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Feedback comments for LD32
MrDave's games and stats for all events →
| Timestamp | Since previous | Game | MrDave's comment |
|---|---|---|---|
| Apr 19 22:53:00 | A Drawers Knobs Shooting Socks | Nice game in its simplicity. Could be very addictive. gj | |
| Apr 19 23:01:00 | 8m 00s | Stone Fighter | This game looked and sounded really good, I didnt get very far though because every time I pressed space the page scrolled down and I couldnt see the game any more =\ might just be me but I couldnt work out how to fix it. |
| Apr 20 07:56:00 | 8h 55m | Bubble Gun Sheepherder | Really enjoyed this, really smooth. I wish you could shoot the meteors from further away but maybe it would make the game too easy, a very minor whinge on a very good game. |
| Apr 20 08:08:00 | 12m 00s | Maze of Friendship | While I enjoy this game the change I would want is the ability to use the arrow keys to move or maybe being able to click a tile further away. However that is a minor whinge on something that is a good entry. |
| Apr 20 08:13:00 | 5m 00s | Bad Tummy Bunny | I bet you had loads of fun recording the sounds! Great game. |
| Apr 20 08:19:00 | 6m 00s | Ted's Quest | I would have made the pickup and throw button the same key, I think it would make things feel a little less fiddly. Other than that it was quite nice. |
| Apr 20 08:24:00 | 5m 00s | Existential Balloon Simulator | The controls seemed backwards to me and I was left wondering a bit what to do, maybe that was just me. The mechanics and the physics felt really nice though. I would like to see more of this in a bigger fleshed out world. |
| Apr 20 08:31:00 | 7m 00s | Sower | I found this a bit purposeless like it should have been part of a larger game. |
| Apr 20 08:42:00 | 11m 00s | Girl from the north country | Personally I’m not a fan of text adventures. However this was brilliantly executed. I would have loved a bit of ambient sound. Top marks for mood! I hope this one does well. <br/> <br/>It doesn’t seem right to criticise another comment saying that you cant give more than 1 start for a game with no images. I gave 3 stars for graphics because I think what you have done with text and colours alone is more stylish than some games using 3D engines. |
| Apr 20 08:45:00 | 3m 00s | Flying Carpet | I couldnt rate this game because on the loading screen Unity crashes and comes up with an error report =\ <br/> <br/>Might be my computer so I hope other people are able to play and rate the game. |
| Apr 20 08:50:00 | 5m 00s | Don't Drop the TV | A simple game but very enjoyable, I played this game far longer than I should have. The concept was nothing entirely new however you captured raw addictive fun. |
| Apr 20 09:00:00 | 10m 00s | Deadly rain | This game looks and feels good, but im not sure how it relates to the topic An Unconventional Weapon. <br/> <br/>I wish there was a key to restart rather than having to use the mouse but that is a minor complaint. |
| Apr 20 09:06:00 | 6m 00s | HoneyGuy | Quite fun in a simple addictive way. I wish you could see the health or score at the top. |
| Apr 20 09:21:00 | 15m 00s | Wreckbeard: Men's Rights Arcanist | This game has been very well fleshed out in respects to the menu and level design. I like the look of the as it is a flash back to how retro games used to look rather than retro style game we normally see. <br/> <br/>I wasn’t sure how the game related to the topic of An Unconventional Weapon but maybe I missed something. |
| Apr 20 09:55:00 | 34m 00s | Rustinator | I love the hex grid design and the destructible objects. Good work for 48 hours and I would love to see this turned into a full game. <br/> <br/>Using tears for weapons reminded me of The Binding of Isaac but that cant be a bad thing. |
| Apr 20 10:01:00 | 6m 00s | Deadly Roads | The game looks good for sure. Enjoyable to play, it’s the kind of thing I could see myself playing for hours on a phone. |
| Apr 20 10:09:00 | 8m 00s | Rotten Fruit of the death | A simple concept that has been done before however it isn't normally done as well as you have done it here. I love the pressure you feel when holding the fruit that makes you want to play fast, but when you do you crash into walls more often. |
| Apr 20 10:20:00 | 11m 00s | Littleboom | Its rare to see an intro video so I liked that. It took me a while to realise that you had to put the items in the right place in the grid however I think this is a nice take on those element combining games. |
| Apr 20 10:27:00 | 7m 00s | Farm Fury | I enjoyed playing this far more than I would have thought. While simple it is bags of fun. |
| Apr 20 10:33:00 | 6m 00s | A Bard's Song | I love playing these kinds of games on my phone and you have done it really well. A minor complaint is how boring the background is however easily top marks for the sound. Good use of the topic An Unconventional Weapon as well. |
| Apr 20 10:41:00 | 8m 00s | lens saga | I found (and from reading the comments I think other people struggled as well) it hard to know what the different camera settings did and generally what the goal was. I found this a shame because obviously a lot of thought had gone into the game. <br/> <br/>@retrophantom I think it would be good to update the description so it was more obvious what the objective was and what you can do in the game. |
| Apr 20 10:52:00 | 11m 00s | MagDef | A well implemented game. Loved the asteroid that looked like Pacman |
| Apr 20 11:02:00 | 10m 00s | The Great Shooting | Its nice to see a game of this complexity. A good theme and feeling to the game. gj |
| Apr 20 11:35:00 | 33m 00s | Soul Of The Forest | Its great to see an intro video because they are so rare, but maybe make it skiable after the first time you have watched it. However that is such a minor grumble on what is an excellent game. <br/> <br/>Top marks for graphics for sure! You have obviously put in a load of polish and I think this game will rate really high. |
| Apr 20 11:38:00 | 3m 00s | Alter/Cannon | I wasn’t able to play the game because my mouse would leave the screen and the game would stop, because of this I haven’t left a rating, it’s a shame because from what I can see the game looks really good and I am likely to have rated it high. |
| Apr 20 11:46:00 | 8m 00s | A weapon for our freedom | I couldn’t work out how to continue when on the game over page so I kept refreshing. <br/> <br/>I liked that you had to pick up the ammo but I wish it had of told me this as I thought at the start it wasn’t working. <br/> <br/>Building games in JS is hard so this is a solid entry. |
| Apr 20 11:58:00 | 12m 00s | DictionBlade | I liked the typing aspect to the game as it brought in a skill element to fighting, once you became practised at entering in the input fast you could become very adept at fighting swiftly. Even more than that I liked the fact that there were many words you could type in that it recognised, however I found that I would just use the shortest word I could and use that one over and over again. |
| Apr 20 12:07:00 | 9m 00s | Sugar Rush | Really simple but fits the theme perfectly. <br/> <br/>You said in the description that there may be some bugs but the only bugs I could find were under my magnifying glass HAHAHA get it? =D <br/> <br/>Anyway, clever stuff having the shadows actually being properly cast on the sugar, could easily have been missed. |
| Apr 20 12:13:00 | 6m 00s | Planet Crush | Simple but well executed. I would like to see some effects when you destroy the planets otherwise it is nice. Good job. |
| Apr 20 12:22:00 | 9m 00s | Microwave Man | I really enjoyed the look and feel of this game, I played it far longer than I should have. Really fun to play and I thought it was really clever to change the size of the cone. <br/> <br/>The sounds were good but did get annoying quickly, however I will not mark you down for that. <br/> <br/>The graphics had a nice feel to them and that’s quite hard to pull off in a short period of time. <br/> <br/>The game needs to get harder faster! |
| Apr 20 12:29:00 | 7m 00s | Sticks and Stones | Despite the simple graphics I actually think this is a clever game. I would like to see the idea of using the letters to build up weapons and items fleshed out into a full game. gj |
| Apr 20 12:39:00 | 10m 00s | TiMeD | I like this game and the whole concept of it. however I was really terrible at playing it. <br/> <br/>I really like the idea that actions are performed rhythmically. While the sound was good I could imagine using this system to make dynamic music. <br/> <br/>I really liked how you could combo moves together. <br/> <br/>Very smart game and I would like to see it fleshed out into a more substantial project. |
| Apr 20 12:44:00 | 5m 00s | Guardian Against Shadows | Nice game, I would have liked to have had diagonal movement but otherwise it was a nice game. <br/> <br/>That one sound effect at the end got you a higher score from me for humour than many games trying to come across as funny. |
| Apr 20 12:55:00 | 11m 00s | LightStars | Very great looking game with good use of lighting. <br/> <br/>I thought the weapon was very innovative and I think this game will do very well in the rating. <br/> <br/>Sometimes I got confused about which way to move the mouse to change the light in the correct direction, but you cant fix me being bad at the game. |
| Apr 20 13:03:00 | 8m 00s | Bribe Them | A great take on the defend your castle style of game. Simple and addictive. <br/> <br/>I assume you will be buying me a new mouse now. <br/> <br/>I play games like this for hours on my phone. |
| Apr 20 13:16:00 | 13m 00s | The true Weapon | Good level design and non-liner progression. I didn’t get the ending but oh well. |
| Apr 20 13:39:00 | 23m 00s | Discourtesy Induced Death | The game looks nice and you have done lots with a simple idea. <br/> <br/>I wasn’t quite sure how it related to the topic of An Unconventional Weapon but it was enjoyable to play anyway. |
| Apr 20 16:28:00 | 2h 49m | Smoking Kills | What a great idea for a game and so well executed. Great humour and use of the penguins. <br/> <br/>I loved little touches like signing the paper at the start and I thought the graphs were well done as well. <br/> <br/>Top notch music! <br/> <br/>I think on the webpage you are embedding into the Ludum Dare website you might want to put border:0px; to remove the scroll bars. |
| Apr 20 16:42:00 | 14m 00s | Bond | This is a really simple concept but I don’t think I have ever seen it done before. <br/> <br/>Maybe I didn’t get enough through the game but I would love to see this mechanic used to kill enemies. <br/> <br/>The one thing I would change is I think the ball doesn’t have enough friction on the ground and maintains its momentum too long, sometimes I did a puzzle successfully but failed because I slipped off the other side. Just a thought and it’s a minor gripe on what is otherwise a very nice system. |
| Apr 20 16:48:00 | 6m 00s | Word Battle | While I am not a fan of word games I can see people playing this on their phones. <br/> <br/>I think you may want to add margin:0px on the website you used to embed it into the Ludum Dare website because I get these scroll bars when I play. |
| Apr 20 17:02:00 | 14m 00s | SLICK LICKER | At the start I thought the screen was very busy and I found it hard to know what was happening. After a while I got used to it and I find the game mechanics very interesting. <br/> <br/>As a tip I think you have built a lot of features and objects into this game, next time you might be better off picking a smaller number and really refining them. <br/> <br/>At the core I think you have some really cool mechanics to build a game around. |
| Apr 20 17:22:00 | 20m 00s | iRevolution | A very sinister feeling game with the music and style. |
| Apr 20 17:29:00 | 7m 00s | Spoon-Fu | I see you have played Knifey Spoony before! <br/> <br/>I liked the mix of the 2D and 3D graphics, I would have liked a longer game because it finished just when I started to understand how to play. |
| Apr 20 18:37:00 | 1h 08m | Mortpuno | The mood and style are fantastic and thought provoking. I would like to see this mechanic used as part of a larger game. |
| Apr 20 18:46:00 | 9m 00s | Eustus: On the Squid Farm | I loved the art style and the textures. Was really nice having a day and night cycle as well. <br/> <br/>I found the world quite barren and even when running I found very little to interact with. Maybe it was just me though. <br/> <br/>I would love to see more things done in this style. |
| Apr 20 18:55:00 | 9m 00s | Unconventional Guns | Oh nice game, you have done lots with a very simple game mechanic. Great level design. <br/> <br/>I like the fact that you implemented rewinding time as I think it could have become a pain restarting the level every time. |
| Apr 20 19:01:00 | 6m 00s | Hugline Miami | If this is what happens when you hug people you need to stop hugging people. <br/> <br/>Such a great style and a great parody. No complaints with the look and sound of the game and I bet it will rate really high in those categories. |
| Apr 20 19:19:00 | 18m 00s | The Pamphleteers | Loads of instructions right at the start, I would have maybe tried to teach the player the game as they played <br/> <br/>I found the game really hard and at the start there is very little to do. <br/> <br/>However after a long time playing it and understanding how the mechanics work I find it very fun to play. |
| Apr 20 21:35:00 | 2h 16m | GravyGame | I thought the game looked great and I liked the little dust orbs floating around to help you know how fast you are moving. <br/> <br/>I found it a bit unresponsive but I think that it just because some things are not very tactile, for example a noise when switching weapon or some kind of image when you are shooting would really help new players understand what is going on. |
| Apr 20 21:53:00 | 18m 00s | Ham-erTime | I /think/ I completed the game however I never had enough money to buy anything. While we are talking about money it was written as moneys everywhere and I would have just put money. <br/> <br/>Also some of the image assets for me were very pixelated especially the buying screen. <br/> <br/>I think the game felt a bit floaty, the guy jumped to high and came down too slowly. I only mention this to try and help you make games that feel more solid in the future. |