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Pat Kemp

Feedback comments for LD32

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TimestampSince previousGamePat Kemp's comment
Apr 24 20:16:00 Deadly Tiles Nice use of the theme! I liked that the world served as a dynamic ammo supply. The controls were a little wonky and I didn't feel that compelled to kill the blue badguys since I could easily just walk around them. Good concept though!
Apr 24 20:29:00 13m 00s RandomSpell I like the random spell concept. Especially the weight that crushes you if you're not careful. I wish there were some more diverse things to use the spells for though. The controls felt a little wonky to be, and the procedurally generated levels got a bit repetitive after multiple play-throughs. The sparse graphics were cute and the concept is interesting. Great job!
Apr 24 21:17:00 48m 00s LazCat Haha, hilarious concept! Awesome that you were able to get in upgrades and waves and what not. Feels very fleshed out. I was a little confused by how the grumpy cat and nyan cats worked, so maybe some more feedback would be in order. All in all, good work!
Apr 24 21:41:00 24m 00s Bomb Boy Really cute theming and graphics! I honestly had a hard time playing because the character rotation speed was agonizingly slow for me. It definitely felt like a bug-- it would take me upwards of 10 seconds just to turn 90 degrees, which made navigating the level rather painful. I'm on a Mac playing the downloaded build if that's helpful.
Apr 24 21:54:00 13m 00s TANKED Haha, this was really fun. The weapon customization was easily the highlight for me. I kept wanting to play the next level so I could see what ridiculous upgrade I could get. Shotgun spiral rockets that drop grenades! <br/> <br/>I didn't mind the sparse visuals, but there were definitely some things that could have helped readability for me. The red "corpses" lying around confused me many times. It was often hard to figure out which enemies were still alive. The flat gray ground texture made it hard to judge movement and distance. Even a simple checkerboard pattern would help a lot. In conjunction with that, drop shadows under the projectiles would help me judge how close bullets are to me. <br/> <br/>Finally, I wish the level would end when I've killed everything rather than having to wait for the tank to finish its movement. All in all though, it was really fun and with a little more visual clarity could be downright addicting. Great work!
Apr 24 22:20:00 26m 00s Hating Men(s): Chocolate Hunt Wow, sorry to be harsh but this game's theme is gross and sexist. Maybe it's intended as satire, but if so, I'd say you missed the mark. It's cool that you're trying to say something with your game, but I definitely don't agree with your politics. <br/> <br/>That said, congrats on your first LD entry. Good luck making games!
Apr 25 03:50:00 5h 30m Nuclear Arms Haha, pretty funny theme. Platforming controls felt pretty good, and I liked the physics objects like the barrels. Good job!
Apr 25 03:56:00 6m 00s Throw Junk at Aliens Haha, hilarious theme, and fun to play! I like the graphical style-- especially the depth of field. I laughed out loud when I figured out I could pick up the house. Great job!
Apr 25 04:04:00 8m 00s World War piZZa Funny theme, and in theory I like the idea of having to perform a mental task like recall under time pressure. However, you might want to list the pizza recipes on the main game screen so I can look them up. Otherwise I quickly fall into a fail state where I give up and start spamming toppingless pizzas to no avail. Also, I assume that later on I'd be fighting more than one zombie at a time? I find it odd that I have to select a lone zombie before shooting at him, so I can only assume the selection mechanic comes into play later. <br/> <br/>Anyyway, good job!
Apr 25 04:13:00 9m 00s Surpent Clever mechanic! I found the physics a little clunky and my avatar got stuck a lot, but the concept is great. I dig the graphics, too. <br/> <br/>Good job!
Apr 25 04:41:00 28m 00s The Grok's Helm Bash Funny theme! The player movement felt really slow to me. I wonder if it's a bug? Took me like 5-10 seconds just to walk from the bar to an orc patron. I like the idea of an orc-themed time management game though. <br/> <br/>Good work and keep at it!
Apr 25 04:46:00 5m 00s Tomorrow I like the mood and atmosphere! The abstract representation of gathering intelligence was very nice. I found the ship controls a little loose, and I wish I had more feedback as to how I was doing or what my goal was. <br/> <br/>Good work!
Apr 25 17:01:00 12h 15m Plan.IT Cute presentation, and it sounds like the concept would have been fun. As it stands, the resource collection is pretty neat. Took me a while to realize I had to click the resource icons as they popped up (there's not much difference between the animation of them being collected vs. disappearing on their own). The auto-scrolling was interesting, but felt a little less like exploration. I wish I could just fly around and have the camera follow me. Also you might want to add some parallax to the stars or space dust flying past my ship to make it clear that I'm actually moving. <br/> <br/>Good job! hope you keep working on it!
Apr 25 17:11:00 10m 00s Food Fight Haha, funny theme and fun game! Took me a while to figure out how to shoot in a particular direction. Once I figured out that moving then shooting locked my aim in a direction (so I could strafe) I got the hang of it. The hit effects on the enemy (screen shake and vertical scaling) was very satisfying, and I liked the kickback on the player bullets. <br/> <br/>Nice job!
Apr 26 16:36:00 23h 25m Blanket Girl Adorable graphics, and a lot of polish! Really great work. I got a little frustrated with the floating jumps and level design in places... I kept finding myself slightly missing a platform and floating helplessly. I was able to bypass the entire second level when I fell off the platform and floated myself over to the exit platform. <br/> <br/>Minor quibbles though! Great work!
Apr 28 17:22:00 48h 46m Scoria Neat concept! Reminds me of Glitch Tank or Robo Rally. Could use some tuning though! Lots of time spent just waiting for a movement card so I could get into the vicinity of my opponent. I wish I could play more than one card at a time to move more than once. The random mines were cool, but never really affected me or my opponent. Also their explosion animation was long and a bit tedious. I think there's potential in the design, so I hope you keep exploring it. Good work!
Apr 28 23:55:00 6h 33m Sticky Bomber Pretty fun to play! Interesting that you're descending instead of ascending. The physics felt a little sluggish to me, and I was kind of hoping for a big explosion when my bomb collided with another bomb. I could see this working well on mobile, too. Good work!
Apr 29 00:04:00 9m 00s Tactical Module Circullation Device Nice, clever idea! I was also reminded of Super Crate Box. I think the levels could stand to be a little smaller and constrained. I found myself wandering a lot and rarely felt pressured by the enemy AI. I could just shoot bullets until I got a pistol or rocket and then use that. Still, the idea has promise and with a little tuning I could see it being really fun. Good work!
Apr 29 15:33:00 15h 29m God's Going to Cut Em Down I really like the atmospheric graphics and the writing. I only played through once, so I don't know how much the choices change things, but I enjoyed the vignette. Good work!
Apr 29 15:38:00 5m 00s Game 404 Nice job getting something together with minimal time! I hope you continue to work on it.
Apr 29 15:43:00 5m 00s Poop in the Park Haha, this is hilarious. Clever take on the stealth genre, and the graphics are adorable. Great job!
Apr 29 15:50:00 7m 00s Internet Argument Simulator Great concept! I actually found myself feeling kind of backed into a corner after I'd pissed off a lot of people. I wasn't clear on the underlying system, but it provoked an emotional response nonetheless. Good work!
Apr 29 16:03:00 13m 00s Transposition Nice job trying out something new! I dig the teleportation mechanic. Worth exploring further. Good work!
Apr 29 16:30:00 27m 00s Panash & Plume Great concept, Todd! Reminds me of an episode of Human Planet I saw. I found the controls for both the human and bird kind of difficult to use, and I wasn't sure what I was supposed to do with the human. I just kept flying out of the roof and bringing animals back to the fire, but I wasn't sure what my goal was. Anyway, I hope you keep working on it. Good job!
Apr 30 04:45:00 12h 15m The Rock the Paper and the Scissors Amazing entry. Really, really solid. Clever design, beautiful art and music, and overall just an impressive level of polish. Great work!
May 5 16:20:00 131h 35m Fatal Attraction Clever mechanic! I found it pretty difficulty to aim at a specific square. The graphics and audio were clean and unobtrusive. Nice work!
May 5 16:26:00 6m 00s Floppy Man Haha, hilarious game. Fun to slide around ridiculously and break through the glass blocks. I found the floating arrows a little hard to follow. Maybe something more clear for navigation would be useful? Anyway, nice work!
May 5 16:49:00 23m 00s Mutiny on Samovar V Wow, really great level of polish on this one. Beautiful graphics and great audio. The core mechanic is hilarious, too. Great work!
May 5 20:43:00 3h 54m Ice Story ( koori monogatari 氷物語 ) I love the super cute pixel art! The game itself is fun, although the controls are a little wonky at times. It also seems like kind of an elaborate process to defeat the baddies. Really charming though. Great job!