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Feedback comments for LD29
Waterman7's games and stats for all events →
| Timestamp | Since previous | Game | Waterman7's comment |
|---|---|---|---|
| Apr 28 21:40:00 | Colonier's Mineformer | game won't start for me :/ <br/>starting the .jar opens a window which immediately closes again (running winows 7) | |
| Apr 29 17:45:00 | 20h 05m | Murder Clown | i love you |
| May 3 21:10:00 | 99h 25m | sirtet | This is great! Love the idea. <br/>Also, congrats on successfully reversing the gameplay while still keeping the feeling of the original game. <br/>Would be interesting to see this connected to actual games of tetris... |
| May 3 21:22:00 | 12m 00s | Enderscope's Game | Nice concept and great mood! Pity there's not much to do yet. Would love to see this developed further, maybe with some minor horror elements? |
| May 3 21:50:00 | 28m 00s | Surface Invaders | Love the colors and the guitar sounds playing when shooting a zombie. Gives it a strange surreal atmosphere. <br/>You might want to fix that you can only see the zombies from one side and they turn invisible as soon as you pass them... |
| May 3 21:58:00 | 8m 00s | Under The Rig | I have no idea what I just fought, but they looked kinda stylish. Also, neat particle effects! <br/>Gameplay was a bit dull though, I just sat on the ocean floor without moving and kept shooting until I won. |
| May 3 22:16:00 | 18m 00s | A Happy Place | Soooo... what DO people call blogs these days? <br/> <br/>Also, thanks for making this! Great experience. <br/>Would have loved to have an indicator as to how much water I had left instead of finding out only when I just drank the last one. Yeah, no, I didn't keep track myself. |
| May 3 22:29:00 | 13m 00s | Electro Jellyfish | Well, that was quick. I somehow managed to beat it on my first try... <br/>Cute graphics & music! |
| May 3 22:41:00 | 12m 00s | Keep the Gem! | Great idea. Loved the chaotic gameplay and the endlessly spawning incompetent cops. <br/>Getting stuck under the pile was fun for a couple of times, but after that it got kinda frustrating. <br/>Sadly, I couldn't make it to the top. :( |
| May 3 22:47:00 | 6m 00s | Six Clouds Above | Nice use of the theme in gameplay! I also liked the low-poly graphics. <br/>I found it really hard to hit the enemies because I couln't really say where exactly I was shooting. A crosshair or some other indicator would have been very helpful. |
| May 3 22:53:00 | 6m 00s | Beneath the Humans | This was the most disturbing game I played so far... <br/>I was really confused at first, but now that I figured out what's going on, I do like the idea. With some more work, this could turn into an interesting game. |
| May 3 23:01:00 | 8m 00s | Pixel Draw | This was great! Really like the idea and execution. <br/>The reactions of the pixel animals made it for me, I felt really sorry when I accidentally put a pixel in the wrong spot. :D |
| May 4 10:43:00 | 11h 42m | Snack on the fly | Great art style! <br/>Had some problems with the controls, as I kept moving my mouse out of the window when trying to launch the shark. |
| May 4 10:52:00 | 9m 00s | Small sacrifice | Jeez, that's a hectic game. Didn't even come close to beating him, I was way too busy dodging bullets to even get close enough to hit him. <br/>I understand why you made the weapon range so short and the boss so fast-moving, but it quickly got frustrating when I couldn't even get one hit on him without dying. |
| May 4 10:57:00 | 5m 00s | Save Us | Really innovative concept, one of my favourite entries so far! <br/>Only thing that's missing, in my opinion, is some kind of indicator on how far you got each time, so you can compare your records with friends. |
| May 4 11:13:00 | 16m 00s | Deep Dome | Neat visuals. Love the colors bleeding into the grayscale landscape. <br/>Gameplay was kinda confusing at times, for example I didn't really get how the laps worked. How many rings count as one lap? And what if I skipped one of the sequence? Do I have to go back and get it, or can I just keep going? <br/>Also, the shooting part felt out of place. I rarely used it as it distracted me from getting all the rings, and it didn't feel as polished as the racing. <br/>Apart from that, I quite enjoyed it. Good work! |
| May 4 11:25:00 | 12m 00s | Digable Planet | Nice entry! Presentation-wise it feels very polished overall. <br/>The gameplay was a bit confusing at first and it took me some time to understand how I had to manage my resources. But once I got it, it was quite a fun game. |
| May 4 11:42:00 | 17m 00s | Chacket Valleyparker: DRILL BUNNY | First time I saw a lava pool I thought it was gold and died trying to dig it up. Oh well... <br/> <br/>Nice game though, especially liked the visuals and music. The difficulty curve could use some work, as I didn't actually notice the game getting harder even after playing for a while. |
| May 4 11:50:00 | 8m 00s | Super Stomp Combo | Interesting concept. Controls were a bit janky. Like the idea though, would love to see this developed further. <br/>Great work for your first entry! |
| May 4 11:55:00 | 5m 00s | Beneath The Surface of the Mind | Interesting concept, you should definitely keep working on this! Would love to see a version of this with some actual gameplay in it. |
| May 4 12:05:00 | 10m 00s | Planet Improver | Nice mood for a text-based game. I loved just building random facilities and pretending to know what I was doing. And after a while, I actually understood it, too! |
| May 4 12:12:00 | 7m 00s | Skyboy | Great music! Not sure if it really fit the gameplay... but hey, great music! <br/>Also, I loved rocketing as far as I could into the sky by just shooting down. :D |
| May 4 12:18:00 | 6m 00s | Defy Hades | Great visuals! <br/>Too bad it's so short, I'd love to see more of this. |
| May 4 13:23:00 | 1h 05m | Beneath the well | Nice and interesting puzzles. Really hard, too. <br/>Not so keen about the light-thingy though. Platforming in the dark gets frustrating really quick. <br/>Nevertheless, really good entry. Congrats on finishing in time! |
| May 4 14:39:00 | 1h 16m | Gopher's Revenge | Nice idea! Is there any way to get rid of the bombs? They're really hard to avoid once there's a couple of them on the field... |
| May 4 15:04:00 | 25m 00s | Vaults Inc | Really nice and polished overall. Interesting and unique choice of aesthetics, too. <br/>Only thing that bugged me, is that I couldn't seem to lose the game. I ran out of money and couldn't buy any more facilities, but I never got a game over... |
| May 4 15:12:00 | 8m 00s | Nadir | I was kinda missing an overall goal or directive apart from just moving thorugh the levels. Also, swimming was a pain in the ass because you have to keep pressing up really fast or you sink back down. <br/>Apart from that, it's really nice. |
| May 4 15:28:00 | 16m 00s | Undermind | Nice visual effects. I enjoyed walking on the tracks above nothing but darkness, while those earthquakes tried to shake me off. Got some nice atmosphere going there. |
| May 4 15:35:00 | 7m 00s | Danger mines! | That was intense. Good job! |
| May 4 21:36:00 | 6h 01m | Transfiguration of the Eternal Monster of Crypts | Good job! I liked the enemy design and overall aesthetics a lot. |
| May 6 16:47:00 | 43h 11m | Dr. Pepsi Marriage Consultant | ok. |
| May 6 17:10:00 | 23m 00s | Super Surface Shape Shifter | The gameplay was surprisingly compelling, well done! <br/>Pacing was a bit too slow for my taste, it never really got hard on me. I only died because I never knew when invincibility ended and got screwed right after. <br/>Anyway, great job! |
| May 6 17:19:00 | 9m 00s | Heaving of the Depths | Great art! You should definitely keep working on this. |
| May 6 17:28:00 | 9m 00s | Blunderer | I don't usually get motion sickness, but this was really hard to watch at times :D <br/>(When not spinning) I loved the colorful visuals and seeing the next level beneath me. The music fits in with the overall mood really well to. Good job! |
| May 6 19:43:00 | 2h 15m | Coalmine Manager | It was all going so well, until on day 13 the mine collapsed and killed all of my 8 workers. Then the game crashed after telling me the union has been disbanded. <br/>Maybe I should've listened to my geologist... <br/>Really nicely polished game though, good work! |
| May 6 23:33:00 | 3h 50m | Undercover | This is an interesting concept, good job! |
| May 6 23:43:00 | 10m 00s | Muck McStank - Sewer Guard | Those potatoe creatures sure look evil... <br/>Nice game! |
| May 7 12:27:00 | 12h 44m | Whistle | Wow, great job on the mood! Really unsettling... |
| May 7 13:41:00 | 1h 14m | Cull Shot | Really innovative concept. And well polished too, good job! |
| May 7 13:52:00 | 11m 00s | Reciprocal Transmission | Great concept. The moving teleporters were kinda frustrating though... |
| May 7 15:31:00 | 1h 39m | Inner War | What a great concept and execution! I would love to see this developed further. |
| May 7 15:37:00 | 6m 00s | Calamari Chaos | Nice game. Sadly it got boring pretty quickly because it was way too easy. Great work for your first entry though! |
| May 7 15:56:00 | 19m 00s | Deep Diver | This was just great in every aspect, I enjoyed it very much. Thanks for making it! :) |
| May 8 16:02:00 | 24h 06m | Ogre's Gold | Really engaging concept, and nice execution. Good job! <br/>The difficulty curve was a bit too steep for my taste. |
| May 8 16:09:00 | 7m 00s | Tentacle Rails | Nice concept, and great art! It was really fun to just mindlessly shoot at everything that moved. <br/>I was kinda missing an overall directive though, I was not really sure if I was trying to get to a certain point in the level or just had to make as many points as possible. |
| May 8 22:43:00 | 6h 34m | Follow the Unicorn | This was great. One of the few games that actually made me laugh. Good job! |
| May 8 22:56:00 | 13m 00s | Game of Roots | This was really good! Nice concept, and really engaging. <br/>I loved infinitely splitting my roots until the whole screen was filled with them. Also, I really enjoyed the music. <br/>And a game about roots gets a bonus by default :D (I made one, too) |
| May 9 16:15:00 | 17h 19m | Willow The Whisp | Nice art and music! Too bad, it's not much of a game yet. Hope you keep working on it :) |
| May 9 16:21:00 | 6m 00s | SWAN QWOP | Oh no, I got stuck in an infinite loop of ribbit! :D <br/>Nice little fun game, although I didn't see the challenge in staying above the surface as much as not getting stuck in an awkward position... |
| May 9 16:33:00 | 12m 00s | The Find | Great concept! Loved the contrast between melancholy mood and absurd gameplay. Well done. |
| May 9 16:37:00 | 4m 00s | Swim | Nice graphics! Congrats on finishing your first LD game :) |
| May 9 18:13:00 | 1h 36m | We Grow | Great job, really impressive! Well execution all around. Especially loved the minimalist sounds adding up to a rhythm, and the pacing in general. It felt really rewarding seeing your army slowly grow over the course of the game. |
| May 9 18:31:00 | 18m 00s | Mole Empire | Nice look and atmosphere! A bit too difficult for my taste though... |
| May 9 18:35:00 | 4m 00s | Call of Shroomy | Nice graphics! Too bad you couldn't finish it in time. <br/>Also, I had a bug where I couldn't see my own bullets for a while (only heard them)... |
| May 13 18:41:00 | 96h 06m | Dark Depths | I have to admit, I was expecting another one of those uninnovative submersible shooters. But this really was a pleasant surprise. Managing the different functions was really enjoyable and I really liked the somewhat slower pace of it (I didn't play the Post-Compo version) <br/>Great job! |
| May 13 18:48:00 | 7m 00s | Mr Snails Fun Day Out | More games need a lick-button :) <br/>I'll have to admit, I didn't really care about the mental illness-facts. <br/>But the presentation was really great overall, good job. |
| May 13 18:54:00 | 6m 00s | Crystal rain | Really liked the different notes when you collect the gems. Also, some nice and interesting power-up variations. <br/>I didn't really get behind how the combo system worked though... |
| May 13 19:04:00 | 10m 00s | CaveBallz | I didn't really understand when I would take damage from touching a ball and when I wouldn't. <br/>Nice concept though, and a sweet mosaic roof :) |
| May 13 19:34:00 | 30m 00s | HEMTS 2014 | This was amazing! Really simple, yet addictive gameplay. Good job! <br/>Too bad there isn't much of an increase in difficulty... |
| May 14 12:44:00 | 17h 10m | Tunnel Digger: Artifact Man | Great choice of music! <br/>The level design was a bit tedious at times, but nevertheless a solid entry, good job. |
| May 14 12:46:00 | 2m 00s | Fappy Bat Cave Edition | Nice work for your first entry, congrats on finishing in time! :) |
| May 14 12:52:00 | 6m 00s | Submarine of semi-Destiny | The boss was a bit too easy for my taste, but fun nevertheless. Congrats on finishing your first entry! :) |
| May 14 12:59:00 | 7m 00s | Another Fish in the Sea | Wait... what? Mysterious pattern indeed. Some diver will be totally confused when exploring the sea ground :D |
| May 14 13:14:00 | 15m 00s | Above and Below | Interesting concept, you should keep working on this! |
| May 14 13:23:00 | 9m 00s | Infantile Oceanic Feeling | I really enjoyed experimenting and observing how the different lifeforms behave and interact. Nice visuals and audio, too. Great job! |
| May 14 13:32:00 | 9m 00s | Under a rock sky | Nice little entry. I like how you have to get back to the beginning after saving a guy, makes the level design more interesting. <br/>I thought it was bit too easy though, I only died once on purpose to see what happens. |