Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Mak
Feedback comments for LD32
Mak's games and stats for all events →
| Timestamp | Since previous | Game | Mak's comment |
|---|---|---|---|
| Apr 21 14:28:00 | Laserino | Wow, great game, excelent and smooth physics, I really liked that. Also good work making the player learn with no tutorials, well designed levels. <br/> <br/>If I had to say some problem I would say two levels. The one with 5 bars moving up and down was really hard to beat and it didn't allow much play with the bounce mechanics. And the last one, I don't know if it is too difficult just for me, but I had to beat it by means of luck. <br/> <br/>Overall a great experience, though. | |
| Apr 21 14:48:00 | 20m 00s | Area Weapon Domination | I really liked the idea behind the game, it forced you to think about how much space you want to move before attacking, wether or not to move into the enemies territory... It really is quite cool. If you work around it you can get something really cool, I think. |
| Apr 21 14:59:00 | 11m 00s | Sweet Dreams | Good sound and nice mechanics, felt really good. I would like to have a little context, though, just a little story of what and why you are doing this. <br/> <br/>Quite fun. |
| Apr 21 15:09:00 | 10m 00s | Tic-Tac-Blow | The game is quite fun and very clever, but some jumps are too small and difficult to execute, i would say level design is the main concern here. |
| Apr 21 15:37:00 | 28m 00s | Sociokar | Cool mechanic, liked to look for influentiable people to convert. Also loved the pictures. But I didn't like the move system, and found it unncessary, maybe a random generator triggered with a click would fit it better? <br/> <br/>I had much fun with it it though. |
| Apr 21 16:31:00 | 54m 00s | Behind the Fence | Great story and music, both made me shiver! Also a good use of other sounds. I finally regreted my decission, but didn't play again because I dind't want to change the path I took. <br/> <br/>Just one slight thing, I would prefer for the music to never stop (except in the mornings, I liked it when just the wind flew). |
| Apr 21 16:40:00 | 9m 00s | Fighting Words | Really cool, maybe some music to make it feel more frenetic will suit it nicely. |
| Apr 21 17:01:00 | 21m 00s | Viking Insult Fight | The humor is excellent, at pair with that of your influences! <br/> <br/>But I feel the game is too hard to beat and feel a bit rough to learn all insults. Maybe this would be more fun if some counters worked with more than one insult, making you feel more like you can win . |
| Apr 21 17:31:00 | 30m 00s | Bane of Arthropods | This game is... how could I describe it? I guess I could say is unconventional! I don't really know what you wanted to achieve by making it, but it gave me a really different experience. I got surprised many, many times by it! <br/> <br/>Jumping needs improvement though. |
| Apr 21 19:30:00 | 1h 59m | Into The Fray | The core mechanic of telling your agent where NOT to go is really great, I loved it! But the game is far too slow I think... got super frustrated each time I had to restart. Even I restarted several times in a row in order to exploit the randomnes, which, by the way, adds a cool layer to the game. |
| Apr 22 17:27:00 | 21h 57m | An Unconventional Error | Quite good, but i would have prefered no spoilers in the description. Anyway, I keep wondering i the game can beaten (aside from the non-to-play tactic) |
| Apr 22 18:04:00 | 37m 00s | Bounce | Really fun! Good mixture of thinking ahead of things and use of reflexes. Also a good difficulty curve and nice sound to go by! You may not have touched the theme but it is a really good game, very enjoyable. |
| Apr 22 18:46:00 | 42m 00s | The Legend of the Fisherman | Cool mechanic, I really liked that when you get hit you have to eat your own weapon to continue fighting haha, it is also cool the feeling that you companions are in danger while you fish. Combat was hard, but I think is for the best, as getting in danger is a thrilling experience. But the camera sure needs some work, it is frustrating to run into some enemies I couldn't see. Maybe you could just center it in the character. |
| Apr 22 18:57:00 | 11m 00s | Stick Quest | I wasn't able to play :(. When I come to speak with the leaf and he is going to give me the stick, it goes floating making two arcs, and avoids me, merging into the ground and dissapearing. |
| Apr 22 19:04:00 | 7m 00s | Dinos Vs Volcanoes | A bit too hard, but quite exciting! Having to gather resourcers so quickly while having to tecognize what towers to put for the enemies. Sometimes it is too confusing due to the huge amount of resources in screen. Maybe you could make them to appear less but require more clicks to collect them, it would saturate less the screen and may keep the feelof urgency. |
| Apr 23 16:52:00 | 21h 48m | Kill'em Veggies | I think you were too negative, the game is quite fun! Controls are clunky, but I enjoyed the combat. I think it sends a powerull message "Meat eaters are badasses". Too bad I didn't complete the game because i got too frusrated against a giant weapon wielder in a bottleneck. |
| Apr 25 10:36:00 | 41h 44m | Dimension Traveller | It's great! You have such a satisfying game of changing between dimensions! Really liked it. Good mixture of platforms and puzzles and good use of the graphics to communicate. Keep working, this is so good ^^. |
| Apr 25 10:52:00 | 16m 00s | Size-o-Tron 3000 | The level design is very good, and you have a good curve of difficulty here, but there are some problems you need to tweak : Movement is not precise for such small levels, for bigger ones will be nice, the weapons are used very little which makes me sad, because they are good. And the worst of all is that hitboxes are very little clear. This may be because I am more a mechanics guy than a graphics guy, but I think is better to choose recognizble square-like sprites than to make it prettier at the cost of clarity. |
| Apr 26 11:23:00 | 24h 31m | Attack on Castle Tubswicks | Quite entertaining indeed. You did an excellent job with the curve of difficulty, except maybe the boss was too easy. The controls were nice and responsive, so it felt really good to play. The fact that every character in the game is a rubber duck and the final boss is a zombie, only makes it better. |
| Apr 26 11:33:00 | 10m 00s | payload | Cool game, a bit rough on the start, but good physics make it fun to fail. |
| Apr 26 16:25:00 | 4h 52m | P.O.F : The Power of Friendship | Wow I liked Rico very much as a character, he seemed nice and have a cool way of walking. Controls were good and graphics beautifull, but the music didn't hit the point. The level is quite cool and big, but I missed some checkpoints, as traversing it can take you some time. |
| Apr 26 16:51:00 | 26m 00s | Vulgaris | I really liked the black holes mechanic because it felt like the most dangerous things were not the enemies, but your own attacks! Really liked that concept. |
| Apr 27 15:55:00 | 23h 04m | Clean Killings | Pretty fun game! The movement system was a little strange but quite interesting. I enjoyed very much fighting spiders, although the rats were too thought, I don't know how to fight them without being hitted or using the vacuum. Really liked the vacuum also, it was powerfull but balanced. Couldn't progress much, from wave 6 it was pretty damn hard, but also fun. Good job overall. |