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Feedback comments for LD31
chaosed0's games and stats for all events →
| Timestamp | Since previous | Game | chaosed0's comment |
|---|---|---|---|
| Dec 8 02:26:00 | No-Face Man | He has a face, it is just rather unsettling. Actually, all of the faces are pretty unsettling. | |
| Dec 8 04:17:00 | 1h 51m | One screen Labyrinth | For something so simple, the mechanics work pretty well! |
| Dec 8 04:29:00 | 12m 00s | An Adventure on My Screen | I'll admit, I couldn't put up with the lag and the screen flicker, but it's very cool. |
| Dec 8 04:46:00 | 17m 00s | Screen Mover | Neat stuff. My one gripe is that I couldn't move the window while moving, but that's probably a limitation of java/your library. Could have used a checkpoint, but it was short enough that it didn't make too much of a difference. |
| Dec 8 04:58:00 | 12m 00s | Red Repair | That is really neat. The mechanics are nearly spot-on - I only wished that I had more feedback on what exactly the repairmen did. What makes the game stand out incredibly well is the tone - it's exactly right, and done with so little. The voices, music, and graphics all give the game character. <br/> <br/>Last note - looks like your "Web" link is down, dropbox gives me a 404. |
| Dec 8 20:53:00 | 15h 55m | Talking Heads | Strange and weird. But in a good way. |
| Dec 8 22:00:00 | 1h 07m | Turtles World | 137.603. Nice idea, fair execution. Agree that the amount of clicking could have been less. |
| Dec 8 22:06:00 | 6m 00s | Crumble | Agree that the character moved too slow. The hitbox should have been smaller, and placed at the character's feet - from this perspective, the player's head and upper body should be able to overlay some obstacles. I did jump when the first skeleton game out, so nice sfx. Not bad first LD. |
| Dec 8 22:12:00 | 6m 00s | The Worm | I admit, game creeped me out a bit. The music was very fitting. Biggest complaint was that the sfx when you eat a person was very loud and jarring. |
| Dec 8 22:20:00 | 8m 00s | Zombies 'N Spies | Loved the text bubbles. Movement took a little getting used to. If you're planning more levels, you may want to make the escape sequence more exciting/shorter, as a lot of it was running around repairing or just waiting in a room. |
| Dec 8 22:35:00 | 15m 00s | Boxes | Best score is -221 :D <br/> <br/>Pretty good mechanic, but I couldn't tell if it was getting any harder or if my finger was just getting tired. |
| Dec 8 22:45:00 | 10m 00s | Dayo | Works for me now. |
| Dec 8 22:58:00 | 13m 00s | Stick Ninja | I like the concept. The controls need a lot of tightening; it's very hard to tell when you're going to hit things, and movement feels very floaty. Audio could afford to be louder. I very much like the motif, though, especially with the leaves in the background. |
| Dec 8 23:06:00 | 8m 00s | Intense Wizardry | "Why are you doing this wizard?" BECAUSE YOU ARE SHOOTING AT ME >:( <br/> <br/>Game ramps up a little too slowly, and movement/shooting are just a little too sluggish. Everything else is solid. |
| Dec 8 23:21:00 | 15m 00s | Make War, Not Science! | Says I need libgcc_s_dw2-1.dll when starting on Windows. Maybe you forgot to include a mingw library? |
| Dec 8 23:31:00 | 10m 00s | Snow Invasion | The twist where you have to avoid the ground is a great mechanic. Nice use of powerups too. Just wish it had some music! |
| Dec 8 23:48:00 | 17m 00s | Little Dude's Epic Adventure | I love the random sawing at the violin in the background. |
| Dec 9 00:01:00 | 13m 00s | Event Horizon | Almost more of a simulation than a game. I can't tell if I am having any effect on the fate of my particle. |
| Dec 9 00:23:00 | 22m 00s | Stick Dude | Simple fun. Could ramp up a little faster. More enemies would also be nice. |
| Dec 9 04:26:00 | 4h 03m | Arena | Great looking game with a very good atmosphere - mysterious and oppressive, but not overly so. The overall pacing could be faster. Blocking is a little difficult because it seems you need to get the shield physically in the way of the attacks. Finally, it's very difficult to tell the monsters apart before they're hitting you with one attack or another. Other than those issues, quite a nice game. |
| Dec 10 02:36:00 | 22h 10m | Pagoda Strike with Snowman | Not too bad. The music is nice, and the mechanics are fair. I kept getting stuck on the trees and pagodas, though. <br/> <br/>Should also note that the embedded game on this page is cut off at the top and bottom - most noticeable effect is that you can't see your health. |
| Dec 10 02:54:00 | 18m 00s | Screened | The pulsating graphics and particle effects are a little too much for me. Quite solid, hard platformer, though. |
| Dec 13 16:02:00 | 85h 08m | WELLFARE | Hilarious. |
| Dec 13 16:09:00 | 7m 00s | Snowman Ski Jump | Solid mechanic, but maybe a little too difficult. Also ran into a few TypeErrors. |
| Dec 13 20:42:00 | 4h 33m | Sentinel | Pretty good. Ramps up perhaps a bit too slowly, but I liked very much how the screen got smaller and smaller. |
| Dec 14 16:30:00 | 19h 48m | Maze runner | Interesting game, a little like VVVVV. However, a lot of small things made it less interesting than it could be: controls were wonky, hitting spikes didn't seem to do anything at all, hitting the finish didn't... finish. Not to mention the controls are never explained. <br/> <br/>I also had trouble running the game. I had to remove all the library files other than libatuki.so in the lib directory, and then install libsfml, libsndfile, and libopenal. From there, running "make" produced an executable I could run. |
| Dec 14 16:56:00 | 26m 00s | BaG | It's a neat tech demo, but as you say, not a game. I had the same bug as another commenter - score shows up at the top for some reason, and the screen goes black. This seems to happen if the window is resized beyond the gameplay area. <br/> <br/>Your build system didn't seem to notify me that I needed to build the Tmx lib in ./lib, by the way. Cmake succeded and left me guessing as to which TMX loader library you were using. You should also make a note that your binary requires SFML 2 - specifically, not 2.1. |