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Feedback comments for LD32
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| Timestamp | Since previous | Game | eemmbbeerr's comment |
|---|---|---|---|
| Apr 22 17:44:00 | Garden of Strife | Solid as granite. If I wanted to pick out what I liked best, it would be the extremely well-done level design. | |
| Apr 22 17:52:00 | 8m 00s | Consplay | I like to think my decisions through a bit more but altogether, was a fun experience. |
| Apr 22 17:58:00 | 6m 00s | Mr. Puff | This game knows what it wants to do and does it well. First thing I would add is a clear difficulty curve: ended my playing at 75 point because I felt like I could do it forever. |
| Apr 23 15:01:00 | 21h 03m | Doorman | The theme usage is so, so deliciously well done! |
| Apr 23 15:09:00 | 8m 00s | Ghost Prosecutor: Closing Statement | Its weakest aspect is the gameplay and you should take this as a compliment as everything else is extremely well done! |
| Apr 23 15:26:00 | 17m 00s | Spinnicus | I loved it! The best part when you catch the recently thrown guy in the air. But sometimes your hook gets stuck and wasd isn't working. Anyway, it's awesome! Let's back to the fight! |
| Apr 24 14:09:00 | 22h 43m | Robot Downfall | Nice game, I liked the graphics very much! I didn't get the storyline, who is this robot and why does he shoot with pencils? <br/> <br/>Oh, and I got the white screen stuff as well, the first time I ran the jar. The second time, the game loaded, but I got a javax.sound.sampled.UnsupportedAudioFileException: could not get audio input stream from input URL |
| Apr 24 14:16:00 | 7m 00s | The Poutinerie | This makes my computer lag. I can't run it :( |
| Apr 24 14:41:00 | 25m 00s | GAMUBòRU GUMBALL!! | It was really fun driving around, it took me a while to realize that there was no point of this game. At first I thought it was about modern physics, after the black hole and E=mc². But I couldn't find anything more on the level, maybe I haven't gone far enough, but even the “This way” signs just showed me into black holes. But I really liked the way the ground curved. <br/> <br/>Also, I like the way you spell windows :) |
| Apr 24 15:14:00 | 33m 00s | "The Hard Rock Riffs" Weapon | Really fun game. It reminded me that I should learn playing the guitar. Good to know that there are still hard rock fans out there! |
| Apr 24 15:28:00 | 14m 00s | Driven Insane | Haha, you have some very close animal “friends”. |
| Apr 24 15:47:00 | 19m 00s | Tungsten Orbital Destroyer | Nice game with cool graphics and great soundtrack. I enjoyed it. <br/> <br/>Next time don't forget to make a Linux standalone! There is no Unity web player for Linux. |
| Apr 24 16:06:00 | 19m 00s | A Game of Drones | Good idea. But I think it would be better if the game didn't restart when I uploaded a new code to the drone. That way, I could reprogram it in-battle. I think bullets should be visible, and I don't get why the rouge soldier didn't die when it was right next to me, only there was a friendly power station in between us. Do friendly objects stop bullets? In that case, the AND logical operator should be implemented so I could check if there was a friendly building in between us and I wont shoot it. |
| Apr 24 20:15:00 | 4h 09m | Spread The Village | Damn it! I've been playing for more than one hour and 137 before 1000 they runned out of stone. Aand when I put one for them they didn't start working again. Seriously?? Well about the game... It should be harder and should has more action: every single enemy comes from the same direction and they numbers not increase fast enough. But seeing my villagers building their houses was satisfying. Ah an other option to develop: you should give builders as the time passes. Well, I tried to accomplish your game but I failed. It's a cool game except you haven't balanced it. Wish I didn't let them run out of stone... |
| Apr 25 09:31:00 | 13h 16m | Speechless | Interesting idea, but I couldn't really understand. Every time I fight, I run out of words and the enemy still lives, after that, only it can kill me. Should I have collected more words? Anyway, it's strange that you have to die to collect them. I liked the console layout and controls though. <br/> <br/>On Linux: Terminal doesn't show up automatically when you double-click the file, and the resizing command doesn't work. You can change the terminal size by hand and run the Speechless executable in Terminal. |
| Apr 25 10:44:00 | 1h 13m | Zeldish | I can't run this entry. <br/> <br/>zarandy@zarandy-Aspire-V3-531G:~/Downloads/Zeldish [Linux Dist. 1.0]/dist$ ./zeldish <br/>Traceback (most recent call last): <br/> File "/usr/local/lib/python2.7/dist-packages/cx_Freeze-4.3.3-py2.7-linux-i686.egg/cx_Freeze/initscripts/Console.py", line 27, in <module> <br/> File "zeldish.py", line 96, in <module> <br/>pygame.error: File is not a Windows BMP file |
| Apr 25 12:18:00 | 1h 34m | The Cheeseburgermogrifier | Great idea. The avatar could move too fast. It made sense to run through the levels without making one shot, you passed the enemies before they could shoot you. This also made it hard to aim, another reason that people don't bother about enemies other than the main boss. |
| Apr 25 12:28:00 | 10m 00s | ColorMaze | Great idea! You will need to make more levels. |
| Apr 25 12:43:00 | 15m 00s | Science is a weapon | lol, that was fun! |
| Apr 27 15:10:00 | 50h 27m | Antalis | I can't run it. <br/> <br/>/home/zarandy/Downloads/antalis_linux/antalis: Symbol `_ZN2sf12RenderStates7DefaultE' has different size in shared object, consider re-linking <br/>Segmentation fault (core dumped) |
| May 2 12:35:00 | 117h 25m | Crump Rush | 3.06 <br/>I win :) |
| May 3 14:57:00 | 26h 22m | Kill Them With Kindness | Great idea! But I couldn't see if my encouragement cards were working.There should be some more feedback about their effect that “Ok, that's a good idea”. After that, I just rushed forward to 100 happiness by repeatedly pressing “Sympathize” and “Psychotherapy”. In the end, the game just stated that I won. I would have liked to know what the hero chose to become (Though it's probably retirement 'cause that's what I was convincing him to do). |
| May 3 15:15:00 | 18m 00s | Time Orb | Great concept, but rewinded time should be faster. It got boring when I had to wait for the characters to start moving when I rewind time. Too bad! It would be a great game. <br/>In-game instructions are unreadable. <br/>I also liked the way the music turned backward when time was rewinded. |
| May 3 15:24:00 | 9m 00s | The Jonbar Point | When I got to the point when it said “Press X”, I pressed X. Nothing happened. I got stuck there. The music is really good! |
| May 3 15:49:00 | 25m 00s | payload | Very fun game but the instruction screen was horrible :). |
| May 3 16:00:00 | 11m 00s | Tim's Bad Day | Really fun entry with great sound effects. Difficult to play on a crumpled bed sheet with no mouse pad :) |
| May 3 18:08:00 | 2h 08m | The Murderers of Originality | gOOD GAME WITH REALLY FUNNY VOICE ACTING. <br/> <br/>yOU SHOULD FIX THE lINUX LINK, IT CONTAINS AN .EXE |
| May 4 14:19:00 | 20h 11m | I Must Return | It's impossible to aim. The forks and bricks just fly away to a completely different direction. Otherwise, great concept. |
| May 4 14:51:00 | 32m 00s | PeaceKils | Great idea and really fun game. Walls spin too fast and it's really hard to put them in the right position. Also, in the later levels, there is really nothing to do when a bunch of them go fighting in one group. It's impossible to take large groups apart. The music was good, but the sound of fighting got really annoying after a time. <br/> <br/>There is a problem with the Linux zip download (Small characters instead of uppercase in filenames), but it could be a Dropbox bug. Saving it to my Dropbox rather than downloading a zip got it right. |
| May 4 15:01:00 | 10m 00s | Bubbles and Fire | Nice idea, but there should have been more levels. |
| May 4 16:04:00 | 1h 03m | Do it for Wilson | Good concept. I couldn't find anything that can be picked up and used for crafting, and when I wandered too far, I couldn't even find my way back to the camp. The art and music are very good. Survivors are kinda idiots, the just stop moving and start running in place after a short while. |
| May 4 17:19:00 | 1h 15m | Codename "Potato" | Good game. Fun to play. I loved the music on the credits screen. You should have used that in game. |
| May 4 18:54:00 | 1h 35m | In for a pound | Cool game, really good graphics! The intro scene is also very nice! |
| May 4 19:06:00 | 12m 00s | Guardian Against Shadows | Funny game! But it's quite annoying that the shadows I just killed act like walls until they completely fade away. |
| May 4 19:17:00 | 11m 00s | The morning type | Very unique! I liked the idea that you have to type “startgame” in the menu screen to start the game. |
| May 4 20:02:00 | 45m 00s | Wreckbeard: Men's Rights Arcanist | Really fun game. I really liked the part when the character just starts randomly shocking enemies with electricity :) <br/> <br/>Fix the Linux link! It's missing the data folder and doesn't run. |
| May 6 14:10:00 | 42h 08m | Weathermage | Looked really cool, but than it started lagging and I lost the character. I couldn't figure out how to use the weather effects. |
| May 10 10:33:00 | 92h 23m | Cortex Control | Don't listen to them! It's not hard, it just need some practice. It was cool when I looked around and saw that all the corpses were lying on the floor. |
| May 11 16:48:00 | 30h 15m | Square Sprint | 2:29, 487 clicks. Largest APM and new record in the comments!!! Khmmm.... I liked the music. |