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SimianLogic

Feedback comments for LD29

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TimestampSince previousGameSimianLogic's comment
May 6 18:17:00 Beneath The Sea The theme music kind of reminds me of Terminator. Is there a way to switch weapons? I was doing pretty good until I got the mines and then got murdered.
May 6 18:24:00 7m 00s Coalmine Manager At first I thought the sun was something in the mine I was trying to get the miners to go get... Very polished for two days but not very "fun" if that's even the goal. You don't really get to do anything other than click checkboxes. <br/> <br/>I would like more control over the miners... also thought it was weird that the mine regenerates every night. Would be neater if they kept carving until one "screen" was mined out before moving onto a new mine.
May 6 18:31:00 7m 00s Descent| Nice little puzzle game! I could see this translating well to mobile as well (tap to move, tap the block below you to drop it).
May 6 18:33:00 2m 00s Drillin Interesting take on the normal tunnel/runner idea (speed vs outright death). Not much there, but it's definitely a start!
May 6 18:42:00 9m 00s Drip Really impressive graphics/sound. The collisions need a bit of work--the puzzles themselves are pretty easy (but interesting), which makes it quite frustrating when you're struggling with platform collision.
May 11 03:31:00 104h 49m Cosmic Layers Very nice looking, interesting level. Doesn't seem to fit the theme at all, though... <br/> <br/>I had to turn my mouse sensitivity way down to play it. Would be nice to have an in-game setting to adjust that.
May 11 03:36:00 5m 00s Under Difficulty ramps up insanely quickly (my best run was 40). Would love a 3.2.1 countdown between rounds instead of jumping straight in.
May 11 03:40:00 4m 00s Frog V Ducks Very interesting technically, but super frustrating to play. I *think* my goal was to get treasure chests, which I was ok at, but the weird bouncing on top of water and rough controls made it super hard.
May 11 03:46:00 6m 00s Blue-Ball Escape Not really far enough along to give good feedback. Maybe flash the screen red to show you're getting hit? I don't really know what the goal was... I found another door and fell off the planet... was neat to look up and see all the spheres, but couldn't figure out anything else to do.
May 11 03:51:00 5m 00s DeepSeaBombing Was impossibly hard at first but once I got the hang of it I felt like I could play forever. The "dead" subs should definitely not keep shooting all the way offscreen... love the sprites.
May 11 03:59:00 8m 00s The Ascent The controls are really rough... there were a lot of times I tried to time a jump and it wouldn't interpret the input and I'd just fall/die. Eventually I got stuck on the wall propulsion bit. Not really sure what I was supposed to do there.
May 11 04:05:00 6m 00s De Profundis Very impressive sound and graphics, but I found the gameplay pretty confusing. Death seemed pretty random--I guess the guys in the background kill you? Would be good to have some sort of hit feedback.
May 11 04:10:00 5m 00s LD29 Good start to maze generation, but currently very simple. Would also like keyboad controls unless you were planning it for mobile. Needs something else going on....
May 11 04:13:00 3m 00s Beneath The Surface Physics feel a bit floaty, but it's a good start to a platformer.
May 11 21:16:00 17h 03m Damn It, Rabbit ! Very simple, but very cute &amp; fun. It took me a minute to realize I had to go back and fill up on seeds (thought it was broken at first). <br/> <br/>Maybe work on making the farmer snap to the carrot locations? Landing on them perfectly made it harder than it otherwise needed to be.
May 11 21:24:00 8m 00s sunken The mechanics are simple enough, but the presentation is a bit puzzling. Pretty water... nice glowing start/end.... some sort of mesh pill? I liked it, but seemed very randomly put together. =]
May 11 21:29:00 5m 00s Crystal Advance Like the sprites. Like the feel of it. I feel like you should be able to walk through the spikes instead of having to jump over them. Ghosts are pretty tough!
May 11 21:34:00 5m 00s Under The Rig Cool particle effects. I didn't realize you could jump, so the first play I just slid along the bottom (mostly hid in the bottom left and shot) -- actually made it quite easy!
May 11 21:39:00 5m 00s Without a Paddle Feels very polished for such a short time. Love that your aim gets more and more erratic the further out from the boat you throw. Floating feels relaxing.
May 11 21:43:00 4m 00s Lost Villages Good to see a finished game, but thought it was too simple. Is time the only challenge?
May 13 13:21:00 39h 38m Pianall The sounds definitely make memorization easier. Don't really see the theme here, but good job on getting something out!
May 13 13:30:00 9m 00s Prairieo Jump was super tall compared to everything else going on. Collision felt rough. Pretty simple, but good job for finishing.
May 16 04:24:00 62h 54m SkinDeep I couldn't get the grab to work... couldn't pull the block out from under the ledge to progress past 7/20. Good start!
May 16 04:32:00 8m 00s Dark Maze Escape Would be good if the square tracked the mouse all the time. Found it hard to aim at enemies because the only way to face them is to run straight at them.
May 16 04:38:00 6m 00s Lights Very polished for what it is, but very short.
May 17 17:27:00 36h 49m Spiel-Flache Like piloting a drunken jellyfish? Short, but the colors and sounds are very pleasing. Kind of calming.
May 17 17:29:00 2m 00s Deep Sea Fishing Very simple. Would love to be able to hook more than one fish at a time.
May 17 17:34:00 5m 00s Digulator Performance isn't great (mac book pro), but with all the bells and whistles turned off it ran pretty smoothly. Gameplay is pretty simple -- wish there was a bit more strategy to it (make make it turn based to make up for perf?). You got monstered!
May 17 17:41:00 7m 00s Let's Get Digging the combat/arena part is kind of entertaining, but overall it's super difficult and frustrating. it's a digging game where your main character is terrible at digging.
May 17 17:49:00 8m 00s Shells Enjoyed the platforming and level design, couldn't stand the pretentious preachy "philosophy." Should probably teach the quick-swap between the two since it's such an integral mechanic.
May 17 22:56:00 5h 07m Roots Yggdrsil looks very slick--the rig needs some z-sorting love, though (I kept putting my hand behind my thigh piece). Definitely needs some more challenge... right now you can just point down and keep grabbing. Fun idea, though--good start!
May 17 23:02:00 6m 00s Mind the Gap Super hard, but fun. Made it ~360m without god mode. With god mode, I hit "bottom" after 500m.
May 17 23:12:00 10m 00s Heart of the Earth Cool start. Nice world (remind me of the Badlands), nice music. I didn't realize the maze was a maze til I climbed up on a mountain and looked down (maybe tint the opening to make it pop? looks like a wall). After wandering around for 5-10 minutes and not finding a gem, my rage-quit happened in the maze (spike trap). If it had reset me at the start of the maze, I might've kept going... but all the way back across the river was pretty annoying.
May 17 23:15:00 3m 00s Crawl Forth Really bizarre.
May 17 23:18:00 3m 00s Beneath Me Controls are too sensitive. Wasn't clear if I had to have the negative words pass through the whole barrier thing or if I could just "slice" them.