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DrCicero

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TimestampSince previousGameDrCicero's comment
Aug 24 11:27:00 Buffalo Bison Cool an VVVVVV clone! But the controls/movement is kind of wonky. <br/> <br/>I guess you should zoom out a bit, so you can see where you are going, and increase the tightness of the left and right movement (eg. instant going into that direction if you press the button) as well as the gravity.
Aug 24 11:36:00 9m 00s Ghostnet The link is missing?
Aug 24 11:41:00 5m 00s Imaginary World Typically those games are hard because you have to balance different stats or your dead or so. But its only one stat currently? <br/>Lets see what it'll look like tomorrow.
Aug 24 11:43:00 2m 00s Link'emAll Web normaly links to a unity/flash/html5 game, but this is a C++ game, right?
Aug 24 11:48:00 5m 00s Love you Planet! quote "Oh my GOD!!!! THIS IS BEST GAME IN WORLD!!!!" - creator of the game <br/>:)
Aug 24 11:56:00 8m 00s Telecaster You should give some hints in what amount going to a planet will change your stats, so you can plan ahead of where to go. Currently it is a blind guess...
Aug 24 12:05:00 9m 00s Warplink Attack I think the duration of a level and the time between two waves is a bit too long, so your left waiting between them.
Aug 24 15:30:00 3h 25m The Marred World One simple tip to make 'physiks' work more friendly is to make the hitboxes a bit smaller than the images, so the objects don't block each other so easily. Also you could have tried to use hitcircles instead (dx=x1-x2, dy=y1-y2, distance = math.sqrt(dx*dx + dy*dy)) <br/> <br/>Anyway, looks like a nice simple puzzle, but a bit too short.
Aug 24 16:25:00 55m 00s GAMUT - Hidden Color Worlds After the message 'Starting the Game', the icons (health, etc.) on the lower screen disappear, only the ship is visible (and disappears then, too). <br/> <br/>IndexSizeError: Index or size is negative or greater than the allowed amount game.min.js:51 <br/> <br/>Also you should not log (in config.js:55) because logging slows the game down.
Aug 24 16:45:00 20m 00s Iunius Nice game! Cool that it works without plugins :) <br/> <br/>Note that a game feels much more alive if you have sound effects, you could potentially create some with http://humphd.github.io/sfxr.js/ or something similiar.
Aug 24 16:49:00 4m 00s Uplinked In There is no link yet, lets look back later. <br/> <br/>I head a similar idea at first! Hard-connecting planets :) But my idea was to connect them one after another until you have a big linked mess. (And any still unlinked planets could crash the whole thing.) <br/> <br/>And then i made something completely different :)
Aug 24 17:04:00 15m 00s Extreme Inter-Dimensional Crate Pushing In the first level in the green world, if you push those two blocks left, they fall down immediately and are thus stuck and you cant move them anymore... ? How are you supposed to do that?
Aug 24 17:13:00 9m 00s Connected We Run If you press play after you lost once before, you are greeted by the game over screen again :)
Aug 24 20:18:00 3h 05m Spejsbryggan I dont get it? You just have way to less score to build more than one bridge? Even if i sacrifice some and get to, say, the fourth planet, then the first bridge decays and some are strandend and i have no score left to build the rest... <br/> <br/>Any Introductionary Help (besides the help)?
Aug 24 20:56:00 38m 00s Spirit Aerie "I am a bit bummed that you really can't 'Game Over' in this game" - I believe it is good design to be unable to game over, for example in an RPG you should not loose your exp but simply retry the battle, and in platformers you should not have to redo the level beginning but simple return to the dangerous spot. <br/> <br/>Else your not playing the game, but playing against the saving system. <br/> <br/>Your game on the other hand is quite a relaxing game! And i played it 'til the end. <br/>The only thing made me wonder were the tractors in the desert - what do they do?
Aug 24 21:32:00 36m 00s Universal Love I love how love cancels missiles!
Aug 24 21:51:00 19m 00s 2LOVERS I remember having played a game someday with the same mechanic... about lovers, too :) But different graphics. <br/> <br/>Nice game!
Aug 25 02:20:00 4h 29m One Woo! A Love2d entry! :) But for the ludumdare i decided to use Javascript, to go around the hassle to make a Win64, a Win32, a Mac and a Linux/Source build. <br/> <br/>If i click Linux my browser tries to display the love-file as a text-file, this probably means the server sends the wrong Content-type or something? (Actually no idea.) <br/> <br/>Anyway, nice mechanic! Quit confusing, too, as always, when you have to direct multiple characters at once. :)
Aug 25 02:49:00 29m 00s Flip World Perfect! You made a simple platformer in terms of graphics, left out the music, but - but there was nothing missing! no wonky controls, no bugs! Also it was not too short! Nice game.
Aug 25 02:57:00 8m 00s Orange Woops, tried to run it with wine and got 'Cabinet not valid'? Sorry, maybe that's not your fault.
Aug 25 03:11:00 14m 00s Galaxy Conquest 3000 Wonderful! Only the 'connected to the majority of your world' sometimes feels strange.
Aug 25 04:15:00 1h 04m War of The Worlds A tooltip for the right and left click would have been nice. I guess the normal cursor would have been better, because you are used to it (and its designed to be smaller and you know how to point at something). <br/>Finally you are kind of screwed as soon as a red one enters your main cell, the replication makes it almost impossible to regain control after that.
Aug 25 04:18:00 3m 00s Frog, Raccoon, Mosquito Sorry my screen is too small for this game... But i like the idea of combining 3 controls!
Aug 25 04:27:00 9m 00s Skyland - A Disconnected World Cool game! Just why does only one person build - The other ones don't want to get into trouble or what? :)
Aug 25 04:42:00 15m 00s The Tree No sound -&gt; use a cool tool like for example http://humphd.github.io/sfxr.js , very easy, 5 sec <br/> <br/>No menu -&gt; who needs a menu <br/> <br/>Full scope -&gt; who needs 5 bosses? But a final boss would have empowered the player by feeling that he won the game. As you didn't had the time, maybe you could have made one of current bosses the final boss. (only two normal ones and one final one), just because it feels better. <br/> <br/>I kind of missed the theme :( (yes there were worlds, and they were 'connected', but ... that was not emphasised by the game, so you felt that 'connected worlds' was not the real concept behind the game.) <br/>Maybe that could have been adressed by 'teleporting' to another world? Don't know.
Aug 25 10:26:00 5h 44m Traveler (by Agecaf) Enjoyed it!
Aug 25 10:50:00 24m 00s Stellar drag, drag, drag, drag, drag, drag... <br/>how about selecting source with left mouse button and target with right? <br/>And why do the planets take so many ships?
Aug 25 11:02:00 12m 00s Heart Star Fun!
Aug 25 11:19:00 17m 00s Bus Gah! Too hard. The bus scene should be skippable with the mouse, so you dont have to watch it infitity times. And i think you should be allowed to take one hit in the plane... Cant got further than that. Maybe the end would explain, how these worlds are connected? <br/> <br/>Would have been nice to write "WASD+left click" in the background of the first scene, so you know what to do.
Aug 25 11:42:00 23m 00s Capsule I like how its not only text, despite being a text game. That makes it easier to get into the game.
Aug 25 11:54:00 12m 00s Once Inside Why did you provide version that is not archived? Seems kind of redundant. <br/>I love how the one who can see ghost, is the only one who turns around for you! <br/>Wonderful art style! <br/>Works with wine on linux!
Aug 25 12:46:00 52m 00s devoid Simple, but very polished design! Quit fun. Hard but not unmanageable.
Aug 25 13:37:00 51m 00s Constelation Builder. Pah, lies: works best in chrome - it just does not work at all in Firefox :) Guess i had to switch to Chromium... Lol, then i got Highscore: NaN! <br/> <br/>Anyway, nice game - flying from world to world reminds me of mine. :)
Aug 25 14:02:00 25m 00s City of Marble After you overload, or disable a unit you cant ever reactivate it, this means you can simply gameover by overloading around 4 units... <br/> <br/>So i got the whole board under control and now? Researching doesnt seem to bring any valuable infos... Did i win?
Aug 25 14:15:00 13m 00s Constellation "X-gun kills people and does not harm people" of course -.- I mean no harm, only want to kill you :) What use is the x-gun anyway, you only need the paralazer, do you? <br/> <br/>Its not really fun because of the loose controls, instant right and left and moving a little bit faster would probably feel much better. If you dont know how to draw good tiles/characters, try to either draw them very lowrez (like 4x4 or 8x8) or just use a solid colors, that would look much better.
Aug 25 14:32:00 17m 00s We're connected I got stuck in the reverse world on the bush... <br/>On second try the game simply stopped after i calmed all grompies. But nice art style + interesting text boxes :)
Aug 25 20:51:00 6h 19m Race to Colonisation Well, i read above that you increased the window size ... its too big for me now :( i cant see my current cash. Resizeable?
Aug 25 20:55:00 4m 00s Space Freight Is that a java game? If you provide a jar file, linux (like me) and mac users could play it probably, too.
Aug 25 21:02:00 7m 00s World of Joy Linux users cannot run web-unity and wine did not want to run the exe, sorry,
Aug 25 22:27:00 1h 25m GuBer Taxi Woo! Another game about taxis! But gameplay wise very different. <br/> <br/>Please note that you got left/right emission wrong. In reality, if you emit something bottom-left, then a force turns your bottom to the right and you turn counterclock wise and vice versa...
Aug 25 22:49:00 22m 00s Starlight Cowboy Did i just kill our solar system?
Aug 26 09:13:00 10h 24m Fire & Ice Unable to run it with wine on linux. Also it is a multiplayer game, which means that i probably couldnt really have enjoyed it anyway. I could only listen to the music for a second, sounds good! <br/>But, what do the characters between 'What' and 's going on ??' in your description mean?
Aug 26 10:00:00 47m 00s World B Nice ending twist.
Aug 26 15:29:00 5h 29m In My Garden Wonderful idea for the theme, using a video and text adventure, but the video isnt really a video... its more of a picture, no? <br/>it would have been better if at some point the video told you something that you can use in the game, so the media are actually connected.
Aug 27 11:43:00 20h 14m Whiteout Could you explain the theme or is that a spoiler - would i understand it, if i actually found my partner?
Aug 28 13:25:00 25h 42m Constellations My highscore is 8 ... <br/>My computer is so slow, that he skips some frames. This seems to make the time run faster. Especially when once my computer was started doing something in the background, the time run in fraction of a second out. <br/> <br/>I guess this is the result of the combination of counting time by frame and skipping frames. <br/> <br/>Oh, and your game connects stars not worlds ;)
Aug 28 21:11:00 7h 46m CyberSwap Awesome juicy animations + sfx. Just no content... I guess for a LD Game you could have traded a little bit of the juiciness for gameplay. Oh, but i love how smooth the game runs on my slow computer! <br/> <br/>Maybe a simple fetch quest and/or a linear battle arena would have made the game last a bit longer?
Aug 28 21:40:00 29m 00s Hello Worlds It seems as if one click should change nothing to /, then -, then \. But often a single click resulted changing the tile twice... <br/>However, despite the very simple mechanic, the game is very much polished and enjoyable!
Aug 28 22:34:00 54m 00s Friendly Baubles Well the audio is really well done, and the graphics are okay, but there was no juice in playing, no audio/visual feedback for hitting something for example. Also the characters moved kind of laggy - although i know my computer for its slowness, i wonder why such a simple game would lag. <br/> <br/>Maybe you could have tuned the game a bit more to the music: what does this beautiful piano piece have to do with a church, a gaming, etc? Instead maybe watching the stars or a fireplace in a living room, a walk in the park, camping at night...?
Aug 28 22:43:00 9m 00s House of Demise (Horror/Puzzle) Screenshots look very cool, but im a linux user :)
Aug 28 22:57:00 14m 00s Through The Wormhole Wine did not want to run the exe and the web version did run a bit slow. Fun game anyway! <br/> <br/>Maybe if we could see occasionally a world that we are passing by or on the game over screen, it would 'feel' more connected to the theme.
Aug 28 23:15:00 18m 00s Onion got a 403 forbidden
Aug 28 23:41:00 26m 00s Star Trucker Sometimes my ships moved THROUGH the planets and thus, were lost forever in space. <br/>I wonder what caused that? Maybe you should simply tween the ships between the planets instead of checking collision. <br/> <br/>Nice game!
Aug 28 23:56:00 15m 00s Post Apocalyptic Postman If you have a lot of lines like love.graphics.* you can simply use <br/> <br/>local lg = love.graphics <br/>lg.draw <br/>lg.print <br/> <br/>That is faster to write and faster to execute! <br/> <br/>Also there is a difference between the &gt; character and the → left arrow key. <br/>And you probably shoudn't waste so much screen space on the hud. It would probably look better without the grey background behind the buttons, having them simply float above the blue universe background. <br/>Finally the top bar is totally redundant with the same info in the window. <br/> <br/>"Please go away. Quit now, please." LOL <br/>Although i already suck at differentiating Italian and France names, i guess the game could use some more countries. :)
Aug 29 08:14:00 8h 18m I Find Another The flying control was a little bit unpolished. I got past the spikes by button mashing. I liked the very simple graphics, though. <br/> <br/>I accidentally left the blue planet with looking left and right, so i don't know i missed something.
Aug 29 08:21:00 7m 00s Holiday Nightmare Well, the page looks a bit confusing, but i found a download link in the middle. I then tried to run it, but i only could hear the music as my graphics card+wine (linux) does not like gamemaker, sorry. <br/> <br/>@KingBolonzo Please name the link 'Windows' not 'Web'.
Aug 29 09:10:00 49m 00s Spaceway Transportation Huh? I only get to hear a beep and see the menu, nothing happens on pressing [r], [e] or [i]... <br/>Im on linux using the IcedTea JavaVM, if that helps. <br/> <br/>Sorry :(
Aug 29 11:27:00 2h 17m Connector We should totally connect out solar system in real life!
Aug 29 12:44:00 1h 17m Worlds Collide Stopped too early, i wanted to reach the size of a sun :)
Aug 29 15:41:00 2h 57m World2 Nice game! Too big screen (i can only see half of the level 6 button on the menu, don't know if there is anything below it.) <br/> <br/>&gt;:( I don't like dying, when i cannot warp. Isn't the lost time of an impossible warp punishment enough? <br/> <br/>Also, the game crashed on me from time to time (Lin32): "run.sh: Zeile 2: 25351 Speicherzugriffsfehler LD_LIBRARY_PATH=lib ./world2" <br/>I guess this line doesn't really help debugging, though...
Aug 29 20:52:00 5h 11m Ports Ahoy! The Age of Trade It gets boring if you have full 'better gold' and 'faster ships', and I got that with 8 ports. :) <br/>The menus were all so big, as if they were designed for touching, for clicking maybe smaller buttons would be faster to use? <br/> <br/>Also im confused: it seemed possible to make trading routes go through multiple ports, but they only get money once? <br/> <br/>But forget that, nice game!
Aug 29 21:54:00 1h 02m Leikr I got some questions... <br/>How much does a card cost, how do you buy it (clicking on it?), when do you get it after you bought it (next turn, is it added to your deck)? <br/>When are the bids compared (As soon as one player has bid both a elemental and a magic point?)? Who wins a bid (sum of magic+elemetal)? Why does loki have thors cards and vice versa? <br/>Do i have to use all cards in my turn? etc... <br/> <br/>This game needs way more info. Please give a structured overview of the possible moves of a turn and the computer logic behind it. For example: [[[ <br/> <br/>REGIONS: <br/> <br/>1111.2.4 <br/>1111.3.5 <br/>........ <br/>67.88888 <br/> <br/>1: Shop <br/>2: Lokis bid for the current world <br/>3: Thors bid for the current world <br/>4: The current world <br/>5: Discarded cards <br/>6: Current Player <br/>7: Deck <br/>8: Your Hand <br/> <br/>TURN <br/>Drag a card of [your hand] and <br/>1) drop it on [the current world] to raise your [bid for the current world] by the cards resources, or <br/>2) discard it. <br/>* If you raise your bid with a bought card, you wont be able to use such a card again, until the next world. <br/>* For every discarded card you can buy a card of the top left box by clicking it. This card will be on your hand on the next turn. <br/> <br/>GAME <br/>Until 5 worlds have been won, repeat: <br/>1) Lokis turn <br/>2) Thors turn <br/>3) Both bid values are calculated by adding the magic + elemental bid, higher bid wins the world card. <br/> <br/>]]] <br/>I guess there are some errors in this example descriptions, because i did not understand it fully... <br/> <br/>bugs: <br/>* The worlds claimed counter is not reset on new game. (7/5 worlds) <br/>* Some cards miss the black+blue/red card background (only the picture and the text is shown) <br/> <br/>Nice art + concept! :)
Aug 29 22:08:00 14m 00s Dead Weight 3;) --o--o--o-- (: O <br/> -€
Sep 4 16:22:00 138h 14m Connect and Conquer: Emperors i could not build any bridges or send ships. <br/> <br/>you forgot following line in FILE src/game.lua, FUNCTION game:released <br/> x, y = RES.gamePosition(x, y) <br/> <br/>;)
Sep 4 19:22:00 3h 00m Murder Between Worlds At first it crashed with <br/>java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path <br/> <br/>i fixed it by: <br/>1) Downloading the newest lwjgl release http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.9.1/ (Is that the version you used?) <br/>2) Extract *lwjgl* and *openal* from lwjgl-x.y.z.zip/native/linux/ (For Macs: native/macosx/*) <br/>3) Put them into your jar file <br/>4) Run it <br/> <br/>Could you maybe add the other os' lwjgl natives to your jar, so they could run it, too? lwjgl seems to run on all platforms, so why do you only provide the windows version? <br/> <br/>Well, then I could listen to some music and got en empty window and i can already tell you that the window is too big for my screen. However, it still crashed with <br/>IllegalStateException: Function is not supported ... at main.src.Main.getShader(Main.java:206) ... <br/> <br/>I guess i cant run it anyway cause my netbook doesnt support shaders. :( <br/> <br/> <br/>Your game is the first detectives game i see this LD! :)
Sep 4 20:07:00 45m 00s Feedular graphics are cool, but nobody is there and the twitter bots are annoying.
Sep 4 20:37:00 30m 00s Stargate Express Almost every second jump i fell through the floor... Strange physics. :( I know my netbook is slow, but in the real world snails don't fall through the floor. <br/> <br/>Hard game. You should spent more time on level design, so they feel interesting and not arbitrary. Try to give every level something unique. <br/> <br/>Used your brain? Innovative! <br/>Ooo, and a stargate from stargate :)
Sep 4 20:56:00 19m 00s Time Warps Inc. Well i was very confused where to throw. It seems you have throw one thing aimed so that it hits all three red things, starting from left to right. <br/> <br/>You should spent more time on gameplay and less on the story next time :)
Sep 4 21:01:00 5m 00s TwitForce While i like the idea of connecting two 'worlds', i dont like having to twitter something. Also, during ludumdare there are not enough people for multiplayer games.
Sep 4 22:05:00 1h 04m Circling Circles I guess it would be boring if all games were like this. But just now i find it perfect! <br/> <br/>Especially the theme idea with two connected games! But i think you should both write that in the description, else how am i supposed to know? Then i could give a better theme rating. <br/> <br/>(Even more interesting would be two games, where playing one affects the other one.)
Sep 4 22:14:00 9m 00s Oval Opposites After playing its kind of obvious that this game is connected to 'circling circles' ( http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&amp;uid=20066 ). <br/> <br/>But i think you would both get a better theme score if you wrote that idea in the description. :) <br/>Nice game!
Sep 4 22:24:00 10m 00s unnona Strange, i could only shoot (by tapping) not move. :( <br/>Although some other games worked, maybe using an android tablet + bluetooth keyboard causes some strange things to happen...
Sep 4 22:49:00 25m 00s Crece-above-Clouds Looks like a very good game, but i cant see the dialogs, because my screen is too small. I cant play it, Sorry... :( <br/> <br/>Then i tried it, nevertheless :) <br/>I was suprised that you can trade good even if they are not demanded. Maybe that was in the dialog? <br/>5:49
Sep 4 22:56:00 7m 00s Transit Gods Inc. Dont know what to say... The plot and the audio introduction was kind of nice, but the gameplay is completly random and there is no fun in pressing Y/N and waiting for numbers...
Sep 4 23:08:00 12m 00s Planet Wanderer WTF the 3d loading bar is loaded 2d! <br/> <br/>Nice story intro, made it feel more like a real game (instead of an arcade game like most games here are)!
Sep 4 23:31:00 23m 00s Bacon Installer Simple and fun. <br/>I did find the info text on my third time, as it was kind o f hidden by having to press left / right. <br/>i guess advancing text with space, and starting after the text would have been better.
Sep 5 00:04:00 33m 00s Cat planet Good audio. At first the graphics may turn you away, but then you notice that they fit very well with the story. Also, good combination of story + games, either part alone would have been strange. <br/> <br/>I did like that you still progressed towards your goal even though when failed. <br/> <br/>Only the talking minigame was kinda unbalanced. It begins too slow and it is already too fast. <br/> <br/>Finally i know what it means to be an human!
Sep 5 00:08:00 4m 00s PRISM Nice game!
Sep 5 00:22:00 14m 00s Between Worlds Arghgrh! After my it felt like my 100th death i give up. Please have save points, or just restart in the same room. <br/>Graphics and Audio were cool. Moving was strange - Sometimes slower, sometimes faster... <br/> <br/>Nice game!
Sep 6 13:07:00 36h 45m Monster+Connect! It feels strange that the human doesn't really have to anything, in fact going to the fortune teller made her loose too much heart for the final move. <br/>Then, on my second attempt i rushed with the monster through the gate and only moved once with the human. <br/> <br/>But i like two (simultaneous) players on a visual novel, cool idea!
Sep 8 01:01:00 35h 54m Dominions'n'dominoes I had to read the instructions 3 times, and play the game twice, before i understood what to do xD Then i won 2 times in a row! <br/> <br/>At first i was confused about what you can actually click, then you notice that despite the pointer changing above all cards only the left ones are clickable. <br/> <br/>"Each turn you win prestige equal to your longest chain." <br/>This was kind of ambiguous: Does a chain have to be in one direction? Are two way tradings actually counted twice? <br/>Also the number of points i will get at the end of the turn in the top left corner seemed strange. Does this number include the event/law cards, and when is it updated? <br/> <br/>The most confusing part (and it got me even in the fourth play) is which of down and up corresponds to source and sink. I guess a circle with four arrows pointing inside and a circle with four arrows pointing outside would be more intuitive. <br/> <br/>It was a bit surprising that a turn is actually two turns :) <br/> <br/>BUG: <br/>* During enemies turns you can read their cards by hovering! But the time span is so short that its no use. <br/>* When placing a card)you cannot get hover information. That was surprising and unfair. <br/> <br/>All in all i enjoyed the game very much!
Sep 8 01:04:00 3m 00s Between Worlds Cool!
Sep 8 23:45:00 22h 41m GET Connected Clever idea - Yes, point and click games have less programming, but there is no reason to apologize for anything. Just think of visual novels, they are games, too. :)
Sep 9 00:04:00 19m 00s Titania BUG: the game crashes, when you want to enter the fifth room - at least it restarted immediately... <br/> <br/>nice game ;)
Sep 9 22:27:00 22h 23m Schrodinghost Schnitzel Delivery... :)
Sep 10 13:41:00 15h 14m Parallel Worlds I simply forgot where i had gone before and where i have not. <br/>Maybe a hud containing 3 areas of 4x4 fields, where each field is either filled or not filled, depending on whether you have already visited that field on that world, would have helped? <br/>Atleast the white key portals should have been of different color! <br/> <br/>Nice game, anyway!
Sep 13 18:14:00 76h 33m Pulley Planet Sweet game, but gameplay wasn't really fun enough to keep playing after a few waves, maybe some simple plot told through funny textboxes would give the player an incentive to continue?
Sep 13 21:03:00 2h 49m Dreaming of Revenge Well there is not really any point of doing anything, currently. looks good though. <br/> <br/>Did you know you can center a block (horizontal and vertical!) with CSS by {position: absolute; top: 0; left: 0; right: 0; bottom: 0; margin: auto; width: *; height: *;}?
Sep 16 00:51:00 51h 48m Fluid Perspectives Great!