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Feedback comments for LD32
arhpositive's games and stats for all events →
| Timestamp | Since previous | Game | arhpositive's comment |
|---|---|---|---|
| Apr 21 15:43:00 | Operation Peeps | Nice effort on the graphics and the general atmosphere, you nailed them. Only thing I missed was to hear some simple tunes on the background. Nice entry! | |
| Apr 21 15:56:00 | 13m 00s | Out of Bullets | Difficulty escalated pretty quickly. Level 5 and 21K is my high score in three plays. The game has a high level of attention to detail, I loved how the top right corner UI indicated the next items to get thrown out. I felt like I abused the middle airlock and didn't use much of the other ones, maybe if they led straight left and right I'd use them much more often. |
| Apr 21 19:18:00 | 3h 22m | Shield Maiden | Great graphics. Hardcore gameplay. One hit to die mechanic really tested my patience but on the other hand, I'd waste a ton of coins to this game if it was in an arcade cabinet. The base mechanic is simple and efficient. Solid entry. |
| Apr 21 19:28:00 | 10m 00s | Little Birdie | Congrats on your first entry. Game is pretty straightforward but it's definitely not easy. Considering this is your first game, simplicity is understandable but you could've adjusted the difficulty curve better, resulting in a smoother and more relaxed gameplay. :) <br/> <br/>Nevertheless, keep up the good work and continue making games! |
| Apr 21 20:02:00 | 34m 00s | Floyd the Pufferfish: Slayer of Squid | Sound effects were hilarious and the graphics are as cute as they can get. Maybe some music on the background would've been a nice touch. All different kinds of squids are great, but I kind of missed a better way of recognizing them instead of the slight change of color. <br/> <br/>Solid entry. Good work! |
| Apr 21 20:12:00 | 10m 00s | Snowball's Chance | Had some performance issues with the game on my laptop. I'll try later on my desktop. No rating for now. :) |
| Apr 21 20:21:00 | 9m 00s | Beacons | I think the game has potential, but some adjustments should be made. Beacon radius is too small in my opinion, we can't control and direct blue cubes as well as we could. Also, I wanted to find a way to destroy some of the red cubes, perhaps by exploding our beacons but there weren't any. Gameplay has potential but needs more work. <br/> <br/>Keep up the good work! |
| Apr 21 22:00:00 | 1h 39m | Cowboy Simon | Nice little memory game you've got here. :) Sounds are pretty decent. :) |
| Apr 21 22:20:00 | 20m 00s | Lucid | Out of this world music, solid graphics and a captivating atmosphere is what made me retry the level even if that meant jumping over those spikes for the umpteenth time. |
| Apr 21 22:38:00 | 18m 00s | Sword Fishing | Quite hard to understand at first, especially when a person has no idea about fishing. :) Still, graphics are really good and the style fits the atmosphere well. Good game, although it's a bit tough. |
| Apr 21 22:54:00 | 16m 00s | Drums of the Dead | Music is amazing. Overall, the game is a bit too hard, maybe a simpler song would've been better. Other than that, the graphics are also solid and I've no complaints about the attachment to the theme either. :) |
| Apr 21 23:14:00 | 20m 00s | Spudcannon | Nice little adventure, but shooting zombies with a spudcannon (almost) never works. :D |
| Apr 28 16:43:00 | 161h 29m | The Glowy Thing | Pretty cool game, died twice in the final level but was able to finish it. Level design is impressive for a 48 hour game jam. The game had some good ideas, and executed them well. <br/> <br/>I kinda looked for more options to use our glowy companion with, such as using it as a temporary shield against darkness attacks. <br/> <br/>Thank you for this good game. Keep up the good work. |
| Apr 28 20:24:00 | 3h 41m | Fish Slap | A decent attempt on the subject of an unconventional weapon. Gets old quickly but fun while it lasts. |
| Apr 28 20:35:00 | 11m 00s | soundquake | This game definitely needs levels and more gameplay options. Core idea is amazing and should be iterated upon, it's worth a try. |
| Apr 28 20:44:00 | 9m 00s | Late For Class | Really good effort here! Congrats! Weapons are nice and it's impressive to have five options available. Game itself is challenging and fun. The only downside I can think about is that the text weapon is too hard to use when there are lots of moving enemies around. <br/> <br/>Keep up the good work. |
| Apr 28 20:56:00 | 12m 00s | HEAT | Nice little game with a "cool" twist at the end. Has the potential to be improved further. |
| Apr 28 21:21:00 | 25m 00s | WHISTLE! WHISTLE! | Damn it I can't get past level 2, and I tried 4 times, those icy lakes are tricky. Great idea, collision models could've been better at some places, in level 1 there was an opening between the bushes where I couldn't get through. <br/> <br/>Nice game, nice entry. Good work! |
| Apr 28 21:29:00 | 8m 00s | Eustus: On the Squid Farm | A unique world with many interesting features. Gameplay is not smooth, but the game is worth playing for the graphics and music alone. <br/> <br/>A spider insisted on me riding on his back and the only times I was able to get off his back were the times he was preparing for a hit. He did finish me off in that occasion. |
| Apr 28 21:36:00 | 7m 00s | Q.T. Feline Disruptor | Graphics are definitely the high point for this game and the idea is decent. It has room for improvement and I'd love to see a more fleshed out version of this. |
| Apr 29 14:56:00 | 17h 20m | Red Riptide | Nice multiplayer game, I tried it by myself but I'll definitely try it with an opponent tonight. Takes some time to adjust yourself to all the forces involved in movement. |
| Apr 29 15:16:00 | 20m 00s | Stupid Bird | Solid entry, cool graphics and music. Instructions were quite necessary, otherwise there'd be no way for me to figure things on my own. Still, a good game. Congrats! |
| Apr 29 17:20:00 | 2h 04m | Metal Survival | It's an interesting experience, however I expected better sound quality. All the button mashing just results in a loud noise and it does not matter which button you press at all. These are a couple of things that take away from the experience. <br/> <br/>With that being said, I believe you've made a good game and you've spent a considerable amount of time in it, thank you for your entry. Keep up the good work! |
| Apr 29 20:20:00 | 3h 00m | Polysseum - LD Edition | It's good idea and a solid implementation in a short amount of time, regardless of what was ready before the jam started. <br/> <br/>Small bug found: Multiplier acts crazy after clicking the restart button to start a new game. I've seen 25x. |
| Apr 29 20:36:00 | 16m 00s | DEITY | Arghh, I was so close! Gradually getting city populations so the same levels was a tense and uphill battle while time was running out. Very well done. I kinda wanted to see a high score table even if I was unable to win, though, but I guess that can be done in a post-compo version. <br/> <br/>Great job! |
| May 3 09:47:00 | 85h 11m | Asteroid Escape | Hard to maneuver your ship, then again that's why you're expected to crash into asteroids to clear a path! :) Fun idea but the game itself is a little rough around the edges. Then again, this is expected for a LD compo entry. <br/> <br/>Decent entry. |
| May 3 10:09:00 | 22m 00s | Garden of Strife | Solid entry. I couldn't stop playing until the end. Core gameplay aspects are good and the progression feeling is very well implemented with more plant types appearing at the right moment. I expected a boss fight in the end, but I guess you did a great job given the time limit. Keep up the good work! |
| May 3 10:28:00 | 19m 00s | Yalg'th, the Meta-Demon | So, what do I have to do to... oh.. OH! <br/> <br/>Nice idea. Nice music. |
| May 3 10:42:00 | 14m 00s | Agents of YIELD | Decent game with hard controls and an AI that can be exploited. I enjoyed the game and finished three levels but got killed twice in the final level before I quit. One more enemy type could've been interesting. |
| May 7 20:33:00 | 105h 51m | roadtrip | Not a bad attempt for a shot at learning programming. The creatures should spawn closer to the screen edge so that my random shooting affects less creatures off the screen. Also, the game definitely needs at least the smallest amount of sound effects and music to get the player in the mood. <br/> <br/>Keep up the good work. You'll get better in coding if you practice. |
| May 7 21:19:00 | 46m 00s | Ay Pinatas! | It's obvious that a lot of effort went to the graphics and they're really cute. Gameplay is ok, it does what it aims to do, I had fun in the brief amount of time that I've spent in the game. |