Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → 6x13
Feedback comments for LD32
6x13's games and stats for all events →
| Timestamp | Since previous | Game | 6x13's comment |
|---|---|---|---|
| Apr 22 10:14:00 | Tony's Adventure | I really liked the character and animations, especially the side-view walk animation. It would be great if the spoon did damage getting back as well. | |
| Apr 22 10:27:00 | 13m 00s | The Trials Of Chronos | Gameplay is fun but it is really confusing in the beginning. Actually my favourite part is the game description. |
| Apr 22 10:44:00 | 17m 00s | iSpringBot | Concept is cool. I really liked the idea of the gameplay. Graphics and audio also complements it pretty nicely. Overall pretty well executed. But I would have loved to see the game over screen after something like 3 shots instead of single shot. I felt like that would make the experience more enjoyable. |
| Apr 22 10:47:00 | 3m 00s | Y'all need Jesus | I like the face animation while attacking. |
| Apr 22 23:33:00 | 12h 46m | Nanobot | Great concept and it looks cool! I've some suggestions for you. There are some distinct characteristics of microscopic photography: <br/> <br/>- The objects have high amount of subsurface scattering which makes them look like dark in the center and glowing closer to the edges. <br/>- The foreground of the scene is kind of ambient lit though it smoothly gets dark further from the camera. <br/>- The DOF is usually extremely narrow so you will get high blurriness further from focus distance. <br/>- Even the specular highlights are really soft and blurry in most images and are indistinguishable from diffuse. (This will make them look less like jellies and more like blood cells.) <br/> <br/>I don't know how these characteristics match your art-style but IMHO even partial use of them will make them look even cooler. Good luck and keep up the good work! |
| Apr 22 23:48:00 | 15m 00s | RandomSpell | I really liked the style. The gameplay seemed really confusing at first. I had to play it three times to start understanding what is really happening. It would be great if you write the keys in uppercase to make them more visible in game description because they are unconventional. Nothing wrong with binding different keys but they require emphasis in game description. |
| Apr 23 00:08:00 | 20m 00s | A Beach Too Far | I like the sweater he is wearing. |
| Apr 23 00:18:00 | 10m 00s | Limb by Limb | I really like the weapon idea and execution. Especially the "throw away all limbs" style game over. And the character holding his hat while jumping was a nice little detail. The build runs successfully on my Arch Linux. I don't hear sound but it is probably because I use Alsa instead of Pulse Audio. |
| Apr 23 00:23:00 | 5m 00s | Catsomness | You should really state that the builds are inside source folder or better upload them somewhere else as well and add as Windows build links. I would miss it if it was not pointed in comments. :) |
| Apr 23 00:32:00 | 9m 00s | Corrugated Fidelity | This actually made my display to reset and change H and V positions. It was a weird experience! :) Nice graphics though. BTW I got this error (Arch Linux x64): <br/> <br/>org.lwjgl.LWJGLException: X Error - disp: 0x7f2818286690 serial: 82 error: BadValue (integer parameter out of range for operation) request_code: 154 minor_code: 24 <br/> at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:320) <br/> at org.lwjgl.opengl.LinuxContextImplementation.nCreate(Native Method) <br/> at org.lwjgl.opengl.LinuxContextImplementation.create(LinuxContextImplementation.java:51) <br/> at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132) <br/> at org.lwjgl.opengl.Display.create(Display.java:850) <br/> at org.lwjgl.opengl.Display.create(Display.java:757) <br/> at org.lwjgl.opengl.Display.create(Display.java:739) <br/> at com.osreboot.ridhvl.template.HvlTemplateInteg2DBasic.<init>(HvlTemplateInteg2DBasic.java:60) <br/> at com.osreboot.corrugatedfidelity.Main.<init>(Main.java:28) <br/> at com.osreboot.corrugatedfidelity.Main.main(Main.java:16) <br/>Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread. <br/> at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) <br/> at org.lwjgl.opengl.GL11.glEnable(GL11.java:1012) <br/> at com.osreboot.ridhvl.painter.painter2d.HvlPainter2D.hvlGL11Init(HvlPainter2D.java:16) <br/> at com.osreboot.ridhvl.template.HvlTemplateInteg2DBasic.<init>(HvlTemplateInteg2DBasic.java:65) <br/> at com.osreboot.corrugatedfidelity.Main.<init>(Main.java:28) <br/> at com.osreboot.corrugatedfidelity.Main.main(Main.java:16) |
| Apr 23 00:44:00 | 12m 00s | Hey Chicken! | No idea why I threw fish to the chicken but I kept doing it for a while. I don't thing this feels like a game yet though. |
| Apr 23 01:23:00 | 39m 00s | Radio Edit | I like the how audio complements the concept. Graphics are also cool. It starts way too challenging for my taste though. |
| Apr 23 01:44:00 | 21m 00s | Red Threat | I really liked the environment art. The office actually gives the impression of a boring office. The concept is interesting overall. |
| Apr 23 01:50:00 | 6m 00s | Sound Runner | I really like the flow of the game and partially the environment, The buildings look interesting and the fade out to darkness is nicely done. I find gameplay really hard in the beginning. Some instructions ingame while playing would be cool. |
| Apr 23 02:00:00 | 10m 00s | Flavourish | It needs to be polished but I like the concept and mechanics. It was a fun experience. It feels like this game would benefit from a nice color palette and more consistency in art-style. |
| Apr 23 02:12:00 | 12m 00s | The Calcannon | I like the concept and mechanics even though it is a little unbalanced. Also it has glitches. But still, that is a good work! And I loved the music. |
| Apr 23 02:18:00 | 6m 00s | Mighty Magnetic Force | Loved it. It needs work but I loved the idea and execution so far. |
| Apr 23 02:23:00 | 5m 00s | Pew Pew Club | I really liked the media and art-style. The gameplay feels kind of dull. |
| Apr 23 02:28:00 | 5m 00s | Click It | I really had fun playing it. The art might be better with some styling instead of directly referencing the actual OS graphics. Nevertheless It is a fun entry. |
| Apr 23 02:34:00 | 6m 00s | Color Wars | Really difficult to play but it is nice. I like the theme idea. |
| Apr 23 02:39:00 | 5m 00s | Just Another Day | I really like the style and happiness meter. That is a nice idea and the narrative is well executed. |
| Apr 23 02:59:00 | 20m 00s | Color Elementals | I loved the mechanics idea and execution is pretty good. The character art is really nice as well. But it felt way too hard in the beginning. Also IMHO it would be better without the trippy background. |
| Apr 23 03:05:00 | 6m 00s | Prismal Chaos | I really like the style. But I got an exception after a moment of playing it: <br/> <br/>Exception in thread "LWJGL Application" java.lang.NullPointerException <br/> at ghenoroc.ld32.map.ExitDoor.contains(ExitDoor.java:32) <br/> at ghenoroc.ld32.map.Map.hit(Map.java:149) <br/> at ghenoroc.ld32.Player.draw(Player.java:65) <br/> at ghenoroc.ld32.map.Map.draw(Map.java:81) <br/> at ghenoroc.ld32.GameScreen.render(GameScreen.java:43) <br/> at com.badlogic.gdx.Game.render(Game.java:46) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120) |
| Apr 23 05:47:00 | 2h 42m | An Unconventional Error | It is an interesting take and a cool concept. |
| Apr 23 05:56:00 | 9m 00s | Pedestrian Mining Corps | I really like all the media and implementation is solid but the gameplay is lacking motivation. |
| Apr 23 06:03:00 | 7m 00s | Magnetic Pirate | I really like the gameplay. It has interesting dynamics and fun to play. I also like how the proportions of the area and game units are fitting to the intended gameplay. Well done! |