Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → davient
Feedback comments for LD31
davient's games and stats for all events →
| Timestamp | Since previous | Game | davient's comment |
|---|---|---|---|
| Dec 8 03:40:00 | Alex Takes a Test | Loved the ambiance of the whole thing. Creepy and kinda like being stuck in the twilight zone. | |
| Dec 8 04:27:00 | 47m 00s | Back Home | Enjoyed the Narrative, especially "Ooooooheeeewwwiiii" haha Can get repetitive fast :) |
| Dec 8 12:57:00 | 8h 30m | Bounds of Space | Second on High score sheet Yay! Like the development on Asteroids. Sound wasn't working on the Web Player. |
| Dec 8 14:19:00 | 1h 22m | CUBE Clicker | Sooo perdy. Musst click more cubes! |
| Dec 9 02:16:00 | 11h 57m | Silian Rail | Love that I'm distracted trying to read what's being said about my colleagues as my own rumours then rebound to smack me in the face |
| Dec 9 02:48:00 | 32m 00s | This Is How It Comes About | Mood is fantastic, but found the discovery a bit tricksy. Crashing plane a lot ;D |
| Dec 9 02:57:00 | 9m 00s | Channel Surfing | Great concept. The difficulty ramps up a bit fast. Nice one! |
| Dec 9 03:14:00 | 17m 00s | One-Floor Dungeon | Absolutely love the Non-Euclidean level layout :) Frustrated by a Contact with the enemy (fast moving screen 20/30 or so) taking away 6 hearts in one go. I got soooo far. OK one more try :p |
| Dec 9 04:23:00 | 1h 09m | Klikuest | Enjoyed the humour :) Good clicker, would like some more balance in the progression and to have an end goal. |
| Dec 9 04:28:00 | 5m 00s | Petite Juliet | Love the concept and fractal mindshapes. Combat is a bit wonky, would love some sound too :) |
| Dec 9 04:57:00 | 29m 00s | super touch | Maybe its just me, but I get - "Cant Open File" on my Moto G Android 4.43 |
| Dec 9 05:06:00 | 9m 00s | If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free | Cannot download... 404s |
| Dec 9 05:23:00 | 17m 00s | Nanaina | Fun! Would love the controls to be on the right hand though. Didn't find fire, eventually got stuck in a section where the world wouldn't change around me. Love the concept. |
| Dec 9 05:46:00 | 23m 00s | Pixel Platform | Great concept. But soooo hard and unforgiving :) Is pretty too |
| Dec 9 05:53:00 | 7m 00s | Colosseum Brawl | Fun little brawler. Would like a bit more depth to combat. Slash and run, rinse repeat works. Like crowd! |
| Dec 9 06:05:00 | 12m 00s | BBQ DAD | Loved the Voice Acting! "Thank you for the... Ew what the hell is this" Hahaha <br/> <br/>-- <br/>Lex - You dont have a LD profile, I want to ask you for more details on the Unity Errors you found on "Oi! Menu!?" tweet me @drdavient |
| Dec 9 06:42:00 | 37m 00s | Octogonal Switcher | Cool idea, but makes my head hurt badly! |
| Dec 9 06:49:00 | 7m 00s | Brain Builder | Love the concept. Though couldn't quite get into what was affecting what. Could do with a slower unlock process to guide the player through what to do. |
| Dec 9 07:24:00 | 35m 00s | Astrador | The game mechanics are good. But either unbalanced or the AI is very poor as I can annihilate every time. Would love to see an updated balanced/multiplayer version. Maybe just make the town hall the VC, and add extra defense perks. |
| Dec 9 07:35:00 | 11m 00s | Akhak ielky | Would love to see the game mechanics expanded a little. Add some growth to both enemies and player :) Nicely polished and v pretty |
| Dec 9 07:45:00 | 10m 00s | BIRDS! | Chill with the birds... Nahh Make roast chicken! :) Enjoyed the dual vibe and shock mode is fun |
| Dec 9 07:54:00 | 9m 00s | Hoarder | Fire Dragon FTW! The Laser Dragon got me to level11! With ease, but was then massively outgunned. Woould love to add some scaling to the player with upgrades to add a wave like dificulty feel to the battles :) Loved the Snow. |
| Dec 9 07:58:00 | 4m 00s | Missing Picture | Great concept, but I found it too frustrating. Maybe I just have no patience. |
| Dec 9 08:13:00 | 15m 00s | Whole Life On One Screen | Great Idea! Unfortunately it seems that I cannot run the different game programs cos the browsewr keeps appearing :( |
| Dec 9 11:02:00 | 2h 49m | Oshters Fishers | Loved the chilled vibe and experimental experience. Would love to have seen more variety, and have more different interactions between fish. But in 48 hours there is only so much time :) great job |
| Dec 9 11:04:00 | 2m 00s | Tiny Thermopylae | Loved it, but struggled a bit with controls. Maybe moving to 1234QE would help? I think I'm too LD-lagged to play this properly still ;) |
| Dec 9 11:51:00 | 47m 00s | SumoBall! | Great game! Very Playable: Space invaders vs Pinball for the win! I'd love the friction to be a little lower and the paddles to rotate another 5-10 degrees at max flip to be able to do reverse flicks and a bit more fine control. Well done - I look forward to seeing you take this further. |
| Dec 9 12:08:00 | 17m 00s | DoomZone | Great visuals and audio. I love the twinstick style genre. A few bugs and its general hardcore difficulty keep it from being stellar. I'm excited to see this polished up into the gem it will be :D |
| Dec 9 12:17:00 | 9m 00s | Title Screen | Love it! The music is fun and I love that the whole game takes place on the title screen :) (Great minds haha! Mine is on the Menu screen) Yours is super challenging and keeps on getting bigger. Off to play again now. |
| Dec 9 12:45:00 | 28m 00s | GTFO | First impression: waat? How do I play? After reading comments and tutorial. Lols! Lots of fun, a few glitches. But I luuurve the lighting effects! Great job |
| Dec 9 12:57:00 | 12m 00s | Illinois Smith and the Temple of the Sky | Awesome concept. You've really nailed the theme there! The controls are a bit fiddly but I really love the mechanic for "Lives". |
| Dec 9 13:16:00 | 19m 00s | All the World | Nice Job. I loved the changing worlds with different weather/time/etc. I'd love the combat and physics to be a little more polished, but a great concept. Very playable |
| Dec 9 13:43:00 | 27m 00s | techRUN | Great concept, love the art. Music is great. Needs a little tuning on the physics to tighten up the controls IMHO. Also would be great if you can reduce the size somehow.. 360MB is pretty big! |
| Dec 9 13:53:00 | 10m 00s | The Corsair Bay | Loved the message, made me giggle. A bit glitchy on the collisions, Great graphics! |
| Dec 9 14:07:00 | 14m 00s | Game System | Great Job Cartwheel. Really dig the way this is put together. A solid entry with a lot of appeal :) Takes me back! |
| Dec 10 01:04:00 | 10h 57m | Night of Slaughter | Lets see what's next. Oh a giant hammer!? Keep working on it :) |
| Dec 10 02:46:00 | 1h 42m | Super Color-o RGB: Legend of the Several Stars | Damn thats hard. Love the concept, but there is just too much to do. Needs a simplification of the controls and a slower intro to the game teaching the player how to survive |
| Dec 10 03:09:00 | 23m 00s | Window Rogue | Hey! Loved your use of the theme. I'd love to see this fleshed out: the first time I saw an empty chest I cried! Maybe slow down power progressions and add stat upgrades? Expanding window is awesome. |
| Dec 10 03:25:00 | 16m 00s | Force Feedback | Love the Theme! But you $#?!% my living room is an absolute mess now! Would love to play this with some levels and races :) Also feels like the furntiure impacting the walls also moves the car? Which feels counter intuitive. Great job guys! Where can I buy furniture that survives that much impact force!? :p |
| Dec 10 06:09:00 | 2h 44m | CO₂MBAT | I flew around the world loads, and shot nothing really good! Even did a few figure 8s for good measure. Keep on going man! |
| Dec 10 06:19:00 | 10m 00s | Lazy Hero | Enjoyed the concept. I'd like to see where you can take this next? |
| Dec 10 06:22:00 | 3m 00s | There is just nothing on | Really enjoyed the concept. Gets very frustrating having to repeat the last 8 or 9 Channels when you are trying to get to the end. BUT I made it - thanks in part to finding some safe regions that shouldn't have been safe... The collision detection needs to be a little more forgiving, maybe just reduce the hit box sizes a little, especially on the barbed wire. Great game! |
| Dec 10 06:30:00 | 8m 00s | Super Action Man | Nivce start. And theme integration is good. But really needs more to make the player feel that they are progressing. Scores, levels, different baddies/scenery? After about 10 cars I just get road. Keep going. I'd love to see what's next |
| Dec 11 07:51:00 | 25h 21m | Cave of Mirages | Real cool, though on one run I got stuck from full Energy to ZZZZsleepy without finding a ladder or sleeping bag! Felt quite cheated. Great job! |
| Dec 11 08:30:00 | 39m 00s | Rush | Hey Wusako, I get a Microsoft Visual C++ Runtime error after the unity logo. Any thoughts on how to resolve? |
| Dec 15 05:15:00 | 92h 45m | A Fine White Line | Really enjoyed the way you used the theme with multiple areas in different screen locations of the blueprint. I'd like to see you expand this :) Would benefit from a different inventory key getting between wasd and i under pressure is a little frustrating. Expanding the clickable area on objects would help too. Also if you could highlight the player and interactable locations a little more that would make the game interaction more intuitive and enjoyable. Good Job! |
| Dec 15 05:29:00 | 14m 00s | Snowman Survival | Nice entry. Add a backward button please! |
| Dec 15 05:47:00 | 18m 00s | Save the Giant | This is so beautiful. And broken - I still played all the way through because of the beauty. Fix your controls and expand : this is gonna be a helluva game! :D Didn't really follow the LD theme though? |
| Dec 15 06:04:00 | 17m 00s | I Am Technician | Very Hard to control, but love the concept |
| Dec 15 09:27:00 | 3h 23m | Sweet Dreams Bear | Really loved the storytelling aspect of this game. Especially the way that making a wrong choice can lead to some interesting parenting learning :) I'd love to see this expanded. The graphics and animations are great. Good job! |
| Dec 16 02:17:00 | 16h 50m | Galvatross | Nice Joust variant. Loved the mood and artwork. The whole retro arcade feel was great. Need to tune the controls, movement, and collision detection to really maximise the fun. |
| Dec 17 05:11:00 | 26h 54m | Shinobi Showdown | Loads of fun this. Once I'd messed around and found the right click, and most importantly space bar slow down! Would be good to show these briefly at the start (I know there is a Help function on the menu, but like many out there we all just dive in). Had a lot of fun making my shinobi immitate various streetfighter and mk moves :D. <br/> <br/>Really look forward to what you do next with this. Naturally there are so many options. Aside from 1on1 combat I think a side scrolling beat em up like Shank would be fun! Great Job |
| Dec 17 05:36:00 | 25m 00s | 0000 : Press Z | Nice one! 26 retries :) I'm a massive fan of this kind of punishing platformer. Had some 'N' feel to it in the death restart balance. unlike some others, felt the controls were tight and jumping control was good. Only took me 2 deaths before I found double jump which really helped me out. Love to see this expanded. Last level was a bit sad - expected a boss or something. Really loved the big variety of level styles - release this with 10 more levels and a level editor and you'll have struck gold. |
| Dec 17 06:55:00 | 1h 19m | One Room Dungeon | Nice concept. Needs rounding out to add up and down attack. Could expand with some secondary objectives and upgrades? Solid little entry |
| Dec 29 11:47:00 | 292h 52m | 3Scale | Love it! Simple and entertaining, I had to keep on playing. Loved the gradual introduction, and the graduated difficulty. 76 deaths, 34 of them on level 14! Good job :) <br/>Though my wife now hates that death noise :p |