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Feedback comments for LD30
OFF's games and stats for all events →
| Timestamp | Since previous | Game | OFF's comment |
|---|---|---|---|
| Aug 25 16:54:00 | Flappy Geek | Simple but efficient, i really like the "time saved" when you loose, it just lack of something specific when you die near a specific "time trap". It just lack of a Flappy Geek block inside the game! ;) | |
| Aug 25 18:07:00 | 1h 13m | Connected buddies | The same for me, i start with a BIG idea, but thanks to my wife, i came with something that i can achieve during the 2 days. <br/>The idea is classic but efficient, but it's more like a proof of concept, but i really like the look of the game (pixel art and greyscale), the size of your game is really nice and give him a great look. <br/> <br/>Actually i was hoping more puzzle/level. <br/> <br/>But like you i was also beat by the level design, make the game OK but we have to make levels also (i start 1 hour before the end ;) ) <br/>I really think that you could make some level and release the game. <br/>N.B.: i think that the text "Enter E", etc... should in pixel art style like the start menu for the look of the game. |
| Aug 25 20:04:00 | 1h 57m | Behind the Data | The introduction is amazing, the timing, the sound, the fade. The game runs pretty well, but the glyph are maybe too hard to recognize (or i'm too tired too). <br/>The sound effect and the design of the grid are magical, i'm less fan of the part with the upgrade. <br/>The noise flash image could be more frequent or intense, because it create this computer feeling. <br/> <br/>I get some word in the grid, that's really a great idea. <br/> <br/>A little bug : you can at some point have the same glyph in two slot, not really a problem, but it gives a strange feeling. |
| Aug 25 20:29:00 | 25m 00s | Connected Worlds | Hard to finish the game, but i'm fan of the start of the game, and the hand drawn style. <br/>After that it's maybe too difficult because of the physics, and the collision, but still captivating, if it wasn't ludum dare (too many games to see) i will finish the game. |
| Aug 25 20:33:00 | 4m 00s | Sim Solar System | No game in the github also for me. |
| Aug 25 20:40:00 | 7m 00s | O.R.B | I jump because i'm so intelligent... ;) <br/> <br/>Interesting use of the noddling, i'm less fan of the look of the city, but the idea is really great. <br/> <br/>It lacks of more physical interaction but the main idea work surprisingly well. |
| Aug 25 20:51:00 | 11m 00s | Above and Below | Actually you can survive too easily in the fish part but it's too hard to get ToxicWaste with the Bubbles, and the human part is easy but you can die more easily (there is also some collision bug). <br/>The game could be more interesting if there was the two characters on the same screen and you could switch from one to an other, or even that the action in one game had action in the other game. <br/>For the rest it's an html game, it's different from usual and it gives you all my admiration (i use Unity ;), i'm a coward) |
| Aug 25 20:57:00 | 6m 00s | Dimension Hopper | I start the game inside Unity, it's pretty nice, the camera, the character, but i can't figure out to finish anything or get any level end. <br/>Sadly because the game looks simple but really well done. |
| Aug 25 21:04:00 | 7m 00s | Ultimatum | The game is amazingly well done, but still simple. Actually the idea of passing around the mobile device, is a really great idea for social gaming, actually it could really be a great base for a Diplomacy game. <br/> <br/>Because i played it alone, i feel a lack of choice, but that's enough for several player around a mobile device. <br/> <br/>The Title Screen is magical. |
| Aug 25 21:13:00 | 9m 00s | Drink the Ink (Text Adventure) | Great idea the text and the animation, but actually it's not my kind of stuff. <br/>Strangely everything work pretty well together song, text, animation. <br/>It lack of some sound effects, but that a great text aventure. |
| Aug 25 21:24:00 | 11m 00s | Super Pom Porom Quest 2 | The idea is obvious, but so well. The game is perfect. Actually there is some problem in the level design, but i look to details because globally it's well. <br/>The character lack of a fluffy-like aniamtion, and maybe some specific power, or more cross worlds action (doing this here, do this in the other world). <br/>And what about story... ;) <br/> <br/>Good feeling, Great coding, Great graphics, a real good surprise. |
| Aug 25 21:28:00 | 4m 00s | Connect your Worlds | Simple and devil. <br/>Actually the game is hard because we have no clue about what happened if we choose one or an other, it looks more artistic than a game. <br/>But with some sound, and indication (climb speed, and decrease speed, with maybe point action) it could make a great management game with maybe a message about time and life. |
| Aug 25 21:39:00 | 11m 00s | Mammoth Monkey Mole | A powerful simple game, my only critic is that the fact that all animals could be on the screen at the same time, because it's an unintersting difficulty (even if you keep the color switch to indicate the animals) <br/>The puzzle design is impressive, and progressive i stop at level 8 but only because i have feeled that this game could bring me far away from the others game. A real time killer! ;) <br/>The idea of color, and sound is brillant because it create a dynamic at each switch, helped by the track. <br/>Real great puzzle game. <br/>And i love the font! |
| Aug 25 21:47:00 | 8m 00s | Flip | MORE LEVEL! <br/> <br/>Puzzle design is hard, i have tried myself, and you never know if it's obvious, simple, or hard like hell. <br/> <br/>The game is simple but powerful. With a good puzzle designer, you could imagine many many levels, even a procedural way to create them. <br/> <br/>Actually the idea is better than many "switched world" that i have seen for now. <br/> <br/>This kind of game could keep me for hours! :) |
| Aug 25 21:57:00 | 10m 00s | InfiLoop | The ending was tricky! <br/> <br/>Great copy of a game that i loved there is still some visual bug, but the transition are mostly perfect. It's not original but your level could be passed like that inside AntiChamber. <br/> <br/>Thanks for the hint! ;) |
| Aug 25 22:03:00 | 6m 00s | Red Universe | Nice shooter, well done in pixelart. Even the planet at the beginning are perfect. <br/>The game is pretty fast but shooter's fan loves speed. <br/>It's far from the theme (if we excpect the start story) but it's a real good game. |
| Aug 25 22:12:00 | 9m 00s | Between Worlds | Real nice game but i'm a little bit lost by the level design, i'm not sure of where i have to go. <br/>For the rest, the graphics and the sound are amazing(like Thomas was alone in speed way), the idea works pretty well, even if i'm not sure of "how" and "why" it works. <br/> <br/>But i can stay hours in this kind of maze. |
| Aug 25 22:25:00 | 13m 00s | Shared Destiny | Simple but powerful, you made real intersting level but maybe you could imagine a morepregressive way. The black and white style is intersting but the graphics and the font could be maybe better to create a more trendy look, more classic. <br/> <br/>Actually some level are maybe too scary for a free game, even if there is a solution... <br/> <br/>At the end i'm always impressed by puzzle design and here it's well done even with hard puzzle... the hardest to design ;) |
| Aug 25 22:53:00 | 28m 00s | Alien Boogie-Down | The story is really fun, with a better animation, and even more abstract people it could make an insane rythm game. <br/>The game works well even if it was hard on an azerty keyboard to play. <br/> <br/>I suck to rythm game but i got one people! |
| Aug 25 22:59:00 | 6m 00s | Multiverse: Connected Universes | Really hard but that's the kind of game who deserve difficulties. <br/>Restarting from the current univers would be better. <br/>With better graphics (like GeometryWars), and even transition effect in the worm-hole, it could be a real game. <br/>Good game + better graphics = time killer. <br/> <br/>It lack also of a little soundtrack... :) |
| Aug 25 23:05:00 | 6m 00s | Cyperspace Connect | At start it seems easy and then you forget to turn...;) <br/> <br/>Real nice game, who could deserve more tron-like visual effects. <br/> <br/>The game will miss of more challenge like ennemies, or change in the map. The music and the sound design are perfect for the game. <br/> <br/>Simple and almost perfect. |
| Aug 25 23:11:00 | 6m 00s | Mispool | I think that the goal is pretty clear. I think that the theme is a little bit too far but after 5s the game became the best pool game i ever played! <br/> <br/>Actually the execution is pretty simple, and maybe the game could be less "pool-looked", but after that the game feel is excellent, and you drive your ball with feeling. <br/> <br/>Could had some GUI for information but even like that the game is fun. <br/> <br/>IDEA : add other situation like golf to change from the same set. |
| Aug 25 23:20:00 | 9m 00s | Through the Mirror | Nice... <br/> <br/>The start of the game with the title was just perfect...after the idea works well but with the closed space we lack of this freedom that you give use in the first stage. <br/> <br/>The idea works fine and is really more intersting than several connected world that i saw until now. <br/> <br/>The music is great but the loop makes it annoying, some simple sound design will make audio even better. <br/> <br/>A real great game with a (love) story could became a new "Thoams was alone", really! |
| Aug 26 05:06:00 | 5h 46m | Space Haulers LLC | Interesting game, hard to use at first but quickly it became really interesting. The level design lack of variety but it works well and its challenging. <br/>At first i was worried that it was an other flappybird like game... ;) |
| Aug 26 05:56:00 | 50m 00s | Fusebox | Not my kind of game but impressive for a 48h hour. I think that the game could be more simple (or i'm simply too tired). I think that the game could be more "fun" with less values to watch but it will be more for players like me. <br/> <br/>The game is pretty neat, and could be better in my opinion with an all in one GUI maybe with a solar-system like look, and a visual for the fuse, and the grid, it will make the game more appealling. <br/> <br/>Maybe visual indication instead of percent, who can frighten people like me! ;) |
| Aug 26 05:59:00 | 3m 00s | Realm Raiders | Why not making a videocardgame like HearthStone... when the cardgame will be published! ;) |
| Aug 26 09:20:00 | 3h 21m | Foo | Obvious but SO GOOD! I'm impress by the fact that you use no libraries or middleware et get such a level of quality. <br/> <br/>The level is smart, and the idea of outline for the other world is really good (it lacks in many game like yours). <br/> <br/>One critic the character lack of inertia and it makes the make a little bit nervous, and badly hard, but really that's a detail. <br/> <br/>The character is maybe too detailled compared to the world, but separately the two are great but not enough connected. <br/> <br/>The background are wonderful. <br/> <br/>Addicting, fun = time killer game! |
| Aug 26 09:29:00 | 9m 00s | Light&Darkness | Really great idea! The double pad is hard to master but it works pretty well. The graphics are neat and powerful. <br/> <br/>I'm not really good at this kind of game but it's addicting we want to master even if it twist my head. <br/> <br/>It just lack of more sound and it could be fully fun. |
| Aug 26 09:45:00 | 16m 00s | Stay in Fate | Real nice looking game. The work on sprite is really impressive, it's sad that the ennemies are just square. <br/> <br/>Actually the fight are hard to manage, and the physics lack of inertia, but it's a real good base. I'm less fan of the music but really impressive, in regard of the number of tool used. |
| Aug 26 19:21:00 | 9h 36m | Transforce | The basic idea is awesome but maybe it could be more fun with a less timing based gameplay. <br/>The game is really hard to master, even when you understand how (like with the first 3 level) it's really hard to get the things done... but i'm not a good player! ;) <br/> <br/>Actually your main idea is so powerful that you could imagine so many game, even one with interaction between levels. <br/> <br/>Great prototype, great job! |
| Aug 26 19:33:00 | 12m 00s | Orbital Cargo | Hard at the first look, but more interesting than some management game i see in this ludum dare. <br/> <br/>Actually the name inside the game are pretty clear, and when we start to saw many ships flying around the game start to look great. <br/> <br/>The main issue is the GUI, and the navigation in space who is not intuitive. <br/> <br/>It lack of contextual menu, clik on a ship to give him order, and not "select N/A an then select the planet", same for information about the planet, maybe with an overlay text. <br/> <br/>And also (maybe it's already there but i did saw it) a way to draw the path of any ship (when you move over the name of a ship in the list for example). <br/> <br/>For me that's the main issue, because to play this game you have to love those kind of game, that's all. <br/> <br/>And as a management game, it's pretty fun! :) |
| Aug 26 19:59:00 | 26m 00s | Planetary Conformity | I'm really jealous... <br/> 1-you make me discover Love2D who had been perfect for my game. <br/> 2-your game rules are so simple that everyone understand it (mine is hard to explain, more to understand) <br/> 3-the puzzle design is amazing, each level bring new challenge, mastering of some technic or new kind of planet <br/> 4-Except for the title of each, i'm pretty sure that the game could be made procedural to create infinite levels. <br/> <br/>You kill me ;) <br/> <br/>There is 3 issues : <br/> - lack of sound <br/> - a RESTART function when you know that you have missed the good path. <br/> - the control is style weird for me : made link and broke link between green planet could be made more clearly actionable. <br/> <br/>For the rest, great theme, nice look, great physics, and a lot of levels. What else do you want? ;) <br/> <br/>TimeKiller! |
| Aug 26 20:11:00 | 12m 00s | Videogame Hero | Found Footage... <br/>Found Gaming... <br/>Like Wreck it Ralph... <br/> <br/>You can't use orginal asset but it could be a real fun metagame with the original asset of inspiring game. <br/> <br/>It could maybe be more interesting to no pass through a hub, but maybe use a zapping effect like a switch. <br/> <br/>The story is really nice, the game is basic, but it give something really deep! ;) <br/> <br/>And also made 5 game instead of one, even if they are classical, that's impressive. |
| Aug 26 20:26:00 | 15m 00s | Drempt | The idea of having two kind of "targets" but with the same look is really great. I think that the "story" behind it make the game maybe too hard to understand, having this story is great (and so the story) but by missing simple instructions of shoot that one, and not the others, you made maybe the entering too difficult. <br/> <br/>For the rest graphics and sound are really great, even the background. i have some issues with the movement of the "ship", the "move always" is a great idea (who fit well with your story) but you could maybe add a slowing action even temporary to make the trajectory more controllable. <br/> <br/>The upgrading menu is really well but i'm surprised because it is really not in the same "dream mood" of the story and the game : it makes it easy to use/understand, but is quite weird between the dream cycle. <br/> <br/>Theme used, good idea simple who could bring more. <br/> <br/>Good game. |
| Aug 26 20:42:00 | 16m 00s | Orbital Kombat | The idea is pretty funny, but as comabt game, it's maybe two simple, but that's the first 1D combat game. With variety in the size of the planet, and maybe on trajectory it could be a more "gravity" like combat game : if you have to fight Jupiter don't come too close, because of the size, but you can easily target it with an asteroid from far. <br/> <br/>But actually the idea of making fight with planet itself is really new. <br/> <br/>Put a K to combat and add some fatalities! :D |
| Aug 26 20:55:00 | 13m 00s | HyperGate | Maybe too big for a Ludum Dare : the RTS lack of option, and the field of variation, but the control of the camera with the zoom and movement is impressive. <br/>A simple option had to allowed multiple selection or zone selection to move all the characters. <br/>You also can't leave a planet even if you have |
| Aug 26 21:03:00 | 8m 00s | Wifimon | The idea seems great, i will try it but here in Nature not enough wifi hotspot! ;) |
| Aug 26 21:17:00 | 14m 00s | Dagger Dash | Two much hard due to some weird collisions but that's a nice infinite runner, it lack of some checkpoint due to the level of difficulty. <br/> <br/>The character is fun, but he looks too much handpainted compared to the other, he is really well done, so maybe you could do all level with the same kind of graphics. <br/> <br/>The switch between the two world is great, and a good idea, butit lacks of more information aboutthe other world, and it's more required du to the difficulty of the game itself, without any switch. |
| Aug 26 21:34:00 | 17m 00s | Bacon Installer | The look of the game is pretty awesome, and i love the parallax effect maybe it gives headache to somepeople but i love it. The game is hard to manage, and more because i have try the game in an AZERTY keyboard.. you could imagine the mess. <br/> <br/>The game is hard but not more than any 8bit oldschool game thats we can found on the web. <br/> <br/>One chiptune song and it will be perfect. |
| Aug 26 22:02:00 | 28m 00s | InterSection | This is insane. <br/>The idea is brillant, but not enough explain, when you understant exactly how to perform that's really amazing. <br/> <br/>The level design is maybe not perfect but we could imagine expansion on the same idea, to make it more playable. <br/> <br/>The idea of the two views help a lot, but it's hard to understand to see what we do in the giant screen. <br/> <br/>I think that there is a way to make the thing more suitable : working with a small scale level design, that's the player could see from his point of view, with more real-time, ennemies on different track and less puzzle, or removing the big screen to focus on the second view to make it a more abstract puzzle game, more based on action and less on jump, and trajectory. <br/> <br/>That's awesome, your insight is so powerful that he could bring so many games. We saw Crush, Fez, Paper Mario, bring the play between 2D and 3D, you could imagine the same with the play between 2D and 2D ;) |
| Aug 26 22:21:00 | 19m 00s | Abstrakt | Pretty nice concept, a good metaphor of the mental disease.I'm not fan of the graphics, but maybe it would be possible to use real-life element in picture to return to this idea of shizophrena. <br/>The end is interesting but it could be also strong to bring the insight to the player during the game and even make him play serioulsy against himself, but it will required more thinking and also a great gamedesign. <br/> <br/>I follow your instruction and i was not dissappointed. <br/> <br/>More artistic than a game, but that's great. |
| Aug 26 22:24:00 | 3m 00s | Epic Galactic Conquest | Get back work on this right now : obvious, classic, strategic, simple, addicting, suitable for a mobile device. Do you hear me? <br/> <br/>I love this game. <br/> <br/>I said GET BACK TO WORK! :) |
| Aug 26 22:40:00 | 16m 00s | Intersection | In this kind of stuff it's really perfect, everything work together, only the clouds are too random, and not enought shaped. <br/> <br/>The switch is classical now but really efficient, and nice looking. The level design is pretty efficient bothing too hard but it lacks of checkpoint that's one of the main issue of this kind of game. <br/> <br/>I found a trap in the level design when you get the gun, you can jump and reach a grey part, where you can't die (if you kill the monsters. I had to restart the application. <br/> <br/>Great job, well polished. I'm jealous ;) |
| Aug 26 22:53:00 | 13m 00s | Impact | Simple and it changed everything. <br/> <br/>A real to bring shoot them up to 3D. <br/> <br/>It lack of many feature of shooters, but the base is AWESOME! <br/> <br/>The choice of colors, rendering, and model, is almost perfect. It still lack of a better game feel, because it's a little bit too "heavy" and "slow", but i truly think it's only a tweak. <br/> <br/>I think that you could also consider to make other geometry for the track like a cubic one, and also a sphere. <br/> <br/>If you bring some Antichamber spirit (because of the look), it could really be a revolutionnary shooter. |
| Aug 26 23:05:00 | 12m 00s | 4 Dimensions | Great idea but i think that the weakness came from the control (who looks like more set for a plateformer), and the background who is beautiful but strangely disconnected. <br/> <br/>For the rest, great music, good idea, simple, efficient, and an amazing level design, i think that you could found a way to make the levels procedural. <br/> <br/>A well polished game, with a great concept who is in the theme. <br/> <br/>Really nice... and bring us MORE LEVELS! ;) |
| Aug 27 20:29:00 | 21h 24m | Why I'm Not a Game Dev | Not as bad for a first game, actually i really like the choose for graphics, with a better (but still drawn) animation it could get like a childhood mood. <br/> <br/>The idea of same object but twice effect (depend of the world) could done a real fun game. Your idea is good, just need more work. |
| Aug 27 20:36:00 | 7m 00s | unnona | The control is weird but the game is working. Actually that simple but quickly hard to bring the good key to the good door. Good work. I'm pretty impressed by your use of WebGL as the coward unity user that i am! :) |
| Aug 27 20:39:00 | 3m 00s | I cant believe its not another space game, but it is. - Connected Worlds | A little bit slow for me but the idea of limited fuel gives a strategic aspect to the game, that make it fun. Could be be still a ShootThemUp but with more speed, or a nice 2D space shooter with more strategie about having planet on the track to get fuel. <br/>I'm not fan of the plastic like rendering, but i could work with the good sound design. <br/>But as a shooter he is really addicting more than some better looking. |
| Aug 27 20:50:00 | 11m 00s | System Harvest | Not my kind of stuff, but the work on the GUI is pretty impressive, it's nice efficient, and you are block by the game, not the GUI. I could give you a lot of game with the same mechanism than your but with a painful GUI. <br/> <br/>Actually it lack of seeing the mothership and eventually that the "follow" command will be more clear, also a way to see all the planet in a same list. <br/> <br/>Here's a game that is in the same spirit, but who could benefit of a nice GUI/graphics like yours : http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32815 <br/> <br/>I can't judge the game rules, but that's my simple opinion of casual gamer... for this kind of game. :) |
| Aug 27 21:08:00 | 18m 00s | Connect the Bridges | Simple and pretty fun. <br/>Not fan of the graphics (the glow on the sprite make see the border :( ) , it could enjoy i think a more abstract look like several game. There is two main issue : we don't know the price of things so we get a lot of error message (with the annoying sound), we can't anticipate a strategic use of bridge. <br/> <br/>It could be nice that <br/> - connecting some planet between them bring more people (because there is more population) <br/> - you can't connect directly certain planet for war reason, or anything else <br/> - that travelling by a small planet reduce the amount of people <br/> - that you have to protect building against things <br/> - upgrade take time and block the use of the bridge <br/> - not an infinite map, but maybe small map with an objective <br/> <br/>You could also make visible the flow of people like in this game : http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41282 <br/> <br/>With more understanding, i could stay hour on a game like that. |
| Aug 27 21:23:00 | 15m 00s | Connectiverse | The game itself is hard to manage, because it's hard to see an easy strategy for newbie like at those games. <br/> <br/>But your GUI, and look are awesome, i was fan of the look when you turn around your planet but when you start to game it makes the choose of the good path really hard : <br/> - use same size planet to make clear the distance from us <br/> - use depth of field, or any equivalent (spatial fog, etc..) to give to the player a clear sense of the distance. <br/> <br/>If it's your first time in javascript, your next game will be amazing, because this one is cool (even if i can't really judge the difficulty) : simple idea, great look, the song is really deep, and the mouse control, and the GUI are really brillant (exception for the rules, who are badly shown ;). |
| Aug 27 21:55:00 | 32m 00s | Triple Threat | Good idea same critic about AI to really try the game. Actually the graphics, and the GUI are really neat, nice, it's like many video/boardgame but even the choice of icon each group is really nice. <br/>Can't say if the game is entertaining, well-balanced or challenging but as a first try, it get all my interest. |
| Aug 27 22:18:00 | 23m 00s | Through the Trans-Dimensional Window | Great idea, basic on the general principal of two world interaction but the window and the flow of this one, create a powerful game feel. <br/>Some mechanisme are hard to understand, but the look/sound are so great that we could play hour. <br/>The switch between the deux controllers is the weak part of the game, because it's build for three hands (two control and the mouse). <br/> <br/>But what a great ground to make a powerful game grown. |
| Aug 27 22:27:00 | 9m 00s | Clashing Galaxies | Real good base, i saw several game like that but here the realtime of the grow create a intense challenge. The difficulty had to be lower a little bit, and the GUI over the planet as to be more clear, and big to allow the player to make goog decision. The name of planet create maybe a useless confusion, in game who is fully abstract. <br/>Hard but good. |
| Aug 28 06:29:00 | 8h 02m | H.O.C.M.A. | Cool idea. It could be better with a real chemical base. The game mood is great, and slow, but it could be better with simply not having to wait, that the configuration of the structure matter even with a puzzle (rebuild a configuration). <br/> <br/>The start is pretty interesting and it gives deepness to a game who would be without too abstract. <br/> <br/>A good base. |
| Aug 28 22:09:00 | 15h 40m | Lotus | Take a look to my game : same spirit! ;) <br/>http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39617 <br/> <br/>Connected... peoples! :D <br/> <br/>I tried and it seems maybe much harder than mine, but i really like the idea, but without more hint it required a genious insight, or lucky to understand the rules. I figure the base of rotation but not why some pieces on other circle move when you move an other circle. <br/> <br/>If you have other idea like that i think that they could merge inside a great puzzle aventure game like Myst or Schizm. <br/> <br/>It make me think to that, a pure mecanisme that you have to manipulate : the puzzle is not the level, but the game itself. <br/> <br/>Nice job, and nice graphics. |
| Aug 28 22:25:00 | 16m 00s | Twist And Weave | Simple and nice idea, but the physics make the controls a little bit slow and sloppy. <br/> <br/>It could deserve more friction to make the trajectory manageable. Here is a game fully different who have in my opinion a really nice control of object to bring other at one spot (it's a "pool-like" game) : <br/>http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42067 <br/> <br/>The game could also benefit of some physical effects of the links to make the moving a little bit manageable. <br/> <br/>I like the graphics specially the spike with their shaking. ;) <br/> <br/>Theme linked, fun hard but not too much. Nice job. |
| Aug 28 22:39:00 | 14m 00s | Fourth dimension | You kill my arm! ;) <br/> <br/>The game could deserve better graphics with a such simple idea, more like art and also a powerful game, the purpose make our action a little bit despair, but that's really a beautiful game. <br/> <br/>The game could deserve some events or even to clik at some point on a certain object, even more element. <br/> <br/>By using more realistic/graphical element, and various sound, the game could became more creepy/sad and powerful,in my opinion. <br/> <br/>For now that's the based ghost-game i ever played! |
| Aug 29 06:37:00 | 7h 58m | The Beginning | Actually i see the end coming... in the video! <br/>+1 to have finish yourself a really hard game(some people can't finish their own game! ;) ) <br/> <br/>The level design and mechanisme became more interesting (and so hard!) in the last levels/ <br/> <br/>Everything is well polished, design, movement, control, even the particles. As is said too hard for me, but a good game. |
| Aug 29 06:54:00 | 17m 00s | Relative to Scale | Spore spirit. <br/> <br/>Some minor tweaks allow to quickly quit the start menu, and maybe a sound when you start because the fade is really slow. <br/> <br/>The first level is really nice, but i think that as we became bigger the small amibe should avoid us (except if they are with a big one), it could make the challenge more evoluting. <br/>Nice music, graphics are perfect and coherent. <br/> <br/>Not fan of the second level, a little bit disconnected, and it's not really working as a shoot them up. <br/> <br/>Next level are variation of the first and became badly finished, the collision system who work well with amibe, seems strange with lezard. <br/> <br/>A little bit too disconnected for me but that's great. I think that making just a sclaed based amibe style game (like the start of Spore) would made a great entry. <br/> <br/>The first level is really nice, and well polished. <br/> <br/>Nice game. |
| Aug 29 07:04:00 | 10m 00s | HEAL | The sprite are amazing, and the main idea is really interesting, that"s a conditionnal switch but as you made it make this a little bit more fun. <br/>Actually that a great level as a proff of concept, but with more couple it could be cool. <br/>Control are a little bit slow to reacte but that's not a drama. <br/>Actually it's just sad for the level who could be nice looking with a simple tile sprite even a small 8x8. <br/>But that's a cool idea, and you make us hungry. <br/>More levels pleeaaaasse! ;) |
| Aug 29 07:12:00 | 8m 00s | Conflicting Dimensions | The graphics are not fun, but the main idea, and the game are really fun. <br/> <br/>I would make two tweaks : <br/> - multiplyer on separate computer that each player could only see those blocks <br/> - add some physics with friction and weight to allow a player to carry the other and jump with the other on his head. <br/> - make a simple communication system like Journey, to keep this bloc/geometry style ;) <br/> <br/>+1 for the saloon style song! <br/> <br/>Playable alone for at least the first levels. |
| Sep 1 05:30:00 | 70h 18m | A Dance of Fire And Ice | Maybe the ONLY rythm'game i ever liked. <br/>The idea of the two star is simple but create an unusual feeling compared to the "line" spirit of any rythm game. <br/>I'm really fan of the track, and the background effect. <br/>Real nice and fun game. |
| Sep 1 05:46:00 | 16m 00s | Close Your Eyes | Actually it could was an excellent entry for the "you only get one" theme. <br/>Simple as possible and full of possibilities, at the end is still a switched world game but with this powerful simplicity, but the hardest timing. <br/>The design is not only nice, it is merely perfect, i'm not fan of the difficulty of the first "normal" level who is maybe too high, but it's only tweak and playtest. <br/> <br/>My only critic is that the first idea of only make the world disappear when you close your eyes whas so perfect that i was a little bit sad when things start to appear when you close... ;) <br/> <br/>The game was really great. |
| Sep 1 11:18:00 | 5h 32m | Your world! | One of the most addictive game i've seen. <br/>That's a simple tower defense like, but the music and even the background animation make the game really fun. <br/>It lack of some variety (upgrade, level, unity) but it's a real good base. <br/>Only the portal/castle look ugly compared to the other sprite. |
| Sep 1 19:51:00 | 8h 33m | Everybody knows where the Godfather is | The theme and graphics are really nice. <br/>Actually the simple interrogation process is evry intuitive, my only critic is that maybe characters are moving too fast. But actually even with Dumb AI, the game is pretty nice and fun. The soundtracj could also be better but that really a details. <br/> <br/>Salutation d'un autre ludum darer français! ;) |
| Sep 1 19:56:00 | 5m 00s | Sinister | Maybe more an interactive cut scene than a game but F*** THAT'S PERFECT. <br/> <br/>Animation, graphics, controls, i can tell nothing... But nothing really new in gameplay and the theme is more background that inside but something so finished in 48H... how many hand/brain have you? :D <br/> <br/>You kill me! ;) |
| Sep 2 18:41:00 | 22h 45m | Accelerated-Life | Pretty simple, but clear one target, one purpose, and it works as simple as a game, as nice as a shape. <br/> <br/>I really like it, because you could passed more time on it, it would became worse, it's simple. <br/> <br/>Maybe a little bit too easy, with more challenges, and one or two dangereous creature, it could became a wonderful simple game. |
| Sep 2 18:46:00 | 5m 00s | Defense of Geome | Hard maybe that with an autofire it would make the game a little bit "easier", actually it could be nice to have a little quiet moment (maybe between two shooter level) to think about the ground base. <br/>The basic idea is great but the game itself look a little bit like a mashup, a nice one, but like having two brains. <br/>;) |
| Sep 2 18:54:00 | 8m 00s | > Continue | Like i love, simple and SO powerful. <br/>Like many collaborative experiment it could fall into sexual, religious, anger speech... but it could also emerge with truly surprising option who create a powerful adventure. <br/>The purpose is noble, the final could be terrible, but at the end the path would always be wonderful. <br/>+5 for the innovation ;) |
| Sep 2 19:05:00 | 11m 00s | What Could Possibly Go Wrong? | Even the game over is cool. <br/> <br/>It lack of a little bit of intensity maybe with a soundtrack. Also a way to enlarge the field of view (maybe when you didn't shoot for example) could make the game more strategic, and less random. <br/> <br/>But for 48h it's technically terrific! |
| Sep 6 22:58:00 | 99h 53m | Little Beetle Saves The World | Disturbing, the mechanismis are really smart, with the path that could be activate at certain point, but i can't understand the link with beatle (but i'm french maybe did i miss something ;) ) <br/>Maybe having a more graph theme (computer, map). <br/>The main issu is about understanding how it works, and why i die sometimes. <br/>Actually there is an opposition, the hand made graphics create something poetic, and smooth, but the gameplay is really fast, time based, arcade. <br/>Actually i think that with an other background, or maybe an other graphics, the game could have a more readable path for each level, and also be more consistent. <br/> <br/>Actually i think that your game could be really better with an orthographic view, like Monument Valley. It could explain the lack of lisibility in your game path and could maybe became more poetic (if graphic like Monument Valley), or arcade oriented(like any retro aracde game but with beetle) :D <br/> <br/>But it's still pretty fun, and easy to play. |
| Sep 15 05:15:00 | 198h 17m | Connecting LD30 to the Real World | last comment for me <br/>Actually it lack of some score... ;) <br/> <br/>Next time i will play to game of people near me.. that's really funny to imagine that someone is nearer than you think. <br/> <br/>Best jam! |