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| Timestamp | Since previous | Game | ironleonem's comment |
|---|---|---|---|
| Apr 19 10:55:00 | Makeshift Defense | Looks really good! I don't know what system you're using, but it looks like your enemies are rotating when they ascend the ladder. | |
| Apr 20 04:21:00 | 17h 26m | Agent Of Souls | You have an excellent start here, but the wall clinging glitch and obfuscated gameplay didn't do wonders for me. I love the theme, and the graphics are stellar. I hope you work on this and do more with it! |
| Apr 20 04:29:00 | 8m 00s | Clarinetto | Stunning audio, great oldschool graphics. The reflex based gameplay isn't anything we haven't seen before, but it is executed very effectively. I think conceptually a blowgun is an unusual one, but I'm not sure it's unconventional. Still, the challenge of manipulating the blowgun was pretty fun! |
| Apr 20 05:47:00 | 1h 18m | Bad and Breakfast | An absolutely stellar concept. The gameplay is very innovative, and the challenges are complex enough that I was scratching my head, but not so much that I couldn't get through it. Graphics, while simple, were well executed. Great job. |
| Apr 20 05:53:00 | 6m 00s | Defence Bot Omega | Over all, I think you did a good job with this. The concept is pretty new and exciting, but personally, I dunno if it fits all that well with "unconventional weapon". I think the ship was a little hard to control. It still was gameplay I haven't seen a lot of before, so hats off to you! I hope you make something more with this! |
| Apr 20 05:58:00 | 5m 00s | Revenge of the Clones | Your concept was fun and original, but I found a constant glitch that has me flying in to the air and then dying, with the "restart" button flying around like a madman. I had fun for the bit I got to play though! |
| Apr 20 06:06:00 | 8m 00s | Frisbee Fetus Bombs | So... the gameplay was decently entertaining. I do feel the premise was a bit... sophomoric for my tastes, and shocking just for the sake of being shocking. You do seem to have a head for interesting game design. I'd love to see more of your stuff... but maybe easy on the fetuses? |
| Apr 20 06:16:00 | 10m 00s | Vacuum Hero | Very well executed title! |
| Apr 20 06:41:00 | 25m 00s | Invasion Pizza Defender ! | Loved this title. Monsters have a bad tendency of spawning on your face. Some advanced placement rules would prevent that :) |
| Apr 20 06:48:00 | 7m 00s | Red Riptide | An absolutely stellar game! One of the most innovative takes on unconventional weaponry I've seen so far! I want to see you do more with this!! |
| Apr 20 06:56:00 | 8m 00s | Cat's Heaven | I had a lot of fun with this title! The procedurally generated cannon was a FANTASTIC touch, and I would love to see you do more with that concept. I thought the background was a little distracting. Perhaps smaller stars would have worked better, while still keeping with your theme? Over all, this was a great effort. Thank you for sharing! |
| Apr 20 07:08:00 | 12m 00s | Buffer Overbash | Stellar game. I got to play around with the mechanics a bit, but I didn't have someone to play against, sadly. Still, a great effort. Thank you for sharing! |
| Apr 20 07:16:00 | 8m 00s | Tree Trunk Trooper | Fun and innovative concept! It's a little too challenging right out of the gate. If the spawn rate had increased as time goes on, it would have been better. Other than that, great game! |
| Apr 20 07:52:00 | 36m 00s | Disco of Thrones | Great execution! I've been waiting for this one since I saw your post on the boards. Well done! I'd love to see some AI for single player. |
| Apr 20 08:10:00 | 18m 00s | SFW | Stellar title! I loved your game. My one comment is that the beginning is a little too challenging without a means to defend myself. If the beginning island was a little bigger, perhaps. <br/> <br/>On all counts, I think you did a fantastic job, and I'd love to see you expand on this concept! |
| Apr 20 08:24:00 | 14m 00s | Rain Rain GO AWAY! | As a native Seattlite, I appreciate the theme! Your game was fun to play, and very challenging. I have one comment- your sound was a bit jarring, and didn't contribute to the game in my opinion. Otherwise, I thought it was very entertaining! |
| Apr 20 08:37:00 | 13m 00s | How to Train Your Human | It was charming and fun, but the website was a little hard to navigate and work around... which I don't really think should happen in an interactive fiction. I am a fan of the IF genre, and overall, this does not disappoint. Well done. |
| Apr 21 04:39:00 | 20h 02m | Nögg Saber | Couldn't play, Java exception error |
| Apr 21 05:03:00 | 24m 00s | Playground Hero: Juice Box Adventure | I had a lot of fun with your title! You have an innovative concept and good exploration gameplay. Small comment: You might adjust the box model and human model. The rest of his frame was poking out of the box for part of the game. |
| Apr 21 05:10:00 | 7m 00s | HARDWIRED | Wonderful title! I love the controller mechanics. The level I played was a little trying, but otherwise, I had a great time. Your bleak aesthetics and stark coloring really added to the experience. Thanks! |
| Apr 21 05:19:00 | 9m 00s | Ginosaji - The Game | I enjoyed your game! The reference was hilarious! I would re-evaluate your background. It was a little too busy, and distracted from the foreground. Next time try something monochromatic, like various shades of blue and black. |
| Apr 21 05:33:00 | 14m 00s | Pong Tank | I enjoyed the concept behind your game, but it was just a little too busy. If the pong field were only the two paddles, instead of four, it might have been easier to digest. |
| Apr 21 06:21:00 | 48m 00s | Davis and the Helmet | Solid title, but I don't see traditional rogue like elements like procedurally generated content or rpg elements. |
| Apr 21 08:19:00 | 1h 58m | Kitten Defense | Solid gameplay, and a pretty unique concept! I loved the art and music, good choices there. I'd love to see more of this! |
| Apr 21 08:45:00 | 26m 00s | Aliens! I need your D.N.A. | Absolutely stunning game! Very well done |
| Apr 21 09:17:00 | 32m 00s | EXECUTION | Stellar title. The ending was really surprising. I loved it! I dunno if it fits the theme perfectly, but I still enjoyed it. |
| Apr 21 09:28:00 | 11m 00s | Glasses Protector 2000 | This game's really funny! I loved the rhythym gameplay, and the art really added to it! Very well done. <br/>Just a heads up, the game has ssome kind of event that causes controllers to rumble, but doesn't ever stop :) |
| Apr 21 09:58:00 | 30m 00s | Ninja Bros | I didn't like being forced to use 2 players, but a fun concept over all. great graphics! |
| Apr 22 08:50:00 | 22h 52m | ink | Great title! I felt like the ninjas were a little too difficult, but otherwise I had a LOT of fun playing your game! Thanks for sharing! (I beat it! Woo!) |
| Apr 22 10:42:00 | 1h 52m | Potion Quest | Solid title :) I had a lot of fun playing it. I don't think potions as weapons are terribly unconventional, but I suppose that's up to interpretation. Over all, I liked it a lot, and I hope you expand upon it |
| Apr 23 08:16:00 | 21h 34m | Sivo: Trial of the Lava God | Needs tightening up on controls, and perhaps a better jump. Loved the idea, really fun to play! Graphics were great :) |
| Apr 23 08:27:00 | 11m 00s | Cocktail Ninja | Very cluttered UI. Try saving the stats for after the game. |
| Apr 23 08:32:00 | 5m 00s | iSpringBot | Controls were a little clunky and unresponsive. The game was also a little too challenging with only one hit before you die. I really enjoyed the concept however, and I think you have a neat idea here! |
| Apr 23 11:54:00 | 3h 22m | Game Project Warrior | Personally, I don't think just calling developers a weapon makes them an unconventional weapon. I really don't see the theme in this game. That being said, I felt your UI was really solid, and you have a good handle on your mechanics. |
| Apr 26 23:41:00 | 83h 47m | Crystal Chords | You have a very original concept here, and I actually really like the idea! I don't think it was executed particularly well, but I definitely think it's an idea worth pursuing. <br/> <br/>Pros: <br/>Your idea is sound, if poorly constructed, but there are ways to make it work. <br/>The game is pretty fun, once the concept becomes apparent. <br/> <br/>Cons: <br/>Your gameplay is a little hard to understand. It took me rereading the instructions twice to finally figure out that only certain combinations of abilities worked. <br/> <br/>Your gameplay is completely based on memorization without any real flexibility. If I were you, I would limit yourself to four notes, and make every combination of three do something. For an example of what this would look like, check out Magicka. Then, you could just button mash any combination of buttons and get SOME kind of effect, but players would naturally memorize their favorites or the more effective ones. It's the same kind of theory behind fighting games! <br/> <br/>Your projectiles still hit the player who cast them. This may be a style choice, but if it is, it's one I disagree with. <br/> <br/>Otherwise, I think you have a really solid start here. If you were to tighten up this gameplay and put out a more fully fleshed out title, I would buy it and play it with my friends. I'm not just saying that, I mean it. Keep working on this! It's obvious you have a very creative idea here. Thank you for your time! Have a good day, and thanks for sharing your entry with us. |
| Apr 26 23:43:00 | 2m 00s | I am trojan horse | Did not download: <br/> <br/>Please provide an executable that does not require me to download the base framework. The more accessible your game is, the more people it will reach! Sorry :( |
| Apr 27 00:02:00 | 19m 00s | I've got the flower ! | This game shows a lot of promise, and I had fun playing it, but I feel like you missed the mark on a couple of areas. <br/> <br/>Pros: <br/>-Once I understood the controls, the game was pretty fun to play! <br/>-The music was pretty good, and good on you for making it! That's a big challenge for a lot of people. <br/>-Your graphics are fun and whimsical, and you can definitely feel a unified theme here. <br/>-I LOVED the cloud cover as a visual indicator of success and failure. GREAT execution there. <br/> <br/>Cons: <br/>-Your title screen lists strange keys for directions, but when I played it, it was WASD gameplay. <br/>-I don't feel like the game got harder as time went on, and there was no win condition. If a game does not progress in difficulty or list a win condition, it quickly becomes repetitive. <br/>-I wasn't immediately sure what exactly my enemies were. This game could use an instruction screen. <br/> <br/>Over all, I think you have a really solid entry here. It was really fun to see your game in action! Thanks for sharing it with us. :) <br/> <br/>Also, on a side note that did not figure in to my scoring, consider switching to a game engine that does not require installs, such as Construct 2 or GameMaker: Studio. The added benefit is that you'll be able to deploy to more platforms as well. |
| Apr 27 00:09:00 | 7m 00s | Unicycle Survival | I feel like you have a very interesting start here. With a little tweaking (Faster energy recovery please :) ), this is a solid start. I just wish I had been able to play more of it! I can see the seed of a good idea here. I hope you keep on making games, because I'd love to see what you come up with! |
| Apr 27 00:15:00 | 6m 00s | Bass.Drop(); | Great idea! I would have loved to see more audio feedback when I picked up drums and the purple beat, like a small loop play |
| Apr 27 00:35:00 | 20m 00s | Sugar Lake Chronicles | Cute and fun |
| Apr 27 00:46:00 | 11m 00s | StrategyTyper | Pros: <br/>Interesting concept with typing spawning new armies. <br/> <br/>Cons: <br/>The gameplay felt a tad repetitive once you understood the concept. <br/> <br/>BIG Cons: <br/> <br/>In a game that is meant to emphasize fast and accurate typing, you have a dragon that completely wipes out my army if I type too fast and too accurately, and then not only reprimands me for doing so, but does so with obscenity. Wrong. All wrong. I don't mind flaws in games, and I love imperfections, but this one is bad. Never yell at your players in your game, especially if they accomplished the goal of the game too well. <br/> <br/>What you might have done instead is match the player's spawns with increased enemy spawns, making them need to think more about their decisions. |
| Apr 27 00:54:00 | 8m 00s | The Grey Gun | Your game was pretty well put together, but I didn't see an unconventional weapon, really. Other than that, your game was pretty fun! Thanks for sharing. |
| Apr 27 00:55:00 | 1m 00s | Imagine | Could not play, don't have android :( Consider more development platforms please! |
| Apr 27 01:22:00 | 27m 00s | Get Off My Land | Congratulations, this game has made me laugh the loudest so far out of Ludum Dare. This game is delightfully absurd and wonderfully ludicrous. I think my favorite moment was the first time a pig launched one of the enemies off screen. It was so unexpected I couldn't help but break down in giggles, ending my first play through. <br/> <br/>Pros: <br/>-Solid, innovative gameplay <br/>-The sounds were great, just wish I had some light music. <br/>-I was a little hesitant when I saw voxels, but you managed to create an engaging and immersive world! Thank you! <br/> <br/>Cons: <br/>-Knocked a point of fun for controls: Jump being B didn't make a lot of sense. I kept hammering the Y button expecting to jump, and wondering why it wasn't working. Also, making sign destruction the same key as animal throwing was a little frustrating. <br/>-Again, a little light music would have been awesome. <br/>-A lack of instructions or menus made me a little unsure of how to play at first. <br/> <br/>Over all, this is one of my top picks for Ludum Dare. Great title, and I really hope you do more with this!! |
| Apr 27 06:42:00 | 5h 20m | My Little Weapon Creator | Wonderful, adorable little game. Very well done. I think how many snapshots people have posted is proof enough that you've got something pretty cool here. <br/> <br/>http://i.imgur.com/eLNtM1T.png |
| Apr 27 08:59:00 | 2h 17m | Sling | I REALLY want to see more of this. I loved the sling mechanics. I think it would pair really well with a stealth mechanic, maybe... Such as using the hook to hide bodies so patrollers don't catch him. |
| Apr 28 08:30:00 | 23h 31m | Catsomness | No downloads? |