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masterhyjinx

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TimestampSince previousGamemasterhyjinx's comment
Dec 8 10:51:00 Teeny Tiny Little Ball The simple concept is awesome when you extended it bit by bit. My space bar does not forgive you but if you took this forward it could be a fun game to play on a single screen touch device. <br/> <br/>Also, I broke the ball out of the prison, did I win? <br/>https://www.dropbox.com/s/c2aqaup5wfpwjk5/Screenshot%202014-12-08%2002.48.52.png?dl=0
Dec 8 11:17:00 26m 00s Energy Supply I started with a Wind Turbine Selected and that confused me for a bit because I realized I didn't have enough money to play it. <br/> <br/>I like the concept, I could imagine a game about an energy economy that you play against/with other players.
Dec 10 02:55:00 39h 38m One screen Labyrinth Worked on my MacBook Air running OS X 10.9.5 <br/> <br/>Simple and well done. Bums me out that I got to the green tower before time ran out but time expired before it scored. I played it a few times
Dec 10 03:01:00 6m 00s Snowman Rumble The game doesn't seem to load correctly in Safari. The apsect ratio cuts off the top and bottom of the game so I can't see what I'm doing and what's going on: https://www.dropbox.com/s/u4xxgdcsroc45lg/Screenshot%202014-12-09%2019.01.42.png?dl=0
Dec 10 07:06:00 4h 05m Sad Little War-Bot The download link at the top of the page is 404. The app file otherwise is just a directory of files and a zip would be helpful.
Dec 10 07:10:00 4m 00s Achievement Get I'm on a Mac. Tried but couldn't build the source. :(
Dec 10 07:11:00 1m 00s HehPal Can you put your OS X .App file in a zip? It's just a folder and we'd have to download each file individually to get your game running.
Dec 10 07:38:00 27m 00s Sandbox 31 Looks awesome. Wish I had a Leap Motion to play with. I'll msg my friend who has one!
Dec 10 07:49:00 11m 00s Overload How do I run a .love file?
Dec 10 08:06:00 17m 00s Game System I think it's cool that you put together a virtual system. a few people used the theme in this manner and it's cool. The games were hard. Couldn't figure out how to beat the dragon or what to do after the party room. It could be very cool if you made a collection of mini games and there was a meta game on top of that, like something in the world the console exists in that is the reason why you're playing all these games.
Dec 10 08:14:00 8m 00s Office Gaming Inception I couldn't figure out what to do in the adventure game. I found the hands hard to control (that may have been the point). I liked that I tried to exploit the squeeze toy (Snowman.... nice) and it popped hahaha. I like the concept and use of the theme! <br/> <br/>Note, I almost didn't play your game because there's an ad in front of it. It's your game but I'm going to think a bit about whether that's in the spirit of LD.
Dec 10 08:23:00 9m 00s The Mosquito Effect (mosquito simulator) Reminds me of Mr. Mosquito. Interesting idea, hope you had fun making it. I didn't make it to killing all the Unity Engineers. <br/> <br/>I hit a fence and broke my mosquito.
Dec 10 08:36:00 13m 00s Snowbotron I like it, the animations were polished and worked well. Seems like you were bent on Snowman theme! I liked the idea of enemies picking up your presents! Arena could have been bigger and the action a bit more frantic to replicate that Robotron feel.
Dec 10 08:50:00 14m 00s Straight Fighter I've never seen a fighting game in an LD Compo. So congrats on that. I like the concept but the level could have been a little easier to get around since the wall jumping is kind of hard to do. I didn't have two people to play with so that part was lost on me.
Dec 10 08:57:00 7m 00s Village Defender The interface is a bit hard to use but I like the concept. It'd be cool if the enemies responded to the map somehow, so the position of your town and it's defenses took more of a role. I wasn't sure what was happening in the combat, what was effective or why I would lose. If you added some town management, I could see it easily being my kind of game!
Dec 10 09:47:00 50m 00s FergusonTV I had a hard time playing it as the feedback to my actions was a little confusing. Excellent looking game and a very cool approach and presentation. Audio design and execution was done very well. Good job!
Dec 10 10:00:00 13m 00s Gray Goo Excellent entry. I like the interpretation of the theme. It was somewhat easy, I didn't feel threatened at any point nor did I know what my goal was. The presentation using text probably isn't the best idea since I'm thrown into a dual stick shooter, I don't have time to read. You could have read it out loud. It could have been the patient you're in talking to you! That would have been cool.
Dec 10 10:08:00 8m 00s SnowBomber Excellent looking game. Hard to kill the enemies with the bombs. If they had patterns and not random movement it might be easier to play but I got killed when I got too close since it's one hit and dead. The Music is nice. It would have helped to not have all the bomb audio stack. It can get really annoying.
Dec 14 01:32:00 87h 24m Take out the Trash in Space The ad before your game never loaded so I didn't play it. Bummer.
Dec 14 01:34:00 2m 00s Capolla On Ice Not that I had another person to play with, but I couldn't start your game. My Macbook Air nor my iMac have a right control key! So I couldn't lock in the second player's character selection to start the game!
Dec 14 02:01:00 27m 00s fisheyeroids The fish eye approach to a shooter is pretty cool. The following things could help quite a bit: <br/> <br/>-Reduce the scale of your ships so that your camera is "further" out so you can use the fish eye effect to show the ships coming. In other words, so you can widen the gradient of the refraction so you can see the ships coming <br/>-The ships shoot at you from almost off screen and there's nothing you can do but take the hits. You could add some degree of innacuracy and range to the enemies <br/>-A game title screen would help as would a game over screen and restart <br/>-Now that I type this, maybe get rid of shooting enemies entirely, if there was asteroids and just kamikaze enemy ships, that could be fun. <br/> <br/>The download version didn't seem to work for me. I'd execute it and nothing would happen. Might want to zip up your Mac version (Because a .app is just a folder).
Dec 18 09:41:00 103h 40m The Screen Space I really liked it. Some of the writing was a little on the nose. Just felt a little too self aware but I liked the theme you employed. The art is well done and the puzzles were well designed. Wish I didn't have to go back to the old man multiple times to figure out what to do with the bucket. Excellent job!
Dec 18 09:48:00 7m 00s Alien Harvesting Simulator Well done on getting a tower defense game up and running in such a short amount of time! I liked the interface of just dragging what I wanted to buy onto the field. The enemy spawns could use more variety. All the weapons "fired" in the same way so I didn't actually know if my nuker or howitzer were actually firing. Just doing some on screen representation will bit huge in the feedback loop and player interaction. Plus everyone likes big booms!
Dec 18 10:03:00 15m 00s Swarmed Good work getting this done during finals. (I hope your finals came first!) I like seeing people who have a passion for making games that's so big, they just can't help themselves and jump in and make something. I liked the cover moving. If you made a modular cover system that changed as the waves of enemies came in, it could be interesting. You could find cover to regen health or plot a course to go pick up some ammo. The whole time I played the game, I was sort of expecting to pick up better weapons but I got "swarmed" instead.
Dec 18 10:13:00 10m 00s Ludumoids I couldn't get the main menu resolution options to work. When I shot them they just floated away. <br/> <br/>The concept reminds me of Ikaruga. I think three colors might be a bit hardcore if you upped the pace of the game. Maybe play with the idea of only having two? Kinda ruins the whole RGB thing.