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Feedback comments for LD33
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| Timestamp | Since previous | Game | OFF's comment |
|---|---|---|---|
| Aug 24 09:07:00 | MonsterChomper | I would love a version of Angry Birds like yours. If the ragdoll was more human lookings, the blood more realistic, and the monsters scarier the game could be a perfect mobile game. <br/>What was the procedural part? The tree, the level design? I can't figure out. <br/>Last but not least, i took time to rate this game not because i'm a serious guy, but simply because it was FUN! <br/>More BLOOD please! | |
| Aug 24 09:10:00 | 3m 00s | Mr. Goldberg | Nice idea for an ordinary monster. Not nice looking but seems really strategic. <br/>Is there option with using some guys, criminality rate, or even blackmailing. It could be fun. <br/>Hope to see other version. |
| Aug 24 09:21:00 | 11m 00s | Patient ZER0 | I'm impress by the lot of work. <br/>I have an AZERTY keyboard so i need to switch in order to play the full game. <br/>Actually not sure why i'm the monster, but maybe it's at the end of the story. I'm always impress by people who create a full story during the compo. <br/>I'm not an english speaker, but it's still impressive. |
| Aug 24 11:21:00 | 2h 00m | Little monster's way back to home | Really nice game, the main feature is interesting and well used. It's hard to play with keyboard, because your game required a good timing. But it work well, not sure about the theme and the monster side, but a really interesting basis for a good plateformer. <br/>There is maybe too much inertia for this kind of mechanics. |
| Aug 24 18:00:00 | 6h 39m | Back for Dinner | Really great work for 48h, it lack maybe of more life bar to avoid certain hard situation, or maybe one more capabilities (hide in dirt, invisibility) <br/>The game is really impressive. I really like the alien alphabet, and the introduction scene (something that lack to many games) <br/>The upgrade system could be more fun with special effects (acid, etc...) but it would be more for the post compo. <br/>As we use to say in France : tout ça en 48h je suis sur le c**. ;) |
| Aug 24 18:49:00 | 49m 00s | Where am I ? | Really short but nice. I really like the lighting, mainly in the first room. <br/>I don't see why i'm a monster, but i really like those in the cage even if they are like plastic. I'm not a unreal user so i can't figure out the difficulty of making that, but it's really well polished, and i really like the simple UI. <br/>Could have been a nice hide & seek game with this master that you don't have to seen. |
| Aug 24 21:36:00 | 2h 47m | UFO | Simple and fun. <br/>It lacks of indication about clicking on object. <br/>The level design is sometimes messy... but you can't attack anything and that's cool. <br/>And i love the fact that you have to make th UFO roll. Hilarious! |
| Aug 25 20:01:00 | 22h 25m | Road To Hell | Nice and fun but <br/> - the game didn't speed enough at each car to give a good feeling. <br/> - It would have been better to have small perspective like in many runner to allow more strategies and less mistakes, and allow a higer speed. <br/> - maybe could it be interesting to increase or decrease the number of track like starting with 2 and finish with a lot (8 or more whatever). <br/> - the car police could be used in a more strategic way : they have to hit an other car, or be pushed out of the road. <br/> - the control could be more step by step to avoid some mistakes like in many runner. <br/>But still a really good entry, beautiful graphics, and fun to play. |
| Aug 25 20:05:00 | 4m 00s | Motherflipin' T-Rex! | Hilarious and fun. It lack of 3D small humans, or maybe make the entire game in draw like style. <br/>The only problem is that is hard to read where the attack came from, and be a little bit strategic. <br/>But it was really fun to play... |
| Aug 25 20:24:00 | 19m 00s | Greetings, Human | Really interesting interpretation of the theme, the difficulty seems well balanced. It's really a matter of speed and not a puzzle as i did understand but it's really efficient, and tricky. |
| Aug 25 20:35:00 | 11m 00s | Chirping Of Blood | Nice shooter. I like the idea of the blood on the wind shield but it lack of some more capabilities for the enemy. <br/>I'm also not fan of the inertia of the ship, but it's already playable, and challenging. <br/>And maybe more blood could be better... ;) |
| Aug 26 20:14:00 | 23h 39m | Hero Slayer | Interesting idea like a tower defense, actually the game seems too long it took me 1 hour and i didn't defeat an angel. <br/>The game could be shorter and more intense, after a short time it becam a little bit repetitive. <br/>But as i say i play one hour... a little bit addictive! :) |
| Aug 26 20:42:00 | 28m 00s | Midnight Bootleg | Short an really nice. The idea is simple but all the things work together, even the final scene, and the end. <br/>One of the best entry i have seen so far. <br/>And the waiting is so meaningful, and reminds me personal moment. <br/>Nice, short, meaningful! What else? |
| Aug 26 20:49:00 | 7m 00s | Monster in a spaceship | Nice idea, the controls are unusual but the AI make the job, it's simple but hard to master. <br/>The simple graphics are interesting but it lack of more sense, maybe by making the level like a rescue map as you found them in building (the map with the exit in case of fire), just to add more logic. <br/>It lack of sound but its still really funny to play. |
| Aug 26 21:23:00 | 34m 00s | The Monster of the Computer | The game is a little bit confusing, and seems to stop at certain time but it's a good idea. <br/>The audio intro is unusual but a good surprise. <br/>There could be more factor, or maybe a better representation of the lag himself. |
| Aug 27 05:51:00 | 8h 28m | Baldaquin VII - The monster of Rome | Your idea is really great, but i'm not sure that you choose the better way to show it. As first i was thinking that the monster are the men and that story will finish badly. <br/>But you're idea is smarter, maybe by using a more agressive gameplay at the first person view, and create a surprise with a mirror at the end. <br/>For the pure game, the gameplay is too hard, but the idea of the level on the vase is nice it would have been really graphics with a rounded deformation, and maybe a rotation of the vas. A better idea could have been to make the game on a naked greek statut to stay in the theme. <br/>Ans this idea of so pretty that it became horror for people is really a great idea for a game. |
| Aug 27 06:00:00 | 9m 00s | The Alchemist | I didn't finish the game because it became too hard for me at a ecrtain point but that's some of the best cut scene i have scen so far, not perfect but nice and funny. <br/>The game is sadly not as nice and and maybe not perfect in animation of the jump, but the level design is nice, and the monsters well add (+1 for the "same time moving" monsters). <br/>And the idea of "becoming a monster" is a great variation of the main theme where in many game we just start as monster. |
| Aug 27 06:24:00 | 24m 00s | Power Lich | Really fun and challenging. <br/>Actually reaction from zombie would have been cool in order to avoid mass murder by a poor soldier. <br/>Could be more fun with archer and other kind of zombie, skeleton, and also upgrade for creature by choice or automatically with xp point when they fight. <br/>It lack of screams and war sound great. |
| Aug 27 13:51:00 | 7h 27m | Soup | Nice game but lack of a game over to create more tension like osmos, or agar. <br/>I would personnaly also prefer a control with the mouse to let me have à more organic feeling. <br/>It lack only few element to make this more a game(score, game over) and less an interactive experiment. <br/>But still one of the more interesting entry i saw. |
| Aug 27 16:09:00 | 2h 18m | My planet needs me! | That's a great concept but could have been more complex. The detection of the human when he go back is too sensitive because he see you even if you can see his field of view. That's make the first shadow insanely hard. <br/>There only a tutorial but that's better that some game (like mine) who didn't have one, and let the player in the dark. <br/>And could have been more fun with a kid to avoid instead of an adult at least for the first stage. |
| Aug 28 06:09:00 | 14h 00m | Mild Mannered Richard | Well polished, there is strange feeling in the gameplay due to the waiting time, not really a delay or maybe due to the kayboard play, but it think that with a more faster chareg time you could give more flow to the game (and also for the second jump). <br/>But that's a really well polished game, well balanced, but i have this sticky feeling (maybe due to the fact that you stick to many walls) that remove me some part of the fun. <br/>But really great job, it's only a matter of tweaking to end with a great plateformer. |
| Aug 28 06:20:00 | 11m 00s | The Creature from East Second Street | Not the first interactive video is saw on youtube but you have some mood like an independant american movie but... (there is always a but. <br/>The interaction with youtube is really hard, and even using game maker could allow to make a smoother game. <br/>You could have also add caption inside the video. <br/>The effect of the voice is nice but i think that with an human voice it coule work but you have to make the text and scene more clear about the natue of the player. <br/>You could add music but by simply putting everything in a one time moment (with no cut from Youtube) will create already a full mood. <br/>One of my favorite game so far... <br/>(i was an hardcore fan of old interactive movie game! ;) ) |
| Aug 28 18:04:00 | 11h 44m | Jenkaiu | REally nice game lack maybe of more challenge : time limit, people inside the building, zone to avoid on the building, fire to avoid. But the game is really well finished. It could have been evne more old looking even in the graphics, but it's still very impressive. |
| Aug 28 21:06:00 | 3h 02m | Passengers | For the game side it seems not perfectly balanced, it's hard to finish and random event are too mant powerful. <br/>But as itself it's really a powerful experiment, a serious game who speaks well of this subject. And for the theme it's not simply good, it's smart, deep, create really this feeling of being a monster, and just not playing a monster as we play a hero. <br/>I'm impressed because even if today i had to do a game like yours, i'm not sure of what i could even made. <br/>Et comme on dit en france, chapeau bas, je suis impressioné. |
| Aug 28 21:25:00 | 19m 00s | Pedestrian Slaughterer | Reminds me Carmaggedon. It would be better to have some life, to not be killed at each hit. It just lack maybe of a road to drive. <br/>Still fun with the ragdoll physics. |
| Aug 29 20:48:00 | 23h 23m | Salvie | Like many other interactive stories, you allow to real play a "monster" deeply. <br/>I'm impress by the use of the video, because they create a real mood and not a cheap realism. <br/>Actually i think the end is maybe too explicit, and the game would have been better by speaking at the first person and not narrator. Also maybe allowing a bigger impression of control before the "end". Also i think that the font is maybe hard to read, and break the game feel. <br/>You could take a look at "Monster" who is also an interactive story in the same kind of "story" <br/>This feeling of playing a ghost is really powerful. <br/>Nice entry, and really a different kind of interactive fiction. |
| Aug 31 17:46:00 | 44h 58m | Pass The Salt | As a first game, it worked and that's good. You have a start a UI, and a game over. <br/>I will speak about problems but that's really a matter of advice: <br/>- the camera view is bigger than the UI, you just have to change the size of the camera in Unity. <br/> - when we fail don't restart the scene but try to restart directly the game <br/> - you can create an easy tutorial simply by adding direct text overlay during the game for each action <br/> - as a game it's too complex, and way too complex for a first game, the basic idea of finding salt could be really good for a simple game, even with strategic. <br/>First step, first game, first error, but keep going it's always fun. <br/>Maybe you could try a more longer jam like one month one game, in order to have time for tweak, and try things. <br/>Good luck for your next game. |
| Aug 31 18:30:00 | 44m 00s | Grave | Classic but perfect |