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TimestampSince previousGameOFF's comment
Dec 8 12:30:00 murder of Zafu Nice idea it reminds me the game based on the movie The Shining where you have to close your eyes before seeing the twins ghost. <br/> <br/>With more levels, an increasing difficulty and a punishement when you close the light too soon, it could be a real good mini-game. <br/> <br/>We can imagine level with false alarm, and even several killers for the same target. <br/> <br/>Simple but efficient. <br/> <br/>More levels please! :)
Dec 8 14:44:00 2h 14m Memories of Seasons Simple but really nice, the RPG style is great and the weather system is really incredible for this kind of graphics. <br/>I'm less fan of the story, but it's the difficulty with the game jam, it's hard to enter into a story, specially when she is not linear. <br/> <br/>Still a really great game on one screen! <br/> <br/>And by the way i love the title of the game.
Dec 8 14:56:00 12m 00s Dream Visions The story is interesting but the screen where we play is maybe too small in the picture, the game could be better if you enlarge it, to make the action more clear. <br/> <br/>For the game itself, it works not incredible, but for a first game in Ludum Dare that's great, there is all element, and it's more complete that's some "finished" games. <br/> <br/>It lacks of using the Dream idea, maybe distortion, change of reality or a switch between several patient. <br/> <br/>I hope you're second game will be better.
Dec 8 15:27:00 31m 00s Captain's Retirement Nice space trade game not too small, not too big. Actually it works well but it lack of more graphics mostly for characters, a great add could be also some simple animation for travelling. <br/> <br/>The perfect add could be a simple indication of moneuy balance for each trade option. <br/> <br/>Not my stuff, but it works with no bugs, and it's in the theme. What else? ;)
Dec 8 15:36:00 9m 00s HEAVY METAL SPACE PIZZA DELIVERY Not the most beautiful but really logic. The physics and the level design are perfect, and fun. <br/> <br/>It's pretty addictive, i only think that the customers could have a better design than just a circle, but it's still working and clear even for a new user. <br/> <br/>The game feel is really great, and more with the sound and shake when the spaceship is moving. <br/> <br/>Game like i love, you start to play for Ludum Dare, and you stop one hour later before you boss fires you.
Dec 9 21:47:00 30h 11m Glow Drop Even better than Bejewled and Tetris, the only tricky aspect is that is hard to be sure sometimes if circle touch each other but it works really well. <br/>Direct on my mobile phone for travel! ;)
Dec 9 22:13:00 26m 00s Get Out If you except the lack of animation on character graphically it's really nice : color, light. And the audio feel very well. <br/> <br/>It seems that you had the same issue than me too much focus on the look and not enough game. <br/> <br/>But i'm pretty curious to see your LD32! ;)
Dec 11 13:33:00 39h 20m To Continue Really nice idea, i had the exact global idea but didn't figure out how to make a game with. Your basic is really nice. <br/>It's a little bit difficult, and there is not enough variation but it's defintevely a great idea to make a bigger game, maybe with more audio, people speaking around the person or with an hospital noise. <br/>Really perfect for the theme. <br/>Great job.
Dec 11 20:41:00 7h 08m The Paper Dance The graphics are simple but amazing. <br/>Actually the idea is great but the game side with point is not perfectly integrated at a certain point we are not sure of who we are, and even why the points are groing. <br/>The fight between the black and white dancers is a great idea, but i think that if the game was stayed in a paper cut style (no rotation) it would have been a better game. <br/>But still one of the best mood that i have seen for now.
Dec 11 20:49:00 8m 00s Mascarpone Simple but good tower defense, classical but well done. It's just sad that the cooking theme was not really used, the words are here but it's still square and dot. <br/>But thats a really great idea to make a tower defense cooking game. <br/>Could really be a good game.
Dec 11 21:06:00 17m 00s Node Alpha Un petit commentaire en français ;) <br/> <br/>Très bon jeu qui m'a rappelé Portal. Après sur les critiques, les 2 premiers niveaux se ressemblent trop ce qui fait douter qu'il y'en ai plus. <br/>La réactivité des cubes est un bizarre par moment, et il manque un peu d'audio pour l'effet de laser qui j'aillit du premier cube. <br/>Sinon on se prend vite au jeu, et c'est plutôt joli. Plus que certains trucs en 3D qu'on croise par ici.
Dec 11 21:13:00 7m 00s BounceEmUp Really well made game, the physic is really perfect and the sound effects are gorgeous. <br/>But actually in order to perfectly be in the theme, your game could be describe as a pinball fighting game, and by imagining the same idea inside a real pinball would make, in my opinion an insane game. <br/>Still a really fun game, but imagine futuristice pinball fighting game of robots. <br/>Perfect! ;)
Dec 12 00:10:00 2h 57m Remote Control A perfect idea for the theme, but the cost of die &amp; retry is maybe too high, it would be interesting to previz the other level in thumbnail or not die directly.
Dec 12 10:22:00 10h 12m INTERSECTION Remind Burnout with the mode "Destruction", but the purpose is not as clear. It's a lot random so maybe the game could to create at least a crash, and an other version would be to make the most crash but in this case, it required a time limit, or a finite number of try/cars, because it's endless. <br/>The physics is fun but it lack of spectacular, maybe some particules or simple explosion. <br/>But fun to play wih.
Dec 12 10:37:00 15m 00s Contact Cowboy Remember me hidden in plain sight. <br/>Really fun in the idea and totally in the theme. <br/>The most impressive is the graphics quality for 48h, even if sprite
Dec 12 10:50:00 13m 00s Core Truly amazing! <br/>Simple idea, simple control and a lot of fun. <br/>It's like Super Hexagon but it work pretty well and in only 48h. <br/> <br/>My only critic are on the music (it lack of the epic feel of the Chipzel song), and the theme it's not purely abstract, and graphics like SuperHexagon, and there is not a graphical theme like a real digger with a Spelunky look for example. <br/>The jump is too rigid to give us a freedom feeling, maybe by allowing the jump to go until the other side of the circle. <br/>And the crossed square is not the better choice as an avatar. <br/> <br/>The fact that you can also only dig at one spot make the game maybe too rigid, allowing to dig everywhere but with more ennemy will already give more flow to the game. <br/> <br/>But still a really fun playable (and it's not usual even here) game.
Dec 12 10:56:00 6m 00s Dread Keep Nice trick to allow several screen ;) <br/>As said by many the only critic are the control of the game who are too reactive. <br/>For the rest it's classical and efficient but the game feel is reall bad because of the control. <br/>But it's only a matter of tweak and game testing. <br/>An amazing amount of work. <br/>I will try the post compo with a lot of pleasure.
Dec 12 11:12:00 16m 00s Zombie City Good board game, it's fun to be able to work alone but it lack of clear GUI with information, or even simplest game objective to make the game faster and shorter. <br/>Maybe having some sound effects could make this a better board game on videogame (like heartstone). <br/>I'm not sure that the rules are perfectly balanced, i feel too strong but that was fun to play with. <br/>A box version maybe ;)
Dec 12 11:20:00 8m 00s Mr. Kaplan The rythm part didn't work but the interview part is a really great idea. <br/>I always wanted to work on a gam about Theory of Mind for autistic people, and your game give me a really great trail. Using the good face emotion in the good situation. <br/>It's a little bit hard to read and take control of the game, maybe with audio instead of text it would have been more intuitive, and you could in this case implement tone speak. <br/>Inspiring. :)
Dec 12 11:25:00 5m 00s Voxey Adventure Really nice basics, the look is nice and i love the movement of the cubes when you walk on them. I'm less fan of the main character but it works. <br/>The puzzle are really simple but badly explain. <br/>A good base to make a nice looking game.
Dec 12 11:34:00 9m 00s Behind The Screen - Thanks Ralph Baer The main idea is really nuts but amazing, the main issue is that it's actually quickly repetitive. The idea would be really fun with a plateformer for exemple and sprite instead of pixel. <br/>The game is also badly explain, i had to look to a screenshot to understand where draw the player but whe it's became clear the game became almost strategic. <br/>Nice idea, and good execution.
Dec 12 13:06:00 1h 32m Drunk Ninja Vs Alien Really fun idea, it's hard to manage the move of the arm, but with a more realistic skeleton and joint it could make something really fun to play. <br/>The bullet time effect on hit is awesome and give a great depth to the gameplay. <br/>It only lack of more precision, and even variation, but that's one of the rare beatthemall in this LD.
Dec 12 13:15:00 9m 00s The Room Really hard but the basic idea work pretty well, and fits nicely to the theme. <br/>It would be better if the color under you didn't change to avoid surprise death, and maybe a less linear movement with more smoothness no give a better game feel. <br/>But it's still a simple but powerful idea, weird at a certain point but great.
Dec 12 13:27:00 12m 00s Make It Count. Nice for a 3D game, but it lack of more "game" sequence, the time game is a little bit tricky, and didn't give enough feeedback to know if we are doing well. <br/>The story is intriguing and could really be pusjed further. <br/>I'm a big fan of the way you display text, and transition that give a real depth to the game. <br/>More game more story. Please ;).
Dec 12 13:45:00 18m 00s Quantum Architect As other said there is a bug for the walking. <br/>The puzzle is well designed, hard and sometimes obvious. <br/>The control are also buggy it's hard to move the square sometimes, it would have been simple like in Monument Valley a "go where i click". <br/>For the rest the graphic, the sound and the mood are awesome, this idea became classical but you are doing it so well that without bug i think this game could as awesome as Thomas was Alone...if you add a story ;)
Dec 13 07:07:00 17h 22m Arena of Cube Simple and powerful. The different color with new feature are nice, and the scoreboard are really great. <br/>I have only critic on the hitbox of the shoot who seems fuzzy but it's maybe due to the orthogonal camera. <br/>But eeven with that it's pretty addictive. <br/>The difficulty level is just perfect, well made, and well tweaking.
Dec 13 15:15:00 8h 08m Hyper Wall A really solid entry, you deserve more comments, and votes; <br/>Some ideas because the game is great : <br/> - use the background particule to indicate the next orientation of the walls, it will allow you to make them com faster and avoid some waiting <br/> - a more progressive difficulties, i have seen sometimes some "corner" walls who are just impossible, and it was the third walls. <br/> - put it on mobile, it totally fits and could be a real hit <br/> - make some moving on the side walls, to create an other level of difficulty. <br/> <br/>A really fun and simple game, it's not tricky with the theme but that works. <br/> <br/>What engine did you use? <br/> <br/>;) <br/> <br/>And now go to post compo. :)
Dec 13 19:39:00 4h 24m Juoi Make me think to Hyperlight Drifter. <br/> <br/>Truly nice, make the level before the boss and i will buy a game like that. <br/> <br/>The control and the game feel are really perfect.
Dec 14 20:11:00 24h 32m Walled Un petit commentaire en français pour changer! ;) <br/> <br/>Le jeu fonctionne bien, et on est tenté d'y revenir, mais je lui trouve quelques défauts : <br/> - sur l'aspect graphique, l'idée de base est excellente et les murs sont vraiment géniaux, mais ça tranche un peu trop avec les autre motifs. Les barres de résistances sont ratés à mon sens. <br/> - la progression de la difficulté est un peu trop déséquilibré : on attend beaucoup au début et à un moment, on ne peut plus rien retourner surtout si on a gaspillé des barres au début. Il aurait été peut-être plus intéressant d'avoir des murs arrivant plus vite dès le début mais aps tous en même temps, et surtout du coup des barres qui les renvoie au début. <br/>On pourrait aussi envisager un moyen de gagner des "barres de resistances" pour ajouter de la stratégie que ce soit de les acheter ou de devoir atteindre un élement pour en obtenir une. <br/> - les controles sont un peu trop variés, même si c'était un pur plaisir de voir un jeu conçu pour un clavier AZERTY! ;) <br/> <br/>Dans tous les cas l'idée est original et mérite juste un coup de fouet pour rendre le jeu plus nerveux et addictif.
Dec 17 10:17:00 62h 06m Cuberot Simple but really well made, the transition between the face are really smooth. The use of the gravity for the block is not obvious or clear that's one of the main issue of the game. <br/>I'm also not fan of the control settings, it's good but the change in direction create some confusion. <br/>To finish maybe an orthogonal camera in Unity could create a better look in the game. But that's only my taste.