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Feedback comments for LD31
kirbytails7's games and stats for all events →
| Timestamp | Since previous | Game | kirbytails7's comment |
|---|---|---|---|
| Dec 8 06:39:00 | Kerfuffle | Pretty fun. I like the faces on the characters - nice and expressive. | |
| Dec 8 06:44:00 | 5m 00s | Nooo Bath Time!!! | Very nice. The controls are pretty smooth. |
| Dec 8 06:48:00 | 4m 00s | GAMER TOAD* | Very cool! I also dig the WarioWare vibe. |
| Dec 8 07:00:00 | 12m 00s | Adventure 31 | Enjoyable and very pretty! I really like the scale, and nice visual touches like swaying bridges and flowing water help things feel dynamic. |
| Dec 8 08:06:00 | 1h 06m | Cultural Influences | Good for a few laughs. I like it. I did notice a few of your audio triggers getting hit multiple times, though ("It's a hard-knock life! It's a hard-knock life! It's a hard-knock life!..."). |
| Dec 8 08:14:00 | 8m 00s | Good Old Times | I like how part of the puzzle is realizing that it's a puzzle. Nice little game! |
| Dec 8 08:21:00 | 7m 00s | Coloured Ink | Interesting how the actual size of the space affects color spread instead of adjacency, but I wonder if that actually changes the playstyle at all? The net effect seems the same. |
| Dec 9 08:44:00 | 24h 23m | Escape from the Credits | Cheeky, and I love the punny names. |
| Dec 9 08:48:00 | 4m 00s | Robot Karma Joe | I really like the intro sequence. Good job getting smooth cutscenes in! I don't see how the karma part fits in to the gameplay, though. |
| Dec 10 04:47:00 | 19h 59m | Entire Game Off One Screen | Nice use of the theme. |
| Dec 10 04:52:00 | 5m 00s | Adventure Cows | Pretty fun. Can the cows die from getting shot? I didn't notice them getting hurt. |
| Dec 10 04:56:00 | 4m 00s | Octogonal Switcher | Pretty good. Do be careful with your color choices, though; some text and visuals are hard to read. |
| Dec 10 05:01:00 | 5m 00s | Super Action Man | I blew up a bunch of cars, but then they just stopped spawning and I couldn't progress. |
| Dec 10 05:06:00 | 5m 00s | Bug in your room | (=^_^=) -> (=O,O=) <br/>That is what the cat does. I would have liked to have more things to throw, though. |
| Dec 10 05:14:00 | 8m 00s | Two Fold Swan | Very nice aesthetics! |
| Dec 10 05:19:00 | 5m 00s | RoomBoy(tm) Cleans Your Home | Pretty cool idea. The charging sound is a bit too loud. |
| Dec 10 05:22:00 | 3m 00s | Snowy Eel Perimeter | Definitely onto something fun with controlling multiple units, and the particles are nice. |
| Dec 10 05:27:00 | 5m 00s | Boing! | Boing! I like the use of the next level as the character. |
| Dec 10 05:43:00 | 16m 00s | Inventory | (;o;) Todd! |
| Dec 10 05:51:00 | 8m 00s | I Am Technician | Agreed that the tutorial should be in-game. Nicely done, that aside. |
| Dec 10 06:49:00 | 58m 00s | -- | The mechanic is pretty cool. Nice game. |
| Dec 10 06:57:00 | 8m 00s | If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free | Oh, shoot, you can overheat! Fun game. |
| Dec 10 07:04:00 | 7m 00s | Key Point | Pretty nice. A bit more backtracking than I'd like, though. |
| Dec 10 07:08:00 | 4m 00s | Don't wake the cat! | Simple and nice. A title screen would be helpful so that there's a bit of time to think, although I did notice later that there's a pause button. |
| Dec 10 07:38:00 | 30m 00s | birdsong | Wow, superb. I was drawn in by the visual hook and stuck through the whole thing. I really like how you can see the entire map except nearby, so you have to plan a bit but still are free to see everything. Well done! |
| Dec 10 08:38:00 | 1h 00m | Diametric | Nice ambiance, for sure. I'm a bit confused as to why there are a score and timer, though. |
| Dec 10 08:45:00 | 7m 00s | Straight Fighter | Nice first entry! I'd recommend organizing your files better next time. Also, 5 seconds for power-ups to despawn seems to short; I can't travel across the screen in that amount of time, I feel. |
| Dec 10 08:52:00 | 7m 00s | A Link Between Screens | Pretty straightforward, but still fun to play. I'd be hesitant to try to make something more of it, though. |
| Dec 11 08:26:00 | 23h 34m | To Continue | Very nice, and cute ending. =) |
| Dec 11 08:34:00 | 8m 00s | Alice:nightmare | Very cool mechanic. One problem(?) seems to be the spawners moving a fixed number of spaces, which I think prevents them from reaching certain spaces. |
| Dec 11 08:43:00 | 9m 00s | 0000 : Press Z | Pretty cool. It'd be nice to have some indication of what the next level is so that the deaths can be more planned out, since levels have to be replayed. |
| Dec 14 18:41:00 | 81h 58m | Space Iron | The challenge ramps up pretty nicely. I think doing A-D-1-2 for controls is a bit odd, since it makes 1 and 2 tricky to press. |
| Dec 14 18:45:00 | 4m 00s | Ring Ring Ring | Why did I leave the telephone over there?? Nice game. |
| Dec 14 19:00:00 | 15m 00s | Mechanism | Simple and fun. It was hard to put down! |
| Dec 14 19:08:00 | 8m 00s | Legend of Feleria | Looks nice. For some reason, both audio tracks started playing simultaneously after I picked the flowers. |
| Dec 14 19:30:00 | 22m 00s | hot & cold | Interesting concept, although depending on the initial board configuration things can go heavily in favor of one player. Also, the visuals are very busy; it's a bit hard at first to figure out what's going on. |
| Dec 15 00:02:00 | 4h 32m | ☃ | Pretty nice. I like how the snowman's size changes when getting more snowballs, as it makes them not strictly positive. |
| Dec 15 00:06:00 | 4m 00s | WoRMWOOD | Movement seems tricky. I mostly sat in the center and rotated to face the, uh...wood... |
| Dec 15 00:13:00 | 7m 00s | Color Is Everything. | Topical and enjoyable. I think the scoring needs tuning, though; arresting everyone as they appeared seemed too viable. |
| Dec 15 00:22:00 | 9m 00s | Spacebank Heist | Pretty fun. Everyone gets mad at me whenever they kill their allies, though. =( <br/>Nice audio transitions as well. |
| Dec 15 00:29:00 | 7m 00s | Dugeon Loop | Pretty fun. Do be careful of spelling errors. |
| Dec 16 06:46:00 | 30h 17m | TURN it UP | Cool idea. I think the volume of enemies interrupts the flow of jumping around, especially with having to move so quickly to get a gold streak going. |
| Dec 16 06:51:00 | 5m 00s | Rubble | Nifty. I noticed that the collision with walls is off, as you can stick to walls indefinitely. It seems intentional from some of the level designs? |
| Dec 16 06:57:00 | 6m 00s | The Shift | Very nice! Fun with a good style. <br/>Do be sure next time to remember the player's face direction when not moving left/right. That messed me up on dashes at first. |
| Dec 16 07:01:00 | 4m 00s | Tiny Miner | I see the mechanics all there, but they just needed some more time. <br/>Also, be careful of grammar and punctuation mistakes. <br/>"YOU SHALL HELP ME RESTORE THE TOWN TO IT'S FORMER GLORY." <br/>Wrong "its!" =O |
| Dec 16 07:09:00 | 8m 00s | Moving Melody | Nice clouds! <br/>The framerate was not constant for me, so most of the game wasn't in sync with the music or would fall in and out of sync. I also fell in a pit at one point and the game didn't recognize the death. |
| Dec 17 04:55:00 | 21h 46m | Scan Lines | Ha! Level 11 can be skipped! <br/>Very fun, and a good take on the theme. I like how it escalated at the end. |
| Dec 19 08:42:00 | 51h 47m | Bugged Out | Pretty slick, and fun to play. I like the use of the computer screen instead of a HUD for the UI. |
| Dec 23 04:38:00 | 91h 56m | Neon Z City | Pretty nice, although I think it would be more fun having tighter control over your group, to try to dodge the occasional stray zombie. |
| Dec 23 04:43:00 | 5m 00s | SnowMan Reverge | I like having your health and ammo be shared! |
| Dec 24 02:48:00 | 22h 05m | Sweep Stacks | Very nice. The diagonal matching really adds to the mechanic, and the style is very clean. |
| Dec 24 02:57:00 | 9m 00s | watery current | Pretty nice. I like the aesthetic - Reminds me of the Incredible Machine and those old CD-ROM games. <br/>I think this would work better if the light bulb had some ability to help the drop. |
| Dec 24 03:04:00 | 7m 00s | Game - > Redraw | Nice. The music is pretty good. <br/>Be careful about snapping the player position with the jump-through platforms; I got snapped outside of the 6th level. |
| Dec 24 03:10:00 | 6m 00s | Steve vs The Spinning Ballet Monsters! | Be careful of your drawing order. The monsters were drawn underneath the couch, and I thought I could avoid them by staying on the couch. |
| Dec 24 23:07:00 | 19h 57m | ERROR: Could not load graphics | Nice, and with just a bit of wit for humor. |
| Dec 24 23:24:00 | 17m 00s | Down The Rabbit Hole | Neat idea. The levels don't seem well-designed for the double jump, though (and I also didn't know about the double jump until reading comments). |
| Dec 29 05:49:00 | 102h 25m | The Mosquito Effect (mosquito simulator) | Nice and goofy. The audio balance is off, though. |