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nesis

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TimestampSince previousGamenesis's comment
Aug 27 05:54:00 DISPARATE A nice game! Very challenging to play on your own, but I can see some people getting pretty good at it. Nice polish with the sound and menu working so slickly :)
Aug 27 06:06:00 12m 00s elemens Good to see more Steves doing Ludum Dare :p <br/> <br/>Cool game, the graphics and sound effects are good, but the music's great! Nice take on the theme too.
Aug 27 06:38:00 32m 00s Taxi Copter Nice game, really smooth and fun controls. It was actually kinda fun watching the helicopter spin wildly through the air. Good music too, I like how it sped up as time counted down. Nice take on the graphics, very minimalist but stylish.
Aug 27 06:45:00 7m 00s Between Worlds Nice game mechanic, though a little confusingly fast-paced at times you start to get used to it. For those with slower reaction times / poorer memories of the two world layouts, it might be good to slow down the transition between worlds - eg slowing time or pausing time while one fades in and the other fades out. Good range of challenges derived from one mechanic :)
Aug 27 07:31:00 46m 00s The Hoverator Fun game, though the controls were a little confusing since I'm coming off the back of playing a lot of Borderlands - I kept trying to turn with the mouse XD <br/> <br/>Good level of difficulty as the game progressed, dodging those bullets at times came down to luckily bobbing down as the bike balanced itself. Music was pretty good too.
Aug 27 15:27:00 7h 56m DINO BOLT Really nice game, snappy movement and good sound. My top was 31. I liked the randomised elements!
Aug 29 05:57:00 38h 30m Tribe of the Giant A great-looking game. I love the look of the portal, and how the little guys fly through it. <br/> <br/>Movement controls felt fine. However, like others, I did mash my mouse to move. This probably suggests using more cues + feedback loops to reinforce well-timed clicking. Eg, change in colour or size of something (the giant?) as optimal click time approaches, and perhaps moving faster / more snappily or (perhaps more effectively) sucking up more little guys as you click with better timing. <br/> <br/>Also, good use of AI pathing! :)
Aug 29 07:46:00 1h 49m Whiteout Really nice atmosphere to this game. Good job balancing between getting good sounds, animation, modelling, and colour palette use. Camera control was a little frustrating, but I got used to it... And anyway it fits the kind of struggle I suppose you're wanting the player to be immersed in. Good work!
Aug 29 10:20:00 2h 34m For Our Fragile Worlds Interesting art. The physics were a little strange. Lots of content for 72 hours, nice job!
Aug 29 10:46:00 26m 00s Symbiosis Nice idea for the game, very innovative.
Aug 29 11:33:00 47m 00s Space Delver Nice game with lots of playtime for 72 hours of development. Would be great to have an inertial dampener as an upgrade!
Aug 29 11:44:00 11m 00s The IT Support First Twine game I've played. It's a nice concept... good writing, somewhat serendipitous storylines! :)
Aug 29 13:46:00 2h 02m Sinister Wow, a lot of work packed in for 48 hours. Lovely graphics and music. Very poignant ending, and good use of the theme. I'd love to see more!
Aug 29 14:09:00 23m 00s Hypertonic Nice music, very challenging game... feels like the red orbs should be more inclined to stay away from each other to give you a chance! Could become a nice mobile game though :)
Aug 29 14:37:00 28m 00s DrOpLeTs Challenging game, nice music.
Aug 29 18:29:00 3h 52m Worlds Collide Loved the audio, it makes a nice background to the collect-and-avoid strategies needing to be employed. Very fun game to play, it was a rewarding feeling getting bigger and bigger and seeing other objects go from being threats to targets &gt;:D
Aug 29 18:48:00 19m 00s Keep On Going Nice idea for the game! It could go some interesting directions. <br/> <br/>It seems like some colliders are getting unintentionally parented to your player, and sometimes end up colliding with the player, pushing them sideways constantly (since they're parented, they try to keep the same position relative to their parent... but their parent's getting pushed away from them!). Putting the colliders on different layers and setting them to not collide in the physics matrix (edit -&gt; project settings -&gt; physics, untick to remove collision between two layers) can be used to fix that. An alternative is to use Physics.IgnoreCollision(playerControllerCollider, someOtherCollider) (found at: http://docs.unity3d.com/ScriptReference/Physics.IgnoreCollision.html) <br/> <br/>I hope that didn't come across as condescending - my intent here is to be helpful :)
Aug 29 18:54:00 6m 00s The Wild West And Its' Living Fossils Loved the music and graphics. The day-night cycle was really cool, the stars popping up at night my favourite part of it :) Somehow both funny and sombre, well done.
Aug 29 19:03:00 9m 00s This Little Piggy... Wow, that was unexpected but awesome. Nice polish on the game. A hint about what direction to walk to find things would be good at first, to let you learn the lay of the land before things go down.
Aug 29 19:44:00 41m 00s Universe Errand Boy Good job making such a robust ship-creation system in 48 hours. One of my favourite parts was accidentally fitting a gun on sideways instead of forwards... heh heh! Nicely done.
Aug 31 07:07:00 35h 23m The Legend of Light Lovely game with good incremental challenges. Visually very impressive :) Nice music, too.
Aug 31 21:22:00 14h 15m Connected Worlds: The Game. A Morality Play Nice game, good play with the theme and incrementally harder puzzles. Lots of new mechanics introduced very well by example, then used in more complex ways later on. Well done!
Sep 2 11:48:00 38h 26m Alternation Fun action puzzle-platforming! This is uncannily similar to the aesthetic my game had, except in mine you flip from 2D sidescroller to 3D first person in a puzzle-platforming environment. Nice polish for the time given.
Sep 2 12:19:00 31m 00s Parallel Horizons Lovely game! Very nice touch to the graphics, and the sounds were very well-produced.
Sep 2 12:32:00 13m 00s InfiLoop Crazy mind-bending game. Good imitation of Antichamber.
Sep 2 20:13:00 7h 41m Afterlife Dance Party Fun game! Taking dodging to the next level. I love the animations on the characters, they're very cute :D Good music, too.
Sep 2 20:26:00 13m 00s Pogo the Universe Lovely game, very creative idea. The physics of it really intrigued me. Nice touch with the trail indicating your trajectory given your current input. I was tempted to see if I could build up enough momentum to slingshot out of one of the earlier levels without the trampoline, but I suspect it's not possible :(
Sep 2 20:50:00 24m 00s Trappy Tomb Brilliant game.
Sep 3 18:06:00 21h 16m Inbetween Lands of Grass Great idea for a game mechanic. Very nice graphics, especially the colour palette and character design. <br/> <br/>A later version would benefit from a more direct demonstration of how the box room affects the outside world. One way this could be done is by starting the player off with a much simpler level (one box room, one outside area, with limited kinds of boxes and obstacles), then gradually introducing more kinds of boxes and obstacles to accentuate their difference from the previously known ones.
Sep 5 17:28:00 47h 22m Onomo Lovely mood, very haunting atmosphere to the game.
Sep 7 11:47:00 42h 19m John and the Arbitrary Gem Hunt Nice game, well-rounded for 48 hours! I liked the mix of narration and the character talking to himself. The way gravity worked was fun to play with, and I found myself trying to outrun each beanstalk's growth so I could tumble down to the next planet, landing perfectly on a gem or bean. Nice touch putting faces on some planets too, I didn't notice until starting a second playthrough. <br/> <br/>Also, a small (but kinda fun) bug: acceleration for movement is applied relative to camera's direction, so looking down and holding backwards can cause you to float directly up. The same goes for looking up and holding forwards. Perhaps this could be fixed by projecting camera-relative directions onto the plane of the polygon the player is currently "attached" to, then re-normalizing them? You could do this with OrthoNormalize(planeNormal,camForward,camRight), I think.