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Aglavra

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TimestampSince previousGameAglavra's comment
Aug 25 11:02:00 Path of Supernova Nice graphics and music, but the rules of movement are a bit confusing, especially if there are many tiles.
Aug 25 13:33:00 2h 31m World Portals Some green dots are difficult to reach (and this is good, this makes player to think) and jumping mechanics are interesting. On my opinion, two lifes is not enough for the first level. 3 or 4 would make the game more balanced.
Aug 25 13:43:00 10m 00s Conflicting Dimensions I really liked your game. It is a gppd puzzle, that has many levels and doesn't get boring, because something new is added from time to time. At start it reminded me on "Fire boy, water girl" series, but then I saw, that the gameplay brings new ideas to that concept.
Aug 25 13:49:00 6m 00s Floating Island Defence I cannot run it. There is "Builds.html" file for downloading, and when I download it from Dropbox and open with my browser, I just see Unity starting screen and nothing happens.
Aug 25 13:57:00 8m 00s Fairy Hunter It would be nice to have some differens between planes - different types of fairies, for example, or something else. Even if the gameplay on all planes will be the same, different decorations would add much to the mood of game.
Aug 25 14:20:00 23m 00s 4in1 I am on Windows 8.1, and cannot run both files. The one with sound crashes after I start it. "No sound" version runs, but shows only screen with restart button, and the close button also doestn't work.
Aug 25 16:05:00 1h 45m Constellation I get error messages often. They looks like "Error creating link. xxx.xxx required", where xxx.xxx is some numbers (coordinates?). Nice graphics and sound though.
Aug 25 18:35:00 2h 30m Ludum dare entry #1 The concept is interesting, but the game needs better control scheme. It would be good to have a list of keys sonewhere in the corner on the screen, because it is not fun to try to memorize them.
Aug 25 18:45:00 10m 00s A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull I liked this interactive story. I played it several times, before I noticed your note about "no good ending" :)
Aug 25 19:17:00 32m 00s Make Some Friends! I absolutely liked this game. It has an innovative concept and allows player to solve the puzzles that have some deeper sense.
Aug 26 15:52:00 20h 35m The Beginning I played the simplified version till the end, and also tried the hardcore one. I liked the idea, although I guessed what this game is about when I reached third level.
Aug 26 16:10:00 18m 00s Fused I like what I see on screenshots, but it wasn't good idea to use numpad, without giving user an option to change controls. I don't have numpad, so I'm unable to play this game.
Aug 26 21:18:00 5h 08m Connecting LD30 to the Real World Nice meta-game, bookmarked it to come back many times in next weeks.
Aug 27 00:21:00 3h 03m Onanigan I liked graphics very much, and also sounds... there are not much of them, but they add something to the mood. The part with blue spikes is a bit difficult with current mechanics of jumping and climbing.
Aug 27 17:33:00 17h 12m The MillionWood I liked this game, although the jumping seems to be working a bit strange. This makes some levels more difficult. But otherwise very nice game - idea and design.
Aug 28 09:44:00 16h 11m Terminal I liked the atmosphere and the gameplay. When playing, I tried from time to time to open man in separate tab, as I get used to. :)
Aug 28 09:55:00 11m 00s WorldGate WG-1 I liked the music and the mood of the game... After I finished first mission, I cannot start the second, because debriefing screen with "you didn't succeeded with finishing this mission" appeared right after start.
Aug 29 11:24:00 25h 29m Stock Exchange I liked this game, especially how you need to control several parameters at the same time.
Aug 29 11:31:00 7m 00s Follow The Light I liked the design and mood of the game.
Aug 29 16:34:00 5h 03m LD30 - Connected Worlds I like music and graphics, but controls worked a bit strange for me. The movements lags sometimes, and it makes difficult to jump on small platforms.
Aug 29 16:36:00 2m 00s zombies you Going down May you make a file, that doesn't require an installation?
Aug 29 17:05:00 29m 00s Disconnecting Worlds I really liked your approach to the theme and the style of the game. It would be nice if the screen would be two times bigger, because it is a bit difficult ro play and read text. The game in the end becomes too difficult because of jumping and sliding mechanics.
Aug 29 17:22:00 17m 00s 13 minutes of light It is definitely one of the (few) games, that will remain on my PC after LD to replay, explore different endings and share with somebody else.
Aug 29 17:49:00 27m 00s Fairy Wars The concept is interesting, but the game gets hard too fast. Maybe you should give player an option to switch between two types of shields and two types of wearpon separately.
Aug 30 18:31:00 24h 42m Resurrection Machine I like how you show the amount of lifes left.
Aug 30 19:19:00 48m 00s Operator The idea is interesting, but the game is less fun to play because of bugs, especially with stuffed animal controls. When playing Web version, right click switches worlds, but also shows context menu. (Chrome)
Aug 30 19:29:00 10m 00s A letter for God I liked the game, esoecially the art and music. The effect of some choices seemed illogucal to me... And some note about downloads: 1) Web version is not working 2) When I downloaded Windows version from GamesJolt, I got 90 mb archive, that included Windows, Mac and Linux version. Please, separate them, so people culd download only the desired version :)
Aug 30 19:59:00 30m 00s Klarb Procreation Rift The story is told with humor, but still seems too long for me. Otherwise, I liked the game, would be glad to see more diverse levels
Aug 31 17:11:00 21h 12m All In Your Head I liked the idea itself, but the levels could be designed better: they are too tricky.
Aug 31 17:32:00 21m 00s Fix & Punish Privet :) The game is simple, but fun
Aug 31 20:00:00 2h 28m unnona I really liked the graphics. But the relationship between camera and mouse movement was a bit strange.
Sep 1 19:37:00 23h 37m Invertigo I really liked the design of the game, how backgrounds and all detaild were drawn, but the controls was a bit unresponsive, and this made the game too difficult.
Sep 1 19:46:00 9m 00s Monochrome I liked the interpretation of the theme, but the game seems to be not balanced: the player has to few power and doesn't have checkpoints, so the game gets boring already on second level for me. If the power would restore slowly with time, the game would be better, I think.
Sep 1 20:12:00 26m 00s Diddy Tingle I liked this game, but I had one problem: Up and Down buttons not only move the player up or down on the ladders, but also scroll page. Sometimes they do one thing, sometimes another, so it makes for me difficult to get to top.
Sep 1 20:50:00 38m 00s Schema 0.1 Looks interesting, but would be nice, if you would add a list of commands that can be used, if not in the game, so in your post.
Sep 1 20:52:00 2m 00s Save the worlds Really, why so many people do interpret "connected" as "collided"?
Sep 1 21:00:00 8m 00s confLINKted I liked the game, it is not so simple, as it seems in the beginning.
Sep 2 19:51:00 22h 51m eMERGEncy I liked music and animations, but it is difficult to attak enenies without getting damage.
Sep 2 20:07:00 16m 00s TransmissionForce I accidentaly resized window with the game, and all falling cubes turned into small squares. Don't know, was it a bug, or was this intented. Otherwise, nice time-killer game :)
Sep 3 23:13:00 27h 06m Lady Lyla It is so sad that the compo version doesn't have sound and music. Otherwise it is perfect. Emotional. Touching. The best concept of "Connected worlds" I have seen so far. It is about me somehow... about childhood. :)
Sep 4 19:25:00 20h 12m Keep your color I liked the concept, but for me the square moves up and down too fast. It would be nice to add some rhythm to the game with some music...
Sep 4 19:38:00 13m 00s split world The game doesn't start and shows several "vertex shader compile error" error messages. (Windows 8.1)
Sep 4 19:48:00 10m 00s Visibility I really liked the concept and graphics, but the controls, especially jumping, make game too difficult.
Sep 4 19:58:00 10m 00s Once Inside I wonder, how such atmospheric beautiful art can be created in 48 hours... Really liked the game, although the ending is sad.
Sep 4 20:04:00 6m 00s The Torment Isles The game is nicely dont, but seems too repetitive.
Sep 4 20:22:00 18m 00s Ignis I liked the concept, although the game was too difficult for me. The graphics are done very good.
Sep 4 20:33:00 11m 00s Dare To Drive I think it would be nice to give several lifes to a player or gradually damage car when hitting obstacles instead of instant death.
Sep 4 20:37:00 4m 00s Or Else They Will Disconnect You (for Oculus Rift) Oculus Rift + MacOS... the idea of the game is interesting, but this is really the first game I ever see that _requires_ Oculus to play, not allows it as an option
Sep 6 17:04:00 44h 27m Distant Worlds I really liked the art and animations, but on my PC (Windows 8, Chrome) controls are sometimes unresponsice, especially jumping: when I hit jump one time, the both characters start to jump repetitively. I don't know, is it just me, or there is some bug in your game.
Sep 6 18:14:00 1h 10m Super Block Defender Sometimes the block fall through the ground, and then the game freezes.
Sep 6 22:33:00 4h 19m Dreaming of Revenge Great idea, it would be very inteersting to see a finished game.
Sep 6 22:44:00 11m 00s The Girl And The Bees I was able to play the game, because I have RTP installed :). I liked the graphics (especially interiors), and for me it was always difficult to use some own grahics in RPG Maker instead pre-made tilesets, so I wonder, how was you able to do this in short time. <br/> <br/>Maybe you should make a package with RTP included? The file will be bigger but people will be able to play game without installing RTP separately. <br/> <br/>What about the game itself, I liked the idea, but it needs more gameplay elements - some stats, different kinds of vegetables maybe... Though, it is a good start.
Sep 12 19:23:00 140h 39m Lang I liked the idea of the game, but the goal is still unclear for me. You should give to player a purpose, for example, finding a certain amount of new words to win.
Sep 12 19:42:00 19m 00s TimeCops I really liked the idea of powerups affecting the other world, although they make the game too difficult for me.
Sep 12 20:04:00 22m 00s Drempt I totally liked the game. It took some time to understand, how to play, but when I understood, it was interesting. Makinf a game about such abstract concepts is interesting touch of the theme. And now I know how to differ Glommers and Visitors, which is practically useful for a dreamer :)
Sep 12 20:08:00 4m 00s Portal Assault If I could make rockets fly slower or faster with up and down buttons, it would make the game more fun.
Sep 12 20:20:00 12m 00s Connessi Cool concept, but the game gets repetitive, especially with current controls (because they make gameplay process slower than it could be)
Sep 12 20:34:00 14m 00s Ghostly I liked the process of exploring a world while reading what unknown voice says. I found both of the endings. The game slowed down from time to time, but I'm not sure, what is the reason.
Sep 12 20:50:00 16m 00s They Were Just Pixels Really liked your take of the theme. Not only the game has different endings, but this endings form a sequence, that gives some understanding to a player. Cannot say more, because don't want to score the whole thing for others, but yes, it was impressive.
Sep 12 21:11:00 21m 00s The Jackal And I can see the connection to a theme: there are refugees who try to move to "another world" and escape their old life... Liked the game, although it definitely needs polishing.
Sep 13 20:27:00 23h 16m Lucid It is wonderful game... I especially liked the movement system with dashing. The mood is perfectly created with graphics and music.
Sep 13 20:36:00 9m 00s Galactic Arena I liked the characters animations. It is often difficult to say, where is my character, and where is the enemy
Sep 13 20:42:00 6m 00s Escape Earth It lacks of gameplay.. At least an opportunity to interact with other people somehow. I liked how the surroundings were drawed, but the main character seemed disharmonic (stretched vertically?)
Sep 13 20:48:00 6m 00s Literally Connected Worlds The idea is interesting, and there can be a way to develop it further. Fun game, although seemed to simple after several minutes of playing.
Sep 13 20:55:00 7m 00s Blind Link I liked the graphics and audio, but the gameplay itself gets frustrating... I would like to see traces of previous attempts, to avoid repeating mistakes.
Sep 13 20:58:00 3m 00s Tektix The idea of connecting players of such a way seems pruductive, although I cannot fully test a game. Probably it would be better to make an online game for teams of two players each, not involving android devices...
Sep 13 21:04:00 6m 00s Simultaneous The animation of movement makes me feel dizzy a bit... A pair of time I definitely fallen through platforms. Otherwise, nice entry, especially for a first time.
Sep 13 22:48:00 1h 44m disconnected_worlds REally liked the style of graphics. Played it till the end - all actions were logical.
Sep 14 11:48:00 13h 00m Salvation The interface makes the game difficult to play^ why not to highlight the chosen construction block, where the building will be built?
Sep 14 12:03:00 15m 00s A Rainbow Interesting idea, but not the best implementation: controls make the game hardly playable for me, because the response isn't very fast. The main character keeps direction and velocity of movement, after it falls down and level restarts.
Sep 14 12:12:00 9m 00s Fusion I like the innovative idea of connecting crate-pushing and platformer, but the movement feels to slow.
Sep 14 12:24:00 12m 00s Alice Anxiety I liked how the world changed at night and I really would like to see this game continued (including a talk with David ))
Sep 14 12:44:00 20m 00s Planet Jumper Nice game, especially if it is your second try. Small advice: think resolution of your game wisely, especially if you plan to post it on the web page. Many Unity beginnners (I don't know why) make the screen too big, although the game would look out nice in 800x600 or even 640x480. Otherwise, good entry.
Sep 14 12:52:00 8m 00s Jabba The Bot The game screen is blinking from time to time, when I play the web version (chromium). It would be less frustrating, if player had checkpoints, for example, respawn on previous platform (not in the beginning of the level).
Sep 15 09:22:00 20h 30m Melody's Long Ladder Home It needs work on controls, but art an concept are very impressive.
Sep 15 19:27:00 10h 05m The Erithacus Link Interesting game, although screenshots made me to expect different kind of game at first.
Sep 15 20:04:00 37m 00s The Purgatory I liked the graphics and the mood, although controls were a bit unresponsive, and this made the game too difficult for me
Sep 15 20:18:00 14m 00s Someone's gotta do it Really liked the idea of the game. Two small issues 1) when playing on widescreen laptop, don't see lower part of game window and cannot make it smaller 2) it is often difficult to predict, where exactly I should stand to interact with particular object.