Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → jackrugile

jackrugile

Feedback comments for LD32

← LD31   LD33 →

jackrugile's games and stats for all events →

TimestampSince previousGamejackrugile's comment
Apr 20 04:04:00 Badass Inc Amazing work. I'm blown away by the visuals and can't believe you pulled this off in 48 hours!
Apr 20 06:36:00 2h 32m Duck Attack Loved your concept, Ernesto! The golem art is so sick.
Apr 20 06:52:00 16m 00s Hugline Miami This is one of the best I've played. The graphics and music are incredibly well done. Such a fun game ;) <br/> <br/>My only gripe was the lack of control when it came to selecting levels and not being able to end a round once I selected a character. My browser crashed at one point during them middle and it didn't save my level completions. Not a huge deal, it's 48h, but just some honest feedback. Well done!
Apr 20 07:22:00 30m 00s Intersection This was great, such a cool concept! I personally disagree with previous comments regarding it not being difficult or fast paced enough. There must be a part of my brain missing, because I was struggling really hard even with the current speed ;) So fun though, excellent job.
Apr 21 06:23:00 23h 01m Follow Me Woo, I beat it! I love the concept and could definitely see you taking this further. Nice work, Eduardo ;)
Apr 23 02:28:00 44h 05m Flail Rider Holy crap, I wish I had more stars for the fun category. Well done! Such a joy to play this one. I just wish I didn't die when tapping an object at 1 MPH ;) Not a problem, I just need more practice. So good!
Apr 23 03:14:00 46m 00s Grow My Thing 46 inches! Nice game ;)
Apr 23 06:00:00 2h 46m Jammie Dodger I loved the concept, I have played anything quite like that before. I got 86 seconds. With some more levels, sfx, music, and little bit of graphic tune up, this game could go far. Nice job!
Apr 23 06:18:00 18m 00s Curiosity This is an awesome start. I love the art style of the ship! I'm sure you didn't have much time for the environment, but if you continued with the ship style that could look awesome. One other suggestion (no fault to you as I don't know what things weren't implement by your own choice, or by time constraints) is that it would be nice if the camera was position based on your velocity. For example, if your launching up, the camera would move up slightly so you could see where you were going and navigate better. Then, when your falling down, it would be the opposite.
Apr 23 06:36:00 18m 00s God's Going to Cut Em Down I loved this art style.
Apr 23 06:44:00 8m 00s keyTD One of the most innovative concepts I've seen so far. I love it! And I need to work on my typing skills.
Apr 23 06:59:00 15m 00s Space Boy This concept is so cool ;) I had a blast. The blur on the far away objects looks awesome.
Apr 23 07:22:00 23m 00s Future Gun Very interesting concept. I liked it and appreciate that you didn't make the movements of the other self an exact copy. That being said, I found myself in situations where the main difficulty of the level was trying to get my past self to meet up with my current self ;)
Apr 23 07:24:00 2m 00s Terminal Velocity OS X package seems to have the Windows files in it.
Apr 24 02:28:00 19h 04m SleepOver Hey, getting the spinny wheel of death on the Mac version when I click "Begin:.
Apr 24 07:27:00 4h 59m TUGBOAT Getting something that says "main Error" when I go to open the OS X version.
Apr 25 02:24:00 18h 57m Puppet Guardian I wasn't able to jump on the OS X version.
Apr 25 02:40:00 16m 00s Bomb bringer I absolutely love the graphic style and the generated terrain. That combined with the low key music worked really well. The bomb of life at the end was a very cool touch. After seeing the muted colors the entire time, the color had a massive effect at the end. <br/> <br/>I think the gameplay was good, but could be improved in a couple of areas. I'd love to have a little more sensitive controls, and little more control over the rotation of the ship. I found a few rock gaps I wanted to squeeze through by turning a full 90 degrees. And, the length of the level felt a little too long. If you were to continue this, I think breaking it all up into multiple levels, with different terrain and obstacles would be cool. <br/> <br/>Overall, an excellent game, great job!
Apr 25 02:47:00 7m 00s DoubleNegative Getting 'The application "doublenegative.app" can't be opened' on Yosemite 10.10.2 for the Mac build.
Apr 25 03:18:00 31m 00s SPOON Man, this is awesome! I love getting combos and time slow down when attacking. Some things I think could improve it if you continue to develop this: <br/> <br/>1. Sound effects (might just be an issue in Chrome, I saw them loading in the network tab, but didn't hear them. I only heard the music). <br/>2. More detailed levels with terrain that can be used strategically. <br/>3. A little quicker response time on the thrust of the spoon. It felt a little unwieldy at times. I love that you can influence the direction and action of the attack, but adding a quicker response time would bring it all together in my opinion. <br/> <br/>Overall, an awesome game! I used Playground.js for my game as well. It looks like you really put it to good use, so many cool animations in your game. <br/> <br/>And now I want a donut...
Apr 25 03:22:00 4m 00s Tinka The Turtle Shoot, I really want to play this because the graphics look lovely and the concept sounds delightful. I am getting errors in Chrome 42 for Mac though after the WebGL player fully loads. If you'd like a more detailed report of the console just let me know. (Twitter @jackrugile)
Apr 25 03:37:00 15m 00s HEAT Holy crap... the heat missiles are by far my favorite weapon used this LD so far. They are so much fun to launch and let them do their thing. The boss fight was a really nice twist and brought a whole new dynamic to the game.
Apr 26 02:14:00 22h 37m Zero Point I see so much potential in this game. I love the concept and the graphics. Keep on developing this!
Apr 26 02:18:00 4m 00s Throw Junk at Aliens Haha, I love so much that I can throw the houses and the alien corpses ;) Nice job.
Apr 26 03:32:00 1h 14m Snow Cones Wow, them feels. Such an endearing little game, amazing work. I wish the mood meter went to 11.
Apr 26 03:37:00 5m 00s Home Such a sweet game. Made me happy, thank you!
Apr 26 20:22:00 16h 45m Frazzle Dazzle This game pretty much has all of the things I'm looking for when playing an LD game: <br/> <br/>- Solid and consistent graphic style <br/>- Cohesive sound effects and music that fits the world <br/>- An inviting title screen with a game logo/title <br/>- Clear instructions without spelling everything out for you <br/>- Progressively more difficult challenges and <br/>- Interesting level design <br/>- Not too short and not too long (1 min games and 30+ min games don't really do it for me with LD) <br/>- Tight control response <br/>- Not too many controls to remember that it becomes a headache <br/>- Fits the theme <br/>- Clear level goals and life indicator in the UI <br/>- Playable in browser <br/> <br/>I actually played through the game twice. The game is just fun, and solid in all areas. Excellent job!
Apr 27 03:33:00 7h 11m L.O.V.E Wow, I was not ready for this one. I'm blown away, that was incredibly well done. I went to go vote just now and assumed this would have been a jam entry, can't believe it's compo. The viewport resizing for different areas was SO cool! You've got quite the talent, keep it up. I know this game will do well, hope you win at least a category!
Apr 27 03:44:00 11m 00s Latvian Milk Such a great arsenal. The guns, bullets and hero have such a great feel to them. Nice work! Nothing like lining up a huge row and blasting through all of them with the laser style gun.
May 2 19:48:00 136h 04m A.R.B.F. Holy crap, that was awesome! Such a fun, solid, complete game. You used your 48h wisely ;) It took me three tries to beat it, and I did it in 1:43. <br/> <br/>I could definitely see this being successful if you continued development on it. Having multiple levels that are all boss fights would rule. I know that Titan Souls follows a similar concept. I haven't played it, but I think they stick with smaller battle zones. I feel like with your game and style, you could put a lot of emphasis on the level as well as the boss, just like you did here. You could ramp up new features with the boss and with level hazards, could be rad. <br/> <br/>Anyway, I'm super impressed. The controls are so tight and easy to use. Well done.
May 9 05:15:00 153h 27m Fatal Attraction Fuck me, I love and hate this game so much. Such a cool mechanic, which takes time to get used to (in a good way). However, the fact the screen wraps the enemies makes it way too chaotic too control. You are so zoomed into the action that it's insanely hard. If things didn't wrap, and if we could see a little more of the world, this game would be spot on, in my opinion. Anyway, I had a blast and it was so fun ;) The music set such a dark space mood too, very nice.
May 11 00:54:00 43h 39m Exhaust Damn, this was so much fun to play. You nailed the classic arcade style and the controls were calibrated perfectly. Keep it up!
May 12 00:57:00 24h 03m Dr. U and the bottomless PIT Man, this is SO good! I got 157m, I need some practice, heh. It's super satisfying when you get in the groove and get the timing right when kill bats. The whole mood of the game is super polished as well. <br/> <br/>My only complaint is the dead/invulnerable duration. I wish it lasted a little longer. I kept on getting hit by spike, then regaining mortality, then dying on the same spike again. <br/> <br/>This is exactly the kind of thing I love to see out of an LD game. Keep it up!