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Feedback comments for LD32
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| Timestamp | Since previous | Game | kirbytails7's comment |
|---|---|---|---|
| Apr 24 07:31:00 | Defence Bot Omega | Neat! I like that the game kind of plays itself while you do something else. <br/>I did have trouble with the aspect ratio. Also, movement speed being a fixed time for any distance was odd. | |
| Apr 25 06:58:00 | 23h 27m | Sivo: Trial of the Lava God | Nice. I'd like to not have to hold Shift to run. Maybe hold Shift to walk instead? Although, it doesn't seem like walking is useful in this game. |
| Apr 25 07:03:00 | 5m 00s | Skull Bomb | Simple and enjoyable. It's hard without being able to detect things behind you, though. |
| Apr 25 07:08:00 | 5m 00s | Introspection | Cool theme. It'd be nice if the shooting were more...unconventional. |
| Apr 25 07:15:00 | 7m 00s | Traxxion | Very cool, and nice difficulty. I really like the concept, and it's fun to play. <br/> <br/>Never ever make a menu that flashy ever again. I thought it was fine in the game, but reading the instructions was hard. Unless you were going for that, in which case good job. |
| Apr 25 07:19:00 | 4m 00s | Farm Fury | Fruuuuit! Nice idea. I like the intense music. |
| Apr 25 07:23:00 | 4m 00s | Potato King | This is the crappiest game I've played so far? I mean that in a good way. |
| Apr 25 07:31:00 | 8m 00s | Eyes that Fry | BWAAAAAA! Lasers! The platforming is kind of weak. Since the objective is to shoot baddies without hitting the core, perhaps free 2D movement would work better? |
| Apr 25 07:36:00 | 5m 00s | HOPE | Simple and enjoyable. It'd be nice to see a bit more expansion, for instance, having other objects to bounce shots off of. |
| Apr 25 07:47:00 | 11m 00s | Hot Kitty! | Good use of a kettle! It has a charming clunkiness to it. |
| Apr 25 07:51:00 | 4m 00s | Gender Gender | Nice. The movement feels sluggish, though, probably because it's force/acceleration-based? |
| Apr 26 07:03:00 | 23h 12m | Weapon Quest: Where's my weapon? | What was used to make the music? I rather like it. |
| Apr 26 07:11:00 | 8m 00s | Mosquito attack | One mosquito. It's always just one dang mosquito. Thanks for not making your mosquito nearly as enraging as a real one. <br/>Quite fun, though. I did notice eventually that the mosquito movement is on a loop. <br/>Also, it would help if the cursor were locked to the game window in some way. |
| Apr 26 07:20:00 | 9m 00s | NEG [controller req] | Pretty fun. A couple of thoughts: <br/>- Having to switch between buttons for movement and right stick for grappling is cumbersome. Is that deliberate? <br/>- Have you ever played a Worms game? I'm thinking Worms World Party specifically. They do grapple + move + retract/extend on the same stick and jump + release on the same button, and I think that'd work well here. You might also be able to support keyboard that way. <br/>- Wall movement is nice. |
| Apr 26 07:29:00 | 9m 00s | Sweetest Dreams | Nice vibe. A few recommendations: <br/>- Why have stairs? They aren't fun, and I never used them. <br/>- Is the critical path supposed to be to the camera right away, or is it more nonlinear? <br/>- The blue bar is hard to see. |
| Apr 26 07:32:00 | 3m 00s | The unconventional weapon trader | "more a toy than a game" <br/>Depends on your definition of a "game." ;) <br/>It's fun. I smiled. Do keep in mind, and perhaps this is just the limited timeframe, that a game that is all text should probably not have grammatical errors, etc. |
| Apr 26 07:40:00 | 8m 00s | Trappy Trap | Very nice artwork! The game's fun, although it takes a bit to remember which weapon is which. |
| Apr 26 07:53:00 | 13m 00s | Frisbee Fetus Bombs | A fun game, and it has a nice unsettling vibe, but I share the sentiment of it having shock value for the sake of shock value. I don't know what your original plan was such that you had settled on having fetuses so early (and I'm not saying don't do that), but I'm not convinced that some other theme wouldn't have worked better. <br/> <br/>Like, something like Binding of Isaac is fun and is intentional with its aesthetic, but this seems fun despite its aesthetic. |
| Apr 26 07:57:00 | 4m 00s | Battle of Tolzford | Heh, nice, if a bit heavy-handed with the lesson. I like the this-was-someone-else's-game concept. |
| May 4 00:36:00 | 184h 39m | RELIC | Not a bad first attempt. In the future, consider making dialog skippable; reading is much faster than listening. |
| May 4 00:43:00 | 7m 00s | Color Backfire | Pretty good. It's a bit slow to ramp up. |
| May 4 00:48:00 | 5m 00s | Cheese Ball Warfare | Nice. Note: Don't require separate controls just for the menu. |
| May 4 00:53:00 | 5m 00s | Into The Fray | Interesting. One note: Don't make the text fades so slow. |
| May 6 06:28:00 | 53h 35m | Hey Chicken! | Nice, but I disagree with how you've scaled the costs of items linearly. The interest for Cookie Clicker (the only idle game I've played) comes with the vastly exponential growth. Also, slight score increases every second would be better than a large, infrequent boost, as it would be easier to check back in and see how things are going. |
| May 6 06:42:00 | 14m 00s | Weathermage | It was unplayable for me due to slow framerate, even on Fastest graphics. But, some comments: <br/>- Don't make menu fades take so long. If you end up having a game with anything more than a main menu, that long of a fade gets old fast. <br/>- I'll assume you didn't set up any background loading because of the time constraints. <br/>- I'll also assume there's nothing fancy like a BSP tree for dynamically loading assets, though maybe that's handled by Unity's rendering. <br/> <br/>Oh, I guess that was it...Probably that's not helpful, though. I'm not sure why the framerate was so bad for me. |
| May 6 06:45:00 | 3m 00s | WHISTLE COMMAND | Heh, neat. I can't whistle, so I sang at it. Good name, too. |
| May 11 02:20:00 | 115h 35m | Game Over [MY DEAD BODY] | Fun! The physics feel odd, but in a good way. Nice music, too. |
| May 11 02:27:00 | 7m 00s | FIREFLY GUN ! | Very nice. Great use of music! I love the walking jingle. |