Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → uvwar
Feedback comments for LD31
uvwar's games and stats for all events →
| Timestamp | Since previous | Game | uvwar's comment |
|---|---|---|---|
| Dec 8 06:10:00 | Space Docking Sim 2014 | oh man I can't couple with anything beyond the first baby mode (maybe I'm not aligned right? I don't know). Very cool though, makes me wish I had a flightstick or something! Maybe a dual joystick contoller like a 360 gamepad might be interesting to try. | |
| Dec 8 06:15:00 | 5m 00s | Seasons Simulator: Winter | Nice art, music was kind of droning. Might be cool to have varying snowfall (heavy then light etc.) to keep the player on their toes and cause panic when it shifts. You could have gusts of wind etc. too when things ramp up. |
| Dec 8 06:24:00 | 9m 00s | Gorilla Rampage | If everything were animating and you had some crawling bug drops (enemies) or moving items period (rolling barrels) or something along those lines you could get into really interesting gameplay mechanics. A nice colorful start! |
| Dec 8 06:57:00 | 33m 00s | Galaxia | Where are the cookies?! Cool game though, just needs some mellow music and perhaps some more frantic clicking/numbers flying everywhere! |
| Dec 8 22:51:00 | 15h 54m | 0000 : Press Z | The air speed and pushback from the gun were giving me all sorts of trouble in trying to position myself, but otherwise a nice and awesome looking game! |
| Dec 8 23:06:00 | 15m 00s | Neverending Snow | As a fellow mountain-in-game maker whose game people complained was too big in the webplayer: Kudos to you! This looks really cool, but I had no clue what I was meant to do after the fires. Then the fires came back... |
| Dec 8 23:10:00 | 4m 00s | Trouble on the Tracks | Pretty good, needs more locomotives and the cactus could use some glochids I wasn't really convinced that it could be a real cactus. |
| Dec 8 23:27:00 | 17m 00s | Madeline's Daughters | Took me a while to figure out what I was supposed to be doing, and I think I got it, but I could only get to generation 3, ultimately. Very cool though! |
| Dec 8 23:38:00 | 11m 00s | The Result | I had considered something like this might be interesting with the theme (doing actions 'off screen') but I had pretty much no idea what was going on the whole time! |
| Dec 8 23:50:00 | 12m 00s | Culture Screen | Not 100% sure what was happening but I love little cell/animal simulations, so nice job! |
| Dec 8 23:55:00 | 5m 00s | Avian Avoidance | Surprisingly fun for being as simple as it is. Also, Penguims. |
| Dec 9 01:01:00 | 1h 06m | Artful Dodger | Pretty Awesome! Like others mentioned the stars were a little slow, and you can do fairly well by not moving at all, which I'm guessing you realized and added the stars in the first place etc. Keep going with it, it's a fun concept! |
| Dec 9 01:08:00 | 7m 00s | Super Resizer | A cool 'outside the box' interpretation! I did have my cubes completely dissapear on me though mid re-size and I couldn't find them again (causing me to lose). This was on Firefox. |
| Dec 9 01:15:00 | 7m 00s | Typro | Pretty awesome! I wish the letters explosion sound was somehow tied to the music. Maybe it generates a tone based off of the beat or something similar? I feel like the explosion sound sort of takes you 'out' of the music. |
| Dec 9 01:19:00 | 4m 00s | 2 Towers | Pretty fun, but no real sense of strategy. You just fire on the wall until you win, because why would you ever leave the safety of the wall? I thought maybe I could chase the red guy down but I couldn't pass through his walls so it mostly became a wall shooting contest. |
| Dec 9 01:22:00 | 3m 00s | Little Snow World | I almost want the car to steer worse so I'm spinning out around corners or at least bumping around instead of just bumping INTO things which stops me dead. The car reminded me of Penny Racers for the N64. |
| Dec 9 01:35:00 | 13m 00s | BORDERS | Kind of hard to see the turret/walk across diagonal surfaces. I also wasn't sure where I was in terms of line of sight for the final level. Maybe if the turret had a cone of sight or something so you could know what it sees, or else have much more obvious level layouts so you can deduce what the gun can see before you even start moving. Maybe a little bit brighter too because it was fairly dark on my screen so some peoples monitors may be pitch black. A nice start though if you keep pushing for something cool! |
| Dec 9 01:40:00 | 5m 00s | Microscope | Pretty dang cool, I think I saw you do a blog post on this during the competition. I felt like I was penicillin or something. You should keep going with this, maybe add a kind of focusing mechanism to move between 'planes' and maybe some more abstract tiny organisms that are more stubborn to being pushed around. |
| Dec 9 02:13:00 | 33m 00s | Silian Rail | Like others have said the hitboxes are a little weird and I kept getting 'stuck' on things, but still, an awesome game! |
| Dec 9 02:18:00 | 5m 00s | Astral Havoc | I thought there was no real challenge until one of the big laser beams killed me in one hit :( Awesome game! |
| Dec 10 00:02:00 | 21h 44m | A Programmer's Life | Like some others have mentioned I had a few games where I clicked on things and nothing happened, not sure if it was Unity or what. After reloading I managed to get things to work, but the initial buttons still seemed kind of touchy. Every time I played I also won in maybe 10 seconds so I wasn't even entirely sure what was going on at first. |
| Dec 10 00:11:00 | 9m 00s | LonelyPlanet | Awesome artwork and nice simple music. Wasn't entirely sure how to control my guy jumping, though, as he seemed to have a windup animation that never seemed to play, or at least, not in connection to the actual jump. Jump height also seemed to be more related to how quickly you pressed the buttons in succession rather than, say, holding the button down. |
| Dec 10 00:57:00 | 46m 00s | Liquid Media Games | I was also totally lost. I don't think my orbital strike was doing anything either. |
| Dec 10 04:37:00 | 3h 40m | Get Bigger! | Very cool! Wish I could turn a little sharper or jump or something. |
| Dec 10 05:07:00 | 30m 00s | Leaving | Really great! Couldn't figure out how to get the last piece though and didnt feel like digging up the whole map if it was just underground. |
| Dec 10 15:04:00 | 9h 57m | Plankton | I love pretty much anything thats simulated life, so you get points for that alone! Plus the awesome colors and cool movements of the creatures, of course. I couldn't get my thing to turn into a frog though, not sure if it was bugged or what but I fed it a ton and it never got beyond the fat blob that swims erratically. |
| Dec 10 15:18:00 | 14m 00s | Arena | Pretty awesome. Cool aesthetic and sound, but I thought the mouse to orient myself was a little awkward. The jumping arc didn't feel all that natural either and I was having problems with selecting powers with the mouse wheel but still, its cool as heck! Good job! |
| Dec 10 15:27:00 | 9m 00s | Coin Toss Simulator 2015 | I wish the coin would flip maybe 100x faster so the physics could get really wild, and there was more stuff to break, but a fun idea and a cool start if you decided to take it further! |
| Dec 10 15:31:00 | 4m 00s | 9Screens | Reminds me of those pipe games with the flowing water. At some point I got on a roll and barely had to click anything while I got 4 or 5 stars, but a red face eventually got me :( |
| Dec 10 16:11:00 | 40m 00s | Entomophobia | Pretty dang awesome. I'll also mirror the comment of a little too much screenshake; I get motion sick from the screen constantly flying all over the place, but otherwise really cool game and aesthetic. |
| Dec 10 17:12:00 | 1h 01m | Fibonacci Grid | I'm really bad with numbers and puzzle games in general but I (slowly) got the hang of it. |
| Dec 10 22:40:00 | 5h 28m | Eternal War | Really wish I could control with the mouse instead of the keyboard. Also seemed like the troops were just moving on set paths (not sure if they were or not) might be interesting to set them loose and let them swarm over the map organically. |
| Dec 10 23:28:00 | 48m 00s | Eggogatchi | A little slow but otherwise pretty fun! |
| Dec 11 02:41:00 | 3h 13m | Pail & Shovel | Awesome! More, more! Trying to get the webplayer to load but my internet is going at snail speed. The windows download was still very intriguing! |
| Dec 11 22:07:00 | 19h 26m | 7 Days of War | I think the info in the upper left should be white to be more easily seen, and the music seemed a little too much for me. I think if there was no music and just the whistling sound of bombs/sound effects it would be more effective. Maybe have the music playing on a record player in the shelter that skips when bombs hit. |
| Dec 12 00:01:00 | 1h 54m | Harpoon Raccoon | Took me a bit to understand the mechanics, but once I did the game became almost trivial, as it just became a game of 'who fires first' making that person the loser. Instead of distance maybe try a 'button hold' timing for the distance of the harpoon? |
| Dec 12 00:13:00 | 12m 00s | Explosive Painting | I love it! If you keep going with this idea, maybe have some water robots that smear the painting or something and make things slippery for the player. |
| Dec 12 00:17:00 | 4m 00s | Christmas Doodles | Love the hand-drawn graphics! I stood underneath the first up and down moving platform and it pushed me through the floor and bugged out the game! |
| Dec 12 00:32:00 | 15m 00s | Slam Dunkin's Beat The Crap Out Of Everybody | Pretty dang awesome all around. |
| Dec 15 03:40:00 | 75h 08m | Orion | Pretty cool as is, now just put in some asteroids and martians! |
| Dec 18 01:23:00 | 69h 43m | Nauty Sub | I guess the hook isnt really necessary? I really liked the scribble black outline around the sub! |
| Dec 18 01:34:00 | 11m 00s | AZOR | Mission Failed! Man the really high jumping and constantly bonking my head got annoying, as well as some of the dark areas (ladder in darkness), but otherwise pretty cool! |
| Dec 23 18:38:00 | 137h 04m | All Is Lost | Really cool game! The spinning camera was making me a little sick, but when I realized I could fire through the planet and the missiles homed in I just sat in one place firing and it seemed to take care of most of the asteroids. Maybe if your missiles had their own gravity centered on the planet and you couldn't fire though it, with mechanics kind of like a round Missile Command, you could get some more varied gameplay. |
| Dec 23 18:47:00 | 9m 00s | Fill the bar | Well, I fell out of the map. Low poly graphics will never not look cool, and a fun sense of humor. Good job! |
| Dec 29 01:42:00 | 126h 55m | Victorian Circus | I didn't see what dashing was doing, or if it was helping me at all, and it seemed like you basically had to pick a certain order of animal parts to progress at all, or else you couldn't realistically jump over some of the obstacles. Also at some point my music just stopped playing. Otherwise, really cool aesthetic and sound! |
| Dec 29 01:53:00 | 11m 00s | Territorial | Very cool, I felt like a dynasty crushing various rebel factions, but before too long I could just hold a single direction and have so much momentum that I was unstoppable. |