Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Naytron
Feedback comments for LD30
Naytron's games and stats for all events →
| Timestamp | Since previous | Game | Naytron's comment |
|---|---|---|---|
| Aug 25 11:21:00 | Connected Worlds Training Facility | Well executed, controls and camera are solid, art is nice. <br/> <br/>As others have said the only issue is that we want more! | |
| Aug 25 12:06:00 | 45m 00s | Multidimensional Tube Linker | I like the aesthetic and the core mechanic is cool and well implemented. <br/>Unfortunately I didn't manage to get to the end, as I found the later levels too fiddly and punishing. |
| Aug 25 13:21:00 | 1h 15m | Mono | The clean and clear graphics are effective, but I agree with the above comment, the loose controls are a bit frustrating. <br/> <br/>Having obstacles unique to each world would have given the game a bit more strategy. |
| Aug 25 13:59:00 | 38m 00s | Introspection | Could give clearer instructions to the player, was a pretty confusing experience, good graphics though and feels like it has good potential. |
| Aug 25 14:16:00 | 17m 00s | Data-Man | Good audio and clean art, as others have said the difficulty comes not from being hunted by the AI but from stumbling into them because they don't stand out enough, but the slowdown from Pacman Championship Edition helps and the sensation of flying around a sphere is fun. |
| Aug 25 14:25:00 | 9m 00s | Constellations | Fun game! It's quite difficult to keep the right sequence in mind whilst plotting the links, but that's just my short term memory at fault! Simple but effective. |
| Aug 25 14:34:00 | 9m 00s | UNIVERSAL FEELING | Fun and unique! Also difficult. An orbital guitar hero. |
| Aug 25 14:50:00 | 16m 00s | The Bunny Theory | Enjoyed the flip mechanic, visuals and audio are clean and solid. Could have used more progression in the enemy types (more visual and AI changes maybe?). <br/> <br/>Managed to get caught in a spinning loop by jumping and flipping at the same time near the portal. |
| Aug 25 16:59:00 | 2h 09m | Intergalactic postal service | Had no real issues with the controls, but found it a little difficult to consistently get into orbit around the planets due to the speed they were travelling. <br/> <br/>Cool idea mixing orbital mechanics with asteroids-style controls. |
| Aug 25 17:17:00 | 18m 00s | Linked by a Rhythm | Interesting mix of ikaruga and beat matching. The clean two-tone graphics really help communicate the mechanic to the player. <br/> <br/>I found it quite difficult to manage the button presses whilst navigating the narrow corridors. <br/> <br/>Perhaps disabling the turrets should be automatic when the player touches them? And maybe you could just use one mouse button to toggle between the two states. <br/> <br/>Cool idea! |
| Aug 25 17:30:00 | 13m 00s | InfiLoop | Would be nice if there was a restart button so you didn't have to refresh the web page when you got to a dead end. <br/> <br/>Found the end and enjoyed exploring. Short but satisfying. |
| Aug 25 17:44:00 | 14m 00s | Day Dream | Managed to die within attacking distance of the snake so I could spam him with damage whilst dead! <br/> <br/>Would be nice to have more control in the scrolling section, perhaps require the player to jump to avoid some obstacles? <br/> <br/>The first dare is always the hardest! You made the right decision to drop content in favour of completing the game loop. It's better to have a short game than an incomplete one. |
| Aug 25 18:01:00 | 17m 00s | Labyrinth Challenge | The close cropped camera is clever, helps replicate the need to remember your path like when navigating a maze in real life. <br/> <br/>Cool idea, but it makes playing the game more trial and error than logic due to having no clue where the goal is. Maybe there could be an indicator which shows the direction of the goal but not the level? |
| Aug 25 19:25:00 | 1h 24m | Chromasis | Really visually polished and simple but fun and interesting concept. <br/>High on my list. |
| Aug 26 12:27:00 | 17h 02m | R-elink: A link between worlds | As others have said, good interpretation of the theme and an innovative idea! <br/> <br/>I agree that it would be easier on the eyes and brain if the viewport on the R-elink matched the fov of the section of screen it is covering. <br/> <br/>Good luck with making it into a full game! |
| Aug 26 12:45:00 | 18m 00s | Ex-Fraktion | Astonishing. Really cool game guys, Love the art music and gameplay. <br/> <br/>My only critique is that the fov seems a little close when the screen is split in two. When you get to three/four it zooms out a bit and you have a little more breathing room. <br/> <br/>Would love to see more! |
| Aug 26 13:10:00 | 25m 00s | Tough Love Machine | Fantastic game, really original and clever. <br/>Kept me hooked until the end! Thanks! <br/> <br/>I guess the difficulty curve could be a little better, the levels seemed to jump around in difficulty a little bit but that's a minor complaint. Good job! |
| Aug 26 20:06:00 | 6h 56m | Galaxy Lanes | This kind of interface would work well for a mobile bowling game - very simple interaction! Good stuff!! |
| Aug 26 20:10:00 | 4m 00s | Planetsmacker | This is super fun! Spin attack looks really cool and the quite literal "connected worlds" theme is spot on. Awesome stuff! |
| Aug 26 20:16:00 | 6m 00s | Solar War | Quite an intense experience! When there are a few people in there it gets really hectic, that combined with the spinning camera makes things really full-on! Nice use of the theme, too! |
| Aug 26 20:20:00 | 4m 00s | Warmageddon | Great job guys, really neat little game. The water and fire attack art is particularly cool! |
| Aug 26 20:31:00 | 11m 00s | Encounter console | Well realised console... felt quite spooky interacting with it! |
| Aug 26 20:35:00 | 4m 00s | of Light and Dark | Had one instance when light didn't kill my shadow self and managed to walk off the screen in a couple of locations, but mostly pretty solid. Managed to get to the end? Good job. |
| Aug 26 20:35:00 | 0s | The Futurist | Nice idea, very tough though! |
| Aug 26 20:40:00 | 5m 00s | Dimension Blocks | Great puzzles, really good use of the theme in a no-nonsense manner. Would love to play something like this with haptic feedback! |
| Aug 26 20:49:00 | 9m 00s | Potatoes To Mars | Man, guys... the end of the first section destroyed me, such an unexpected twist! Simple mechanics but you guys nailed it in the fun and humour stakes. Great job! |
| Aug 26 20:56:00 | 7m 00s | Your Glorious War | Nice job with the artwork - cool looking characters, although i didn't really understand what I was doing in the game. |
| Aug 26 21:06:00 | 10m 00s | Lullaby | I no longer feel human. Outstanding artwork. I particularly enjoyed the dance party sections. |
| Aug 26 21:09:00 | 3m 00s | Planetary Intergalactic Super Supply Line: Other Terran Species | Good stuff! Didn't need the toilet once! Nice use of the theme. |
| Aug 26 21:16:00 | 7m 00s | Trapped Between Worlds | There is a lot of content to explore in this game, good work! Really like the dash mechanic. |
| Aug 26 21:22:00 | 6m 00s | MS. PORTAL MAN | Those dudes were indeed RUDE. Fun game, could imagine it getting hectic with loads more rude dudes in there! Might benefit from something telling you which direction the blade is coming from so you can plan ahead a little? |
| Aug 26 21:28:00 | 6m 00s | A Tale Of Words | Amazing sounds! Really fun trying to trigger all of the different connections. Great job! |
| Aug 26 21:34:00 | 6m 00s | Disconnecting People | Interesting take on the theme and a really nice to play. When things go dark for the bonus points its super cool! Awesome stuff! |
| Aug 26 21:41:00 | 7m 00s | Super Alien Bro | Nice mechanics and well presented! Great fun to play - that reverse mechanic is really tricky!! Very cool. |
| Aug 26 21:43:00 | 2m 00s | Mansion on the Hill | Fantastic! Nice to see a point and click, mechanics are well implemented, story was great, felt very John Carpenter, maybe it was the music? Great Job! <br/> <br/>Love your logo too! |
| Aug 28 19:11:00 | 45h 28m | Close Your Eyes | Wow, this is an amazing entry! Really sharp visuals and some really simple game play that kept me coming back for more! Very addictive, would love to have this as an app on my phone. Really atmospheric sounds too... great dongs! |
| Aug 28 19:22:00 | 11m 00s | Alice Anxiety | Nice concept, but I found it a little confusing as to what i was meant to do next. Great job on creating a moody atmosphere! |
| Aug 28 19:26:00 | 4m 00s | Catalyst | Parallax! Nice!!! Fun theme, the outer-body experience felt reminiscent of lord of the rings when Frodo puts on the ring. Just a shame it wasn't longer! Good job guys! |
| Aug 28 19:30:00 | 4m 00s | Shit Ahead | Great presentation, a really nice and fun little game! Really solid artwork and vibe to the whole thing. Awesome stuff! |
| Aug 28 19:41:00 | 11m 00s | WE MUST EXPLORE | There is an incredible sense of atmosphere and loneliness in this game, very impressive visuals too. I loved exploring around looking for extra rocks - really therapeutic gameplay, would be really cool to explore procedurally generated environments! |
| Aug 28 20:02:00 | 21m 00s | REUNION | Nice puzzles, good atmosphere and pleasant artwork... looking forward to seeing more of it with the post-jam build! |
| Aug 28 20:10:00 | 8m 00s | Linker | Really polished! Great work on all fronts, the game plays really slickly, the visuals are really sharp and vibrant and the music and sfx really help tie it all together. I don't know if maybe a health bar for the base objects would be useful, I couldn't really tell how many more hits I could take. Excellent work, otherwise! |
| Aug 28 20:19:00 | 9m 00s | GalaxyXX | I didn't really understand what I was supposed to do, but I had a nice time flying around and exploring the bright and colourful artwork! Really like the idea of rendering a space scene in such a way, very inventive! |
| Aug 28 20:26:00 | 7m 00s | Interplanetary Sync | Quite a fun little thing, I like the way the camera works to switch between the two worlds. The art has a nice charm to it too! |
| Aug 28 20:35:00 | 9m 00s | A Roller-Skating A-List Odyssey | Hah, this is great. I very much like this game. Really tough, pin-point precision gameplay, great mood and setting. Reminds of hotline miami a little! |
| Aug 28 20:41:00 | 6m 00s | I Think I Broke Something | Very addictive game! Really simple to play but hard to stop trying to better your time! Great art and music, really impressive entry!! |
| Aug 28 20:45:00 | 4m 00s | NOODLE FEELING | Amazing. |
| Aug 28 21:03:00 | 18m 00s | Gravitate | I sometimes found it a little hard to click on the planets, but otherwise found it really fun and engaging! Good job! |
| Aug 28 21:11:00 | 8m 00s | O.R.B | Great use of audio, had a nice time wandering around and exploring. |
| Aug 28 21:18:00 | 7m 00s | The Subconscious | Nice presentation, love the use of the monochromatic colour scheme and low-fi visuals. Good job! |
| Aug 28 21:25:00 | 7m 00s | Peregrinatio | Interesting concept, if a little confusing. |
| Aug 29 13:01:00 | 15h 36m | Connected Retro Worlds | Great idea with the inter-connected-world controls and having each scene progressively linked to each other, really awesome job! |
| Aug 30 12:51:00 | 23h 50m | Strangers From Space | Nice entry... didn't really understand what i was doing but had a nice time wandering around. Good job for putting in multi-player! |
| Aug 30 12:56:00 | 5m 00s | Get it out of here! | Inspired mechanics for the bullet replenishing, really nice idea. Great job! |
| Aug 30 13:04:00 | 8m 00s | Busted | Once I figured out what I had to do this was quite a fun little sneaking game! With more time I think this concept could be awesome, great job guys. |
| Aug 30 13:09:00 | 5m 00s | Choose Your Side | A little confusing to begin with, but once I got it I started to enjoy things! I like the colour on the characters representing the health - really subtle but very cool. Nice work! |
| Aug 30 13:13:00 | 4m 00s | Bridge to the Moon | Great audio! I was a little confused by the concept but found the shooting of enemy craft fun! |
| Aug 30 13:19:00 | 6m 00s | Linking | Nice! I like the concept of the monster holding on to the bits of land. Nice effects on the portals too!! |
| Aug 30 13:25:00 | 6m 00s | Boy and Dog and Mysterious portal | Sweet audio and visuals, really nice. It's quite fun to play single player too! |
| Aug 30 13:30:00 | 5m 00s | Phase Shifter | Really unforgiving controls but the game play is quite rewarding, solid job! |
| Aug 30 13:40:00 | 10m 00s | Marbles | Didnt really understand what was going on or what I was meant to be doing... good job on creating a creepy atmosphere though. |
| Aug 30 13:44:00 | 4m 00s | System F | Solid entry, nice and neat game play and really sharp visuals. Great job! |
| Aug 30 13:47:00 | 3m 00s | Abridged worlds | Really enjoyed running around on the planets and found the boat in space powered by bubbles particularly charming! |
| Aug 30 13:55:00 | 8m 00s | In My Garden | There is a lot of beer on offer in this adventure. <br/>Nice writing. |
| Aug 30 13:58:00 | 3m 00s | Yin-Yang | Fun game, took a while to get used to shifting between worlds to prolong the lifespan. Nice lo-fi visual approach too! |
| Aug 30 14:01:00 | 3m 00s | Keyboard Shootout | Nice approach on the theme. Good job! |
| Aug 30 14:04:00 | 3m 00s | Blink | I find the jumping really hard to get the hang of, I don't really know where i am going to land until the shadow re-appears and by that time its too late! <br/>Nice artwork and audio, though! |
| Aug 30 14:08:00 | 4m 00s | Linked Planets | Nice mechanics. Would be cool to not have to start from the beginning every time, though! |
| Aug 30 14:14:00 | 6m 00s | Cells | Nice and simple. |
| Aug 30 14:44:00 | 30m 00s | Naboka Between Worlds! | The pancake at the start is the hardest obstacle to pass in the game, which is a shame as a lot of people won't get to see your other mechanics. Nice art and congrats on finishing the game, however short :) |
| Aug 30 15:18:00 | 34m 00s | Galaxy Inc. | Good game, enjoyed the clean neon graphics and dark side of the moon planet. Had a bug where after about level ten the *Nice Job* audio clip started playing multiple times after completing a level. <br/> <br/>You should provide a link to the original Jam version so people can rate the correct version. |
| Aug 31 11:12:00 | 19h 54m | Imperium | Is the link supposed to point to anything? <br/> <br/>It would be nice to see the compo version, no matter how buggy or unfinished :) |
| Aug 31 19:50:00 | 8h 38m | Galactic Dump | Very professional looking game, clean and complete. Do you guys work for Ubisoft? I spotted the Rabbid in there... |
| Sep 1 13:37:00 | 17h 47m | Schizoscreenia | Cool idea, I like the multiple viewpoints. <br/> <br/>Managed to get to the first red square but couldn't figure out how to get to the next one. Perhaps there could be other visual clues to help determine how the different views are linked? |
| Sep 1 16:55:00 | 3h 18m | don't touch red blocks | There are quite a few games this dare based around this "control two characters at once" concept, but I think yours is actually one of better ones. There are unique obstacles in each view and the clean visuals are effective. I like the transitions between levels and the door animations too. |
| Sep 2 09:30:00 | 16h 35m | This Way! | Love the art, very attractive, coupled with the audio the game felt very polished. <br/> <br/>My suggestion would be to make the tile placement less random: position the coin and the new tiles in a such a way that it will be more likely that the player can get to the coin each turn if they use their tile well. <br/> <br/>Found myself in lots of situations where I couldn't get close to the coin with either character because the random tiles didn't allow it and the tiles I was given didn't help. <br/> <br/>Perhaps let the player place one tile of ANY orientation? |
| Sep 4 13:16:00 | 51h 46m | RED Thread | How did you achieve the anaglyph effect? The whole thing looks fantastic and super polished. Difficulty was just right for the length of the game. Great concept and execution. |
| Sep 4 23:29:00 | 10h 13m | Shattered | Both the style of the graphics and jet pack control scheme felt very Cave Story-inspired, and that's a good thing! <br/> <br/>Very impressive and complete feeling for 72 hours, managed to complete it with 20 orbs / 4 treasures / 999+ deaths! The collision could have done with being a bit more forgiving though. |
| Sep 6 12:32:00 | 37h 03m | ShiftKeeper | Great artwork, really liked the effect for the gun blasts. Ace! |
| Sep 8 13:15:00 | 48h 43m | Orange | Great job, loved that the message was folded into the gameplay, it felt very natural. Polished graphics, quality audio and an interesting mechanic. 5'd. |
| Sep 10 13:30:00 | 48h 15m | Bipolar World | Really well put together gravity switching platformer and nice clean visuals. <br/> <br/>As other people have stated, I appreciate the inclusion of story/commentary but found the exploration of bipolar disorder in the game a little trite and threadbare, and as a result I found it hard to sympathise with the character. |
| Sep 11 13:17:00 | 23h 47m | Chipset-0 | Astonishing. Top visuals, design, story, sound and fun mechanics. The look of the cables and electricity particles are stunning, especially with the pixellation / scan-lines over the top. <br/> <br/>Personally, I really like your use of the theme, most of the literal interpretations are boring! |