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Mak

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TimestampSince previousGameMak's comment
Apr 19 18:37:00 MONSTER'S BUFFET I really liked it, you say you got little time but the result is superb! You implemented the mechanics of stealth really nice. And it was really smart to include and escape mechanic like that, good thinking. I also really liked the animations of the monster and the eating.
Apr 19 18:47:00 10m 00s Chromawarp I must say, this is the second game I play this Ludum Dare, but... oh my god, i can't believe I will find I game i like more. <br/> <br/>The idea is super interesting and fun, it is very colorfull, has shooting and great music, it has mistery as you don't know what will the next color do and even a level of mastery as you come to learn the zones... <br/> <br/>I will be back later, to play some more. Heck I am gonna play again when I finish commenting it.
Apr 19 19:30:00 43m 00s Shapey Haha! So fun game! I really liked the sounds, specially the jump ones (the squarey form was the fucking best), although the sheeps scared the shit out of me. The mechanics were interesting enough to keep you thinking, but never break the flow of the jumping. Also, the graphics are incredibly cute. <br/> <br/>As a note of complain, the switch doors, it is not really clear wether they are closed or not. <br/> <br/>Also loved the options for making sheep sound!
Apr 19 19:55:00 25m 00s Logan's Quest Wow, such a nice job! Jumping and then becoming ball was very fun, indeed. <br/> <br/>Although I think is too hardcore... even if you don't die, your jumps send you so far down that you have to redo the same things a lot. But, if that is your style, it's perfectly fine, keep it up"
Apr 20 23:45:00 27h 50m Blobby Slime Great job for a great experience, good thinking focusing in a proven format, as the endless runner, and I really liked the twist of having to use the mouse to collect the points. <br/> <br/>As a little programming tip, I suggest you eliminate the vertical forces just before the double jump, it makes for a more cohesive and responsive doble jump.
Apr 20 23:54:00 9m 00s Zuran Wow, really liked it! A great job! You had and expert hand introducing a complex concept. It had also a relaxing music and graphics, felt really nice. I did want more content, what's a pretty good sign of quality. I also liked your origanility with the theme, changing the form of others is quite nice.
Apr 21 00:11:00 17m 00s The Combinator I am really amazed of how much content this game has. I did not like very much the flow of the game, as you had to fight some enemies over and over and, in the end, you die with no apparent solution. <br/> <br/>But the asthetics, the sound, the image, the dumb sense of humor... it all made it a really fun experience.
Apr 21 12:04:00 11h 53m Run Rainbow Run Great game, you took an endless runner and made it really fancy with the thing of choosing your color and that nice music! Also great music and animation in the menu, one of the best menus I have seen. Also really liked your double jump mechanic.
Apr 21 12:20:00 16m 00s Subject 621 You got it man, I loved the mechanics, I want more levels! You tuned the mechanics so well, I bet you can make great levels with it. <br/> <br/>For example, when you deselect something, it slowl regain its form, so why not make a level with four pillars, and you have to change the size of a pillar, go on top of it and then change the size of the next pillar mid air or something... <br/> <br/>It has many possibilities! Great job!
Apr 21 12:39:00 19m 00s Debrief This was really interesting, the world was well crafted and the point of view made it much original, with all the debriefing stuff. <br/> <br/>The only thing I didn't like was the choices at the end of the debriefings, I dind't really get the point of them, I guess you had to guess who was the real person and who wasn't but it seem too open of a response.
Apr 21 13:15:00 36m 00s Wasteland Wars It was a nice little game, but sometimes had problems, specially due to not bering able to kill 5 enemies in an area because there aren't or because the map won't let you advance. <br/> <br/>It also had great problems with weird collision boxes. I will recommend you to try out an engine like unity or something alike, if you were able to creat such a thing only in java, imagine what you could do with those tools. I talk you from experience, I have done a few games with just java (not even a framework) and too much time is wasted in low-level stuff, you can't get the best out of you. <br/> <br/>I think I really liked was the way damage points displayed, so bouncy :D.
Apr 21 19:47:00 6h 32m No Hope In Hell Controlls are kind of unresponsive so it's really unconfortable to play. But graphics and sound are great! With some tighter controlls and a little more focus on the mechanics, it may improve a lot.
Apr 21 20:02:00 15m 00s SteamPunkPuzzleGame Controlls were kind of messy, and they were not introduced nicely and modifying the 2nd block was almost impossible due to the camera. <br/> <br/>However, I really liked the mechanic, maybe it was a little too complex for an entry like this, but your effort shows up. Also loved the music, I stayed much longer trying to figure out the systems because of it.