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micahcowan

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TimestampSince previousGamemicahcowan's comment
Apr 20 02:24:00 A weapon for our freedom Looks like fun! Very respectable first JavaScript game. <br/> <br/>I can't escape the G man long enough to destroy all the records. Be nice if there was a way to slow the G man down, maybe if the vomit made him slower for a bit or something. <br/> <br/>Holding the key down moves, pauses, then moves in a sustained fashion; this is an artifact of how the keydown event works in JavaScript, but you could work around that by setting a flag when keydown is fired, and removing the flag when keyup is fired, and checking that flag in the main loop/timeout callback instead of calling a function directly from the keydown handler. <br/> <br/>Nice job!
Apr 20 02:44:00 20m 00s SLICK LICKER Nice! Makes me think of Worms, somehow. :)
Apr 20 02:57:00 13m 00s The Great Shooting Text is too small/blurry for me to read (didn't rate). :(
Apr 20 03:06:00 9m 00s Love Hurts This game has no gorram right to be as fun as it is. <br/> <br/>Would be nice to have a scoring system, or something to make it feel like progress (and compare how much longer you've lasted than your friends).
Apr 20 03:37:00 31m 00s Let Me Out Love me an isomorphic game. <br/> <br/>That room like two before the lights go out is insane, though. So hard to tell where things are in spatial relationship to one another. <br/> <br/>Didn't get past the four guys waiting for you at the bottom of the stairs, couldn't find the way to proceed there. <br/> <br/>Great game!
Apr 20 03:43:00 6m 00s Freakish Revolution Can't launch the Mac app. No errors, nothing happens.
Apr 20 04:10:00 27m 00s Dimension Traveller I can't seem to open the door. I tried jumping in front of it, onto it, from it... :( <br/> <br/>Doesn't seem to fit the theme particularly?
Apr 20 04:24:00 14m 00s Type Commander Yay! I got victory with no terrors on my very first playthrough! <br/> <br/>Then I played it again to see the lovely little pleas for help from the townspeople. ;) <br/> <br/>I have a feeling this game would be extremely challenging for a lot of people I know, who can't touch-type. Hunt-and-peck won't exactly work here! I'll bet you could program macros to type the words in for you, though - then you could just hit one key to type them in. ;) <br/> <br/>Would make a nice diversion as part of a larger typing tutor / typing practice app. <br/> <br/>Seems pretty solid, and it's a fun/cute game. Good use of the theme, too. Nice job!
Apr 20 04:36:00 12m 00s Pogo Dojo Solid game. Mechanics seem to work well, and it's undeniably an unconventional weapon. ;)
Apr 20 04:45:00 9m 00s Shepherd Crafting4U: I think you scare them away by sneaking behind rather than getting them from the front or (sometimes) side. <br/> <br/>Fun to play. Might be nice if you don't get sent away even when you sneak up behind them. The path-finding for your adversaries seems to be inefficient in wide-open spaces.
Apr 20 05:52:00 1h 07m Disco Icecave Laser Death Tag I like it. I can't get past cave 2, those little red thingies are a pain in my rear. <br/> <br/>The Web/HTML5 thing crashes for me (Firefox/MacOS). I've been seeing a lot of complaints about Unity HTML5 builds not working on MacOS, but that Firefox fixes it (but it never does for me). Just FYI.
Apr 20 06:09:00 17m 00s Rhythm Gunner As usual, you've made a fantastic game in 48 hours, complete with addictive music. <br/> <br/>Took me a while to realize that there is zero incentive in actually _using_ the weapons on the badguys, except when it's necessary to clear some space or eliminate a threat - that the goal is actually to obtain these weapons. Which is cool, because it forces you to gain a familiarity with the different weapons so that you can easily switch gears to the different weapons based on which one you just picked up (there's little time for studying them, naturally).
Apr 20 15:13:00 9h 04m Cupid's arrows Nice game! Simple, but good fun. <br/> <br/>Might want to check out "Love Hurts", another web game with a similar theme: <br/> <br/>http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=12006
Apr 20 15:39:00 26m 00s Dirty Fork: Unleash the Mayhem Fun game! I think it'd help if the controls were a bit more effectful (used keyboard+mouse); it felt a bit sluggish (not framerate, just gameplay due to time it takes to turn). <br/> <br/>It's really difficult to get the throwing power just right, though practice helps. Also, waiting until they're close up. :D
Apr 20 15:59:00 20m 00s Garbage Picker Would be nice if there was some sort of feedback when you push the DVDs into the pit, so you can be sure you're heading in the right direction. That, and a display of how many DVDs remain to be shoved in. <br/> <br/>I played the HTML5 version, as I'm on a Mac at the moment. I see the decals fine (Firefox) - at least I assume you're talking about things like the signs on the bus stop, and the game DVD covers? <br/> <br/>If you're having trouble with the decals, it might be because some browsers refuse to let JavaScript load up arbitrary files for resources, as there are security problems with that. If you can put it up on a server and use it from there, you may find that it works better? Worth a shot (if you can get access to a hosting server).
Apr 20 16:09:00 10m 00s Stone Fighter I'm the worst stone fighter in the world. <br/>Great music, awesome game idea, well executed. <br/>An HP bar could be useful.
Apr 20 16:20:00 11m 00s Magnets, How Do They Work? Great idea, great execution, clever game/level titles. :) <br/>Frustrating wall deaths, but hexagore's probably right that it makes it a much better challenge. Still probably found them more frustrating than fun, though.
Apr 20 16:32:00 12m 00s Teed Off Hole 8 is really clever. <br/> <br/>Fun/addictive game, plays great. Great use of the theme, too. Love it!
Apr 20 16:42:00 10m 00s Ring Retorter Fun play, good interpretation of the theme. Over too quick :) <br/> <br/>The idea reminds me of the idea behind my game for LD 30, "Friendly Baubles". Had to connect friends from your different "worlds" by matching up their dialog and shooting them at each other. (Dumb game, but the idea was fun to work on, anyway.)
Apr 20 16:58:00 16m 00s Dead Branch Quest Pretty fun. <br/> <br/>Really difficult to build up enough steam to kill them. If I kill one and then die, after the restart the firing is out of sync, making it harder to dodge both bullets.
Apr 21 02:10:00 9h 12m EDDA Managed to beat two, but still had no real idea what I was doing. <br/> <br/>Great, ambient music and graphics!
Apr 21 03:00:00 50m 00s Banana Bandit Okay, well there's not much to it right now so I can't rate it very highly - but I _love_ that you wrote this in Elm! And you were unexperienced with the language, which makes it so much harder. That deserves an extra point just because you're crazy brave. :) <br/> <br/>I've played with the idea of doing my next LD in a language like Elm or possibly PureScript, _maybe_ ClojureScript. I'm worried about performance degradation in using those languages, but I feel like they probably win out for developer productivity (_provided_ I'm already good and familiar with the languages before I start), given the fact that (especially for Elm and PureScript) certain whole classes of runtime bugs go away. <br/> <br/>I might use this LD's game as a template to try rewriting it in one or two of those languages, to see how comfortable I can get, and if I feel like it saves me troubles.
Apr 21 03:14:00 14m 00s Shadows Love it! Game is fun, spooky ambient music is engaging. Really hard to tell when you're over/near a beacon, though. I hunt for the slightly darker tiles, but ultimately I mostly slam the space bar repeatedly as I move about.
Apr 21 03:20:00 6m 00s Internet Argument Simulator Bonus point for writing it in Elm. If I feel adventurous I may try to use it in a future LD. :)
Apr 21 03:34:00 14m 00s The narrator is dyxleic I can't get "feather" either. I can get "faether"... <br/> <br/>Nice job using ClojureScript - functional programming ftw!
Apr 21 05:12:00 1h 38m Slug Fest Functional programming for the win!
Apr 21 05:32:00 20m 00s Trojan Horse Simulator: The Art of Subterfuge Man, I can NOT get more than half way there. Incredibly addictive game, though.
Apr 21 05:42:00 10m 00s Doll Quest, Bad Brother Beatdown Really stellar game. Addictive, fun, catchy tunes. Near perfect!
Apr 21 17:12:00 11h 30m Dunk the Ostrich Hilariously awesome! :)
Apr 21 19:06:00 1h 54m Lucid This game friggin rocks. The shockwave thing is fun, and the falling leaves thing is a great touch (in addition to being a nice clue that there's something above you). <br/> <br/>Think the theme song's too spacey/low-key for this kind of game though, personally.
Apr 21 19:47:00 41m 00s Eurovision: world domination through the power of song Pretty awesome, love the crazy little songs. Obviously since the game's really more about the votes than the actual songs, you could've omitted them if you had to, but I'm glad you spent the time making them, adds a lot to the experience. :)
Apr 22 02:04:00 6h 17m Miyu Very relaxing, pretty art. I hope you guys continue working on it!
Apr 22 02:16:00 12m 00s Spacecat Meowpatrol The graphics and music are great! <br/> <br/>...The collision detection seems unrealistic though. Kind of ET-for-Atari style - if someone punches where your feet are on the screen (you seem to be up in back of them by a few feet?) you still get hit, etc. IOW, looks like a layered perspective, but plays by an exact collision detection, which isn't intuitive. <br/> <br/>The game itself is basically button-mashing, so not really too much fun after a minute or so. <br/> <br/>The intro's awesome!
Apr 22 03:05:00 49m 00s Mouton Definitely my favorite game so far - compo _or_ Jam. <br/> <br/>Just waaay too friggin addictive. So hard for the leetle sheepies... but makes the win so much sweeter when you somehow manage to survive against all odds.
Apr 22 08:10:00 5h 05m 60 Second Opera Death So, personally, I really couldn't get anywhere in the game with those valid keys... so I hacked the source to give me "JKL;"... I'm assuming you had that originally since it was "JKLH" instead of "HJKL". Then I got 10, 11, and then 37 spectators dead, so that worked better for me personally. :) <br/> <br/>I get why you changed it though. Still, maybe a choice would be nice. I just couldn't be fast/consistent enough with HJKL (even though I'm completely a vim user... don't ask me!). <br/> <br/>Anyway, fun game, and a nice interpretation of the theme. <br/> <br/>I think that music would probably kill me too if I had to listen to too much of it. ;)
Apr 22 08:54:00 44m 00s TypeFighter Did pretty well, but there's no way I'm getting through that boss, no sir. Especially when I've already used up all the handiest words by then ;) <br/> <br/>Really great execution of an interesting concept. Seems many people thought of using words as weapons, but yours is probably the most directly "weapon" I've seen so far. :D
Apr 23 01:43:00 16h 49m Bubble Becky Fantastic game! Fun and versatile theme, and great, nostalgic sound. <br/> <br/>I have to confess I never could figure out how to get past what's probably the first non-tutorial level, with the big gap. I could never quite manage to get myself up high enough to that platform. I'll have to come back to it and try again later. <br/> <br/>Really great job!
Apr 23 03:00:00 1h 17m Sword Fishing Link to the CoffeeScript source for your compo entry?
Apr 23 03:19:00 19m 00s Cassette Well, that was fun. Definitely left me wanting more. <br/> <br/>Definitely a novel take on the theme, and I feel like it worked pretty well as a game. <br/> <br/>One minor issue I had was that jumping and moving sideways so you hit a platform shortens the jump, which makes for mild awkwardness in the controls. But in general it felt really smooth. <br/> <br/>Oh yeah. And the added music for the "Bass Blast" were decidedly "trebly" ;)
Apr 23 03:37:00 18m 00s Crump Rush This game is freaking fantastic. Really well-done! <br/> <br/>My only complaint is that it's hard to click on the green balls while moving - maybe if there were an in-game cursor whose game-field position stayed in place while the character moved off (until it hits the edge of the screen anyway), it would be easier to grab? But then I suppose mouse-grabbing's a problem for the most part in web games... And it helps that the actual gamespeed is slow enough to usually give me time to grab stuff (unless that's just my computer, heh) <br/> <br/>It doesn't seem like it fits the theme very well, though... I mean, repulsor/rocket/attractor is a common enough theme in 2d platform games I think. But still loads of fun!
Apr 23 05:56:00 2h 19m BlockLD FYI, no one can play blue on a typical Mac laptop keyboard (no right ctrl) :( ...could use right-command, or assuming you don't have a friend with a Mac to test with, just use / ?
Apr 23 06:23:00 27m 00s Cornflake Ninja Nice! <br/> <br/>I guess spawning only happens if you move/the screen scrolls, which is handy because I can sort of chill for a bit if necessary if something else needs my attention. :)
Apr 23 06:40:00 17m 00s Brain Massage Yeah, I agree, forcing a FB login seems pretty sketchy.
Apr 23 06:56:00 16m 00s Weight Nice first compo game! <br/>Would've liked a bit of an animation to the breaking glass walls, but I know time's always against you.
Apr 23 19:52:00 12h 56m They Come from Behind Um, yours is pretty damn hard too. :) <br/> <br/>Nicely done. Creative (and frustrating) idea. <br/> <br/>On the second cutscene, I shot myself with my own bullets while the dialog was still playing out. I'm all, "wow, glitch!" But no, that's the gameplay mechanism. :) <br/> <br/>Seems to work okay if I fire a stream of shots, and then get the hell outta the way. But I still usually die eventually of failing to dodge myself. Much like all the weapon's testers. ;)
Apr 23 21:29:00 1h 37m Wee Pon Well, that was quite fun.
Apr 23 22:53:00 1h 24m Megane Fever Terrific graphics, and the gameplay feels very clean. I'd love to see more of it! Very impressive for 48 hours.
Apr 23 23:13:00 20m 00s News Flash Simple and short, but well done, fairly polished, and fun. Nice work!
Apr 23 23:34:00 21m 00s Scary Faerie The graphics are fantastic! Can't believe you did 'em all in 48 hours. And the music. Guess the gameplay's not complex enough to have needed much programming, though, so guess that'd leave you the time you need. <br/> <br/>Neat game, neat idea. :)
Apr 24 18:30:00 18h 56m AKIMBO Hee! This is fun. And also devilishly difficult. Not much chance of survival when you can't move, but that's why it's fun. :)
Apr 27 23:05:00 76h 35m Food Fight! Fun game! Those guided-missile peas are a thorn in my side. ;) <br/> <br/>Since you're not actually throwing food yourself, just shooting bullets of some sort, the weapon doesn't seem all that terribly thematic, really.
May 4 17:08:00 162h 03m Puppet Guardian Couldn't finish the game. Probably right towards the end, with three enemies, all up on platforms, with the tree between them. Just could not do it fast enough to get all three! <br/> <br/>I love the unconventional weapon. What a great idea, and the voicing really adds a lot to it. Some of the mechanics don't completely make sense, like "sending" yourself or the puppet underground, when in fact you're no longer standing on the platform (so there's no way to reach it through the ground). But it comes in handy, even if it doesn't make physical sense. ;) <br/> <br/>I didn't have trouble with the camera, but I thought the "send projection" thing was too finnicky. Kept missing my target and having to send it over again. Would be nice if you could left/right the projection or something. <br/> <br/>Lovely game! Great work!
May 4 17:09:00 1m 00s Miroir du Mort Awesome. Left me wanting more. Those guys with the mirrors could be so infuriating. How dare you have weaponry equal to my own! Heh. :) <br/> <br/>Fantastic graphics and ambience, and really polished. And the game feels like a puzzle game (love puzzle games!), even if it's probably more action than puzzle.
May 5 04:13:00 11h 04m Mass-X Wow. This was compo? Impressive! <br/> <br/>Guess that explains why there's not much actual game, though - went to the graphics/mechanics/sound (just like mine, heh - minus graphics AND game...)
May 5 04:28:00 15m 00s DAGDROM Holy wow. <br/> <br/>The mechanics are fantastically fun. The trippy and dynamic graphics are great. I want to have this game's babies.