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Big Cow

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TimestampSince previousGameBig Cow's comment
Apr 20 15:42:00 Just my own two cents I was really pleasantly surprised by this game. The screenshot just looks like lazy graphics, but coupled with the gameplay it's actually rather mind-blowing. It's a really cool puzzle platformer concept which is easy to pick up.
Apr 20 15:48:00 6m 00s BodyBlow Fun concept! I like how you can pick up chains of bodies as weapons, and there's a cohesive feel to the mood. I do find the gameplay mechanics a little frustrating; would be good to have some sort of health bar, or at least a restart button for my frequent deaths!
Apr 20 15:58:00 10m 00s Compactor Pretty fun! I liked the enemy AI and art. Might be worth clarifying that you press space to jump! Also, I wasn't sure what to do at the long jump bit; there was a box dispenser nearby, couldn't see what I was supposed to do with it.
Apr 20 16:06:00 8m 00s This is War Wow! Very cool! Very cohesive visuals and audio, and an innovative game mechanic. Loved the mood. Gameplay could have been a bit more diverse (maybe use the mechanic for more than just getting over gaps / obstacles?)
Apr 20 16:14:00 8m 00s Bubblegum Parkour Very neat concept! I think it the game mechanic merits further exploration in a longer game.
Apr 20 16:40:00 26m 00s DUK Oh my god, that first kick to an old man really got me! Lovely mood, beautiful art and music. Not just a game, but an 'experience'. Very nice!
Apr 21 08:27:00 15h 47m Ch^^ir I really liked the camera shake and blood splatter effect on attacking enemies. I'd consider increasing the amount of money you get per enemy killed so upgrades can be purchased quicker. Also liked the little emoticon expressions ^^
Apr 21 08:35:00 8m 00s Nallies Party I also got the 'oh no the dragon' ending a few times even though I'd spat the dragon away. Cute graphics, would also like to see it developed more.
Apr 21 08:43:00 8m 00s GunHeart Pretty fun! The audio was awesome. Unique game mechanic.
Apr 21 09:08:00 25m 00s Chemtrail Madness Pretty fun concept. Would have liked to see more carrying over of panic from one stage to the next, so I can witness the effects of the panic building up.
Apr 21 09:16:00 8m 00s Disaster Theatre Really nice graphics and animation. I feel it might work well as an educational game - it does rely on outside literary knowledge, which might be unfair on the player. The gameplay was innovative and unique, and a really nice take on the theme, I think.
Apr 21 09:22:00 6m 00s Glasses Protector 2000 Really liked the audio. Nice simple graphics too. The game mechanics could have been more innovative.
Apr 21 09:41:00 19m 00s Burrito Socorrista‏ Really nice graphics, fitted the mood very well. Solid mechanics, felt very satisfying to throw a burrito hard at a zombie and make it explode.
Apr 21 09:49:00 8m 00s Pedestrian Mining Corps I really liked the miner models. Gameplay was an interesting idea; would benefit from being developed more so there were more strategy or skill to it.
Apr 21 17:25:00 7h 36m Get Rich! This is probably the most polished LD32 game I've played so far. The intro was great; I just sat and watched it for a bit. The graphics were very nice, and I liked little details like how some objects would shake if you hit them, and you could pick up spent ammo.
Apr 21 17:29:00 4m 00s Love Bomber - The Cult Simulator Really neat! lovely graphics and audio. clever mechanic of hearts breaking if you repeat your path too much.
Apr 21 17:35:00 6m 00s Trappy Trap Very polished! nice graphics and audio. gameplay simple but quite fun for a bit. took me a while to remember which direction to press for which enemy, wasn't very intuitive.
Apr 21 17:42:00 7m 00s Rescue Mr.Furrybottom i enjoyed being able to pick up random items in the corridor, and i liked the boss battle. combat mechanics could be more diverse.
Apr 21 17:48:00 6m 00s God's Going to Cut Em Down Nice storytelling, and the art ties in well. Believable dialogue.
Apr 21 17:54:00 6m 00s HUGbot Nice take on the theme. The game mechanics could be built on to be more challenging; like others have said, optimal strategy is just to hold the down button constantly.
Apr 21 18:00:00 6m 00s Steve's Adventure I liked the art for the character sprite, and the music wasn't bad actually. Nuke passing you was a cool feature. The gameplay mechanics could have been more innovative. Also, not sure that a nuke's really an unconventional weapon.
Apr 21 18:06:00 6m 00s Zombies Took My Strawberry Even the title made me laugh. I really liked the graphics and the intro. Gameplay was a little frustrating (character moved quite slowly, and zombie damage / death animations were too similar).
Apr 21 18:11:00 5m 00s Umbrellespionage I liked the cute graphics and walking animations, and the soundtrack. Guards sounded a bit like they were being pleasured when they were knocked out. Would be good to be able to look ahead to see more of large rooms.
Apr 21 22:27:00 4h 16m (Un)Con cute character models and some nice enemy design (I liked the challenge of avoiding the green blobs being thrown at you).
Apr 21 22:38:00 11m 00s COPY GUN nice take on the theme. It had a game mechanic which was unique and interesting, with lots of room to apply to different puzzles, but which was simple to learn at its core. I think this is the mark of a good puzzle mechanic. <br/>I agree with what people have said about having more audiovisual feedback for when you copy things.
Apr 21 22:46:00 8m 00s Padilla's Pancakes I really liked the music, and the core mechanic of shooting the pancakes was quite fun. I found running around the big place got a bit tiresome, I'd consider making the levels smaller and making the gameplay more about the speed / accuracy of firing the pancakes.
Apr 21 22:56:00 10m 00s A Toolbox of One I like how you worked the game mechanics into a story. I feel the part where you've got to navigate the blue box would benefit from having a different camera perspective, one which was a bit further out so you could see more background rather than looking down at the ground.
Apr 21 23:04:00 8m 00s PALBOT this felt like a pretty complete and polished game. graphics were nice, mechanics were smooth, and the tutorial and narrative system added a lot to it.
Apr 21 23:15:00 11m 00s Into The Fray I think the core idea as good, could benefit from experimenting with the implementation - I found the random path choice frustrating, particularly the lack of ability to control the path your green skull takes. But I did find the puzzle concept a neat mechanic.
Apr 21 23:23:00 8m 00s The morning type I actually really liked this! The camera movement kind of reminded me of Time Crisis. Made me think you could use a similar mechanic in a more offensive way if you so chose (i.e. typing correct words attacks people). Though, it's really nice as it is; it manages to tell a story, leaving a lot to the imagination of the player, filling in the blanks between the words. You could take it in a really emotional direction by going through more emotional situations and having to type the words that come to mind.
Apr 22 18:26:00 19h 03m Score Attack! I was surprised by how fun I found this! Only suggestion I would make would be to balance it a bit; dominant strategy is to just shoot the green ones. Maybe get more points for destroying the others?
Apr 22 18:49:00 23m 00s Tongue Lash Wow, freaky! Very innovative!
Apr 23 22:34:00 27h 45m Sugar Lake Chronicles I liked the intro and the graphics. I agree with what people are saying about lack of enemies for such a large map; I wandered for ages without seeing anything.
Apr 23 22:42:00 8m 00s PoopShooter Not bad! The gameplay is pretty solid. It's good that the 'enemies' have different movement patterns. Kind of reminds me of that old arcade game where you defend cities from incoming missiles.
Apr 23 22:51:00 9m 00s Dagobert One of the most innovative entries I've seen so far, also a really unique interpretation of the theme. It could be improved by making it more intuitive to aim the projectiles, also would be good to have visual indication of charging.
Apr 23 22:59:00 8m 00s Je Suis Charlie nice idea!
Apr 23 23:04:00 5m 00s The Worker Nice mood and very relevant message, well portrayed.
Apr 23 23:14:00 10m 00s Hoi Polloi - The Majority beautiful game! loved it! my favourite LD32 game so far. great mood, really nice take on theme, and the mechanics supported it well. the mechanics are really innovative, fun and simple. well done!!
Apr 23 23:19:00 5m 00s Lolita Tea Party didn't look like much at first, but i got quite addicted thanks to the upgrade system. i liked the sprites for the lolitas.
Apr 23 23:25:00 6m 00s The Landscape Processor I agree with other commentators that it doesn't fit the definition of 'weapon', but it's a lovely game all the same. simple and fun. the audio added a lot to it. <br/>on thing i found was that, whereas at first it felt like i was on a train or something passing by objects, after i clicked on a bunch of them, it felt more like i was staying still and the objects were coming towards me. i preferred the former perspective, felt more like i was going on a journey. maybe have the ground animate so it still feels like you're travelling forward?
Apr 23 23:33:00 8m 00s Vacuum Maiden wasn't sure what i was doing at first, but once i figured it out, i really enjoyed it! it had really interesting and fun game mechanics. i do think you should continue developing it, it's great proof of concept.
Apr 23 23:47:00 14m 00s SHAFTED Excellent! Really cinematic. I'd play an expanded version of this. Really good concept to be able to control things remotely via computer and see the results via video camera, I think the idea would sustain a full game.
Apr 24 15:19:00 15h 32m CatAclysm One of my favourite LD32 games so far! Simple and cute graphics, very fun gameplay with simple yet satisfying game mechanic. Very nice take on the theme. I like how the cats move around unpredictably. Deserves expansion to a full game, I think.
Apr 26 23:24:00 56h 05m Raimundo's Rampage not bad! interesting use of gravestones.
Apr 26 23:29:00 5m 00s Can You Reach the Sun? very good! very innovative and fun mechanics. cute art, too!
Apr 26 23:34:00 5m 00s Night Light good mood and nice graphics! I found the controls a bit confusing in that wasd keys moved relative to orientation.
Apr 26 23:37:00 3m 00s roadtrip not bad! could be even better if more content was added like upgrades, more enemies and weapons.
Apr 26 23:43:00 6m 00s Celebrity Fart this actually had pretty solid mechanics, and interesting graphics
Apr 26 23:55:00 12m 00s Sticks&Stones Really nice idea! I liked the game mechanic of learning logical fallacies then applying them to different situations. There are some elements of the gameplay I would change, namely the fact that the enemies are kind of just dotted around and you approach them after wandering around; I'd like a little more direction in the narrative. Other than that, great job!
Apr 27 00:04:00 9m 00s Words i liked the graphics, which i thought were appropriate for the theme of storytelling that you chose. Nice idea, but unfortunately it wasn't explored much in the limited content (was I missing something? I only saw the one conversation, and then there was nothing more after the corridor with the lockers). Would be interesting to see this developed into more of a story as you suggested in the description.
May 9 15:57:00 303h 53m Ice Cream Fire Fighter interesting concept, would have liked to see it developed further but appreciate that you ran out of time. it seemed like the time between people on fire appearing was scripted (?) rather than responding to how long it took to put people out, so second time i played, after i put out the first guy, nothing happened. also i found it a bit hard to see sometimes what colour i was going to drop, and i agree with the commentor who said it would be good to put them sideways rather than just vertical. but i found it fun for a bit and a very novel take on match-3 - a nice proof of concept, which i'm sure would be great with further development.
May 9 16:09:00 12m 00s Gangster Block Manager I feel there's a lot to this game, and that I'd be able to appreciate it more if I understood it more; I definitely think you should develop this more and add a better tutorial at the beginning, because you've developed something potentially great and it would be a shame for people to miss out. It's a really neat concept, with graphics and audio that enhance the mood really well - I especially like watching the little people moving about on the screen. Good job!
May 9 16:21:00 12m 00s Defence the castle of dreams Conrastulations, you won! <br/>One of my favourite games of the jam. So simple, yet well executed and very fun to play. The weapons had nice variety, enough so that there was actual strategy in using them. Good job!