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Germanunkol

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TimestampSince previousGameGermanunkol's comment
Dec 8 09:32:00 OUTRANGE Great game! <br/>Love the graphics. <br/>One suggestion: Make the shots a different color from the enemies. <br/> <br/>Other than that, well done!
Dec 8 09:51:00 19m 00s Collectic Score: 6140 <br/>Great work! Love the sounds and animations - makes the sqares feel really alive! <br/>Also, great work on the teleporters.
Dec 8 10:06:00 15m 00s Claustrophobia Great concept, great work. <br/> <br/>I survived 10 minutes, but lost Claire. Poor Claire. <br/> <br/>It's great how the writing at the bottom really makes you "dive into" the scene - some texts make you hurry to the outer rooms, others take you back to the center. <br/> <br/>Naming the children was a great idea.
Dec 8 14:13:00 4h 07m S Great work. <br/>I needed to play twice (and gladly did) before really understanding the mechanics. <br/> <br/>It's very well done! Things that could be improved (if there was any time): The hexagons are sometimes not entirly clear about what element they are. The map looks great this way, but maybe if it was a little clearer, that would be nice. I assumed that all tiles with water on them were water, but then I found one that had a small lake on it that wasn't a water tile, for example. This cost me a few points... <br/>The dragging isn't always perfect. Twice, I dragged a tile downwards and it showed up on the right. Maybe, while dragging, display a small arrow? <br/> <br/>Highest score so far: 24 <br/>Again, awesome game, especially the graphics!
Dec 8 17:43:00 3h 30m CUBE Clicker Noticed the same bug as Liam D. <br/> <br/>Still, great work - I played it mainly because it looks great. <br/>I also love the whole "gathering" idea... I might make a game with that as the main gameplay element some time... <br/> <br/>Funny fact: I upgraded the first upgrade a few times, just for the heck of it and I'm now at 17,714,700 credits as the cost for the next level (which lets me get 12 credits per click). I just did the maths -&gt; in order for that upgrade to be worth it, I'd have to click more than 1.4 million times. :D
Dec 8 17:59:00 16m 00s Panoptes Great game. Extremly polished. <br/> <br/>I had one bug where the "plop" sound was played over and over again, repeatedly. That did not sound good - otherwise, awesome. <br/> <br/>Also, this game propably contains the most creative "back" button I've ever seen :)
Dec 8 18:10:00 11m 00s Overload Great idea, well done! <br/>It took me a while to figure out the acutal mechanics, but I had fun doing so! <br/>Haven't been able to beat the game yet... <br/> <br/>The backgrounds are somewhat disturbing :P. <br/> <br/>Congrats on finishing the game!
Dec 8 18:21:00 11m 00s ATSS - A Typical Space Shooter Good game! <br/>The start confused me: Because the mother ship moves to the left, it looks like the screen is moving right, and then suddenly I "jump" out of the right side of the screen. <br/>Also, I kept on dying outside the screen, because there were enemies there - so at first I thought the border of the screen kills me. <br/> <br/>But it's fun and plays well - which is the most important part!
Dec 8 18:26:00 5m 00s Twilight of Humanity Your source code looks very nice and structured. <br/>But why not supply a .love?
Dec 8 18:34:00 8m 00s You Have the Con Could you publish executables as well? I'm on Linux where the Unity Web Player doesn't work, and this game looks great - I'd like to play it!
Dec 8 19:58:00 1h 24m One Screen Worship In the beginning it was very funny. I really like the picture and the idea! But for me it quickly became boring because nothing changed. I think there should be some kind of reward for the player, like funny coments by the family members?
Dec 8 20:18:00 20m 00s One Does Not Simply Walk Into More Doors I didn`t get more than a few candies! Could you please add WASD as control because my keyboard doesn`t work. But I really like the game!! Great Idea, Great music, great graphics. Everything fits very well. It`s really fun to play!
Dec 9 06:22:00 10h 04m Footage Great work. Poor citicens - they were so peaceful! <br/> <br/>Too bad you couldn't finish it - I would have liked to see more! Maybe a post-jam upload, after the voting? <br/> <br/>I really like the way you see the scene from different persepctives and each perspective teaches you something else about the scene. <br/> <br/>If you ever continue on this: <br/>- I suggest you limit the camera movement (I can spin 360° if I want to - that's not realistic for an attached camera) <br/>- On Linux, I can choose screen sizes at the beginning, but if I don't choose a widescreen resolution, a small part of the image is missing on the right (the camera buttons for cam 2 and 4). <br/> <br/>Good work!
Dec 9 06:32:00 10m 00s The Adventures of Darsh in Offscreenland Love the fact that the master hovers! :D <br/>Well done, I had quite a laugh.
Dec 9 06:40:00 8m 00s Colosseum Brawl Just wondering - what's your own highscore? This game is pretty hard :)
Dec 9 06:43:00 3m 00s Zombie City Great idea, but can you add a Linux version for download? The Unity Web-Player isn't available for Linux atm...
Dec 9 15:26:00 8h 43m Snowman Invasion Good game! <br/> <br/>I think there should be a fire option (super power which you can only use every X seconds?) which melts down all snowmen in an area :D
Dec 9 15:50:00 24m 00s Sol Defender Great work. The interface looks very polished! <br/> <br/>I thought it was too easy though. I beat all 4 levels at the first try - and for the first two, I didn't even know I could upgrade the towers! <br/> <br/>A few explanations would be nice though. Like, why is the 50 000 tower always grayed out? And do the shields damage the attackers, or only block them? <br/> <br/>Very solid entry, and pretty!
Dec 9 16:01:00 11m 00s Apocalypse Screen I agree on the mouse beeing to sensitive... But congrats on an otherwise good and finished game!
Dec 9 16:20:00 19m 00s Growth Hi, nice game idea! <br/> <br/>I would have liked to have a trajectory kind of display while dragging, or at least an arrow from the object to the mouse - it would have made the idea of "pulling" the shape more clear. <br/> <br/>Side note: Your readme says to run "kivy main.py" - that didn't work for me (Ubuntu). Instead, I had to run "python main.py". <br/>Also, kivy seems to be available in the repositories - so it's actually easier to get it from there (no need for a ppa). <br/> <br/>Nice game!
Dec 10 13:45:00 21h 25m Baa Ram Ewe Awesoem game. The mechanics works much better than I anticipated. Very well done!! <br/> <br/>All levels worked for me.
Dec 10 14:34:00 49m 00s Legend of Feleria Linux binaries would be welcome as well, the screenshot looks gorgeous... :)
Dec 10 15:43:00 1h 09m SheeBall Awesome how you can make the ball spin and change direction. Cool upgrades, too!
Dec 11 08:33:00 16h 50m The Operator Great idea. You should continue, and I love the idea of a hotseat multiplayer. <br/> <br/>Before having read your comment above, I thought "the agent would need to use some second controller - great to see that this is exactly the plan. <br/> <br/>I liked the console - but in a future version, colors and tab complete (latter being the more important) would be nice.
Dec 11 11:49:00 3h 16m AntiPlane Great work. <br/>I'm not too fond of the way the light grows when the level changes. I think some other effect would be nice (right now it kind of looks like a glitch) <br/>Everything else is amazing. I especially love how you introduce and explain the entire game without a word. It makes the player feel "smart" because he figures out what to do "on his/her own". <br/>Well done!
Dec 11 11:59:00 10m 00s Debug Dungeon Works well on Linux. Only one issue when I leave the map (I didn't intend to - I was pushed outside be the evil purple square!) <br/>The idea and gameplay is nice. The purple squares tend to get stuck, and I was able to get pushed into the walls (had to place a bomb to get back out). Also, some effect when I loose a life would be nice - at first I didn't even realize those squares hurt me. <br/>Still, the mechanic works very well and it's challenging. Well done!
Dec 11 12:17:00 18m 00s Dungeons & Margins VII: Financial Fantasy Haha, I think I just bought an "excellent mithril helment" from a guy for 2 Gold and then the same guy offers me a "average bronze crossbow" for 27 gold :D <br/> <br/>It'd be nice if I could see all items the hero wants to sell on one screen (list?) or at least multiple ones at once, with the current one selected and up/down keys scrolling up and down the list. It took me a while to figure out it was all part of the same exchange. <br/> <br/>Other than that - love the idea, and like the jokes hidden in there!
Dec 12 16:31:00 28h 14m King of the Castle There was one fire where I'm not sure I could have put it out -&gt; it was on the side of a tower, and in the heat of the battle I did not figure out how to stop it. <br/>And I also saw returning arrows. Other than that -&gt; awesome game. Very well done, it just works, is fun (and funny)!
Dec 12 17:06:00 35m 00s 20 Days at Sea Great work on this, well done! <br/>I thought I was going to die of dehydration, but right now it looks like sickness will kill me :( <br/> <br/>Two things (I don't want to call the "issues", the game is great as is): <br/>It's day 16 and I have nothing left to do but wait for certain death. I've collected and crafted everything I can. I know the theme was "Entire game on one screen", but a bit of exploration wouldn't do this game any harm. <br/>Second point: She jumps off the left of the raft with a delay, for some reason, while jumping of the right works fine. <br/> <br/>Well done on this, it's really fun already!
Dec 12 17:18:00 12m 00s Information SuperHighway 1983 There's no room to the door :D <br/>I feel locked in! <br/>Also, I dropped the phone on the ground, and can't get it back up because my neck seems to be a little stiff :P <br/> <br/>Great entry! ... very well done! This is pretty awesome :)
Dec 12 17:38:00 20m 00s PC WARS Well this was a pleasant surprise! <br/> <br/>Awesome, how far you got with this game! <br/>I love watching the AI make its moves. It feels almost like there's a second player who's playing the game against with you. Cool! <br/> <br/>Some remarks: <br/>I just accidentally finished the round... by clicking while the menu was open. The menu seems to be controllable only with keyboard keys, so that was confusing. <br/>This would be great in a hotseat multiplayer version as well.
Dec 12 18:29:00 51m 00s Zombie Simulator 2014 Hey, congrats on finishing this! It works well so far, and it's actually quite difficult to keep track of everyone! <br/> <br/>Couple of minor things: <br/>- For a zombie setting, I would use a dark color scheme. <br/>- I think it would be much better if the poeple said their things in speech-bubbles that appear next to them. This way it's hard to tell where stuff is happening <br/>- It took me quite some time to figure out that the buttons on the lower right aren't actions, but "modes". I didn't get this at first. <br/>- It's hard to tell who's selected, maybe add a small rectangle around the selected people or similar.
Dec 12 18:40:00 11m 00s Entire Game on One Screen! The .love is broken (something about "gems" missing). <br/>I can run it with the command 'love .' though. <br/>I think it might not be packaged correctly? <br/> <br/>The graphics are really pleasing, and the movement is well done (the little "skipping" animation)!
Dec 12 18:54:00 14m 00s Asteroid Miner Works really well! <br/>Well done. <br/>Only one issue I found, actually: I "solved" the game by using the same method as Gwilym and jangler suggested. <br/>A simple way to stop this is by giving the user limited ammo and then each time you collect a box, add some ammo to the user - then make the goal of the game to destroy all the asteroids.
Dec 12 19:03:00 9m 00s Pieces Ha, got on the high score..?! <br/> <br/>Neat, works well. <br/>I like that, for a change, enemies don't kill, they just push (and sometimes even help you if you time things right).
Dec 12 19:39:00 36m 00s Klieu - Cargo Carrier Great art and great coding! <br/>It works well so far. <br/>Would be cool to see this finished one day - maybe post on the Löve forums?
Dec 12 19:58:00 19m 00s Drillguy 0F-8 I also think that the speed should only be decreased when hitting rocks, not ore. Ore should only be rewarded! I didn't read anywhere about how to speed up, so at first, I was pretty confused. <br/> <br/>The 4-way movement makes this game pretty hard, similar to snake, I guess, but with much more on the screen. <br/>Good work for 19 hours!
Dec 12 20:05:00 7m 00s The Crown Of The Rectangles Gosh, this is difficult! In a good way! :) <br/> <br/>You should fix your drawing order -&gt; when the guy is too close to the wall, then he's currently drawn under it even though he's infront of it. You could start by a simple "is the player in this area" check and if so, draw him before drawing the wall - otherwise, draw the wall first. <br/>I like how the guards move less when I move less. Gives me more control over the game, if I take my time. <br/> <br/>I actually also liked the graphics - it was the reason why I clicked on the image!
Dec 12 20:08:00 3m 00s Fluidity Really nice graphics! <br/> <br/>I agree that the player could be more elastic. It feels like he should have an additional weight at the end, which makes it easier to spin. <br/>Great contept though, and nice shading!
Dec 12 20:14:00 6m 00s Try Saving Animals Wow, this is really awesome. Well done on all aspects of the game. <br/> <br/>Are those real ducks or rubber ducks with a spine? O.o
Dec 12 20:33:00 19m 00s One-Floor Dungeon I got that darn crown. Am I king now? :) <br/> <br/>Awesome game. I found it hard at first, but then it got better once I got the hang of some of the rooms and the monsters. <br/>The micro-graphics are great! <br/>Would be nice if there was a sound each time you loose a heart - didn't even catch that at the beginning. <br/>Well done, it feels very polished.
Dec 12 20:40:00 7m 00s Complemental Doors Great one! <br/>Well done on this. It turned out very great. And thank you for not making me restart at the beginning when I touched that mouse! :D
Dec 13 10:42:00 14h 02m The Lonely Realm of Tom Thaum, the Space Wizard Wow, this is not easy! <br/> <br/>Well done. <br/>I would have liked a more obvious animation when he can't build, I always tried to build without noticing I didn't have the material. He seems to play the same animation wether he's building or not, and the build count down is too hard to ready or notice in the heat of the battle. <br/> <br/>Other than that, great work!
Dec 15 10:58:00 48h 16m Snowman's Land: SNOVERCHILL Great work on this! <br/>Congrats on finishing a multiplayer game :D <br/>I love how simple it is, yet really fun (and difficult! Even solo, I am dying more than I should...) <br/> <br/>One issue: On Ubuntu 14.04, it sometimes hangs after death (and sometimes before the match even starts - the first time I wanted to play, this happend, so I was confused and pressed all sorts of buttons). <br/> <br/>At first I found it a little confusing that the ice makes you gain speed and that you can stick to the ceiling - but it doesn't hurt at all. <br/> <br/>I'll try to check this out again with some friends! <br/> <br/>(P.S. Thanks a lot for the the extensive feedback on our game as well. I wrote a response to it on our page and we already put in a lot of the changes you suggested.)
Dec 21 14:17:00 147h 19m Frenzy Snowman Smasher 3275! :) <br/> <br/>Very fun. But I really dislike how I can't see myself. The color-scheme ist neat, but it makes it hard to distinguish the player from the blood...
Dec 28 12:34:00 166h 17m Kaleidoscope Great game. It turned out very hard! <br/>Well done. Best part is the level changes. They look really nice. <br/>The difficulty level doesn't increase constantly, though. For example, in the first level you have enemies and in the second, you don't. Maybe switch the order? <br/> <br/>I also left a reply to your comment on our game.
Dec 28 13:19:00 45m 00s Play Area Some levels don't work well when the screen size isn't widescreen. Other than that, great game, awesome idea, great puzzles. Well done, especially for a first LD!
Dec 28 17:16:00 3h 57m Snake Rider The controls are a bit weird sometimes. <br/>And I found the green and yellow coins a little too similar (maybe make the bad ones red?). <br/>Other than that, this is a really awesome entry. I love the idea (Why has no one else thought of this?!). <br/>Solid entry, well done, especially for a first LD!