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Feedback comments for LD28
Piat's games and stats for all events →
| Timestamp | Since previous | Game | Piat's comment |
|---|---|---|---|
| Dec 16 03:37:00 | STAR BATTER | Really like the art work and a very interesting setting. Controls were a little fiddly, and pretty difficult to get used to, but still had some fun. Being able to destroy objects wasn't really all that clear, probably needed a nice big straight away to make sure people "get it" the first time. | |
| Dec 16 03:43:00 | 6m 00s | Dat Pig Yo! | Could no play for more than a few seconds before game over for (seemingly) no reason. There was a pig though, definitely a pig. Unrated because buggy. |
| Dec 16 03:53:00 | 10m 00s | Earth | I think I did more damage to earth than anything else to start with. Very nice graphics, fun little Asteroids-like. Those asteroids can be extremely hard to see on occasion. Also probably worth it to note that its mouse aim and shoot. |
| Dec 16 03:57:00 | 4m 00s | Who's the Worst Person in the World? | Somebody watched "The Box" recently lol. Interesting take, a fun little thing, more choice would certainly keep the pace up. Very well executed. |
| Dec 16 04:01:00 | 4m 00s | YOGO Cubes | Looks really interesting, im guessing like Glacon a bit, unfortunately, I have no idea how to control it! A short description of controls would be great. Unrated, hope to come back to this one. |
| Dec 16 04:05:00 | 4m 00s | Monogon | Great art style, interesting and challenging game play. The spikes could be more visible, was a little confused the first time i died. Shame about the music. |
| Dec 16 04:10:00 | 5m 00s | Stop the Clock | Objective is a bit hard to grasp to start with, and then a bit only winded to complete. The platforming was enjoyable, reminded me of Commander Keen, but having to back track for every piece just was gonna happen. Possibly should of entered warps at the end of each path to keep the pace up. |
| Dec 16 04:16:00 | 6m 00s | FowL Play | That's a challenge. Love the art style and controls feel really tight. The shooting pods are probably not as obvious as they could be, hard to spot+kill+guide a jump all at the same time. |
| Dec 16 04:22:00 | 6m 00s | Give Me A Hand | Smashing graphics, actually enjoyed the music, but could of been a bit longer to cut down on the repetitiveness. Your normal enemies had a slight weakness that they were a bit short sighted, made it easy to snipe them. Solid game play, great work |
| Dec 16 04:26:00 | 4m 00s | Binary War | Had to play this from the name, was hoping for cyberpunk goodness, but a interesting take on the theme. The music and sfx can get a little repetitive and the colours are a little blinding. just sitting in one row made it easy to game the system. |
| Dec 16 04:35:00 | 9m 00s | You Only Get Juan | I also only get to a screen after character selection. Not sure if that is the joke or if its a bug. Unrated until confirmation/fix |
| Dec 16 04:41:00 | 6m 00s | You Only Get One: TOWER DEFENSE | Great take on the theme and a nice idea for game play. The game itself ended up being a little repetitive in the end. Nice work though. |
| Dec 16 04:46:00 | 5m 00s | PixelSurgeon | looks like a good start. |
| Dec 16 04:48:00 | 2m 00s | Just. One. Second. | missing MSVCP110D.dll to play your game |
| Dec 16 04:51:00 | 3m 00s | Super Botboy Puzzle FPS | Windows link is Mac version. |
| Dec 16 05:02:00 | 11m 00s | Redemption | Man that is hard, great work for 48hours. Love the graphics, pity the BG isnt in the same style. It can get a little buggy in the smaller gaps. Too hard for me. |
| Dec 16 05:07:00 | 5m 00s | You Only Get 1UP | Looks great, incredibly difficult, and a little unfair at time. But it still got a few play throughs out of me, so must of been doing something right. |
| Dec 16 05:21:00 | 14m 00s | soulmate | A great start. Pity you didn't get in some sort of final boss. But tighten up the controls and there is the start of a solid platformer. |
| Dec 16 05:25:00 | 4m 00s | One Shot | Wow, great execution, the style is really clean and the audio goes really well. Game play was really nice, though probably needs more challenge, I kinda bombed out on purpose to see what happened, not sure what I could have got too. 415k+ score, btw. |
| Dec 16 05:29:00 | 4m 00s | Jump Chip | Dat asymmetrical game play. More than my mind can grasp. Amazing style and audio. Very clean for 48 hours. |
| Dec 16 05:34:00 | 5m 00s | Unibrow | Nice implementation of perspective changing. Got to some jumping puzzles that were just a little too frustrating to go on with. A great start to something that could be taken much further. |
| Dec 16 05:46:00 | 12m 00s | COR | A really lovely game. Great work on the art, audio and story. Really sets up the mood. |
| Dec 16 05:49:00 | 3m 00s | VOXELTRONIC | Great looking game, nice jamming sounds, gets those controls tighter (and a bit clearer) and this could be great. |
| Dec 16 05:58:00 | 9m 00s | The One Ship | Nice engaging little game. Pity the bots suffered from 3 stooges syndrome. Very nice lighting effects. Great work. |
| Dec 16 06:01:00 | 3m 00s | PLANET HEALTH | Interesting graphics style, game play was kind of over before I knew what was going on. Audio wasn't working unfortunately |
| Dec 16 06:06:00 | 5m 00s | Monster Interceptor | Could not get the game to go past the planet select screen :s I really wanna give this a shot. But from what I see, it looks great. |
| Dec 16 06:10:00 | 4m 00s | The hunter | Very stylish and a awesome unique concept. Well executed but the monster's hit box may be a little small, 4 attempts and no hits when it seemed dead on :(. Also one other little thing, he attacks you even if he hears the spear the other side of the room lol. |
| Dec 16 06:17:00 | 7m 00s | Free Sample Sim | Haha got a genuine laugh when I got fired, great use of theme. |
| Dec 16 06:24:00 | 7m 00s | The Black Lighthouse | Love the style and mood. Not really feeling the theme here. Kinda wish there was some consequence or trick that would drive me to keep going. Boat controls are nice. |
| Dec 16 06:28:00 | 4m 00s | Magnet Chan | Short but sweet, great start to what could be an interesting puzzle game. Cute too |
| Dec 16 06:33:00 | 5m 00s | Leap of Faith | Game play was a little rough (being able to climb off the screen confused the heck out of me). Art style was great as was the music. Lots of potential. |
| Dec 16 06:40:00 | 7m 00s | Shadow Night | A nice start, and good work for early solo game dev work. Nice atmosphere building there. Got caught in a dead and being bounced all over the room like a pinball lol. |
| Dec 16 06:45:00 | 5m 00s | 0RBITALIS | Ah, is there ever anything as fun as gravity. Amazing polish and great fun. |
| Dec 16 06:50:00 | 5m 00s | Cure the infected! | Interesting concept and a great start, unity's collisions do hamper the situation a bit. Perhaps a more spread out crowd over a larger area would be better. |
| Dec 16 06:53:00 | 3m 00s | Make it count! | Like the arena battle style. Nice visuals, though a bit more of a cue on which one YOU are would go nicely. Great start, implement some ricochets and you're in business. |
| Dec 16 07:08:00 | 15m 00s | Bowerbird Quest | Great style, interesting take on a memory puzzle game. I didn't read the right order bit too haha. Would really come alive with some SFX. |
| Dec 16 07:20:00 | 12m 00s | Choose Wisely | Love the hand drawn style, interesting set up, some smart design. Given a choice who isn't going to pick a doge, such loyalty, much platforming, very game design, wow. |
| Dec 16 07:31:00 | 11m 00s | Isles of Solara | Very nice little game, very ambitious thats for sure. Has great potential. |
| Dec 16 07:36:00 | 5m 00s | Wishing Well | Wow, amazing, and really very fun. The difficulty might be a little high at the start (a few less blocks so people can get a feel) and the parallax with the zooming in and out got me a little dizzy but after that, so good. Bravo. |
| Dec 16 07:49:00 | 13m 00s | Fort Meow | Very well executed for 48 hours, very polished. Great effort, I'd only say the direction could be divided a little better, all cats from one side is gonna get you sooner or later. |
| Dec 16 07:55:00 | 6m 00s | C.R.A.T.E | Great style and use of sound. Mechanic works cleanly, but when attacking enemies it is a little unclear if you are actually killing them. |
| Dec 16 22:40:00 | 14h 45m | ClockTower | Great lighting and mood, fun effort, pity about not getting to finish. |
| Dec 17 02:18:00 | 3h 38m | M'Lady and The Tramp | A dun little collection of games, some nice very nice mechanics, and gross in an amazing way. Unfortunately couldn't get any of the audio games to work. |
| Dec 17 02:22:00 | 4m 00s | VisiOne | Really interesting mechanics, and well executed. |
| Dec 17 02:30:00 | 8m 00s | Leap of Faith | Great effort, interesting mechanic that definitely has potential. Movement was a little touchy to get used to but after that I had a good amount of fun. |
| Dec 17 02:57:00 | 27m 00s | Destroy The Core | Interesting concept, nice visuals, good execution. I found aiming to be my only real complaint as it was extremely difficult to hit the enemies with such a short time to aim. |
| Dec 17 22:07:00 | 19h 10m | Cup's Quest | A fantastic start, a neat idea, would love to see more. |
| Dec 17 22:12:00 | 5m 00s | The Creep (You only get one Night) | A good start, the audio and visuals really made the mood. Fell off the world on my first attempt, perhaps a little too dark to be able to figure out what you are meant to do. The mouse issue is because you didn't get unity to grab the mouse and the mouse look is much slower than mouse movement, which is a little disorientating. |
| Dec 17 22:19:00 | 7m 00s | Yogo and the almighty mat thieves | very nice effort, the style is nice and its great you got in as much content as you did. |
| Dec 17 22:26:00 | 7m 00s | Hidden Prison | Nice entry, great idea and visuals. Would have to agree the pacing is a little slow, character switch a bit more like Trine would have kept game play moving a bit smoother. |
| Dec 17 22:28:00 | 2m 00s | Fighter-01 | Interesting execution, found it a little frustrating for my taste by still well executed. |
| Dec 17 22:32:00 | 4m 00s | Spee the Sperm | Very nice visuals but unfortunately it was incredibly difficult to control. I think if you work on a more traditional control scheme you'd open this up to a wider audience. |
| Dec 17 22:34:00 | 2m 00s | Mr Potato | Very nicely animated and the controls felt really good. Shame about the hit boxes on those knives, made it very hard. |
| Dec 17 22:38:00 | 4m 00s | One Duck | Great visuals and like the Pokeducks idea, execution was a little unclear in the end, but a great start. |
| Dec 17 22:43:00 | 5m 00s | Singularity | A solid foundation for a shmup, game play got a little tedious with such long levels with minimal enemy variance and visual changes but good start. |
| Dec 17 22:47:00 | 4m 00s | One Legged Jonny | Interesting idea, great art. Getting over those spikes was seemingly impossible without the jetpack so probably should just give that to the player straight up. |
| Dec 17 22:51:00 | 4m 00s | BlockDodger | Game starts with game over and the blocks fly past in the blink of an eye. Still a little buggy I think. |
| Dec 17 22:56:00 | 5m 00s | The Vigilante: Single Shot Justice | Very engaging visual novel, nice amount of polish. Keep it up. |
| Dec 17 23:01:00 | 5m 00s | One Coffin | Amazing art and audio, very solidly put together. Not a huge fan of the combat, way too difficult for my tastes, maybe if there were some easier zombies to get the hang of it. |
| Dec 17 23:11:00 | 10m 00s | Final Order | A great foundation for a beat em up games. |
| Dec 17 23:24:00 | 13m 00s | The Colosseum | Very fun little game, good mechanic that could be refined to be great. I would recommend making hits more apparent, its not obvious if the players attacks are doing damage. Good opportunity for multiplayer i think. |
| Dec 17 23:32:00 | 8m 00s | One For All & All For One | Interesting concept, if a little confusing, some great sprites and a good effort. |
| Dec 17 23:39:00 | 7m 00s | One Touch Of Music | Very nice little game, well done. |
| Dec 18 12:29:00 | 12h 50m | Life: The Cynical-Hipster-Tetris Version | Most certainly the best attempt at a deep game I've seen this jam. Great work, I will say the "create block" felt a bit redundant though. |
| Dec 19 12:06:00 | 23h 37m | YOGO PATH | Great entry, very polished all round. |
| Dec 22 22:19:00 | 82h 13m | TankoKitty | Great art and music, interesting mechanics, very fun. |
| Dec 29 08:15:00 | 153h 56m | 1Ball | neat little game, getting some of the trickier levels working very satisfying. would work well on mobile. Have added Linux version of my game if you want to check it out |
| Dec 29 08:29:00 | 14m 00s | Asshole Ducks | interesting to say the least, asshole ducks keep getting at my food, assholes. |
| Jan 4 08:09:00 | 143h 40m | Charon | Dem graphics, fantastic blend of classic aesthetics mixed with modern fluid animation. Interesting concept, could definitely go further with its style. |