, and being increasingly in danger. |
| Apr 29 05:46:00 | 29m 00s | Wireside | Impressive! I like the concept and the art is pretty slick. <br/> <br/>I feel like it would've controlled a lot more smoothly if it wasn't so happy to scroll when the mouse was near the edges, and it did crash on me once. Well done, though! The world and gameplay show promise, but making it faster to preview between worlds and making the action/controls more precise in general (make it easier to select characters rather than requiring so much clicking, for example) would go a long way. |
| Apr 29 06:01:00 | 15m 00s | Frack You | I had a hard time coming close to failure in this. Being easy is kinda nice for some games when you're judging a lot of 'em, but in this case I'd like some challenge so I can more easily see the game mechanics at play! Starting at the top and going down, I had very little difficulty. |
| Apr 30 02:59:00 | 20h 58m | Crabathon | The overflowing injuryometer was very motivating for me. Nice UI touch! <br/> <br/>The starfish is definitely too dang hard to get ahold of, and I wish it was easier to play with the map open so it wasn't so easy to get stranded in the sun and croak. Nice work though! |
| Apr 30 03:05:00 | 6m 00s | Crystal Advance | It's got nice flow, and I ended up liking the somewhat floaty physics, but those same floaty physics made it pretty difficult to take on the projectile shooting enemies in a better manner than "run to the crystals and keep going down!" <br/> <br/>More audio really would've helped. It's a good game! |
| Apr 30 03:13:00 | 8m 00s | Ursa Miner | That poor bear... <br/> <br/>I felt really alone and floatin' in space playing this. Perhaps the disorientation from the controls helps that. I think easier-to-get gems woulda helped folks ease into it a bit; putting more valuable gems deeper in the asteroids would make it worthwhile for people to actually get good at it still. <br/> <br/>Great atmosphere and cool controls! |
| Apr 30 03:20:00 | 7m 00s | Das Freaking Fish Vs The Flying Octopus Army | It's a cool play on "beneath the surface", since you can't see what's going on up there, and your controls are much less precise above water as you're a bit outta place then. It is indeed very hard because of that, but the dichotomy's a neat idea. <br/> <br/>Too much of the difficulty felt like chance for this to work at a larger scale, but I like what you did here. |
| Apr 30 03:27:00 | 7m 00s | sunken | Letting the user move the player a little earlier before the camera stops moving would've helped me out a lot and this certainly would've benefited from some sound. <br/> <br/>It's a neat use of the theme, though, and it's got a nice visual design. Memory games are few and far between. Not bad for only a few hours! |
| Apr 30 03:32:00 | 5m 00s | SHOT H2O | It's a cool concept and I like the style, but like the other comment says, a giant bubble that you can't avoid is basically guaranteed after about a minute of play. |
| Apr 30 03:39:00 | 7m 00s | From the Under | Nice art, and I like the idea of upgrading your character after death repeatedly, but I couldn't find much of a groove in the combat. My weapon felt like it had pretty short range and the enemies could hit me from quite far away, which was especially hard to deal with when they were on platforms above me. <br/> <br/>I liked the mood and setting! |
| Apr 30 03:45:00 | 6m 00s | Submarine Playground | The jumping was my favorite part :P. |
| Apr 30 03:52:00 | 7m 00s | Emerita | Very cool concept! Being able to undo is a nice touch and makes the hook easier to learn. |
| Apr 30 04:00:00 | 8m 00s | Space Driller | Simple, with little required strategy, but still compelling, mostly because of the really nice ascii style. Nice! |
| Apr 30 04:09:00 | 9m 00s | Darkvision | Great mix of music and setting/style. I've seen a lotta video game crypts in my day, but I was still into this. <br/> <br/>The timing-based challenges were a bit repetitive, and more random feeling than challenging when in a rush. |
| Apr 30 04:13:00 | 4m 00s | Kraken Unchained | Haha! I went the kraken route, too. <br/> <br/>Nice work! I like the stealth mechanics with the boats, but I wish they came up more after starting combat. For the most part I was just dodging dots the whole time. The kraken animation's pretty great. |
| Apr 30 04:19:00 | 6m 00s | A boy and his Hellworm | Nice feel to it, fun to play, and it looks great! The low jump does make it very easy to accidentally hit enemies, especially with keyboard controls. <br/> <br/>This is a great take on the theme. Everyone could use a hellworm. |
| May 5 04:51:00 | 120h 32m | Dark Depths | Very well done! Manning the sub on your own is a bit frustrating, but a very nice way of conveying the isolation of it all. It did end up being a bit odd to get the 10 million point cat and then feel like I didn't have much else to do but make the long trip home. It was cool to find it, though! |
| May 5 04:58:00 | 7m 00s | Check my micro: the game | I like the unique genre choice, but the controls make for a click-heavy, tiring experience, especially when so much of the game relies on sudden dodging of incoming threats. |
| May 5 05:04:00 | 6m 00s | From Below | Cool concept, but the speed of the movement and size of the platforms means I never felt like aiming/firing was super useful. I like the idea, but I think your idea'd have a better chance at shining if you made the shooting feel more productive and doable than it does now. |
| May 5 05:07:00 | 3m 00s | Sub Surface Rangers | Clearly unfinished, but you guys have some promising mechanics and graphics here! |