Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Piat
Feedback comments for LD30
Piat's games and stats for all events →
| Timestamp | Since previous | Game | Piat's comment |
|---|---|---|---|
| Aug 26 04:43:00 | Human and Alien | Good puzzles, if there was time for a little more polish it could be an awesome game. | |
| Aug 26 04:46:00 | 3m 00s | CosmicCom: Connecting Worlds | Played it for a long time, not sure why, but I had fun. I wish I didn't have to click so much, now I need to buy a new mouse. :P |
| Aug 26 04:46:00 | 0s | Precipice | Simple concept, I used my second monitor to make giant snow balls that filled half the screen haha :D fun game. |
| Aug 26 04:50:00 | 4m 00s | Cohack | Very very good concept. With some more levels, abilities,power ups and other things to make it more exciting; I would definitely play this game. I would love to see this game with a bit more polish. |
| Aug 26 04:56:00 | 6m 00s | Waterfly Octus | Get graphics, but a bit frustrating. |
| Aug 26 04:57:00 | 1m 00s | Data-Man | cool little version of pacman, it shows how much effort you put into it. |
| Aug 26 05:00:00 | 3m 00s | Connected Worlds by Jacksack and JordanFitz | Fun, the face drawing really made this game stand out :) |
| Aug 26 05:03:00 | 3m 00s | Planetary Escape | Fun, haha. Silly concept. |
| Aug 26 05:07:00 | 4m 00s | R-elink: A link between worlds | Sweet concept, gave me a headache looking at that phone's screen, so I'm glad you are able to lower it. |
| Aug 26 05:09:00 | 2m 00s | Contraband | I liked it :), it reminded me of some old flash games, had a bunch of fun with it. |
| Aug 26 05:11:00 | 2m 00s | Lenore: Dark Days Ahead | At first I wasn't sure about it. However I started to find it pretty engaging and I was enjoying myself with it... but then my rock got stuck and I couldn't pass the river :/ |
| Aug 26 05:12:00 | 1m 00s | Saving Gray | I wasn't sure about where to go, but I had fun messing with the mechanics. |
| Aug 26 05:15:00 | 3m 00s | Earth Defense Team 2492 | Sweet mechanic of making your swarm larger and smaller. I felt like it was best to stay small most of the time. I think a good addition would be if the enemies had some AOE damage, which you would take more damage from if you are smaller. I think that would give me more incentive keep changing sizes. |
| Aug 26 05:16:00 | 1m 00s | Connected Retro Worlds | You're golden if you don't let anything through on the first screen. haha |
| Aug 26 05:16:00 | 0s | Stanley Squeaks and the Emerald Burrito | Cute art :) |
| Aug 26 11:41:00 | 6h 25m | Connect teh Worlds | Neat idea |
| Aug 26 11:48:00 | 7m 00s | IsoWorlds | I wish there was a little bit more to it, but very good job on the engine. |
| Aug 26 11:52:00 | 4m 00s | Scribble Death | Cute entry, but too much trial and error. overall I liked it |
| Aug 26 12:06:00 | 14m 00s | Connected Caves | Fun to explore, nice graphics :) |
| Aug 28 04:23:00 | 40h 17m | Planet Exploder | An interesting use of the theme and neat little space sim. The controls are a little fiddly but not too bad, a range indicator on the tools would of been very helpful. |