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phi

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TimestampSince previousGamephi's comment
Apr 20 08:20:00 Space Cowboy Awesome first entry! The concept is nice, and the graphics and sounds are cute. However, I would have liked to see more clearly what's going on. There is no real indication of progress and when the "Game Over" appeared, I didn't know why. Your game creates a solid basis for a more extended version! <br/> <br/>Also, a tiny piece of advice, since you're a first-timer: I think most people prefer downloading ZIPs which contain a single folder with all the files inside (at least I do). That way, extracting is easier. :)
Apr 20 08:39:00 19m 00s G.R.A.V.I The controls make me feel very dizzy. :D <br/>I like the puzzles very much, and the graphics and audio fit perfectly. I love the narration, you did an awesome job on the story!
Apr 20 09:27:00 48m 00s Unconventional War Destroying humanity while moving in slow motion; the concept seems legit. :P <br/>As other commenters have pointed out, the mechanics are quite confusing, especially because there are no clear instructions and no progress is noticeable. <br/>If you rework the UI and polish the whole thing more, this could have some potential.
Apr 20 09:40:00 13m 00s Littleboom The UI is quite intuitive and the instructions are sufficient for a basic understanding of the mechanics. The crafting system is a bit confusing. Which elements can I combine and how do they have to be placed? I feel like the placement of the elements is kind of unnecessary... <br/>Otherwise, interesting concept and a nice basis for further development. :)
Apr 20 09:56:00 16m 00s Mouton Words can't describe how awesome this is. Good thing there's no audio, that additional level of awesomeness would most definitely have killed me. <br/> <br/>Thanks for making this!
Apr 20 11:36:00 1h 40m SpaceType The tutorial looked and sounded great! When I tried to start the game in normal or expert mode, it crashed. <br/>This was the error message in the command line: <br/> <br/>Exception in thread "main" java.lang.NoSuchMethodError: java.util.List.sort(Ljava/util/Comparator;)V <br/> at net.kalinovcic.ld32.GameStage.render(GameStage.java:300) <br/> at net.kalinovcic.ld32.StageManager.render(StageManager.java:18) <br/> at net.kalinovcic.ld32.LD32.main(LD32.java:105) <br/>AL lib: (EE) alc_cleanup: 1 device not closed
Apr 20 17:11:00 5h 35m Zombies Took My Strawberry This is the most awkwardly funny thing I've ever seen. :D <br/>The sloppy graphics and the funky music are oddly appropriate. I'll call this one a success. Great job! I had a good laugh.
Apr 20 17:20:00 9m 00s Mellowball Fun game with funny physics! The bouncy effect is very satisfying, but it's very easy just to position the ball in a way that it will almost always kill all the slimes that fall onto it or walk over it. <br/>It's a nice thing to play around with, and in the end that's what a game is supposed to be, so good job!
Apr 20 17:34:00 14m 00s Asteroid Escape Once I understood the interface, I started to enjoy it quite a lot. I love the spacey physics, the indication of the velocity helps a lot and gives it a kind of "technical" feel, which is appropriate. Of course, the content could be more elaborate, but for this short time, it's awesome!
Apr 20 17:47:00 13m 00s Bacannon Bacon everywhere! <br/>Your trailer didn't promise too much. This is epic. :P <br/>Story, art and music blend together into an awkwardly awesome mass of... pig meat? It could use some more variety, but bacon is enough to keep me playing for a while anyway. <br/> <br/> <br/> <br/>To all the pigs: Come over to my game, there's plenty of real meat to be roasted there... ;)
Apr 21 06:50:00 13h 03m Bouncy Ball of Death Nice concept! The physics are a bit wonky, and the game is not really finished, but it's a cool little prototype.
Apr 21 07:04:00 14m 00s Lawyer Golf Great story! I loved the combination of passive conversation and interaction, and the graphics do their job really well. As others have mentioned, the controls could use some work, but otherwise, it's an incredibly beautiful and polished game!
Apr 21 07:12:00 8m 00s Hive Mind Awesome concept! The controls are almost unbearably inconvenient. It would have been much nicer to use the mouse, as UKCoder pointed out. I just can't coordinate my fingers over 11 keys at the same time... Cool visuals though!
Apr 21 07:29:00 17m 00s Gravity Very interesting mechanics! A little bit confusing at the beginning, but it becomes more and more clear when playing. The minimalistic graphics and audio are highly effective and create a great mood. Awesome stuff!
Apr 21 07:39:00 10m 00s Pipe Mouse The concept has a lot of potential! The funky art and music style is oddly fitting, the mechanics are easy to understand, the levels are not too hard. Very well done!
Apr 21 08:13:00 34m 00s New Grafflebog Colony I love this kind of software "misuse"! Very elaborate mechanics, everything works quite well - except for the technical limitations given by the "engine". It's certainly an interesting concept and extremely fun to discover stuff and fool around trying out the features. Ludum Dare is perfect for these sorts of experiments! Thanks for making this!
Apr 21 09:32:00 1h 19m Pedestrian Mining Corps I like the simplicity, but the kind of sluggish movements make it feel a bit weird, I find. Nice combination of 2D and 3D graphics, awesome main menu!
Apr 21 09:44:00 12m 00s Eye Contact I pushed one guy into a cube, so it looked like the cube had a face. I like goggle-eyed cubes. <br/> <br/>I'm sorry it didn't quite work out as you planned. Your interpretation of the theme is very creative, though.
Apr 21 09:57:00 13m 00s RELIC I like the graphics style and the narration. It's a good start, but the buggy physics are a bit annoying sometimes. I'd love to see you do more with this game! Nice work.
Apr 21 10:36:00 39m 00s Mr. Puff Simple is good. :) <br/> <br/>I like the controls, and the slow motion mode is awesome! It's a solid, working concept, but there seems to be no increase in difficulty at all (or have I missed something?). That would be nice to have in a post-compo version, if you decide on making one. Anyways, great work!
Apr 21 11:04:00 28m 00s Angler Cell The graphics are amazing! The controls and physics feel a little bit awkward, maybe some sounds would help to indicate what's going on. Even though it's not finished, what you've accomplished is awesome! Great work!
Apr 21 11:13:00 9m 00s Tactical Module Circullation Device Quite challenging indeed! The lack of control over what weapon you're using makes me kind of uncomfortable, but it's an interesting mechanic! Nice graphics and sounds, they create a good atmosphere. Good job!
Apr 21 13:06:00 1h 53m Gangster Block Manager Just when I thought I had understood the strategy behind it, I lost because the bar suddenly became independent for some reason. It's quite hard to know what's going on when the game doesn't tell you when something happens. I didn't find the tutorial very helpful either. Otherwise, I think the game is quite fleshed out, but could use some polishing. I also don't get how it's related to the theme. Good job on UI, graphics and sounds!
Apr 21 13:16:00 10m 00s Disco of Thrones This is incredibly fun! I'd love to play this with friends, if I had any... :( <br/>I don't really know what to criticize; gameplay, appearance, humor, innovation, everything is awesome!
Apr 21 14:11:00 55m 00s Newt Scoot Lots of fun! Not a lot of variety, but the basic concept allows for some good entertainment on its own. Great work! Leaf blowers are awesome!
Apr 21 15:40:00 1h 29m BIO FIGHT! Awesome gameplay! Everything fits together, it feels very nice to move and shoot. There seem to be a few bugs (when two dead things are picked up only one of them can be eaten; the health bar can go negative), but all in all it's an incredibly playable and polished game. The concept is easily understandable and well explained, and you've done a great job on character and level design. Awesome work guys!
Apr 22 08:01:00 16h 21m Mouse Roller I like the graphics and physics. Maybe you will be able to make a complete game with this, but at the moment of course it's not really very exciting.
Apr 22 08:10:00 9m 00s THUMP The sounds are a little bit confusing at the beginning and start to be annoying when playing longer, but in some weird way I think they are very fitting. :D <br/>Anyway, good gameplay with interesting mechanics, even though it feels a little bit out of control at times. Great job on visuals!
Apr 22 08:19:00 9m 00s The Murderers of Originality I love how you can just jump on their heads and stand on there without getting shot. :D <br/>The comments are sometimes a bit too silly for my taste, but you've managed to get some good gameplay in spite of the not very seriously interpreted theme.
Apr 22 09:35:00 1h 16m Valo/Varjo Both the graphics and the responsive audio are very appealing, but the gameplay alone is enough to keep me playing for a while! It's simple and nicely explained, but allows for some challenging maneuvers. It's a little hard to control at the beginning, but once you start to master the mechanics, it's a lot of fun. I love the hidden corridors! Awesome work! <br/>I think I found a bug where you can push your weapon through a movable object by pushing it against it (which allowed my stupidity to get me stuck at one point: http://i.imgur.com/3sExpP6.png), but otherwise, the whole game is very stable and playable. :)
Apr 22 11:15:00 1h 40m Tinka The Turtle The shop is a nice feature that keeps the player motivated to play, but there's still not a lot of variety to the game and progress is restricted to finding things more easily. The graphics are very appealing, although I would have liked more "dynamic" movement, the very linear physics kind of made me feel dizzy... <br/>Also, your interpretation of the theme makes me think you couldn't come up with an idea... ;)
Apr 22 11:30:00 15m 00s Dezinformatsiya Gotta love the music! <br/>The story seems interesting, the UI is simple and intuitive, but perhaps it would be nice to have some more information about what's going on, maybe some kind of stats or maps. Pretty good amount of content for such a short time, though!
Apr 22 12:06:00 36m 00s Super Vegetables I don't mind that the behavior of the enemies is so predictable, but the choices the player gets for the weapon sometimes don't allow for a "creative" strategy; most of the time there's one logically better weapon, and sometimes there's no way to escape death. I like the arrows that show who's involved in an attack, they are quite helpful. :)
Apr 22 12:20:00 14m 00s Space Bug The idea of gaining abilities is great, but this implementation is kind of frustrating sometimes. It's less about the thinking process than about getting the player to move the way you want him to. Otherwise, nice visuals, great music, good level design. Nice work!
Apr 22 17:09:00 4h 49m Free Samples Even though there are so many things to look at and observe, it's very hard to tell what's going on, and the game over message appears so unexpectedly that I wasn't always sure what I was doing wrong. I was quite overwhelmed with the features and didn't even get to use the shop yet. :( <br/>It seems like an interesting story and concept... Maybe next time you should keep it a bit simpler and have it more polished. If your profile tells the truth and this is your first entry, you've done an amazing job though. The graphics are nice, the UI is intuitive, and it's complete. :)
Apr 22 17:24:00 15m 00s Just my own two cents I absolutely LOVE the concept! It offers so many possibilities, and you've actually used them pretty well! The level design is amazing, the art style is very fitting and the little hints throughout the game are perfect. I imagine the physics must have been hard to manage, and sometimes things glitch out a bit, but it works as it should. If you add some more levels and polish the whole thing up a bit more, this will be an awesome game! Great work!
Apr 22 17:35:00 11m 00s Good Fred Bad Funk Thumbs up for crappy design! The weirder it gets, the better it gets. Thanks for the amusement! :)
Apr 22 18:00:00 25m 00s lens saga I'm totally lost on this one. When I finally figured out I had to get a fairy to step on the button, I didn't know how; in level 2, it suddenly teleported me into the next level, no idea why; I have no idea what the picture taking does, it appears not to do anything for me... <br/>I'm sorry that I'm too stupid for this game. :(
Apr 22 18:12:00 12m 00s Threesome Yeah, the physics are quite wonky... Great graphics though, and the different heads are interesting. I too couldn't get past the weird snake-worm-thing though, so I didn't really see much of the game.
Apr 22 18:18:00 6m 00s Slug Fest Nice little game! You could have expanded more on the features, but since you used a framework which was new to you, this is not bad. I didn't notice any bugs, control glitches or performance issues, so that's great! :)
Apr 24 12:15:00 41h 57m Trojan Horse Simulator: The Art of Subterfuge Quidquid id est, timeo Danaos et dona ferentes. <br/> <br/>This is a wonderful piece of art on multiple levels. The physics aren't exactly realistic, but who cares about Newton if you can have Ulysses? It's great fun and the random level generation makes it very replayable! I absolutely loved it, awesome work!
Apr 24 12:32:00 17m 00s WHISTLE COMMAND This game makes me look and sound like a complete idiot. Thanks for that. <br/> <br/>But seriously, this works surprisingly well. Especially the rapid fire mode feels very well controllable, the other mode is kind of weird sometimes. It's a genius concept, and you can easily expand on it, so go ahead and do that while I'm here whistling these targets to death. <br/> <br/>PS: I got a highscore of only 5 missed target using my sopranino recorder! :D
Apr 24 16:33:00 4h 01m Wizard Rescue I like the different weapons, and the particles look very pleasing. The level design could have been made a bit more interesting, I've managed to win the game without shooting at all, just by jumping over all the enemies. Of course there could also be more content, but that's something for post-compo. Otherwise, good job!
Apr 24 16:47:00 14m 00s The Poutinerie Simple concept, nicely implemented. The UI is pretty intuitive, but the constant manual aiming is a bit tedious at times. I like the variety of weapons and the increase in difficulty. The music is quite disturbing... but I guess it fits the theme of the game. :D
Apr 24 17:04:00 17m 00s Speechless The mechanics seem very elaborate and complicated, I'm probably just too stupid to comprehend them. I like the console makeup and the layout of the interface. The concept is awesome, but I was too confused because I just always ran out of words and then died.