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TaoPhoenix's games and stats for all events →
| Timestamp | Since previous | Game | TaoPhoenix's comment |
|---|---|---|---|
| Apr 19 00:20:00 | A Drawers Knobs Shooting Socks | I did pretty well with the controls using two hands. I put my middle right finger on the Z key and my left first two fingers on the A and Q. I got to 171. <br/> <br/>It has a little trouble drawing the socks around that point. <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix | |
| Apr 19 00:39:00 | 19m 00s | An Unconventional Disaster of a Game | Hallo! <br/> <br/>"This is my first Game Jam, I have no idea if work has to be up to a certain "standard" but I didn't want to be over ambitious and work beyond what I believe I can do." <br/> <br/>Yeah, work *does* have to be up to "certain standards plural", but then those move around in the context of each individual submission. A key idea is that prototypes might be a good idea to get comments. Then in the "little bubble" of that dev's game world design experience, you look for little settings that show you put some polish into the game. <br/> <br/>So on this one, what velloso was saying that I agree with is that you need to put more warmup into the game, and more slack time before collision, and more than one death. <br/> <br/>So look at your size settings for all the "moveable objects". I think if all of them became skinnier horozontally then it would take the enemies some 12 seconds to reach you instead of five, and a "3 2 1 go" countdown would help too because you need a mouse to click play but then run out of time getting ready for the keyboard controls. <br/> <br/>By the way, <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 19 00:43:00 | 4m 00s | An Unconventional Sound | It looks like this game wants to involve a microphone where you make actual physical sounds. <br/> <br/>I won't be playing this one. |
| Apr 19 00:46:00 | 3m 00s | Dictator | Yeah, I only use Firefox type browsers, so I have to pass on this one, plus I don't have a microphone. But good effort trying to use new tech in a LD game! |
| Apr 19 00:52:00 | 6m 00s | Dream Extension Finger | Harder than it looks. I think the "danger box" is so far away from you, it makes it tricky to see when you get hit. I think I'd have preferred if they fly all the way to you before it registers a hit. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 19 01:04:00 | 12m 00s | Explosive Chickens! | Very funny! <br/> <br/>Another one harder than it looked for me. My reflexes didn't take to judging how long it takes to hold down the charger to launch the chicken a certain distance. <br/> <br/>Def high marks on the art and humor. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 19 01:08:00 | 4m 00s | The Tiny World of Potatoes | How do the controls work? |
| Apr 19 01:38:00 | 30m 00s | Goodie Bag | Pleasant little concept, but the controls are really loose and bouncy! |
| Apr 19 01:48:00 | 10m 00s | Lunar Combat | A pretty tricky game. <br/> <br/>What's the final objective? <br/> <br/>I was trying to use the moon to knock the green planets together, but I couldn't get it done. <br/> <br/>You might want to add to the readme some basics. It looks like if you get too close to the planets your hit points go down until you die. <br/> <br/>Tech note: For Unity Windows, I was getting horrible near crashes, because the "Windowed" checkbox was unmarked. Once I checked that, it did what I wanted, which was to play the game in a window less than full screen. |
| Apr 19 01:55:00 | 7m 00s | One Hundred Million Screams | Well, I think it's a bit "risky" to make meta-jokes for LD. <br/> <br/>When I click Begin ... nothing happens. So, I'm sorry everyone if that's a spoiler, but there's enough roughness between people not finishing de-bugging games, and user UI problems everything from broken Unity plugins to quirks of the user machine. |
| Apr 19 02:54:00 | 59m 00s | paper Land | Yeah, a fun little game. <br/>The controls feel a bit loose though. <br/>Also, maybe you can put in more than one life, just to save annoyance when you hit the dangers. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 19 03:01:00 | 7m 00s | UN Convention AL Weapon | Yeah, me too, but funny take on the idea and a good example of how to stay in scope if you run out of time. |
| Apr 19 03:08:00 | 7m 00s | Boreocracy | I don't understand. The link is a picture. |
| Apr 19 13:30:00 | 10h 22m | Flash Escape | This looks like a cute little platformer. Very fast initial impression is it's decently balanced, so I'll play it a bit and give another update. |
| Apr 20 05:22:00 | 15h 52m | Clarinetto | An interesting decision not to have "game-enders". There seems to be no life counter and no time limit. And I think this is a good thing for this one! It's hard enough that even having a bunch of lives would get really frustrating! <br/> <br/>It also seems to be pretty generous on "save states". <br/> <br/>Fun little platformer! <br/> <br/>I agree, if there's a post-compo version, try to tune the fine mechanics of sprite placement. I'd also make the art slightly less jaggedy for the terrain - maybe a bit less "grass and vines". <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 20 05:53:00 | 31m 00s | Sweet Dreams | Cute little pseudo skeet-shooter type thing. <br/> <br/>The birds were easy - but something about the precise movement to shoot the turtles/hedgehogs was really tricky! <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 20 07:06:00 | 1h 13m | Unconventional Earth | I like these little strategy games. I have rated this "Phoenix Easy" over on DonationCoder.com. <br/> <br/>For anyone getting stuck trying to win, start reactive, then get about four tornadoes going in tandem. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my reviews of some LD games, and I put a mini review of this one over there! <br/> <br/>--TaoPhoenix |
| Apr 20 07:50:00 | 44m 00s | Light | Yeah, there's promise here, but the controls are really buggy! There's times you can't even jump at all! <br/> <br/>And then the sequence to try to repel the monsters gets really tricky once you start having to interlock a d w q e r! (And probably more later!) |
| Apr 20 08:09:00 | 19m 00s | Railer Defenso | I'm just getting "not a valid application". |
| Apr 20 08:11:00 | 2m 00s | Save Earth | Yeah, I get some kind of "log in to Google Drive". |
| Apr 20 08:37:00 | 26m 00s | Thanks Guugle! | For the "Red Thingie" level, I somehow couldn't get it "intuitively" so I had to iterate it. <br/> <br/>The winning combo is Tech Support/Beam/Unclog. <br/> <br/>"Done Naturally" I would have expected Unclog/Beam/Tech or Tech/Unclog/Beam. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 20 08:50:00 | 13m 00s | The Legend of the Yo-Yo Salesman | Mood is sometimes the easier of the two to get - but really good art can be tough! So clearly you've got a suite of tools around. I looked at your web page too. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>This one is just missing the cut for that, but that's where I fuzz my reviews a little - I'd like to see a post-compo version with all the stuff added back in! Drop me a line on DoCo because this one could really take a review! <br/> <br/>--TaoPhoenix |
| Apr 20 08:59:00 | 9m 00s | Victory Gardener | Not a bad start. I got a little confused on the differences between cabbages (?) and tomatoes, how to control one or the other, and a bit of flow. |
| Apr 20 09:12:00 | 13m 00s | Word Warriors | Hallo! <br/> <br/>This is a compo entry, so where did the graphics for the avatars come from? Do you have a character designer software program? <br/> <br/>The art is really good all around. The concept looks nice, different from "mash the keys to type words as fast as you can". This one is more of a word search. <br/> <br/>However, I think it's some combination of too hard and Mordrax is borderline cheating, because here is a sample of "words" he was picking: <br/> <br/>Skrik <br/>Cly <br/>Deva <br/>Skol <br/>Rill <br/> <br/>Are the letters chosen at random? It seems to have a lot of odd mixtures that make it really tough to get "regular words". <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>This one is just missing the cut! I'd like to see a Post-Compo version! <br/> <br/>--TaoPhoenix |
| Apr 20 09:22:00 | 10m 00s | HOW TO DESTROY AN ISLAND | In some senses, I'm not sure this is a game - I picked random stuff until I ran out of picks each year, and destroyed the island in about four years. <br/> <br/>I visit Ludum Dare to find fun concepts, and it's the time limit of the compo/jam that nudges people into certain scope. But then it would be neat if some of the devs liked the concept enough to keep doing stuff with it. <br/> <br/>Sometimes it's a "quick fix". I don't think that's here this time. I think this is a fun concept, because it's the "build game" in reverse. <br/> <br/>You've got a tremendous number of things to pick. But they don't really seem to do anything. You could make a 2.0 version if you tied them all together with something like 7 stats of the island/citizens, and then gave the options prices, specs, and damages. Then you have running readouts as the user picks his weapons! <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>This one strikes me as having lots of potential for further work, but it's up to you if you "just mashed it out to make the entry", or if you like your idea enough. <br/> <br/>--TaoPhoenix |
| Apr 20 09:32:00 | 10m 00s | Noodly Appendage | Great art and a funny "grow noodle" mechanic. <br/> <br/>But I couldn't get the instructions so I don't know what to do! "Press any key to start ... press any other key for directions" ?! <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 20 09:48:00 | 16m 00s | Reap What You Sow | Okay, here's a bit of a controversial post. At least part of my audience is the game reviewers. <br/> <br/>This is also, the Age of Information. That also includes game spoilers! <br/> <br/>Arrow keys move, and the 5 key spits out a green blob to help you fight the existing red blobs. But if you bomb the screen, then you find they all flip and turn into angry red enemies and you die! <br/> <br/>Instead, only split out about 2-3 green ones. Then when a couple of them left turn red, the same 5 key shoots stars to kill them. <br/> <br/>You should be able to win in about 30 seconds. <br/> <br/>I think LD games should angle a bit past a "1 time joke", and more towards a repeatable game in itself. A game that is easy to beat is fine - just don't make it so the entire gameplay relies on first-play ignorance! <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 20 09:57:00 | 9m 00s | The other guys' weapon | I don't understand the objective to be able to go for the win. |
| Apr 20 10:01:00 | 4m 00s | 00Q And The Horrible Tiger Gun | I'm not sure if this is funny because the tiger eats you first, or if it's really unbalanced gameplay! |
| Apr 20 13:40:00 | 3h 39m | Slow Extinction | Hallo! <br/> <br/>This is one of the first detailed reviews I posted over on DonationCoder.com <br/> <br/>That link is: <br/> <br/>http://www.donationcoder.com/forum/index.php?topic=40573.msg380019#msg380019 <br/> <br/>This is an interesting "little brother" to a Tower Defense style game. The enemy aliens travel only on a certain diagonal path, so this suggests a winning strategy of planting your crop fields in the corners. <br/> <br/>After a couple of early rounds just getting the initiative, then you slam on the accelerator by upgrading all your turrets and planting lots of fields. I don't know exactly what the final triggers of a win are, but somewhere in that range where the aliens stop damaging you and you have a lot of fields going works. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. Yours is one of the first! <br/> <br/>--TaoPhoenix <br/> <br/>--TaoPhoenix |
| Apr 20 14:05:00 | 25m 00s | The Teeth War | Funny little game! <br/> <br/>The only trouble is deciding when and why to use the teeth. <br/> <br/>So it looks like it could benefit from an end condition so you can decide if there's any strategy. |
| Apr 20 14:12:00 | 7m 00s | Blackbird | Yeah, I think so too! <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 20 14:19:00 | 7m 00s | Propaganda Defence | This looks locked behind Google Drive. |
| Apr 20 14:27:00 | 8m 00s | Star Power | Hi Nick! <br/> <br/>Doreen Konbberts remarked on this. I posted a self reminder to me over on DoCo. I'll try to take a whack at it when I have a good chunk of awake hours again! <br/> <br/>--TaoPhoenix |
| Apr 21 01:39:00 | 11h 12m | Unconventional Card Battles | Yeah, a very initial version of the collectible card game style play. <br/> <br/>I played a lot of Magic the Gathering in its early years. So this little game brought back a nice little memory or two! <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not <br/> <br/>part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 21 02:31:00 | 52m 00s | Time Bomb | The graphics are stunning!! |
| Apr 21 02:34:00 | 3m 00s | Dreamfisher | "!! The game requests latest version of Java. !!" <br/> <br/>Yeah, something is wrong with my version so it doesn't run. |
| Apr 21 02:55:00 | 21m 00s | Drop The Cube! | Fun little game! <br/> <br/>I'm not so good at multi key controls but I made it to level 11 once. <br/> <br/>I can see distant echoes of PacMan here! I did best by running first, putting a hole down, letting the enemies run into it, and then switching hands for the closeout nav to the door. <br/> <br/>By the way, <br/> <br/>The DonationCoder LudumDare 32 April 2015 thread is here: <br/>http://www.donationcoder.com/forum/index.php?topic=40573.0 <br/> <br/>It happens to be their 10th anniversary! I don't program myself ... so I am unleasing Weapons Grade Enthusiasm! <br/> <br/>If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! <br/> <br/>I'm not part of any of the site structure ... just doing my bit for my favorite site on the net! <br/> <br/>Also over there, I post a few of my detailed reviews of some LD games. <br/> <br/>--TaoPhoenix |
| Apr 21 03:20:00 | 25m 00s | Egg Defender | Yeah, the "slow down penguin" was priced too expensively for me, and starting around round five it really gets tough! <br/> <br/>I also agree there's no trade-in system, so you're forced to use some optimal placements early on just to survive, then you wish you had them later for a big defender. |
| Apr 22 15:46:00 | 36h 26m | Hyper Memory Ocean | It doesn't seem to be running as a valid application on my machine. |