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Feedback comments for LD30
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| Timestamp | Since previous | Game | uvwar's comment |
|---|---|---|---|
| Aug 25 04:27:00 | Intergalactic Telephone Spiders | FATAL ERROR in <br/>action number 1 <br/>of Draw Event <br/>for object swipe: <br/> <br/>Moving to next room after the last room. <br/> <br/>Guess I went too far. Very nice though! Maybe you can add some competing aliens using telegraphs or something! | |
| Aug 25 04:41:00 | 14m 00s | Energize The Portals | Being able to jump through the terrain was a little too forgiving I think, and most of the small jumps could be run straight over, but I still wanted to see how many levels there actually were. |
| Aug 25 05:01:00 | 20m 00s | Gem Worlds | I wish the ball were stickier or something, maybe have some of the planets collide and knock you around between them. |
| Aug 25 05:15:00 | 14m 00s | Linking | The controls were a little squirely and I kept immediately re-enting portals I had already left and falling to my doom. Also fairly laggy for me as well. |
| Aug 25 05:32:00 | 17m 00s | Delirium | When I was just outside the house I clicked and instantly went somewhere else, so I'm not sure what happened there. Also I don't think my bag triggered? Nice gam though Ruthay!! |
| Aug 25 05:52:00 | 20m 00s | One Ship Two Ship Redshift Blueshift | Needs more dramatic-pause/squishball, Will. <br/> <br/>Otherwise good! |
| Aug 25 06:04:00 | 12m 00s | interball | I noticed a distinct lack of pokemon? <br/>~9/10 |
| Aug 25 14:52:00 | 8h 48m | Elevator | The tilting was cool, and the flat colored rooms works surprisingly well! |
| Aug 25 14:58:00 | 6m 00s | Digbot Dash | I blew up! |
| Aug 25 15:05:00 | 7m 00s | Little Rainbow Story | Yeah, touchy spacebar controls, but otherwise interesting mechanic! |
| Aug 25 15:23:00 | 18m 00s | Singularity | Not sure if it was just my computer, but I started out ok then things got really slow/laggy. I also had some problems with the portal going to level 3, where the top player couldn't enter it for a few seconds, and then the top player got stuck in the small section over the ice lake. Otherwise an interesting mechanic! |
| Aug 25 15:40:00 | 17m 00s | Kill ME | I think(?) I got to the end, but nothing was happening. Clipping through the platforms and not having 'safe' platforms to switch between was immensely frustrating. I really like the aesthetic and the 2-d/3-d playstyle, though! |
| Aug 25 16:03:00 | 23m 00s | Burger Beat | Cool burger; super annoying controls! I also liked Jug-head/Andy Capp. |
| Aug 25 16:09:00 | 6m 00s | Shattered | I really liked the rotating tetris piece sprites and the engine fire and particles when the planet pieces collided. I don't know what happened, but any time I collected all of the pieces I would crash completely. This was on the web player. |
| Aug 25 16:25:00 | 16m 00s | Frog, Raccoon, Mosquito | Was pretty lost for a while but eventually went back to read what the controls were and what was happening. I think if it were just more obvious what was happening, and maybe have a 'divebomb' hold mechanic for the mosquito similar to the frog, it could become something very interesting. |
| Aug 25 16:33:00 | 8m 00s | Space Breakers | Very cool. I think the yellow and red ships stand out enough, while the blue and green ships blend into the background a little too much, maybe try tweaking the colors or intensity of the background etc. Something like a slight trail on the ball might be interesting to help you keep track of lots of things moving around the screen at once. You need little cities on the planet that get blown up like missile command when you get hit! |
| Aug 25 17:14:00 | 41m 00s | Rainboverse | Very nice! Some weird tile seams showing through and I glitched out and got stuck on a portal or something and I seemed to move faster going diagonally, but otherwise good! |
| Aug 25 17:24:00 | 10m 00s | Tilegend | oh man, I didn't even see the text about adding blocks with the mouse- I was just jumping the whole time and managed to get pretty far until I physically couldn't reach a few blocks. I guess I was abusing something with the collision physics, because I was often able to place myself within blocks by switching them and if I held jump it would allow me to 'walljump' and vault me over things I probably wasnt supposed to be able to! |
| Aug 25 17:26:00 | 2m 00s | Connected Words | No idea whats happening, but the voice clips and music made up for it! |
| Aug 25 17:35:00 | 9m 00s | gardians | At first I wasn't entirely sure I was doing anything, but then the flowers got big enough to drop some seeds. Maybe have the water be able to shoot at any time? It only seemed to fire at a flower, and I wasn't sure where my water was going because it was just throwing particles 'out' somewhere. I love growing plant 'games' though, so keep making more! More plants! |
| Aug 25 18:28:00 | 53m 00s | ORBII | Wasn't entirely sure what was going on until I played through it a few times, but really nice aesthetic! |
| Aug 25 19:35:00 | 1h 07m | You Are Bactera | Didn't quite get what I was controlling, and not being able to take away brain points (at least I don't think?) made it hard for me to make desired shapes, but otherwise pretty darn interesting! |
| Aug 25 19:41:00 | 6m 00s | Phaze | I dont really get the comments about the game being hard, I just floating through most everything and nothing could actually hurt/touch/kill me. Is that normal? Otherwise really cool look and feel and nice sounds so far! |
| Aug 25 19:51:00 | 10m 00s | Trust Music | Very cool sonar-like mechanic. I kept wishing I could rapidfire pulse with my eyes closed though. Maybe have the burst linger and 'reflect' off surfaces or something so it doesn't fade so quickly and see how it plays. Nice work! |
| Aug 25 20:50:00 | 59m 00s | APOLLO | Didn't really understand how to liberate planets, (I guess by coming and going while repairing my shield) but really cool game regardless! Maybe some kind of planet artwork could pop up when the planet is highlighted to give each one its own flavor. |
| Aug 25 21:35:00 | 45m 00s | Interplanetary | Couldn't actually manage to make a delivery, but still, a really cool game! |
| Aug 25 22:15:00 | 40m 00s | Molyneux God | I love SimEarth. I love this. More, more! |
| Aug 25 22:34:00 | 19m 00s | LD30 God Game | Seems like it might be interesting, but I didn't see anything happening, and no people spawned :(. I agree, some kind of sped up timer or way to know whats going on would help. |
| Aug 25 23:15:00 | 41m 00s | Ice | I also did some flocking stuff, so perhaps I'm a little biased...but this is really cool. Eventually I was playing at 1 fps and it never seemed to finish when I took everything, but still really interesting and fun game. |
| Aug 26 00:20:00 | 1h 05m | Burning Worlds | Fairly interesting. Is it possible to get passed 18 seconds? Because I didn't seem to be able to. |
| Aug 26 01:54:00 | 1h 34m | The Trader | Was confused as to why I kept dying until a lighthouse hit me. Then I realized I could just scoot back and forth between the starting ports and wrack up tons of money indefinitely until I died of old age. If things ran out of stock and forced me to move you could get around this. Otherwise really cool aesthetic and atmosphere! |
| Aug 29 04:05:00 | 74h 11m | deer hunter | Pretty dang good! Extremely solid. Some of the faster pixel scrolling was making me a little sick, but that may have been a framerate issue or something on my end coupled with the 'close' view. |
| Aug 29 04:15:00 | 10m 00s | Bus | Wasn't entirely sure what was happening most of the time. I feel like some simple sound cues would clue in the player as to what was happening or what they were meant to do (wolf howling, mammoth trumpet, etc). Otherwise everything else is really nice! |
| Aug 29 04:33:00 | 18m 00s | Astroz | Very nice everything! I could only get to level 9 though, some stuff seemed to be clipping off my screen (planets?). I also liked the ironman-in-pajamas main character a lot! |
| Aug 29 04:48:00 | 15m 00s | Road Rage | Really fun music. The scrolling was a little too slow for me though. Also: not related to the theme. At all! |
| Aug 29 05:07:00 | 19m 00s | Sol | I love this. Maybe just a bigger map and perhaps a sort of accretion disc/ring phase might be interesting as things are created and destroyed, so that it isn't instant. One of my fav games! |
| Sep 4 19:43:00 | 158h 36m | Moon Rabbits | Aside from the controls, an interesting concept; keep going with it! |
| Sep 4 19:56:00 | 13m 00s | Betwixter | Interesting mechanic! The constant switching/flickering was getting to me a little, though! |
| Sep 4 20:11:00 | 15m 00s | Elyseus | Pretty cool mechanic, although I wasn't exactly sure what was going on until I played a few times and read and re-read that I could actually respawn as a human. I never saw the beam of light until my third playthrough or so, then a lot of it made more sense. Maybe have some kind of particles or something pull into the beam to make it more obvious that its there if its offscreen? Otherwise very solid! |
| Sep 4 20:23:00 | 12m 00s | Your world! | I was doing fine until they spawned like 100 archers and instantly overran my entire force :( |
| Sep 4 20:30:00 | 7m 00s | Connected Nations | I won! Basically I just got the left 2 to survive and kept building and 'giving' back and forth forever until I had one guy left and the game ended. Otherwise I wasn't entirely sure what I was doing, mechanics wise, but that strat seemed to work. Really nice music and aesthetic! |
| Sep 4 20:42:00 | 12m 00s | 6 Dimensions | Making precise jumps was really frustrating me, as I seemed to fly forward with a lot of speed but couldn't stop myself in mid-air. I also kept clipping through a lot of the platforms. Otherwise a solid game! |
| Sep 4 20:58:00 | 16m 00s | Connected Worlds | I wish there was a warp drive button (unless I missed it), but otherwise the beginnings of a nice trading game! |
| Sep 5 16:46:00 | 19h 48m | Neanderthal Twins | Screenshake was making me a little sick, probably combined with the slight slowdown I was getting in-browser. I also wish you could hold down the jump and get a different arc or something, as now you need to time your jumps perfectly or its pointless-you can't make the distance. Very nice first game, though! |
| Sep 5 17:05:00 | 19m 00s | H.O.C.M.A. | Had no real clue what I was doing exactly and then my links faded and I eventually lost. Like others have said the wait times can get pretty unbearable. I liked the godlike voiceovers! |