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nesis

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TimestampSince previousGamenesis's comment
Dec 12 08:33:00 The Floor is Lava Nice game! I loved the music, and the idea was very unique, and played well with the theme, not needing to make it too abstract to create a fun game.
Dec 12 09:07:00 34m 00s PhotoBound Lovely music and graphics, pixel art is hard to nail well in a short time, you've done well in that respect. Loved the mechanic of the screen following the camera rather than the player - personally I'm a fan of being abstract with the theme, so this one really worked well for me. Level design was very polished, though the second last level had some timing that was a bit tight, where I kept hitting the spikes as the camera moved. Well done!
Dec 12 09:58:00 51m 00s The Room Loved the plot, it had me engaged to the end, and made me want to keep playing until I finished it and found out what would happen. Breaking the fourth wall was also a nice touch. Confusing plot, but nonetheless engaging.
Dec 12 10:15:00 17m 00s Sword, Shield, Mregal, Fight! This seems like a good early attempt at making a game in GameMaker, it seems like you learnt a lot through the course of the jam. Some improvements post-jam that I would suggest would be: <br/> <br/>1) making the cards and the "lock in" button react when you mouse over, so you know you can interact with them <br/> <br/>2) changing popups to be in-game images or text, so the look and feel of the user interface stays the same throughout your entire game <br/> <br/>Well done, and looking forward to see what you've learnt by the next jam!
Dec 12 10:44:00 29m 00s Intense Wizardry I loved the shadowing and lighting in the game, it would be good to see it there all the time, since it looks great and also clearly indicates when enemies can see you, and leaves some mystery about the layout of the level. It's also really satifying firing a ton of fireballs and lighting the room up. It would be good to have some indicator or feedback to show when enemies will react to sounds you make.
Dec 12 11:29:00 45m 00s I Am Technician Great game, I had a lot of fun with it. I think the one change you could make is making the controls a little more accessible, via having them pop up on screen in a context-sensitive way, for example. Very fun game, it's definitely the kind you'd see people Let's Playing on youtube.
Dec 12 11:40:00 11m 00s Business in Tokyo The game was pretty fun, I had an easy time learning the controls, though the one difficult bit was realising I had to jump to get off the raft. Perhaps you could just walk off instead? I really liked the characterisation of the business man's emotions, they made the game very funny for me.
Dec 12 12:09:00 29m 00s ROCKROCKET Loved the game, the ambience and feel and aesthetic were great and very intriguing. I liked how you constructed a world and a kind of story without needing to use words at any point - everything was explained implicitly with what happened in the environment. The one thing I would add to solve so many little issues (mostly player location and identifying "fake" walls) would be a light that sits behind the player and solid geometry, but in front of "fake" walls and the background. Great game!
Dec 14 14:19:00 50h 10m Last Ark I liked the resource management idea, and the story behind it was intriguing, making me immediately care about the future of the characters in it.
Dec 14 14:27:00 8m 00s Glow Drop I liked the colour palette and postprocessing applied to the graphics, and the music especially was done well. I can see people playing this compulsively like they do other games like it. A unique hook could perhaps be playing more with the physics of it, allowing the player to shuffle the positions of the circles.
Dec 14 14:39:00 12m 00s GTAlien Loved the game! I enjoyed finding out that you can somewhat cancel out of doing attacks / throws to save time, which is the kind of speedrun trick I like to find in games. The ragdoll physics were pretty funny, too. One suggestion I would have is adding a little more variation to how the humans react to seeing other humans being hit (eg, freaking out and standing on the spot, and perhaps running and hiding instead of completely leaving).
Dec 14 14:50:00 11m 00s Lumen I liked the voiceover, though it would be good if it were louder - I could hardly hear it with my volume turned up to 100%. I liked the self-reference and the wittiness of the dialogue.
Dec 14 15:05:00 15m 00s Cell #327 I liked the game. The graphics and the audio were both great. One minor tweak I'd suggest is making hitting q, w, e, or r override the current action you're trying to perform, to enable you to easily start doing another action. And that's a pretty minor suggestion! Very well done.
Dec 14 15:17:00 12m 00s Turtles vs Chainsaws Funny game, I like the premise, and it was fun to play and attempt to last as long as possible. I think my best was around 4-5 seconds. I can see people getting into this and strategising the same way they did with Flappy Bird!
Dec 14 15:29:00 12m 00s Hard Winter I really enjoyed the fast-paced nature of the game. I'm not a great multitasker, so it became pretty challenging pretty fast. I can see myself sinking more time into the game, and going rogue against the monsters in the maze.
Dec 14 15:38:00 9m 00s Slimey's Quest I liked the cute graphics, and the smooth platformer controls. Aesthetic kind of reminds me of Super Mario World, which is good - they had a great colour palette and aesthetic style!
Dec 14 15:46:00 8m 00s Second Screen Exists I enjoyed the lateral thinking needed in your game to solve the puzzles. It wasn't too complex to be frustrated, but was just complex enough to be challenging - which is a tricky thing to achieve in a gamejam!
Dec 14 15:52:00 6m 00s Dayo A fun short game :)
Dec 14 16:00:00 8m 00s Sorry the Snowman My brain melted, just like a snowman in the Sahara. Good game, and good god!
Dec 14 16:11:00 11m 00s Space Docking Sim 2014 Just (finally) played your game, and loved the compo version of it. It shows some good iteration during the jam!
Dec 14 16:28:00 17m 00s Black Hole Surfer I loved the ambience of the game, and the aesthetic was one of the top few I've seen in this Ludum Dare! Very well made game, and very challenging but fun and mesmerising.
Dec 16 10:52:00 42h 24m Desk Top! The theme and the puns were well-handled. I also liked the way you made the filenames a kind of tutorial. Good first attempt at making music! The one thing I'd suggest is normalising the volume by checking how loud it is compared to other applications. (A small issue, really.)
Dec 16 11:16:00 24m 00s Super Snowgirl Dash Wow, super difficult platformer game, but very fun and funny! Reminded me of I Want To Be The Guy.
Dec 16 12:16:00 1h 00m birdsong Wow, great game! The two small suggestions I'd have relate to controls only: <br/>1) a small leeway timer for detecting walljumps (letting the player hit away from the wall, and still be able to walljump), and <br/>2) removing "up" as an input for jump on the D-pad, since it can misfire when hitting left / right for walljumping. <br/> <br/>Again, amazing game!
Dec 16 12:27:00 11m 00s Much Adoge about Chocolate Such game, much topdown! The tiles were playing with my eyes, but in a good way. Would be good to see crisper versions of the tile graphics!
Dec 16 12:44:00 17m 00s Whole Life On One Screen Decent game, I think the main thing to add post-compo would be some clearer in-game feedback that drives the player in some direction, giving them an idea of what behaviour is beneficial and what behaviour is detrimental.
Dec 16 12:57:00 13m 00s DoomZone Loved the intensity of this game, it was challenging to keep up with the randomness of the levels. A suggestion I would have for a post-jam version is using "object pooling" to manage a set of exploding enemies, so you don't get performance hitches at runtime from instantiating them.
Dec 16 13:12:00 15m 00s Duck, Jump, Die Nice implementation of an infinite runner. I liked the light-hearted bubble particles trailing after the player.
Dec 16 13:23:00 11m 00s Tiny Bit Good interpretation of the theme. I liked the combinations of jumping puzzles you came up with.
Dec 16 13:34:00 11m 00s Comet Blaster Wow this game gets intense quickly! I wasn't sure what was causing clones to spawn at first, but then I realised it was a timer counting down. Really cool twist to an old classic!
Dec 16 13:44:00 10m 00s Killine Fun, fast-paced and challenging game. Well done making it not too hard, but still very tricky to manage!
Dec 16 14:03:00 19m 00s The Operator A very promising kind of game, with the potential for interesting and complex strategies played out between operators and agents! I like how well fleshed-out the console was, it felt much like using consoles I've used before.
Dec 16 14:33:00 30m 00s The Lonely Realm of Tom Thaum, the Space Wizard I like the game - it's like a new take on the tower defense genre. Fun pace to the game. I would consider rubberbanding the pacing of meteors to fit the amount of power the wizard currently has, so the player doesn't end up inexorably overwhelmed. Though if that's your intention, no worries! :)
Dec 16 15:02:00 29m 00s Skids A very challenging game! Would be great having slightly tighter control than the other cars, given their (seemingly?) perfect aim. Good work on the AI for the cars, they seem very intelligent in their pathing and control.
Dec 17 06:02:00 15h 00m One-Floor Dungeon I love the pacing of this game, and the random elements to it. Got a real feeling of success from making it all the way through to the crown! Interestingly, the game became more about constantly moving and dodging once my speed became high enough. I also worked out a strategy of leaving heart pieces I found if I already had full health, letting me backtrack to replenish it. My final run was pretty lucky, spawning 3 rooms with items (2x bows, 1x speed boost) adjacent to each other, and also getting through 3 levels of the dungeon in about 10 rooms. Well done!
Dec 17 06:12:00 10m 00s Ludum Dare to Believe - SEASON 3 10/10 would play again.