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Feedback comments for LD29
Cake&Code's games and stats for all events →
| Timestamp | Since previous | Game | Cake&Code's comment |
|---|---|---|---|
| Apr 29 01:12:00 | Graveyard | It was fun to go digging down but I didn't find any dangers lurking there so I came back up and won, twice. The idea is cool and exploration is exciting so it has that going for it. <br/> <br/>Good job! :) | |
| Apr 29 01:18:00 | 6m 00s | Burrow Down | Wow! This is a ton of fun to play! I was using a trackpad so it wasn't ideal but it was still really cool to delve down into the pits of the dungeon. I wasn't brave enough to always choose harder but the powers were really creative (especially that rebounding sword spin thing!). <br/> <br/>Awesome game, would love to see more of it :D |
| Apr 29 01:25:00 | 7m 00s | Bitmite Blitz | Haha, I love the concept of being inside the tree with other bugs and birds trying to peck their way in. Very fun! <br/> <br/>My only critique would be that the tutorial messages got really annoying after a while and interrupted my gameplay experience. I can guess that birds will be evil and I could have easily learned to not step in the sticky goo by stepping in it while no enemies were around. <br/> <br/>At the very least an option to disable to disable the messages or "[ ] check this box to disable future messages". |
| Apr 29 01:31:00 | 6m 00s | Beneath the Mind | I had fun playing it, mostly because of the platforming, the enemies were more annoyances than true opponents. I also felt like whenever they appeared on the same vertical level as my character they took a cheap shot and almost always took a heart away. <br/> <br/>It has potential though, I hope you keep on polishing it up! |
| Apr 29 01:37:00 | 6m 00s | Hyper Spike Smash!!!!!!!!!!!!!!!!!!!111!!!!!!!!!!!!! | Major kudos for producing such polish in 3 minutes! ;) |
| Apr 29 02:26:00 | 49m 00s | Ramen Master | An interesting idea, though the ties to the theme are a bit forced haha. <br/> <br/>I was doing pretty horrible before I switched from using a trackpad to using a mouse but then it got interesting. It was till difficult to know if I'd dropped the food in the right spot or not but it was easier than before. |
| Apr 29 02:30:00 | 4m 00s | Farmer Sam's Grub Grab | More akin to rolling dice or flipping coins than playing a game since there was no way to tell whether a plot would hold a snake or a vegetable :) |
| Apr 29 02:35:00 | 5m 00s | In Too Deep | Really cool game, I also think it could do with being longer!! <br/> <br/>I'm confused by one thing though, it looks like you just used construct2 and jquery to power it so why don't you put this on the web? Does it really need the nodewebkit packaging? I'd rather play it online instead of downloading it :) |
| Apr 29 02:42:00 | 7m 00s | The Guy Who Fights Underground Monsters | The controls are a bit difficult to get used to and the jumping can be too unforgiving but the punch works pretty darn well :) |
| Apr 29 02:48:00 | 6m 00s | Beneath the Surface | It looks great but I think the character moves too slowly, it is tedious to get anywhere. Maybe I'm just not meant to play this kind of game haha. |
| Apr 29 02:51:00 | 3m 00s | Army of Gnone | The foreground kept disappearing on me when I jumped! Despite that I managed to get some ways into the game. I like the idea of controlling multiple people, it lends itself to puzzle games which are always fun :) |
| Apr 29 03:20:00 | 29m 00s | Under Warranty | I really love this gameplay style, I just wish there were more things to do! And yes, the font is really hard to read xD |
| Apr 29 03:26:00 | 6m 00s | Hyper Seed | Super fun! I loved the swapping mechanic and did my best on a trackpad. I especially love how you show the progression when the game ends so you can see the twisting paths along the way. <br/> <br/>I'll have to play this on a touchscreen device :) |
| Apr 29 03:39:00 | 13m 00s | Take a breath! | The game has really interesting mechanics though I felt like making it harder when you fail just makes it a reinforcing cycle of doing badly and then doing worse because it became harder. <br/> <br/>Had a lot of fun trying to beat the clock though! |
| Apr 29 03:53:00 | 14m 00s | SubChase | The randomness sometimes made the first steps impossible when there's be a really deep iceberg and a mine right after the gap. I never seemed to be able to get very far! xD |
| Apr 29 04:22:00 | 29m 00s | Wireside | That is really cool! I love how you have to go to another world to deactivate parts like doors. Clicking everything got a bit tedious but otherwise it was a lot of fun :D |
| Apr 29 04:31:00 | 9m 00s | Under the loch | I liked looking for sea monsters but only managed to find the first one in the cave. If the world had more secrets and was more varied it would be a lot more fun to explore, please keep fleshing this out! :) |
| Apr 29 08:41:00 | 4h 10m | Daisy's dog is dead | I love the mood of the game. The mix of the graphics, the music, and the gameplay works really well together. I wish I knew what were on the post its before I used them so that I'm not wasting time trying to quickly drag-drop the post its to see what was in them. The music got a little repetitive too. But the rest of it was so well developed, and the story was really neat! |
| Apr 29 08:48:00 | 7m 00s | Sink or Swim | Interesting and cute game! I liked the concept and racing around to pick up food was enjoyable and simple. It was a bit slow to start though, and tried my patience a bit. |
| Apr 29 08:55:00 | 7m 00s | Neath | Amazing! I love the mood you set up for this game through the graphics and background noise. While it is short, I think the ending was a great and perfect way to lead to more future installments of Neath. ;) |
| Apr 29 09:13:00 | 18m 00s | Bunker 29 | Cute game! The graphics are nice, and the game was easy to understand. Fairly difficult too. |
| Apr 29 09:17:00 | 4m 00s | Village By The Lake | Neat game! I liked the details that went into each world, and the graphics were really well done. I sort of wish the mirrored world had more purpose other than to be a reflection. (I only played partway, so I apologize if this is different much later on.) I also wish giving everyone what they requested had more of an impact. |
| Apr 29 14:32:00 | 5h 15m | Black Bile, Inhuman Circuits | I was slightly confused by the juxtaposition of outdoor landscapes and internal organs/fluids but it was nevertheless fun to play through the scenarios. Just enough wit to make it entertaining but not so much that it became overbearing. <br/> <br/>I also didn't know there would be loud music but when it came on I had to chuckle a little :) |
| Apr 29 14:40:00 | 8m 00s | Avenge Them! | I think the core concept is very cool, but the game is yearning for variety! After the first kill it would be nice to see perhaps some of the other patrons realize you are there to kill and try to stop you, or to add some kind of scenario where there is a time limit or something. <br/> <br/>It would also be nice if the movement had been smoothed out so that holding a directional button would animate without the start-stop effect. I hope you keep on working to polish this up! :D |
| Apr 29 15:33:00 | 53m 00s | Danger mines! | Wow that was stressful, but in a good way. It was fun to try and traverse such a deadly landscape but I must admit that I did not know I would need audio to play the game and spent a few minutes trying to find a key that would activate my mine detector/revealer. <br/> <br/>I did stumble upon the i key which hides the markers. It would be good to provide a key bindings reference! I also noticed that clicking the mouse produces a whooshing punch sound? What is that about? :) |
| Apr 29 17:01:00 | 1h 28m | SWIM HARD | Not super tied to the theme, but I really like these kinds of games where you coordinate button presses. I was a bit clumsy picking up on the effect of the two buttons at first, but slowly got better! Like others said, wish there was an AI to work with since I didn't have anyone around at the moment to play with. But it was fun to pretend that my two hands were two people! :P |
| Apr 29 19:07:00 | 2h 06m | Sim Aunt | Strange game, and I wasn't sure what to do. I was digging around a lot. It was also hard for me to pick stuff up. I'm on a Mac, so pressing ctrl + arrow moves around to different desktops, so I think you should have bound your actions to different keys. It looks cool though! The graphics are nice :) |
| Apr 29 19:13:00 | 6m 00s | Beneath the Surf-Ace | Great audio! I really thought it fit well with the mood of the game. I also think the rings give very little purpose, since I had enough fun just trying to get as far as possible without screwing up. :P the motions of the dolphin with the rider feels really good. My one little critique is that the game window is pretty big, which made me feel like the rings would mean a little more to me if I could see them coming up. Overall, great work! I had fun playing it :D |
| Apr 29 19:16:00 | 3m 00s | The Creature Beneath | Great graphics and I loved the audio. (Sound effects could use a little smoothing, but the actual music was nice!) The transition when you died was really abrupt and kind of strange. I felt like I had no idea why I died or what was going on because I just shot right back to the beginning. The puzzles themselves are cute, and I think it all ties together very well. Good job! |
| Apr 29 19:26:00 | 10m 00s | Artifact Hunter | Sort of a slow starting game. The game itself was huge and didn't fit in my window properly, so I struggled a bit to make sure I wasn't missing some sort of vital information off the edges of my browser. The game itself was difficult, but interesting. I like resource management games. I would suggest making the tutorial more integrated into gameplay perhaps? I forgot a lot of the stuff that it tried to teach me pretty quickly. XD |
| Apr 30 09:42:00 | 14h 16m | Read Between the Tropes | Funny game!! Playing the different tropes was engaging. I'm typically not super great with text-heavy games, but this was especially fun to jump into :D |
| Apr 30 09:45:00 | 3m 00s | The Dwarves Beneath | I was able to move and dig for the first round or two, but nothing would happen no matter how much I clicked on the different Dig buttons. I assume both the top and the bottom buttons do the same thing? Either way, it felt sort of unresponsive. Some feedback on what's going on might help. Conceptually it sounds like it has potential though! |
| Apr 30 09:52:00 | 7m 00s | In the Lair of a Basilisk | Interesting game, and fun mechanics. I enjoyed it, although I didn't really understand the challenge or point of the game. I breezed through the levels pretty easily. It has a lot of potential though! Would be interesting to see some sort of restraint applied so that I would take the time to think about my actions more. Great work! |
| Apr 30 09:59:00 | 7m 00s | Lonely Boy | The visuals are super cool, and I really like the concept of the game! Sort of reminded me of a vextrex game :D |
| Apr 30 10:10:00 | 11m 00s | Aztec | First off, the game is HUGE! It took a while for me to load, and it was too big for my browser. I really enjoyed the fighting aspect, it felt really satisfying to swing the sword and watch their health go down. I wish there was more feedback to my own condition. The first time I died I wasn't even aware I was doing poorly, whether you flash read or turn red, or if there's just a bar. I'd like to think I didnt miss anything because my browser was a bit too small for the game, but a feedback mechanism can really help players know whats going on! |
| Apr 30 18:34:00 | 8h 24m | The Find | Really smart and creative idea! I loved digging for all the fishes to see what links each one had. |
| Apr 30 18:56:00 | 22m 00s | God Hunter | This is really neat! There isn't much strategy, as i was just randomly clicking around the rooms and clearing out levels before moving on, but I had a good time playing it anyways. Originally thought it was some sort of puzzle game based on the screenshots, which might have been interesting to add that as some sort of mechanic later to avoid the "randomness" of it? But overall I liked the sound effects, the graphics, and thought it was pretty innovative! |
| Apr 30 18:59:00 | 3m 00s | Arctic Desert | The controls to move and shoot were a little clumsy for me, and I wasn't sure what I was looking for. Like I wasn't sure if I should be looking at the blue circles or trying to hear some sort of indicator for something. I got swarmed at some point, but I have to admit it was pretty satisfying to watch those octopi die and loot them. :) |
| Apr 30 19:18:00 | 19m 00s | Zems Online CCG - Beneath the Sea Edition! | Nice game! It does defy some conventions of card games, which I really appreciated. The tutorial is long, since it's a meaty part of teaching someone how to play. I would suggest highlighting buttons/areas that the tutorials are referring to so it doesn't seem like text just talking to you. I'm not super great about being patient enough to sit through tutorials, so it took a lot of effort to focus on what it was telling me. (I'm that kind of person that would rather jump in and learn how to play during board games than to sit and be told from the rulebook!) I think it has great potential! Great job! :) |
| Apr 30 19:24:00 | 6m 00s | Persona | Amazing! I really liked the way you play the game. The first time I played I got super stressed out that I was making all of the worst choices, and then restarted to do what I thought was right. It was a lot of fun and felt a lot like real life in a way hahahah. Great use of the theme, nice graphics, and just a great game overall. :) |
| Apr 30 19:36:00 | 12m 00s | Esc | Really well done game. I got stuck on some of the later puzzles, which was both challenging and frustrating. I pulled through only because I saw some of the comments mentioning the ending and I really wanted to get all the way there. I might've eased up a bit on the puzzle in order to get people all the way through to the end. But it was a great game, and the message was touching. |
| Apr 30 22:27:00 | 2h 51m | Bellhook | Pretty nice game! It looks great and handles pretty well. Unfortunately I wasn't sure what I was doing, or what I was fishing for. The little mini game after you catch each fish was fun, but when I first encountered it I thought it was strange and sort of random. But I enjoyed exploring a bit and it was interesting! |
| Apr 30 22:34:00 | 7m 00s | Tick Attack | WOW that really creeped me out hahahah. I was really unsettled by the ticks crawling everywhere. I thought it was pretty fun though! The Web one froze on me, and I think the Flash one was on its way to freezing. On my third attempt I was able to get it! My best wasn't very good, it was 30-something, but I got overwhelmed pretty quickly. |
| May 1 06:10:00 | 7h 36m | Damned Scouts! | I loved this game! It was simple, fun, and really engaging. The art and music were spot on, and I had so much fun figuring out how to kill off all the kids. |
| May 1 20:48:00 | 14h 38m | The Mask of Us | I finally got to play it!! I really loved it, and the way you tutorialed everything was really seamless and nice. Dialogue was really fun to explore and look into, and of course...the ending was great. :) |
| May 2 21:48:00 | 25h 00m | Jetpack Caverns | Really great audio! I was impressed with the music, and the graphics were great. The game itself had great tight controls, and I think it would be neat to see it moving forward. |
| May 2 23:41:00 | 1h 53m | Trapped | Neat looking game! It had a nice dark look to it, and I had a pretty good time playing. Like others said, the balancing could use a bit of work and tweaking. I was able to stack most of my points into strength with a bit into agility (just so I could get around faster) and had no trouble going through the game. But it's a nice little game and was straight forward to control. Sort of Hotline Miami-ish! :) |
| May 3 02:07:00 | 2h 26m | Leak | Really interesting game. I like the idea of it, and I enjoyed running around shouting commands. It took me a few times to get the hang of keeping track of all the text feedback. I would consider working the interface more so that the rooms are labeled, or workers give feedback on if they're following your orders or not. While the text/ascii aspect is neat, it sort of overwhelmed me on what I'm doing. It has really great potential though, and the audio was so pleasant hahaha. |
| May 3 03:33:00 | 1h 26m | Carnival Warfare | SUCH a cute game! I really enjoyed playing it and sprinting around to make the sales cut. I love the art and the game play idea! It's a bit loosey-goosey on the theme, but I personally don't think that's a big deal. It's ultimately a fun game and I enjoyed the rush from it. :D |
| May 3 03:52:00 | 19m 00s | Heaving of the Depths | Beautiful graphics as always!!! :) I enjoyed sailing around and exploring the area. I wasn't 100% sure what I was doing or in what order I should do things, since I got my butt kicked A LOT. The first time I played I kept losing all my battles and didnt know what to do with my coins since I only had 2 chests full, but I figured out what to do the second time around. Great job <3 |
| May 3 04:19:00 | 27m 00s | The Sun And Moon | My favourite game so far! I was pretty thoroughly addicted trying to solve all of the puzzles, and you balanced them so perfectly. They aren't too hard or too easy. It hit the sweet spot of being challenging enough where you get addicted because you know you're *capable* of beating it and you're *close enough*. I really loved it! The only complaint I had was that one of the sfx blips was a lot louder than the others, so I had to turn down my volume to normalize that one blip, but silenced the rest. Otherwise, FANTASTIC! |
| May 3 04:43:00 | 24m 00s | Flash's Cash | Pretty interesting game! The rising and falling water is a neat mechanic. I wasn't super keen on the way you control your character while it was swimming. When I was trying to stay floating at the top, having to jump around and hear the jump animation all the time was a bit grating. xD But otherwise it's a pretty neat game! |
| May 3 09:22:00 | 4h 39m | Fragment | The music is really good, and I think it looks really well composed and has a good simple art direction. I wasn't really sure what I was doing, as I kept cruising around and seeing nothing. From other comments there were other text boxes, so I guess I'm out to search for them! After trying two times, I ran into nothing! |
| May 3 16:25:00 | 7h 03m | Beneatha steal pie | The world looks awesome and super moody. Things got tense when I saw that spider come down! Then I just got the pie, very funny :) |
| May 3 16:32:00 | 7m 00s | Running Blind | I definitely played it quite a few times to try and get further so you've got the fun factor down. I did feel like dodging the rocks was too hard because it was only a fraction of second of time you'd have before they messed you up. Maybe I'm just not very good at it :) |
| May 3 16:38:00 | 6m 00s | PCB Racer | The idea for the game is good and the visuals of being beneath the surface of some technological gadget was pretty cool. I did have some mechanical troubles though. <br/> <br/>The timer should have started after the player pressed a key, not immediately after the level loads. Some of the collisions were also far too unpredictable, like on the second level right at the start there is a hard right turn around some component but the hit box spans halfway into the track. <br/> <br/>Very fitting music though, and it didn't get annoying :) |
| May 3 17:01:00 | 23m 00s | Infection | I can't believe this was made in 48 hours! That's really awesome. I feel like it would have been better if ammo were unlimited because it always felt like I was buying more ammo and missing out on the cooler upgrades because of it. If ammo were free it would let players delve more into the really cool stuff. <br/> <br/>Also, it felt like the aiming was just off, it didn't shoot where I was aiming it shot a little... "above" in the z-dimension or something, since we're looking at a bit of an angle. |
| May 3 17:34:00 | 33m 00s | Thought Police | That was really awesome! I would love to see the story fleshed out since I was left tantalizingly engrossed in the characters, I was about to bust everyone out of that building. There's a ton of really great foreshadowing with the description of the building being super high tech as well as the city having the best surveillance. This escape is going to be tough! <br/> <br/>The characters were cool and the device that reads emotions was very well thought out and well-integrated. The chief's reaction was priceless! :) |
| May 3 18:21:00 | 47m 00s | Senilescape | That was a lot of fun! I got to the third level where you can choose to go above the surface or beneath ground and while the surface was random change of getting hit by the helicopter it was a lot more fun :) |
| May 3 21:33:00 | 3h 12m | Please Come Back | Wow, that is pretty incredible, it was a really awesome idea to use the scroll wheel to try and keep a body afloat :) |
| May 3 21:40:00 | 7m 00s | Super Drill Defense+TM | Pretty neat game. The controls feels a little difficult to maneuver, especially since it does a lot of seemingly extra flips and spins. But I like the concept, and overall it was pretty fun to play! Good job! |
| May 3 21:43:00 | 3m 00s | The Woods | Got just the right mood captured! I didn't find a whole lot to do though. I fed the bunny and I didn't feed the bunny. I interacted with the tombstone and I didn't. Got the nature heals text every time. I wish there were more to do! |
| May 3 21:52:00 | 9m 00s | Moby Dick 3000 | Really lovely artwork! I had a ton of fun playing, although I didn't understand the payoff between being in air or being underwater. Since I felt like my projectiles were more effective underwater, I spent most of my time down there instead of in the air. Neat idea though, and I would be interested in seeing this expanded! |
| May 3 21:54:00 | 2m 00s | Atomicle - LostAutumn.net | Really amazing and lovely game. I was able to show this to some of the kids in my game development club and they were super addicted. Of course, I followed suite. :) Wonderful visuals, great and simple gameplay, it is really fantastic! |
| May 3 21:54:00 | 0s | Animus Robotis | I never made it to the fourth level but it was pretty challenging! You've got a good start here, now you just need to add the juiciness: the little visual flourish that makes the world feel alive. |
| May 3 21:58:00 | 4m 00s | Dr. LOVE | You did a great job working with the audio and graphics for this game. The gameplay was simple and fun, although I wasn't sure what the state of my health was and I sometimes wasn't 100% sure what I was doing except shooting everything in sight. |
| May 3 22:02:00 | 4m 00s | Tiny Haunt | If you added some kind of limit to the amount of moves you could use per level, like 2 telepathy moves and 2 explosions or something it would really add a whole new level of fun. Or perhaps a time limit? Achievements for finishing a level with one move? <br/> <br/>Great potential here! |
| May 3 22:09:00 | 7m 00s | Generic Adventure Game | Such a smart and cute game. I love the twist that came up after you were the hero. Totally unexpected, and the game from there just got better and better. Some of the dialogue took a bit long and it would be nice to breeze through a little faster, and the girl's speech font was a bit hard to read. But otherwise I'm super into this game. It's very intelligent! |
| May 3 22:11:00 | 2m 00s | Layers | The control scheme was a bit weird but it was manageable and after a while it became second nature, I loved Fortix so I welcomed playing this game :) |
| May 4 09:49:00 | 11h 38m | Lost Cat | Haha, that was really cool. I haven't played many terminal games (besides text adventures and BARELY any dwarf fortress) but this was pretty fun! I think if there were more to do it would be even more replayable :) |
| May 4 10:04:00 | 15m 00s | Orbital Burrow | I really like the visual presentation of the game, and I felt like the choice to display some things as HUD and some things as visual cues worked quite well. <br/> <br/>I think that by completely ignoring the dash mechanic you can essentially play forever. I was simply using my four powers to stop the innermost drills and then waiting for the next batch to get close and my powers to recharge. It was working perfectly and then I decided to play around with dashing... needless to say it ruined the tempo I had going and ultimately ended in my losing the game. :) |
| May 4 10:09:00 | 5m 00s | The Last Penguin | "Bob regains his composer"?? <br/> <br/>"ONLY a liter of blood spills from the back of his head" (emphasis mine) <br/> <br/>At this point I realized it had to be a joke and thoroughly enjoyed reading it all. I especially loved Tyrone's role in the game. To show up, then die immediately xD |
| May 4 10:14:00 | 5m 00s | Agent Thursday | I think it took too long to get from the intro to the actual action and there was a bit too much dialogue that took too long but the game itself has real potential, I'd love to see it get an even more post-post-compo version! |
| May 4 10:36:00 | 22m 00s | The Ascent | For some reason I just couldn't get the mouse sensitivity to a good point and the rocket jump was really strange. It felt like being near a wall provided extra friction that it shouldn't have. I did enjoy the parkour level design though, very cool :) |
| May 4 10:39:00 | 3m 00s | Spring Time Ice Fishing Antero | The slippery controls make sense in the context of the ice but it was still really hard to get used to for me. I did love the challenge though! A simple idea executed so well! :D |
| May 4 10:43:00 | 4m 00s | Square Adventure | The sticking to walls felt a little odd but the control scheme and physics overall seemed really good. If I died it never felt like it was the game's fault, it felt like i was my own lack of dexterity or quickness. Very cool level designs too! |
| May 4 18:29:00 | 7h 46m | Smoldering Star | Super cool! I loved trying to figure out what the shapes were based on their shadows, this is a pretty interesting way to present the world :D |
| May 4 19:00:00 | 31m 00s | FFFFFF... The Game of Corporate Misanthropy | Pressing the little red light in the corner spawns more people, I almost crashed my game by spawning in a ton!! :D |
| May 4 19:14:00 | 14m 00s | Skin | That was really hard, but really fun! I love that you can turn the people into zombies by leaving their husks. Very cool :) |
| May 4 19:18:00 | 4m 00s | Fishy Buisness | I wish there were more to do! I wanted to be able to grab multiple people with one hook, or at least buy a multi-hook upgrade or something :) |
| May 4 19:22:00 | 4m 00s | Nutrition | Wow, it took several tries to simply fail again, but it was a lot of fun to try and plan a few steps ahead! Very cool idea and good execution :) |
| May 4 21:25:00 | 2h 03m | The Sea Has No Claim | That was very tough and definitely gives me a new perspective on just how impossibly difficult it is to locate anything in the ocean. Especially something as relatively small as a plane in a massively huge body of water. <br/> <br/>Very well planned out game! :) |
| May 4 21:28:00 | 3m 00s | Dive | I don't know what it is about seeing somewhere you can't go yet, eventually upgrading, and then finally being able to brave the new areas that is so exciting and rewarding but it was a ton of fun. <br/> <br/>Awesome execution too, my only wish is that you could build up more speed when rising from the depth enough to jump over a rock on the surface :D |
| May 4 21:35:00 | 7m 00s | Wormhunter | It was fun to hunt the worm but it was too simplistic AI and was very easy to beat. Do the sandstorms do anything? I alway just continued to fight as usual and it just went away when I killed the worm. <br/> <br/>The graphics and controls were spot on though, very nice job :) |
| May 4 21:43:00 | 8m 00s | FoxyTank | The movement felt good but the aiming felt a bit off, maybe the calculation from 2d to 3d perspective was a bit different than what I was expecting. <br/> <br/>I managed to get all the parts and make it back to the ship! Most of the time it was best to simply avoid the enemy tanks since they couldn't catch up and got stuck behind rocks. <br/> <br/>You should definitely continue adding stuff like more environment variety, maybe some powerups or health recovery items? Different enemies? Camera angle controls, etc. <br/> <br/>Overall it was quite fun :) |
| May 5 00:38:00 | 2h 55m | The Crevice | It was a cool concept and the level design was pretty good, but the penalty for being hit was too harsh and the homing enemies were too good. I died every time on the third level. <br/> <br/>Hope you keep working on it though, it could be a whole lot more fun! :) |
| May 5 00:54:00 | 16m 00s | BENEATH the SURFACE | HAHA! I managed to beat the original version <3. Very fun, every failure felt like my own failing to be dextrous enough. Very cool visual element too :) |
| May 5 00:59:00 | 5m 00s | It Came from Beneath the Surface of the Sea! | I agree with JoeProgram, and being able to climb/toggle a skyscraper would have been awesome! Needless to say, it was a fun romp through the city destroying buildings :) |
| May 5 01:23:00 | 24m 00s | Tunnel Digger: Artifact Man | I stopped when it came time to find 34 artifacts, that is just too many! Overall the game was fun but the times I lost didn't feel like my fault, it was just evil level design. If I fall down a hole and get trapped because I had no idea it was there it feels cheap. Especially when it means I have to start all over. |
| May 5 01:36:00 | 13m 00s | Tell Me About Your Childhood As A Nervous Goldfish | Hmmm, I don't know exactly what just happened, but I did find out that when playing with a mouse controlled game it is possible to move it fast enough to pass through enemies and obstacles. If you do more interpolating or restrict the mouse you can really cut down on these cheats but it's just a remnant of the input device. |
| May 5 01:52:00 | 16m 00s | Ursa Miner | Brutally difficult is an understatement, it takes extreme patience and self control to keep the ship from crashing into an asteroid and it takes even more discipline to collect minerals/gemstones. <br/> <br/>I think the controls were too challenging. If the aim was to go for realism, then why is there no momentum? What frictional force is slowing them down? I do like the fact that forward and backward reverse the direction that the player needs to change the direction they turn to go in the direction they want. I think if the acceleration was tied directly to the state of the keys it would be a lot more fun but that's just my two cents. <br/> <br/>Awesome concept and really nice polish on this one :) |
| May 5 02:00:00 | 8m 00s | The Stones Back Home | That was really fun! It felt like the jump failed me a few times but it was overall very fair and really challenging. Loved it :D |
| May 5 02:11:00 | 11m 00s | Minor Incidents | First of all, you should probably remove the misleading "Web" link, on LD it is taken to mean that your game is playable without downloading it from the browser itself. <br/> <br/>The game itself is very jumbled, without a smooth transition between squares it took me a while to realize that my actions were directly correlated with the results. Same goes with the text, it just appeared and vanished almost in sync with the complete screen changing making it very hard to perceive. <br/> <br/>Besides these polish points the game was pretty cool, I liked the heat system and the adventure of digging down was very tangible. Hope you keep going with it! |
| May 5 02:20:00 | 9m 00s | Rude Bear Revengeance | The visuals were super awesome, the fact that you all managed to get shaders in there is crazy to me, the particle effects and the glowing were really cool. I know how hard it is to get a physics system to work out for a player controlled character so it is great that you managed to hone the controls as much as you did. <br/> <br/>The hookshot made me feel as cool as batman, the wall run made me feel as swift as spiderman, and the divekick made me feel as badass as superman. All great choices though all at once it was a bit overwhelming, the tutorial was a welcome addition :) |
| May 5 08:39:00 | 6h 19m | Get Kraken | Pretty nice game! It would be nice if there was a gentle tutorial to explain some of the details like AP usage. Yes I eventually figured it out, but when I was initially moving around, it made me nervous to use AP. xD Pretty good turn based system, although I had a lot of trouble winning. One tentacle felt like it could kill me dead in two hits! |
| May 5 08:48:00 | 9m 00s | Balancitos | Beautiful game!!! I love the style and direction you had with this game. I think keyboard bindings would really help improve this game's gameplay, especially to simplify multi-tasking the rotation with the pulling of the weights. Overall amazing game! I had a ton of fun! |
| May 5 08:55:00 | 7m 00s | The Fields | Amazing set up and mood! I loved the art at the beginning, and the bunnies with the style of gameplay made me really care about what happens to each and every one...although it was beneficial to sacrifice a few to get a better sense of the land. Great game overall! It's super cute! |
| May 5 09:19:00 | 24m 00s | Whistle | Really lovely game. Not sure what I was doing sometimes or where I was supposed to click. I expected the cursor to have some sort of feedback since some cues came up at times, but I felt stuck every so often. |
| May 5 09:36:00 | 17m 00s | OVER/FISH | Took me a second to read your rules and realize that moving up and down was not controlled by me. The gameplay is pretty clever, but aged a bit poorly once I was a few levels in. The art is amazing as always! |
| May 6 01:44:00 | 16h 08m | Infinite Island | Pretty rad game! Nice concept, and I had fun playing. The controls felt a bit stiff, and it took me a while to figure out how to start playing the game. Everytime I pressed "Space", nothing would happen. I soon figured it was because I was selecting the wrong block, but I wasn't really sure how I knew. Otherwise, I think it's lovely and looks great! |
| May 6 01:49:00 | 5m 00s | Insane Grandpa | I thought it was great overall! 666 was definitely really difficult. Especially since you die in one hit and the monster's reaction time to your proximity was insanely fast. I would be able to sneak in a hit by jumping, and by the time I landed it swipes me to death. XD It's a good game, and great in simplicity, but the difficulty was very high. |
| May 6 04:24:00 | 2h 35m | Dwarves & Goblins | Damn, that is a really solid and polished game! It was pretty cool to be moving on the outer side of the world whilst the conflict within was going on. I think the death triggered by fatigue is a bit too unexpected, perhaps slowing the character down a little would make the effect feel more detrimental. As is I thought he would just need to take a little breather and then I'd be able to move again. <br/> <br/>The powers were really cool and the enemies were varied enough to be exciting. Amazing amount of work you managed to get done, had a ton of fun playing it :) |
| May 6 04:45:00 | 21m 00s | Delve | "Hmm, it's just a white html page... where's th-OH MY GOD IT'S BEAUTIFUL." <br/> <br/>The game is, needless to say, absolutely gorgeous. I loved soaking in the visuals while pushing things out of the way in my quest to find the hidden tunnel to the next colorgasm. I was a bit saddened when I reached and subsequently conquered the pre-simian Andross and revealed the crystal inside. I didn't want to click it for fear that it would end the game, when it did I was glad that the intro screen came up again and allowed me to start the game over. <br/> <br/>The searching was fun, the animations and juiciness were spot on, but the length was just too short! Please make more :) |
| May 6 04:54:00 | 9m 00s | Extinction | As others have already pointed out, you've got a great start here. The mining and building all work and you've got the rudimentary population system going, now all you need is to make the real game part of it :) |
| May 6 05:03:00 | 9m 00s | Flooded Mines | The little tutorial screen does not do the rules and mechanics justice, this very much a trial-and-error learning game. The controls and choppy framerate hinder the experience a bit and yet it has a lot of good ideas and it is genuinly fun! <br/> <br/>I found myself replaying the game until I could get a few levels further and feel like I'd accomplished something. Very enticing, hope you keep working on it! :) |
| May 7 04:07:00 | 23h 04m | Frack You | As others have said, a more fleshed out score/win/lose mechanic would have been nice. I did exactly what Ludipe screenshotted when I noticed that no one cared if I polluted the ground with random pipes. <br/> <br/>Still, I felt compelled to keep playing so that's always a good sign! :) |
| May 15 00:00:00 | 187h 53m | Light Eater | I liked the enemies and the different weapons but the control scheme seemed a bit hard to work with. It was impossible to run from an enemy and shoot at it at the same time, which might be the intention but it didn't add to my level of enjoyment of the game. <br/> <br/>I did make it to the final boss and vanquished all the minions before finally defeating the boss itself! Huzzah! <br/> <br/>Very cool, there were minor slowdowns here and there but overall it was fun and I enjoyed vanquishing my enemies :) |