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Feedback comments for LD32
DrPrettyPatty's games and stats for all events →
| Timestamp | Since previous | Game | DrPrettyPatty's comment |
|---|---|---|---|
| Apr 20 17:58:00 | Solar Tycoon | I had no problems with the webplayer (also using Firefox). Man this game looks great and I love tycoon games, but extra help text would be really useful. I think I created a bunch of solar panels? I wasn't sure how the "jobs" work or what sliding the green bars did, and I just bought one of everything. <br/> <br/>Anyway, I'm curious where this is going so I'm saving your mix tape link for later :) | |
| Apr 20 18:10:00 | 12m 00s | Radisheriff | Awesome! This was super fun and I laughed a few times too! It felt really smooth and polished, and the audio was minimal but really useful (I probably would've died immediately if it weren't for the reload sound). It would've been nice to have music, you should look into some of the music generators on the site like the one at abundant-music.com for next time :) <br/> <br/>All in all, I'd say this was a pretty RAD entry! (sorry, had to...) |
| Apr 20 18:17:00 | 7m 00s | Loli Mechaslayer | Beautiful graphics! Nothing happened when my shields went negative, but that allowed me to actually beat the boss :) Loved the art and the destruction particle effect! I hope you figure out the bugs and add some sound too, this could be a sweet game |
| Apr 20 18:23:00 | 6m 00s | Yoyokidz | Really well polished, great sound, great music :) This was very fun and relaxing to play! |
| Apr 20 18:31:00 | 8m 00s | Shadows | Nice! The lighting is great, the sound is spooky and awesome (although the blips and bloops are a little loud, but that might be because I'm using headphones). Definitely got easier when I realized I could press the spacebar with my right hand haha. Great job! |
| Apr 20 18:37:00 | 6m 00s | Defence Bot Omega | This is the most creative use of the theme I've seen so far! Great job, this is fun and the graphics made me really nostalgic for Clay Fighter 64 :) As for criticism, I'd say smoothing out and/or speeding up the bot's movement would be an improvement, but awesome work regardless! |
| Apr 20 18:48:00 | 11m 00s | Lunar Combat | This is really fun, and and awesome use of the theme! I agree with martymon, this would make a fantastic 4-player game :) The controls and physics felt tight (in a good way), I liked the music, and the planet destruction animation was satisfying. Great work! A fuller singleplayer mode would be cool in the future as well, if you continue working on this. |
| Apr 21 04:21:00 | 9h 33m | Pen Pals | Haha by far the best fighter I made was "yo momma dawg". Great take on the theme, fantastic artwork (I've never really seen a paper and pencil style pulled off as well as this!), and great work overall :) |
| Apr 21 04:25:00 | 4m 00s | Hedgegeddon | Nice work! This felt very fluid to play :) Like others said, it took a while to realize the dark patches were walls, and it would be nice if the different hedgehogs were different colors to differentiate the weapon types. Had a great time for a few rounds though! |
| Apr 21 04:33:00 | 8m 00s | Suprématie de l'amour | Awesome concept, I loved it ;) I think sound could have really improved it, but it was a really interesting take on the theme, and the pixel art is gorgeous. Great job! |
| Apr 21 04:45:00 | 12m 00s | drone-a-pult | Simple beautiful graphics, nicely polished, nice sounds. This was fun, it was very satisfying when the walls came down! Totally worth putting some time in to get the hang of the controls. The only issue I had was the drone floating upwards after throws (probably just a preference but I'd rather it stabilized itself instead of keeping its velocity). Fantastic job! |
| Apr 21 04:55:00 | 10m 00s | By the power of Bongos, I have a Banana! | Ah a fellow rhythm-style game! Definitely an unconventional weapon haha. Nice bongo sounds, nice art, and it's really fun when you get the hang of the "songs"! I beat it in 240 seconds :) I replied to you on my game's page btw, hopefully one of the Linux solutions works for you! |
| Apr 21 05:02:00 | 7m 00s | Sweet Dreams | Aw that was cute! Even though you didn't make the sounds, you picked great ones that worked together perfectly well. Nice use of the theme, and the mood was great (reminded me of being a little kid!). Good work! |
| Apr 21 05:14:00 | 12m 00s | Discharge | Works great on Firefox! Wonderful low-poly graphics, cool idea, and challenging gameplay. Even more impressive is the procedural generation behind the scenes! Fantastic work, although after dying a dozen times I'm going to come back to this one :) The running and decoying really makes it more engaging than just running would be! |
| Apr 21 16:57:00 | 11h 43m | Spheres | Sweeeet, I was wondering when I'd see a UE4 game :) I didn't mind the focus on content rather than polish in this case (look at any Bethesda game :P). The mood of the game kept me engaged through the end, and the battle music was fantastic! If I may ask, what daw/plugin/vst did you use for the strings? Great work overall, and especially on establishing a mood! |
| Apr 21 17:05:00 | 8m 00s | Deserializer | Very good all around! It's a simple, fun, byte-sized (couldn't resist...) frogger game, and a great concept! I thought the controls felt great as well. |
| Apr 22 15:13:00 | 22h 08m | Does It Shoot? | Brilliant, I loved everything about it! Great "running" synth music, beautiful pixel art, creative weapon parts (if you shoot double Schrodinger cats, that means half of them are still living right?), and no glitches. Fantastic work by all of you! |
| Apr 22 15:28:00 | 15m 00s | EDDA | Didn't crash for me (Web player in Firefox on Windows), and great entry! Very clever idea, nice music, nice graphics, and interesting verses! Like others said it would be nice to get more immediate feedback if your poem was bad, but when you realize the crowd just remains silent you can use that as a clue. Awesome job! |
| Apr 23 15:13:00 | 23h 45m | Happy ! | Great job! Cute idea, funny, and challenging as you go along. I scored 111 :) It seems to reach a point where all you can do is bunch the angry fellows together, since the cooldown of the love can is longer than the spawn of the grumbly guys. I agree with the others, this could make a nice mobile game! |
| Apr 23 15:19:00 | 6m 00s | Vacuum Maiden | Good job! Interesting idea, and I loved the sound and especially the particle effects. It was kind of hard at first to distinguish what the different shapes represented, but the game was a lot of fun when I figured it out! |
| Apr 23 15:32:00 | 13m 00s | U.C.O.N. | Nice entry! I didn't think it was hard to figure out with the instructions, I just would figure out the values of the weapons, then combine high-numbered ones until they went in the red and then switched them. Is there an end-game? I was overrun after I ran out of weapons haha, it would have been cool to see a "time lasted" or score or something. Other than that, loved the music and sound, controls were fine after getting used to them, and the graphics were nice! Great work! |
| Apr 23 16:09:00 | 37m 00s | A Good Gardener | Woah. To anyone else who hasn't played it yet, it's definitely worth playing through, but it takes a good 20-30 mins. I played through to the end (I'm assuming? The last 'scene' seemed to loop), and this is my favorite entry so far!! At first I thought this was a "tweak my Grow theme idea" kind of thing, but I was wrong! Beautiful graphics and sound; the music reminded me of Animal Crossing, in a nice and relaxing way, and the graphics are really appealing. I especially liked the details, like how the foreman guy looks back at you when you get close. As far as criticism I agree with the others about the movement being a little slow (remedied by being able to hold shift to move faster?), and the mouse cursor is distracting when you're not in the seed box (you can just toggle Cursor.visible on entry/exit). But overall and in several categories, I'm giving you 5 stars, which I don't do often. Loved it! |
| Apr 23 16:19:00 | 10m 00s | BacterioRage | Web player worked great for me! Loved the graphics, gameplay was pretty buggy but it worked! I thought it was a really interesting idea and challenging, and I made it to the end. As far as criticism, I'd say to work on the collisions and ai a bit, and maybe make it a little more forgiving (or not, it reminded me of Super Meat Boy, but if you go that route maybe tighten the controls?). All in all, great work! |
| May 5 15:55:00 | 287h 36m | TUNDRA | Great! Super engaging, and fantastic use of sound and graphics to add to the atmosphere :) Even something as simple as a white background can add so much! I'm definitely following you on Twitter so I can see what you come up with next. |
| May 5 16:06:00 | 11m 00s | The Happy One | Great work! FYI it worked fine for me on win_64 (I also have a GPU that has PhysX, can't remember if Godot uses it or not). Tighter/less floaty movement would be nice (I know, I have the same problem in my game :P), but you've created wonderful graphics and made really nice use of the theme! |
| May 5 16:31:00 | 25m 00s | Gravity Gunner | Ah we both did low poly! Nice work :) Fun little game with gorgeous graphics and nice sfx! |
| May 5 16:43:00 | 12m 00s | Star seal | This is exactly why I participate in Ludum Dare! Hahaha space seals vomiting rainbows trying to defeat Illuminati. That's fantastic. I figured it out and got what you were trying to do, the controls are ok but I think most people aren't willing to put much time into learning controls or gameplay so maybe next time make it more clear what's happening and how to play? If I got it right, "Wop wop" is Pacman for gameover, and the giant rainbow blaster effect thing that hangs around for some reason means you hit an enemy. Also, the camera could use some work, maybe instead of jumping around, just have it lerp towards a "CamTarget" gameobject and move that around. But for all of its bugs, this is one of my favorite entries. Great graphics, great fun, great job tickling my funny bone, great work!! |
| May 5 17:02:00 | 19m 00s | BossRun 3000 DeLuxe | Haha this is great. I really liked the detail in the artwork, like the programmer's googly eyes and the robot sprite's red and yellow missiles. You guys should have allowed a humor rating, I would've rated you highly there too :) xXx_420_BLAZE_OHBABYATRIPLE_Xxx was hard to beat because it seemed impossible to avoid the missiles if he was too far away to hit him with them (maybe not? I just couldn't do it), so being able to shoot and destroy the missiles would be sweet. Also, I didn't have problems with it but for others who aren't as familiar with Java you should make it clearer in the description and maybe link to the JRE download page, just to get more people playing your games. All in all a great entry! |
| May 5 19:37:00 | 2h 35m | Weathermage | Nice, solid composition of the assets to maintain a cohesive style! It took quite a while to understand that the green thing in the top left was pointing me to an enemy, but it was fun exploring in the mean time. The actual battle seemed kind of buggy, it worked but some kind of tutorial or description of how it worked would have been nice since I didn't get the turn-based-ness of it. But overall it's a fantastic idea, and I love the idea of using weather as a weapon. I would totally buy this if it were fleshed out and polished! Great work :) |
| May 5 19:50:00 | 13m 00s | Fiero | Nice work! Relaxing as others have said, and also challenging! Tighter movement and faster text would have been nice (I know, same issue in my game :P), but overall a great entry! |
| May 5 20:09:00 | 19m 00s | Quantum Fields | This is crazy good! Great work on the graphics, even if you didn't do the earth render everything else is clean and the earth you pulled in matches perfectly. Great sound choices too. I thought the gameplay was fantastic as well, yeah it's hard but this would be boring IMHO if it wasn't :) Gave you high marks across the board! ----- Just played the post compo version too, nice improvements! Especially the arrows that point you to the incoming asteroids. |
| May 5 20:35:00 | 26m 00s | Crump Rush | Super fun! Reminded me of Super Meat Boy in terms of difficulty, which is good :) Also, the block laser is freakin awesome! One of the most fun entries I've played so far! |
| May 9 14:58:00 | 90h 23m | Scary Faerie | Nice work! I really like your 90s style pixel graphics and the music/sound was impressive for 48 hours too! I love the Totoro. Your instructions were helpful for understanding what to do, and I gave you a high mood score for having a really cohesive game with the graphics, sound, premise, and gameplay all matching the fantasy theme. Great job! |
| May 9 15:13:00 | 15m 00s | Nightfall | I like the idea of using darkness as a weapon! I agree with several other commenters, it's pretty easy to just stand to the bottom-right of the reactor and pick off enemies from all 3 spawn points. Great job though, especially using SFML! BTW I just read your postmortem; if you figure out how to compile with emscripten I'd be really interested in hearing how you did it (I have an old SFML project that I want to port to HTML5, but haven't had the time to really look into it)! Anyway, great job and I hope you keep doing LD jams! |
| May 9 15:23:00 | 10m 00s | Kitten Defense | Perfect. This is perfect! Super cute graphics and idea, nice satisfying sounds, great level progression and teaching the player, and I didn't see any bugs (aside from the spiders :P). The only thing I can even think of to criticize is the default UI button sprite (I think it looks better if you just use a 16x16 blank square sprite for a minimal look rather than the stretched Unity UI sprites), but obviously that's a really minor thing. Awesome work, 5 to the 6th power from me :) |
| May 11 20:54:00 | 53h 31m | Venari | Very very nice! I couldn't stop playing. Like others said, it would help a lot to have more indication about where the exits are on each scene, but as you play you kind of figure it out. Great job! |
| May 11 21:04:00 | 10m 00s | The Follower | Very nice all around! It was really immersive and relaxing, and although there wasn't much gameplay it was a fantastic... journey. Thoroughly enjoyable! |