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Feedback comments for LD33
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| Timestamp | Since previous | Game | jackrugile's comment |
|---|---|---|---|
| Aug 25 06:40:00 | I'm not a monster | Your pixel art looks great, as usual! Sorry you didn't get to flesh this one out fully. I know you've been busy with other game projects too though, so no worries. I need to dive into pixel art some time... it scares me though. | |
| Aug 25 06:53:00 | 13m 00s | Corruption-5 | Such an awesome game! Amazing entry as usual. <br/> <br/>No idea how you pulled this off in 48 hours, I'm impressed. Your engine looks great. Is that something you ever plan on releasing, or is that just your in house tool set? <br/> <br/>I loved the progression of the monster, such a great concept. The art, audio, and story all came together for a cohesive experience. 5 stars, would play again ;) <br/> <br/>Only one issue for me: damn you slow elevator! |
| Aug 25 07:01:00 | 8m 00s | A Bad Wolf King is Hard to Feed | Great job, you guys! I had fun exploring the world you crafted. It has a very calming effect on me for some reason. <br/> <br/>I always wondered what it would be like if contestants simply got to pick from the top three themes for their game. It might solve a lot of issues people have. Glad you went with your theme of choice, it turned out excellent. <br/> <br/>My only criticism was the view controls. It very well might just be me not used to controlling a game view with the mouse in that fashion, but I struggled with it. I of course have made games with controls that feel perfect to me, and then everyone says it's hard as hell to control. So yeah, it very well could be me, but maybe it needs some tweaking too. Not sure what the solution would be. <br/> <br/>Keep it up, looking forward to your entry in December! |
| Aug 26 05:33:00 | 22h 32m | Amebiasis | Great concept! It was a lot fun. And the art... was amazing! |
| Aug 26 05:50:00 | 17m 00s | SLIME TIME | Such an awesome game! The concept and graphics were top notch. Also, I loved that the controls weren't super easy at first. I like being able to practice and get better with interesting control schemes. Nice work! |
| Aug 26 06:24:00 | 34m 00s | Consume | Holy crap, I love the aesthetic and the creepy glitches! |
| Aug 26 06:30:00 | 6m 00s | Monster and Hero | Funny concept ;) Great job with the level design as well. |
| Aug 26 06:34:00 | 4m 00s | Moonlight | Damn, this was fun! All the pieces came together nicely, the music sets the mood, the art looks great, and the concept is super fun. Nice work! |
| Aug 26 06:49:00 | 15m 00s | bloody tentacles | Great fun, nice concept ;) It's really satisfying killing the enemies. Even your own death is satisfying with all the blood, haha. <br/> <br/>It would be nice to have a tighter camera on the monster though. I went blind into a sections a lot of the time. <br/> <br/>Also, there are times when it was difficult to see my character. I always knew where it was, but it still was hard to distinguish from the background because there are a lot of times when the bright light of your eye is covered by your tentacles. Maybe have the eye always in the foreground? <br/> <br/>Nice work! |
| Aug 26 06:58:00 | 9m 00s | I HATE HALLOWEEN | The amount of effort you put into the art is insane, is looks SO good! |
| Aug 27 04:17:00 | 21h 19m | Player Rush | Well done you guys! I love the art and the concept. This would be such a cool project to expand on, where you control different bosses and attack in different ways. I see you have a big list of possible developments, hope you guys continue with it. <br/> <br/>Oh yeah, nice Leeroy reference ;) |
| Aug 27 05:09:00 | 52m 00s | Monster Academy | I can't handle how good this is. It brought me so much joy. I died laughing at the first dancing cutscene ;) Each minigame is super fun. You put together such a cohesive package in all areas of the game. Perfect score from me. <br/> <br/>On another note, it was great looking at how you used Playground.js. I learned a lot from your code and some new tricks (both from you and from how to utilize Playground.js). Can't believe how little code was written for this. Nice work! |
| Aug 27 06:08:00 | 59m 00s | Up There - A Monster's Tale | I love the character, well done! |
| Aug 27 07:06:00 | 58m 00s | DRUMSTER | The music rules! Thanks for keeping it varied. I love the look of the whoosh of the drumstick also. Well done, you guys. |
| Aug 28 06:15:00 | 23h 09m | Earth Was a Bad Choice | Incredibly well done! This is one of the funnest games I've played so far in LD33. Thank you thank you thank you for taking the time to put the off screen indicator for where you are ;) |
| Aug 28 06:31:00 | 16m 00s | Melody Muncher | You are a music machine. I was blown away by your game, as usual. Such beautiful music, you really use your time wisely! |
| Aug 28 06:41:00 | 10m 00s | Monster Garten | Wow, I love the particles and the pupil getting bigger when you charge, such a cool effect. Also, super fun to kite them around and kill off 10+ at a time in a line :) Very satisfying. Nice job! |
| Sep 1 06:11:00 | 95h 30m | Mobs, Inc. | Perfect score, holy crap. |
| Sep 1 06:15:00 | 4m 00s | Grave | Amazing graphics! Such a beautiful art style. |
| Sep 1 07:00:00 | 45m 00s | UFO | A very satisfying world to explore and destroy stuff in, nice job! |
| Sep 3 04:02:00 | 45h 02m | Delicious Cortex | Blown away, great game! |
| Sep 3 04:16:00 | 14m 00s | Soup | I love that blob effect. I could see this type of mechanic making a super fun game if you were to expand on it and develop some more. Nice work! |
| Sep 3 05:14:00 | 58m 00s | Burden | The mood and art style in this are incredible, well done! I also love that there are situation where you have to jump, then hit down fast, then jump again to clear the obstacles. Such a beautiful game, nice work you guys. |
| Sep 3 05:21:00 | 7m 00s | Sunset Monster | I'm a sucker for space shooters, great game! |
| Sep 3 05:25:00 | 4m 00s | B(L)OB | I absolutely love the art style in this one, excellent work! Also, if so facto... JABBERWOCKY |
| Sep 3 06:41:00 | 1h 16m | Eat Sheep | This was great! I love the unique puzzle mechanic. I've always wanted to make a puzzle game, but I struggle coming up with ideas. One, there is the mechanic/rules themselves, then there is the handcrafted level creation that needs to be not too easy or hard, and ramp up in difficulty. I have a lot of respect for your puzzle talent. Nice job! |
| Sep 3 06:46:00 | 5m 00s | Adula | Such a great art style and movement concept. I'd love to see this developed further. |