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| Timestamp | Since previous | Game | phi's comment |
|---|---|---|---|
| Aug 27 15:33:00 | Pokemen | Same here, the keyboard inputs don't work in the embedded version, the direct link worked fine though. <br/> <br/>I like the messy graphics style and the calming music. The gameplay is rather simple, in a good way, and 100 levels seems pretty impressive! Although I appreciate the simplicity and ease of use, it didn't keep me playing for very long, maybe because progress isn't clearly visible. <br/>Also, the physics appear to be a little wonky... When I jump and hit an enemy in mid-air, I slowly slide back to the ground, which feels a bit unnatural. Otherwise, it works well, the controls and UI are intuitive, and as a whole it's quite well done! :) | |
| Aug 27 15:49:00 | 16m 00s | Love at first sight | This is insane amounts of fun! I love the interpretation of the theme, the levels are beautifully designed (although some of them seem to be solvable more easily than perhaps intended), both music and graphics make for a very lovely/cute mood, which only emphasizes the absurdity of the concept. I absolutely love it! :D <br/>The only thing I found could be improved is the way the UI and the placement of the objects work. It's kind of hard to figure out where you can place things and grabbing another object when you mis-grabbed another one is a bit tedious... But that's just a minor thing. |
| Aug 27 18:06:00 | 2h 17m | Entropy | Huh, that was interesting, and fun! I really enjoyed it, and I felt like I understood the mechanism better every level. However, as far as I conceived it, this has nothing to do with the theme... Maybe you didn't like it, but not integrating it at all might convey the impression that you had already planned this game ahead of the jam, which is not really the point... Anyway, the graphics are nice and fluent, everything worked fine, and it's a great little puzzle game! :) |
| Aug 29 19:30:00 | 49h 24m | Hydra Confusion | That's a really fun concept! When I started to understand the mechanics, I found it to be very satisfying to waddle around and destroy stuff. It gets kind of stressful after some time, but I guess that's the whole point... Anyways, graphics are awesome, controls are responsive and intuitive, everything is nicely executed and polished! And of course I love me some Greek mythology! Great job! <br/> <br/>The best score I managed to get was 975, I feel like that's pretty bad... |
| Aug 29 19:48:00 | 18m 00s | BORD | That was... interesting. I especially liked the lady whose head is completely enclosed by her umbrella. I feel like there's some deeper meaning to her existence than just to throw bird food on the ground. She covers her head to shut herself off from society, all these other people just waiting to be pooped on, she's not like them, she doesn't need to worry, because she has an umbrella, and bird food. Sometimes I feel just like this old lady. I never thought I'd think about my own life so much while playing a game about a pooping goose. Thank you. <br/> <br/> <br/> <br/>Just in case you'd like some constructive feedback: <br/>I actually find it quite entertaining, the flying and eating mechanism is nicely done, I just think it could use some real purpose. Don't remove the silliness, just add a goal. Also, wall collisions are a bit glitchy at times, which makes it hard to fly through the holes at the beginning. Otherwise, good work! |
| Aug 30 06:18:00 | 10h 30m | Scary Scary | I like the way it shows their mood in the speech bubble. The concept could be expanded a little, to reduce repetition and introduce some kind of difficulty curve, but for a game made in 48 hours it's good fun and nicely polished. Great job on the graphics and sounds! :) |
| Sep 6 19:15:00 | 180h 57m | Doctor Happy | Simple mechanics are great. I love hitting people on the head, especially when trying to cure a headache. However, it got repetitive really quick, also because I seemed to get the blood pressure test a lot more often than anything else. The concept is cool, the game has some good humor and a great graphics style. The interface could be simplified a little, but overall it's good fun! :) <br/>My score was 26600, and now my fingers hurt from hitting space bar. But now I know I can cure that by just hitting my hand with a hammer, so let me go do that... |
| Sep 6 19:21:00 | 6m 00s | Derpzilla | Poor flower... :( <br/> <br/>The graphics are really cute and very well done, even though they're as simple as can be. Sometimes, simple is just better... Great job! |
| Sep 6 19:31:00 | 10m 00s | The Kraken | At first I thought I had to hit/throw the balls in order to attack, but I'm stupid and a normal person would probably understand it more quickly... :P <br/>I like the art of the kraken and the general appearance. It could use some nice splashy sounds! Also, the user interface could be simplified a bit, but since you had more complex controls in mind it probably made sense... Anyways, I'd love to see a post-compo version of this! Good job! |
| Sep 7 17:37:00 | 22h 06m | Staying Alive | Frankenstein in first person... Awesome idea! <br/>I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great. <br/>I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :) |
| Sep 7 17:43:00 | 6m 00s | Loch Ness | Quite good, has some bugs, but otherwise plays nicely. It looks more like a prototype, but if you implemented some more challenge and some 3D models, this could be a cool little game! Good job! :) |
| Sep 12 18:06:00 | 120h 23m | Zombie Tactics | The UI could be improved, it's not very intuitive and a bit confusing at the moment. Other than that, solid entry, nice interpretation of the theme. |
| Sep 12 18:14:00 | 8m 00s | Consuminator | I like the eating and puking mechanism! Cool graphics, fitting sound, physics a little buggy but somehow appropriate... And it gets a little awkward when you become bigger as the screen, but if that was intended, good job! :D |
| Sep 12 18:23:00 | 9m 00s | Tourette's Cop | This genuinely made me laugh, DICKHEAD! Excuse me, great job on the storyline, the graphics and sounds are just perfect, the snipping when the time runs out cracked me up. :D <br/>This doesn't need more gameplay, YOU IDIOT! I'm sorry... I love it! |
| Sep 12 18:29:00 | 6m 00s | Seven.Eat.Nine. | I like the strict simplicity throughout the whole thing. The main difficulty is at the beginning of the levels... Maybe you could spread out the enemies in a less homogenous way or make them appear later to make it feel more natural. I found the slower version hard enough. Otherwise, great idea, nicely implemented, very playable! :) |
| Sep 12 18:46:00 | 17m 00s | 456 TAHINI | That was awesome! I played it all the way through, and I didn't regret it! Great storyline, I love the little hints and references and the cute graphics and messages. Only the walking sounds are a bit annoying after some time. But it's incredibly polished for a compo! Thanks for making this! :) |
| Sep 12 18:53:00 | 7m 00s | A Devil in Disguise | Yeah, I didn't really like the controls very much either... But the lighting effects are awesome! The concept is pretty cool too, and I'd love to see a more fleshed out version of this! |