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Feedback comments for LD32
chaosed0's games and stats for all events →
| Timestamp | Since previous | Game | chaosed0's comment |
|---|---|---|---|
| Apr 20 21:46:00 | TIMEstahp! | Really great concept, decent execution. The jumping was very buggy, and this was the root of most of the problems I had; I simply couldn't control the character well. Ended up giving up on the "Leap of Faith level" because I simply couldn't remember where the door was. However, again, it's still very cool. | |
| Apr 20 21:51:00 | 5m 00s | ...Slaughter... | If it were more obvious where your attack was, and if the enemies didn't jump around quite so much, this would be much better. Still decently playable. |
| Apr 20 22:02:00 | 11m 00s | Vermin and Cheese | Took me a while to figure out that I needed to hit "up" to spawn the cheese. Once I got that, it seemed fairly clear that I needed to lure the mice to the cats/guy, but predicting where the cats/mice would go was difficult. The sound played when a mouse died needs to be toned down. Finally, it wasn't clear if I'd won or not; was the fourth level the last one? I couldn't progress further than that. |
| Apr 20 22:09:00 | 7m 00s | Move Them | Neat game, very fun. The music loop needed to be lengthened, or it a needed a mute button. |
| Apr 20 22:17:00 | 8m 00s | Bioterrorism | It's no mean feat to have made a tactics game in two days. However, damage is way too random, resulting in a very frustrating game. |
| Apr 20 22:24:00 | 7m 00s | Robo Attack | Controls need to be toned down. I know you say not to hold the keys down for too long, but the game is still way too hard to control. Other than that, nice job. |
| Apr 20 22:30:00 | 6m 00s | SolSurvivor | Neat concept. I especially appreciate how the main menu teaches you how to play. Two criticisms: (1) The smaller planets are a bit too hard to click on, and (2) it's difficult to tell exactly where the asteroids are headed. This results in the game being a little too hard. Really nice music. If the gameplay were polished a bit, I think it could be very fun. |
| Apr 20 22:38:00 | 8m 00s | Sophistication Annihilation | Amazing. Near the end I was reduced to typing "ha" as fast as I could; made it to 79036. Only complaint is that there isn't any music. |
| Apr 20 22:42:00 | 4m 00s | Dungeon Balls | Nice game. A little too hard; feels like you need to play it a couple of times and memorize the levels before you can beat it, since the time accumulates. The music is great. |
| Apr 20 22:48:00 | 6m 00s | The Purrfect Crime | It wasn't clear exactly what was going on during training. Very cute game, though. <br/> <br/>Suggestion: you might want to host the game externally on a site such as itch.io, so that when you click "Web", it links you straight to the game embedded in a webpage. |
| Apr 20 22:56:00 | 8m 00s | Limb by Limb | No links are working other than "Soundtrack", looks like your permissions on Google Drive are set incorrectly. |
| Apr 20 23:05:00 | 9m 00s | keyTD | Nicely done, strangely addictive. Only complaint is that it seems a little to easy. I only stopped playing because I was afraid I would damage my keyboard/hands :) |
| Apr 20 23:09:00 | 4m 00s | UnconventionalWarfare | I liked the difficulty curve. Wish the camera were zoomed further out. |
| Apr 20 23:14:00 | 5m 00s | Ah, Blast It! | Nice game! Reminds me of old flash games - especially the music. If there were a couple more enemy types and the difficulty curve were tweaked, I think this would be excellent. |
| Apr 20 23:18:00 | 4m 00s | KILLIPEDES | Interesting take on the theme. Decently fun, but the biggest weakness is that there's little feedback on when you're damaging enemy ships. |
| Apr 20 23:41:00 | 23m 00s | Super Burning Mummy! | Essentially what others said - good idea, good fun, finnicky controls. Well polished presentation. |
| Apr 20 23:52:00 | 11m 00s | Temple of Light | Cooldown between shots a little too long. A few AI issues - I had a good laugh when I saw that one of the enemies had fallen down and was wiggling on the floor. On the second level with water in it, I died to the water, where I didn't in the first. Still a pretty cool game; the lighting was neat, and the mood is great. |
| Apr 21 00:06:00 | 14m 00s | Captain Farticus | Very fun and very well executed. I actually laughed out loud when I saw that you could simply fart the execs in the boardroom to death. Small touches like transforming into a normal dude after going into a phone booth give this a special touch. The music is also excellent. <br/> <br/>A couple of minor criticisms: it feels like there should be consequences when you're noticed farting in town. If there were more enemy variation, this would be a little more fun. Otherwise, this might not be the most innovative game, but it's simply great. |
| Apr 21 00:16:00 | 10m 00s | Radisheriff | Not many new ideas here, but it's a solid game. |
| Apr 21 00:35:00 | 19m 00s | Berry | The Last Straw | Neat game, especially like the visuals and the music. The gameplay's a bit lacking though; it's not clear how to avoid losing health. It almost doesn't seem worth it to even try to dodge the berries. |
| Apr 21 03:01:00 | 2h 26m | Hot Kitty! | It looks like your score doesn't reset when you lose the game. The audio seems to be biased toward the right side. Not bad for just 12 hours. I like how the wheels actually reverse their order, instead of reversing direction. |
| Apr 21 21:04:00 | 18h 03m | Pigeon Potente | Too little going on in the gameplay department for my taste, but it's a very solidly made game. Excellent art and sound. |
| Apr 24 03:14:00 | 54h 10m | RELIC | I think it needed more of a consistent tone, but otherwise a nice entry. |
| Apr 28 23:12:00 | 115h 58m | Tactical Module Circullation Device | Too much time in the game is spent just cycling through the different weapons. However, it's well made - was surprised when you could actually get the aliens to shoot the zombies. |
| Apr 28 23:17:00 | 5m 00s | Lumber Jacques | Controls could be better, but the game is cute and well made. |