Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → jackrugile

jackrugile

Feedback comments for LD34

← LD33

jackrugile's games and stats for all events →

TimestampSince previousGamejackrugile's comment
Dec 15 06:39:00 The Lost Wanderer Great concept, you guys! I got lost incredibly easy, but it was fun. For noobs like me, I'd love to have something like three breadcrumbs to leave per level. You have to use them wisely and it could be an additional feature to the torch. Nice work!
Dec 15 06:51:00 12m 00s Super Lefty Garden Fighty Damn you gore, of the hexa persuasion. You've done it again. I LOVE the graphics on this one and am super jelly of your custom JS/WebGL engine. You win the internet. Your games always bring me joy, that is all.
Dec 15 06:53:00 2m 00s Grow From Earth Very nicely done! I'm so glad you're getting into game development and can't wait to see what you make in the compos to come.
Dec 15 06:58:00 5m 00s Hyperspace I loved your concept and how it ties in both of the themes. I haven't seen one quite like this yet. You created a nice mood with the graphics and music as well. Nice work!
Dec 15 07:07:00 9m 00s Longbeard Such a solid game all around. Amazing work! My favorite part is the coin graphic... so majestic.
Dec 16 06:29:00 23h 22m UPSQUID Well done, I love the graphic style and mood from the music!
Dec 16 06:41:00 12m 00s Ourobos Perfect score. I can't believe how much polish and content you packed into 72 hours of dev. Amazing work!
Dec 19 22:06:00 87h 25m Radical Revolver Recoil Rampage Such an awesome concept, well done!
Dec 19 22:35:00 29m 00s SEED Excellent game concept and level design. This is one of the best entries I've played so far. The difficulty ramps up nicely and it was a lot of fun. You managed to pack a lot of emotion into the character as well. Nice work!
Dec 21 06:40:00 32h 05m S - Court I love the look of the UI, well done!
Dec 22 05:09:00 22h 29m Garbage Run Oh Omar, I've failed you. I love the look of this game, nice job :)
Dec 22 05:18:00 9m 00s Double Kick Heroes Wow! So damn good. The visuals and audio are absolutely amazing!
Dec 22 05:28:00 10m 00s Disassemble Such a cool concept! I'ld love to hear it with sound. Nice job!
Dec 25 03:34:00 70h 06m Szczypce I had a blast playing this game. The concept and the graphics were so awesome. It was so cool to have such an insane ship with so many weapons blasting at once, all at smooth frame rate! <br/> <br/>After I gathered enough weapons, I was pretty much plowing through everything the game through at me, without even aiming though. Not sure how I'd fix this, whether it be bigger and stronger enemies more quickly, or if it should be harder to get the guns in the first place. Not sure. Not many people seem to have my opinion in the comments though, so it might be just me. <br/> <br/>Either way, I was blown away by this entry. Nice job!
Dec 25 03:41:00 7m 00s Parse The Sky What an amazing game. It was a beautiful piece of art, all around. Well done!
Dec 25 04:09:00 28m 00s Pete and the Beanstalk Such a well executed and innovative concept! You made use of the theme incredibly well. I hope this one reaches the top, it deserves it. Well done! No idea how your programmed this one.
Dec 28 18:08:00 85h 59m Button Betting Brutal difficulty and a matching brutal punishment for messing up. I loved it!
Dec 28 19:36:00 1h 28m Agent Hooker A perfect score from me. Amazing work!
Dec 28 22:59:00 3h 23m Auto Racer I love the concept with this one. The blinkers added a ton of fun to the game for me. Well done!
Dec 30 20:04:00 45h 05m Star Control Hey, I had fun playing your game. I love the art and audio style. The homing missiles were super satisfying. <br/> <br/>The difficulty does ramp up pretty fast since your starting weapon is so weak, you can't move fast, and the enemies can dash across the screen. That could just be my opinion, but the difficulty pacing felt weird. <br/> <br/>Other than that, I'd love to see an indicator that an enemy is getting hit. Even just a flash of white or something like that. As I am dodging enemy bullets, it's hard to tell if I am hitting anything or not without an indicator in my peripheral vision. <br/> <br/>Anyway, it's a solid space shooter and I had fun. Nice work!
Dec 31 19:17:00 23h 13m SpaceSnake Nice take on the classic! I had fun playing it. I love the forgiving bounds collision. It was an unexpected and welcome surprise when I was able to save myself. <br/> <br/>Some of my concerns have been voiced by others, but I'll repeat them here anyway, in case you're keeping count :) <br/> <br/>1. A larger hit box for the food would be nice. Sometimes I could clearly see it overlapping the snake's body, but it wouldn't collect. <br/> <br/>2. Even though the tail fade looks nice, it is hard to tell where it ends. Maybe you could keep the fade, but have a particle emitter at the very end of the collision area of the snake's body, so you know exactly where you can cross over. It might look cool too, rainbow particles or something. <br/> <br/>3. As a possible addition to the difficulty increase over time, maybe you could start with larger food bits, and have them get smaller and smaller the more you collect. To a point of a course. Then your reaction time and precision need to improve over time as well. <br/> <br/>I got up to 39 on classic. Nice job, overall!
Jan 2 21:55:00 50h 38m Last Chance To Green This game was so beautifully done, visually and aurally. I would give 10 stars for mood if I could. I'd love to see this game expanded after the compo to something with more choice scenarios. Amazing work!
Jan 2 22:07:00 12m 00s Fun with magnets! I loved the concept for this one. The controls took a second to get used to, but you packed a lot into the two buttons. Nice work!
Jan 2 22:14:00 7m 00s 2ButtonsAdventure I loved the art in this game. I had a little difficulty telling when I was doing which action, and what the benefit of clicking critical vs. just staying attacking was. I'm sure I could see the difference over time, but maybe an explanation of the difference somewhere would help. Nice job!
Jan 2 22:22:00 8m 00s The Groth I love the mood and concept of this game. I think the viewport based on speed would be nice. For example, zooming out as you're moving faster. Also, one run, there was a set of 4 green arrows that I accelerated toward the entire game, full thrust, and never got to them. Not sure if it was a glitch or they just spawned REALLY far away. Either way, this game had a great mood and I loved the concept.
Jan 2 22:38:00 16m 00s Plutonium FREE Nice job! I can tell you put a lot of effort into the shell and supporting art for the game. I especially loved the Springol character. <br/> <br/>I think the concept was sound, but there was one thing I'd change: I think the tubes should be positioned at the very end of their respective ramps. This would give more time to react to the recognition of the package. Then, the difficulty could ramp up as usual from there. I just feel like setting it toward the middle how you have it artificially boosts the difficulty initially and there's not as much room to move up from there. It sucks when you see a plutonium package out of your peripheral vision, press the button, only to realize it is already past your tube. If it disappeared out of view right as it passed the tube, then this frustration wouldn't occur. You'd just miss it fair and square. <br/> <br/>All in all, I had a great time playing, I think just tweaking some ideas could go far to improve the game. Nice work! <br/> <br/>My best score was 16,950.
Jan 2 22:46:00 8m 00s Growing Xmas Tree This submission was super refreshing to me. I know you guys don't actually consider it a game, but I think it definitely falls in that category. I love the permanence of the drawings, whether people put positive or negative things on their cards. It fits the growing theme perfectly! Nice job. <br/> <br/>PS - I created an online HTML5 Etch A Sketch a while back that lets you save and share your creations. And yes, give anyone the power to draw on the web, and there will be dicks. Many dicks :)
Jan 2 22:58:00 12m 00s Life: The Game I loved this the game! The humor score is off the charts for me. I died laughing when I made the coffee wrong and my boss was puking, haha. You guys packed a lot of content into the 72 hours, well done!
Jan 3 19:07:00 20h 09m OVERGROWN . UNDERFED I love the visuals and music for this entry. As you said, you didn't get to complete it to your original ideas, but I think it still came out as a solid base that you could expand upon. Nice work!
Jan 3 21:20:00 2h 13m Impulse Very fun game! I love endless runners like this and I think you nailed it with visual and audio style. <br/> <br/>My best was 7.24km in 0:56.
Jan 3 21:30:00 10m 00s Star Warrior I agree with the most the other comments regarding this game. The graphics and music are amazing, but the controls and objective of the game miss for me. I think what you did with the controls, since they are limited for the theme, are nice. However, the difficulty of aiming to hit the enemy paired with the difficult controls don't feel like a good mix. <br/> <br/>I think if you can take this style, adjust how the enemy behaves and make it easier to hit, along with an indication of how much life it has left, it could be really fun. <br/> <br/>I'm still absolutely blown away by the visuals though, so nice work!
Jan 4 03:17:00 5h 47m Susception I loved the look of this game and the way the characters move. They are very cute too ;) <br/> <br/>Like other's have said though, since there was no map or indication of where my cells were, I kept on losing them. The world was very big and took a while to hit the edge. <br/> <br/>Also, the camera following seemed smooth, except for when you are making tight turns. When I do that, it starts to stutter and shake a little bit, like it's locked onto the character too tight.