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ilo

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TimestampSince previousGameilo's comment
Apr 28 10:40:00 Gun Bat Innovative and different. <br/>It felt good to hit an enemy on the first try. I do wonder if the player can exploit the game by continually rotating a little bit, then shooting, though.
Apr 28 11:03:00 23m 00s Little Viking Finished it with 32 deaths. Most importantly, it was fun! The level where you have to keep jumping up was the best. <br/> <br/>The difficulty curve was inconsistent though - some levels I only died once, others many times.
Apr 28 11:22:00 19m 00s Broken Heart It has a nice contemplative mood, and an ambitious variety of mechanics. <br/>Personally, I couldn't get past the bird. I also don't know I had to jump on the flower until I read it here.
Apr 28 11:31:00 9m 00s Deep Calls To Deep It looks and sounds great. The controls felt good too. My only issues were with the difficulty feeling very random, and the collision detection on the walls being a bit harsh.
Apr 28 11:47:00 16m 00s BTS-1337 The limited vision provided a twist on a familiar style of game. <br/> <br/>I felt it was a bit slow, so ended up on the right side of screen a lot, and then hitting mines while going backwards.
Apr 28 11:53:00 6m 00s Hypnoctopus Beach Party ^__^ Adorable. The reaction of the little guys when they get tickled, hehe!
Apr 28 12:00:00 7m 00s Wriggle Worm Love the clean visuals and wiggly controls!
Apr 28 12:15:00 15m 00s ExploitedMiner Using "Q" to get left doesn't suit people using qwerty keyboards. <br/> <br/>The concept is interesting, but it felt like there were limited ways to get back to the surface as platforming was difficult.
Apr 28 12:23:00 8m 00s Max Manus I like the visual style and setting. Shooting/getting shot was fun, but it felt too easy to use the bayonet and attack from above/below.
Apr 28 12:34:00 11m 00s Under Soul Clever concept, but a tad difficult for me. It was frustrating to carefully nudge things into place, then miss a jump, and have to start over.
Apr 28 13:00:00 26m 00s You are a metro car Simple, innovative, and addictive!
Apr 28 13:08:00 8m 00s Temple of Ra Wow. Amazing effort!
Apr 28 13:18:00 10m 00s Mining Under The Surface Collapsing rock was a good mechanic - I liked that you could drop them on enemies. Took me a long time to die, is there an end?
Apr 28 13:27:00 9m 00s Botch Bundle Great interpretation of the theme. I thought the last puzzle was the best. :)
Apr 28 13:50:00 23m 00s Water Temple As you say, it's lacking something. The first thing I did was fill the entire area with totems - it seems wrong that the cost to create totems and the moves it gives you in return are the same.
Apr 28 14:07:00 17m 00s Wunderheilung It's weird in a good way. Has the potential to be taken further, for sure; I know I'd like to see more strange characters to help. :)
Apr 28 14:26:00 19m 00s Lonely Boy A different kind of experience to fun, but very satisfying nonetheless.
Apr 28 14:29:00 3m 00s WOOD BIRD EGG DIG I like the concept - it's very intuitive - and the woodpecker looks great. Shame there isn't more to it.
Apr 28 14:34:00 5m 00s An Ode to Violence Haha - that slowmo! And the planes too. :D
Apr 28 14:39:00 5m 00s Beneath the Cave Dialogue font aside, the visuals are peerless. I love controlling non-human characters too. Shame it doesn't really go anywhere.
Apr 28 15:03:00 24m 00s Bathyscaphe11 Liked the variety of weapons and enemies. The reload feels slightly on the long side, but makes things more tense!
Apr 28 16:10:00 1h 07m FedIt! Interesting that you can shoot the food itself if you're not careful. It sure was tricky to push it around though. :)
Apr 28 16:25:00 15m 00s DownDown The core gameplay was pretty fun - I got to about level 9 and would have continued playing - but I don't like that the whole game restarts when you lose. (It's also hard to know how far you are away from losing.)
Apr 28 16:42:00 17m 00s Deep Maze It's an interesting idea, but I'm not a fan of trial and error gameplay too much.
Apr 28 16:58:00 16m 00s Underneath Our Faces Emulates the Superhexagon feel quite accurately, although with four things to control instead of one it feels even harder! :)
Apr 28 17:10:00 12m 00s Dungeon Jelly Looks beautiful, but it's not always clear what's happening when you try to move into other jellies.
Apr 28 17:23:00 13m 00s tower of atlas: reach for the surface The design is solid, although by the time I got to a wall jump I'd forgotten the key. Some sound effects would go along way. <br/> <br/>Also, the web link is taking me to a dropbox folder instead of the game. You want to copy a public link from the html file and use that instead (and change https:// to http://).
Apr 28 18:12:00 49m 00s In the Lair of a Basilisk It felt very claustrophobic (in a good way). I only saw glimpses of the basilisk, but that and the sound was enough to send me running. :)
Apr 28 19:00:00 48m 00s Mine Explorer Very pretty, I just wish there was more of it.
Apr 29 08:20:00 13h 20m Yay, more squares! Loved it! It's fun, the music is great, and there are deft touches like the camera shake. Only issue was the bullets being instantly destroyed when you're next to a wall, but it's a minor really nitpick. Good job!
Apr 29 08:37:00 17m 00s The Deepest Darkest Trench As others have said, the collision made things frustrating (on the boss especially), but there was enough variety in the challenges to keep it interesting. Good job!
Apr 29 09:17:00 40m 00s Undermined A very tough but compelling game! I couldn't get any out alive, and on one of the attempts I had 4 miners who disliked listening so a lot of points got wasted. <br/> <br/>A few times I clicked the disliked action by mistake because the descriptions only differ in one word ("greatly"/"don't") - the line length/phrasing could vary to make it easier, but that's a minor nitpick.
Apr 29 09:27:00 10m 00s The Huntress I couldn't find the creature, unfortunately. It needs a radar, and either make the area smaller or put more things (like hazards, minor enemies) in it.
Apr 29 09:59:00 32m 00s Kontroise The effects are really impressive, and the drift was a clever feature. I didn't find it comfortable to keep pressing shoot while holding drift though.
Apr 29 16:40:00 6h 41m Beneatha steal pie The art and animation is super. I laughed at the end too. :)
Apr 29 18:07:00 1h 27m Beneath Colossal Love the Sword&amp;Sworcery inspired art. The weapons, also, were very fun to swing around once I got the hang of it.
Apr 30 07:28:00 13h 21m the vole beneath Looks lovely. Only suggestion I'd make is to be able to start and restart levels with the keyboard.
Apr 30 07:42:00 14m 00s Cuteopia There's a lot here for 48 hours! I liked the music and the AI buddies most. I did notice an animation glitch when you run and attack at the same time, but I know what Unity's animation system can be like. :)
Apr 30 08:37:00 55m 00s Triumph Of The Diver It feels tense, even though the game itself is not that hard. I think because the dramatic music suits the stealthy gameplay perfectly. :)
Apr 30 08:55:00 18m 00s Beneath the Surface To echo others, it looks amazing! Because of the sound and animations it felt vibrant and alive. <br/> <br/>But the combat just didn't work well for me (the best strategy seemed to be to simply run forward and attack). Having foreground elements that obscured gameplay also seemed like a bad design choice.
Apr 30 09:44:00 49m 00s our god lives underground Best audio I've seen so far. It looks oustanding too!
Apr 30 09:52:00 8m 00s emilion How surreal! The joy of this was not knowing quite what you were about to see when you opened a door. :)
Apr 30 09:56:00 4m 00s Diving Simulator 2015 I laughed from start to finish. :D
Apr 30 10:01:00 5m 00s Lost Sheep Love how the character looks, sounds and controls, but the fixed camera made it too hard to know where to go.
Apr 30 10:09:00 8m 00s Bornard I may not have always known what was happening, but I thoroughly enjoyed the ride. :D
Apr 30 11:15:00 1h 06m Beneath the City I found it quite tough - once spotted you nearly always got caught - but the design and artistic quality shines through.
Apr 30 11:36:00 21m 00s Warpigs A surprising amount of content here for 48 hours work. I wasn't very good at the game, but then I never was very good at Warcraft 3 either. :) <br/> <br/>I found the controls a little awkward (having to scroll with the arrow keys), and the 'g' hotkey on the farmers didn't seem to work.
Apr 30 13:28:00 1h 52m I n e s c o The mechanic is a novel one, but (pun alert) it seems you barely had time to scratch its surface.
Apr 30 13:55:00 27m 00s Tic-Tac-BOOM Honestly, I found the game confusing to play. Sometimes the numbers would change upon pressing the same key twice (e.g. 'd' to change perspective, then 'd' again). Other times I won without realising why.
Apr 30 21:09:00 7h 14m Rolly-Polly-29 Wow, those are some psychedelic visuals. Is that what happens if I eat the cookie... nom! O.o
Apr 30 21:18:00 9m 00s Crystal Myth Looks unbelievable! The music was so serene, then when it changes as you solve the puzzle, that was really clever. Thank you!
Apr 30 21:38:00 20m 00s The Underkeep Once I learned not to start off building walls it was fun, and ended up getting quite frantic. <br/> <br/>The 'hocus pocus' sound effect made me laugh way more than it should have. :D
Apr 30 21:52:00 14m 00s Descent The graphics are superb. The best part I felt was the intro, which did a great job establishing the atmosphere for the game. The combat itself was a bit of a let down - the hit detection seemed inconsistent, and there was no indication when you were close to death.
Apr 30 22:02:00 10m 00s Colony 31 Had a bug where I could press Q and jump to mech even though I wasn't close to it. <br/> <br/>Putting that minor point aside, I enjoyed the puzzle design and narration. The mech was nicely animated too.
May 1 17:13:00 19h 11m City Beneath the Surface Firstly, I really like the concept - having a straightforward task with the potential to be sidetracked by mysterious artifacts - and the various mechanics - the oxygen, powers, the shark, etc. have the potential to make for interesting gameplay. <br/> <br/>In regards to the controls, turning with A/D instead of the mouse was awkward. Sometimes you'd want to strafe at the same time, so you might be pressing A + E + Space (to avoid sinking) and using the mouse as well to get through a narrow window - all while being chased by a shark! <br/> <br/>It actually added to the tension, but made it harder to explore the area. <br/> <br/>Also, I picked up an item and didn't know how to use it, which then stopped me from getting other items. <br/> <br/>Btw, your post compo link is giving a 404 error, so I couldn't compare the updated controls.
May 1 17:31:00 18m 00s BreakDown It felt a bit awkward to control, and wasn't always clear where you were going to land. <br/> <br/>I like the idea with the trail of bonus pick ups between rounds, and having lava beneath tiles after they disappear was clever. Perhaps starting with less tiles would be one way to make each round harder than the last.
May 1 17:42:00 11m 00s Diver I couldn't even get past the first jump (where it tells you about building up speed). It's a shame because the mechanic is original and I would have liked to have got further.
May 1 18:00:00 18m 00s Drowning in Problems Clever. Others may have found it depressing, but I laughed at the end. :D
May 1 18:53:00 53m 00s A Glorious Escape for A Lich King There's a lot to appreciate here: the animations, the pathfinding, switching to and from the underground view, the visual polish, the audio which never became irritating, the hexes, oh, the hexes... <br/> <br/>Only negative point was that it was too easy on normal difficulty, but it's not realistic to expect perfect balance from 48 hours.
May 1 19:52:00 59m 00s May I help you? The kill text options made this. Hilarious!
May 1 20:43:00 51m 00s The Westport Independent Dear Double Zero One Zero, <br/> <br/>#### #### ## ### ## ### #### ##### #### # #### ###### #### ##### ####. ## ## # #### ######## ## #### ### ###### ##### bloody ######. ## #### ## ## ## ### ## ###### #### ## ## # ###########, ### #### ####### ### brilliant!
May 2 06:32:00 9h 49m An old man and space The art is lovely, and I liked the fishing mechanic. Did the shooting do anything?
May 2 06:51:00 19m 00s A Day in the Life It felt like a puzzle, and at first I thought 'oh, maybe I can solve it...', but I couldn't; that was the 'aha!' moment when it clicked in my head. That's not an easy thing to accomplish as a game designer, so well done!
May 2 09:07:00 2h 16m It Came from Beneath the Surface of the Sea! Simple, fun, and funny. I liked having to time the jumps when fighting helicopters - just wish I could reach a little further. :)
May 2 09:14:00 7m 00s Side B, Track 1 I found the bike really hard to control - it felt very floaty and flipped easily. <br/> <br/>It looks fantastic though, and I could see the flipping mechanic working well across different arenas with varying layouts/obstacles.
May 2 10:11:00 57m 00s The Monastery Yay! This was awesome! Definitely one of my favourite entries so far. I managed to get to the normal ending with only the ninja and priest left alive. I dread to think what the super hard ending was. :)
May 2 21:48:00 11h 37m Sub Bomber Love the twist. It feels so good to make the high jumps. Best I got was 7, but I have a sneaking suspicion that I'll be coming back to have one more go... then another... and another... :)
May 3 07:46:00 9h 58m Thought Police You've managed to tie the theme in to the game in quite a few ways, both in the setting and the mechanics. I don't normally play visual novels, but I found this to be well written and entertaining. Well done!
May 3 07:56:00 10m 00s Revenge of the Kraken Really like the retro look and concept behind the game. I found it a little tricky to control the tentacles, but the boost was a lot of fun. :)
May 3 09:21:00 1h 25m Evolve Looks outstanding and feels very polished.
May 3 09:31:00 10m 00s Where Gods Sleep The way sound is used is interesting, although needs to be less abrupt when you're switching between rooms. The surreal aesthetic style complements the gameplay too. Overall, some pretty cool ideas here. Good job!
May 3 10:04:00 33m 00s Please Come Back The controls were well thought out, and really conveyed the feeling of struggling to keep afloat (and least for me), although I did get odd looks from my family while playing. :)
May 3 10:11:00 7m 00s Topsail Cool water. I think you could still use this to make something neat.
May 3 19:37:00 9h 26m Wireside The controls could have used a little tweaking, i.e. no need for the 'walk' option, not putting the end turn next to a scrolling screen, not switching to wireside when you spawn an avatar as the character's turn has ended. <br/> <br/>Minor issues aside, the core gameplay is really solid and is ripe for expanding further, the music is awesome, and the story and characters were engaging. Credit also for presenting the theme in an original way. Good job!
May 3 19:44:00 7m 00s Sim Aunt The bad aunties were in the last place I looked. It was certainly odd, but not in a bad way. :)
May 3 19:58:00 14m 00s Digging up Daisy Really charming art style. The gameplay felt a little luck-based though, maybe just me.
May 3 20:18:00 20m 00s Carnival Warfare Although the connection to the theme feels tenuous (shouldn't it be a minimum sales line rather than surface?), the presentation is slick and the characters are adorable. The gameplay loop is well thought out, and maybe just needs a little tweaking (making the rounds shorter and easier, and the player a bit quicker).
May 4 14:38:00 18h 20m Six Clouds Above Clever mechanic and interpretation of the theme. Would be nice if there was an explosion or something for when you die.
May 6 09:34:00 42h 56m The Valley Rule Undoubtedly one of the best designed and crafted games I've played this Ludum Dare. As for the climbing segment, I had a friend who was obsessed with making fiendishly hard Knytt levels full of overhangs, so I felt right at home. :)
May 6 09:53:00 19m 00s Wormhunter I love the design of the character and the small details you added, like when you get eaten. The controls are tight too. <br/> <br/>My only criticism is that it was a bit on the easy side, even without using the beacons. <br/> <br/>It has a lot of potential for expansion though - you could give the worm more attacks, add different monsters, more player abilities, etc. if you wanted. Heck, I could even see it working with multiplayer where you have to use teamwork to bring it down.
May 6 10:29:00 36m 00s New Dawn First time round I encountered a bug while running to the elevator - I got caught but couldn't click the text option to restart the level. The fact that I got caught by lots of guards might have something to do with it. <br/> <br/>Anyway, I really enjoyed the lo-fi charm, the attention to detail, and the fact that you can complete the game without going to places or talking to people. The pathfinding was frustrating and the world was possibly a bit too large. I think significant places, objects, and people in the world could be highlighted better in some way so you know it's not background stuff. Overall though, great job!
May 7 09:30:00 23h 01m Under Google Love the presentation and humour! The audio adds a lot in the post compo version too.
May 7 10:39:00 1h 09m Necro I liked the transition between breaking the skin and floating around beneath the surface. You could give it a strategic purpose, and let the player choose where to enter. <br/> <br/>Dissolving was fun, as was trying to avoid the bad cells, although collision didn't seem perfect. Also, I couldn't really tell what the toxin was doing.
May 7 11:05:00 26m 00s Space Driller I thought the player sprite looked like you had a little bit more range than you actually did. That aside, the enemies and player sprites looked great, and the controls were tight (don't recall missing a jump), and most importantly, it was well designed and fun to play. <br/> <br/>I only got as far as the room beyond the corridor of purple ghosts. Thought I might have missed an upgrade, but apparently not.
May 7 11:43:00 38m 00s StrataGEM I really like the concept behind the game, it's engaging to play, and has the quality of feeling like a toy. <br/> <br/>That said, I'm not a fan of the fail-state. Maybe it just needs the ability to rotate counter-clockwise, but I feel it might be more intuitive if removing any hexes lowered the pentagon layers. I didn't know for a long time whether the pentagon layers represented a shared meter or individual ones too.
May 7 11:59:00 16m 00s Trufflehunt The presentation is charming. As others have said, the mechanic feels like it's based on luck rather than skill, so I didn't feel responsible for my success or failure.
May 7 12:09:00 10m 00s Reggid Makes a change from games with bfxr sounds. :) <br/> <br/>It's pretty easy, but fun nonetheless.
May 8 07:50:00 19h 41m Super Plumber Brothers I managed 11 flowers before getting stuck in a floor. That was unintentionally funny, but there was a lot of humour in the concept and game that I really liked! <br/> <br/>It would be interesting to see just how far you take this idea, although I guess there would be legal issues.
May 8 08:06:00 16m 00s No Eyes Willy This is a really solid entry. It's focused, fun to play, and looks charming.
May 8 08:51:00 45m 00s Dig Hard Well, this was a lot of fun! Its humour, over the top weaponry, and destructible terrain, reminds me of Broforce (which also started life as a Ludum Dare jam entry). Awesome work!
May 8 09:04:00 13m 00s Beneath your feet Kinda confusing in places, more than scary, but I liked the audio. My futile attempts to try all the lights added to the tense atmosphere.
May 8 09:57:00 53m 00s Dwarven Kingdoms There are a lot of things I like about this entry: the aesthetics, the elegant design, the randomly generated map, functional AI, dwarves. :) <br/> <br/>There was a bit of lag running it on Windows. And the game is quite slow paced (especially at the start). Maybe starting with an extra soldier would speed things up. <br/> <br/>In its current state I feel like it's missing something - you can simply block the enemy and not enter an tile adjacent to them. It feels like draughts but without enough pieces. <br/> <br/>I also ended up with mines producing more gold than I could collect. Having caravans to carry extra gold to the king would be interesting, as they could be intercepted and captured by the enemy.
May 8 14:59:00 5h 02m Food's above & Danger Beneath the Surface! Interesting mechanics, especially listening to things outside the exit. My only complaints are that it was too easy, and I wasn't sure what to do at first.
May 8 15:13:00 14m 00s Focus Shift Oh wow, this game had my brain in knots. The slipperiness made it a wee bit too frustrating for my tastes, but the design is really good.
May 8 15:23:00 10m 00s FoxyTank The tank's controls felt smooth, and the tire tracks were a nice touch. I got a bit lost after finding the replacement parts, and sometimes bullets would go through the terrain.
May 8 20:16:00 4h 53m ECHO THE DOGEFIN RESCUES FLIGHT MH371 Didn't know how to shoot, but the premise is funny and the dogefin controls well.
May 9 13:58:00 17h 42m Damned Scouts! Very cute and funny. <br/> <br/>Perhaps the gameplay could be developed further, if you so choose, by allowing the player to switch between scouts. You could then set up puzzles which require more than one scout to be in a certain place or performing an action at the same time.
May 9 20:40:00 6h 42m The Sun And Moon Super impressive. The excellent level design stands out even more so because of how many there are. <br/> <br/>Also, it was a good idea to not make it compulsory to beat a level to play the next one as there were seven I couldn't complete. :)
May 10 23:15:00 26h 35m Descent| Like others, I couldn't get past the stage where you're chased by the enemy. Maybe the delay between restarting could be slightly lower, but the controls and animations felt polished.
May 10 23:25:00 10m 00s A boy and his Hellworm Now that's an interesting mechanic! The visual style and the controls are really polished too. Great work!
May 10 23:39:00 14m 00s Helevenium The combat is tough, tense and tactical. I couldn't get very far, but enjoyed what I experienced.
May 11 09:39:00 10h 00m Walking on thin ice... Really nice use of audio. The concept is simple but works well. I think generating the ice randomly would improve the replayability a lot.
May 12 19:01:00 33h 22m Captain P You've got a solid foundation to build upon, and the game shows a lot of promise. I think the mechanics fit together nicely here; I especially liked having to swim past the shark to collect resources. <br/> <br/>Only being able to carry one resources means the player has to choose between resources. If the resources were less generic, like getting a propeller for the boat, then this could be a really interesting mechanic. <br/> <br/>You could also add upgrades which allow the player to dive deeper (e.g. an aqualung) and additional dangers to avoid in order to get rarer resources. This would tighten the core gameplay loop in my opinion. <br/> <br/>Also, one tip for jams is to avoid spending time doing menus instead of working on the core game. Overall though, good job! I hope you keep working on it. ;)
May 12 19:50:00 49m 00s The Sadness of Rocky Barbato I always find myself underestimating and then being super impressed by the ingenious stuff people can do in Twine. I really ought to try it some day... <br/> <br/>This was, in turns, bizarre, darkly comic, disturbing, surreal, pathos-inducing, and probably more adjectives that I haven't learned yet. :D I agree with the person who saw similarities with this and Chuck Palahniuk's work, and I sensed a bit of Hunter S. Thompson in there too in the way the story itself seemed to go off-road and make a dash for the border (probably to bat country). I'm just glad I'm came along for the ride! :)
May 12 21:36:00 1h 46m Read Between the Tropes A genuinely interesting idea! I did find spotting the tropes more interesting than the stories themselves, and I think emphasising that aspect would be one way of focusing the player's experience. Perhaps you could make it into a mechanic, and have the player try to complete sets of tropes (say, belonging to a specific genre) or fulfill a well traveled plot by ticking off the tropes it uses. <br/> <br/>Unfortunately, I now have TV Tropes open in another tab and may not be back for some time. I have known people to disappear and never to return. Wish me luck! :)
May 13 15:44:00 18h 08m Beneath The Surface: A detective story of video game conspiracies. I enjoyed the presentation and humour, particularly in the Dwarf Fortress one. <br/> <br/>On the one hand, the game is a little easy, but if it was hard it might be tedious to restart because of all the dialogue to click through. I think the idea is appealing though, and it could work if you can solve those issues.
May 13 16:15:00 31m 00s Tsunami Cruiser Simple but clever. It's slow to get going, but is very fun once the difficulty ramps up.
May 13 16:35:00 20m 00s Sub Rosa I got the vampire on the first try. Hurrah! <br/> <br/>This could work well with the hidden vampire and some villagers muddying the waters to make the puzzle-solving a bit deeper, but it was solvable without guessing (something that might not be true about my game). <br/> <br/>Also, that fog was cheap but effective - I thought it was a fancy particle effect at first, and I only realised it was just a plane when I stopped to observe it. :D
May 13 16:57:00 22m 00s They Beep Hilarious intro! :D <br/> <br/>I really like the concept, but couldn't figure out what to do. After talking to everyone I got a game over screen. I thought I'd be able to go back and talk to re-question people but you can't talk to people more than once. <br/> <br/>Also, following the same dialogue structure gives a clearer structure to the puzzle solving, but it did make it harder to remember who said what.