Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → local minimum
Feedback comments for LD28
local minimum's games and stats for all events →
| Timestamp | Since previous | Game | local minimum's comment |
|---|---|---|---|
| Dec 17 01:11:00 | Pick Up Sticks | I also got stuck at the jump into bit, but I really liked the audio and camera as well! | |
| Dec 17 17:49:00 | 16h 38m | The Lone Tower | Good. It took me a while to get the upgrades and when I did I didn't have enough time to do anything rational so I just hammered on the Q W and E. That is, maybe give some initial feedback for us non-TD gamers that one can now buy e.g. Firerate. |
| Dec 17 18:02:00 | 13m 00s | Earth Prime | Lovely! Though I wasn't particularly swift, I did it without pollution. I would have opted for leading zeros (and trailing after the dot) for all the values so that the text stays in place. |
| Dec 17 18:18:00 | 16m 00s | Starbeard: The Curse of the Space Whales | I guess I'm lucky getting this as my first "you only get one shot" game here. If all others are like this, then maybe the theme was OK after all. A small comment. For us with laptop + left handed right hand on WASD and left on mouse is a bit uncomfortable. |
| Dec 17 18:45:00 | 27m 00s | Only One | You should write something more nice about your own game in the text even if you feel like you didn't get to completing it the way you wanted! All of us have bugs and stuff we left half done. Liked the in game style of writing so I'm sure you can do it. |
| Dec 17 18:57:00 | 12m 00s | The Hotdog Parable | Maybe I did something wrong, but I never got enough to get to any upgrade. It seems I got robbed every night (or at least money reset then). I kind of liked watching the game play itself though. |
| Dec 17 19:08:00 | 11m 00s | Spell | Quite the dramatic touch on a card game and I did win. |
| Dec 17 19:54:00 | 46m 00s | Trouble In Town | My reaction time could be a bit slow due to sleep deprivation from the weekend. Also, you actually have arrow keys for movement as well (was about to complain that mouse + WASD is not really friendly to left handed ppl with laptop). Good graphics with nice sound effects though! |
| Dec 17 20:06:00 | 12m 00s | MASTERBAIT | Nice game. It took me a great while to get started though because the color change on the bait button was too subtle. |
| Dec 17 20:22:00 | 16m 00s | Santa Claws | Really quite amazing to have put this together on such short time. You really need to put up a web-version though so people will play it. Also, WASD is not very left-handed-on-laptop-friendly. You already have arrows mapped so it would be a small effort to put reload on right control or similar. |
| Dec 17 20:28:00 | 6m 00s | Where's my Present? | Very nice and quite complex game from a simple set of rules. |
| Dec 17 20:48:00 | 20m 00s | Hauptbaum | I thought I didn't like tower defense games (if that's the correct label for this) but I did find it very appealing. Nicely done, great consistency in the art. Didn't get through very many waves, but I think that says more about how I feel about TD-games. |
| Dec 18 19:42:00 | 22h 54m | Epic Last Bottle Of Milk | A nice game you've got here. I liked it enough to try it a couple of times over. But I would have appreciated to know that the round-kicks had any affect on the enemies (other that them hitting them... it was unclear how much I would have to kick to disable or gain anything from it). And what did those apples have to do with the milk? Not that it really mattered. A nice play all in all. |
| Dec 18 19:56:00 | 14m 00s | EYE GUN | You get an extra plus on the graphics and simple game-play. Maybe I'm not quite the puzzle-solver but dropping a gunman after having introduced the solution (going around) and not having any way around was a bit of a downer. Gave up there. |
| Dec 18 20:07:00 | 11m 00s | Can you hear me? | Nice idea, but after exploring the world a bit, being quite systematic, I got the feeling that it was quite the big place. Such that more auditory queues would have been needed to help (e.g. maybe a resonating sound effect depending on the size of the current room). |
| Dec 18 20:25:00 | 18m 00s | Elimination Protocol | I got to the final protocol but couldn't complete it, might give it a try later on. This is the game I've enjoyed the most playing so far. The voice was very much like Portal's, which is one of the best game narrations if you ask me. |
| Dec 18 20:35:00 | 10m 00s | Budgetstorm 300 | The liked the game and defeated the evil boss (had to replay), but figured out the second time that the yoyo aspect really punished y-movement as it pulls down fire rate unless you catch it immediately. So second time around I simply avoided y-movement at all cost and it became much easier. Thus I would suggest to either have enemies move vertically at the left side of the screen more often and more aggressively, or to give the yo-yoing some positive effect so it can be used more as an asset. Or both. Nice game though. |
| Dec 18 20:50:00 | 15m 00s | The Game of Fun | Art and sound department did a brilliant job. The controls were quite hard to master, but the game was forgiving enough so that it didn't matter too much. |
| Dec 18 20:54:00 | 4m 00s | Mad One | The microbiologist in me obviously like cloning, nicely executed puzzle. Hope you'll give it some more levels. |
| Dec 18 21:14:00 | 20m 00s | FowL Play | Great but a little to hard the original version (which you attended to). Liked the ability to slightly hover a lot. |
| Dec 18 21:29:00 | 15m 00s | Choose Wisely | Probably the best use of a theme I didn't much appreciate. The controls were really smooth and kitteh a reliable companion even if it went astray at times. Kittehns tend to do that though I suppose. |
| Dec 18 22:00:00 | 31m 00s | YOGO PATH | Superb game, but that you already know by now I'm sure. Graphics, mechanics and controls. And that you manage to generate maps while still having them completable. Quite amazing. |
| Dec 18 22:09:00 | 9m 00s | One Touch Of Music | Nice work! Hard for someone with not that good feel for pitch. I also could see my self annoying fellow passengers on the commute train trying to get the sequences right. |
| Dec 18 22:16:00 | 7m 00s | Bowerbird Quest | Superb graphics, and great walk-jumping of the bird. (Of course an extra star for it being bowerbird-themed). The obvious things to add would be some music, a different sprite for flight, and maybe the bird should just jump around in place when the user is not doing anything (because that jumping was so good). |
| Dec 18 22:32:00 | 16m 00s | Magpie | Nice game. Sometimes it felt like I couldn't get to stuff though I should be able. E.g. at the bottom of the area. Played it for quite a while but got stuck on if there was something in particular I was supposed to do. |
| Dec 18 22:39:00 | 7m 00s | Touch | Perfectly executed. Maybe you should add to the recommendations that one dust off the screen before as well. Got a bit hard to see towards the end. |
| Dec 18 23:40:00 | 1h 01m | Data Stains | To be it was very pleasing to just play with the arrows and the let the tailed cubes swoosh over the screen and land in ordered patterns. Order was much more fun than disorder. I think the cosmic janitor bit was somewhat unnecessary. It might be my very strong aversion towards mysticism and religion speaking, though. Nice experience away from all these one-shot games. |
| Dec 19 21:25:00 | 21h 45m | Hidden Prison | I think this game could become something with time. As I read the narration suspense is quite vital -- the player needs to be scared of the guards and the cameras. Sneak, hide, pick locks and blow stuff up. As it stands now the NPCs are too simple to lure into a wall to make it fully enjoyable. Nothing a little more dev can't fix, and as you say you want to continue, I'd say that's where your effort will pay off the most the fastest. |
| Dec 19 21:39:00 | 14m 00s | superfrozenkittengetsonlyonesecretbottleforyou | Artstyle and camera effects were really refreshing. If they had been any less absurd the controls would have felt very funky with that jump (especially if you bounced upwards while jumping). But now it was just fine like it was. I found a bunch of flasks but no one super special and thus I quit. In other words, the game lacked progression after a while, or indications that I was progressing. Also you actually had arrow-keys bound as well, which is more left-hand-friendly. But no alternative jump button close by. All in all a really nice experience though! |
| Dec 19 21:50:00 | 11m 00s | Zombies... ON CHRISTMAS | It was a bit surprising to find out the zombies didn't care at all if I put myself in the way of there progress towards the tree, but then I figured it could actually make for a nice aspect of the mechanic -- shoot and block. |
| Dec 19 22:00:00 | 10m 00s | you only get one fridge | Nice graphics and not too may point and clickers on these LD:s. A little hard to know exactly what to do after grabbing the first pieces of evidence. |
| Dec 19 22:10:00 | 10m 00s | RGB - So sweet your television will break | Great mechanics, even though it requires some leaps of faith, most of them made sense and the game was forgiving enough to allow for missing when switching colors. Some of the 45 degree slopes where a bit hard to move and jump on, but that's fine tuning stuff. Great work for a LD! Very polished. |
| Dec 19 22:41:00 | 31m 00s | Go Long!! | I'm interpreting this as a "war on sports"-game, and for that you get extra stars. We were a bit surprised that we forgot to ridicule sports. I was a bit uncertain about how I was participating and to what extent my actions, whatever they actually were, affected the outcome. But, given the general theme of the game, I'd say that it might even have been a plus. |
| Dec 19 22:59:00 | 18m 00s | Treasurequest | You obviously know how to work your art tools and I think this could become a really addictive game, but I found the combination of too unforgiving mouse-clicking-while-looking-navigation and the slow pace made me not want to retry more than two three times before giving up. So my suggestion would be to add a run-option and maybe to think some on the possibility of improving the mouse-steering. I guess this especially applies to the web-player were the mouse doesn't get centered on the screen, but stuck somewhere close to where it happened to enter. |
| Dec 21 14:05:00 | 39h 06m | There Is Only One Traitor | I think that one thing you could do to improve how worth it is replaying levels would be to shuffle the actors around. If you want, at present you can simply shoot someone and see who shoots you and then replay and kill that one right away. I think the game was nice though. It's a bit to stressful to read all the info with the timer but all in all quite nice. |
| Dec 21 14:15:00 | 10m 00s | Shadow Night | The exploration with that annoying ghost was sort of nice, but I would have liked to know why I was in that house and what I was supposed to do. At least some hint of that I reached the end. Maybe there was such thing, but I didn't find it. I would also suggest making an alternative key-binding to the arrow-keys with ctrl or something for doors for us left-handed. |
| Dec 21 14:30:00 | 15m 00s | Who ate all the pies ??? | I felt like there were too many options to get an overview, however at the same time I would suspect you could fit them all into the screen so there's no need for scrolling? Maybe also only show those progressions that are valid question (hide or inactivate the nonsensical combinations). I think the pictogram way of communicating could be quite awesome if you work a little on it. I did retry quite a few times, so I take that as an indication of you having something good going. |
| Dec 21 14:40:00 | 10m 00s | The Last Egg | Great graphics and nice version of the game type. A little too often I found myself hiding at the top of the screen, but maybe that was good, because if it had been any harder it would have been too hard for me. |
| Dec 21 14:46:00 | 6m 00s | Aperalim | I'm sorry I don't at all get the mechanics. I think you need to explain how the entities work and interact. All I managed was to remove one block with the scroll but as it seemed like I couldn't do more than push the dudes around... I'm not sure what I'm supposed to do. |
| Dec 21 14:52:00 | 6m 00s | List of Regrets | It felt more like a quite linear narration than a game, but that said, I enjoyed it very much. Especially the last part. |
| Dec 21 14:59:00 | 7m 00s | Hatsumei Mage | I like the use of the theme in a quite novel way. However I found it hard to see what the enemies were holding in their hands. I tried some times, but never got very far. |
| Dec 21 15:05:00 | 6m 00s | Mother Love | Throwing babies was really great, and I did enjoy the game even though I died quite a few times. My demises were mainly due to the controls being a little too hard to handle. |
| Dec 21 15:18:00 | 13m 00s | Dinosaur Ranger Interview: Burrito Challenge SUPREME | I was much to slow a typist, wasn't sure if I could change the difficulty on the fly. |
| Dec 21 15:24:00 | 6m 00s | Triceratops | I was about to complain about the controls and some climbs being too steep until I noticed... very good. |
| Dec 26 15:15:00 | 119h 51m | The Follower | I much appreciated how different this game was to most I've rated so far. I also never got to play Populous as a kid because it wouldn't start on our PC way back when. A technical comment, sometimes when the mighty hand is grabbing the follower and the screen starts scrolling the hand sprite and follower sprite gets separated. |
| Dec 26 15:30:00 | 15m 00s | Juanbelievable | First off I would very strongly encourage you to play and rate others' games. Else you will get very few rating yours (4 so far, 5 with me). I got to the end of the second level but Juan wouldn't squeeze down the underground path and nothing happened at the end on top. I really like the way J. runs, actually quite similar to how our protagonist moves. |
| Dec 26 15:45:00 | 15m 00s | Where are you, Santa Claus ? | I didn't really get the hang of the game, but I managed to become Game Over at that woman's place answering questions. Nice effort for 48h, but I think the game needs to show a little more clearly how you are going to sort things out with Santa before exposing the player to large risks (such as "death"). |
| Dec 26 15:57:00 | 12m 00s | Jack of all trades | I unlocked one ending, got stuck on the others. I think you have a simple mechanic here that you could continue on. I would have been really great though if the block movements and other changes stayed between resets. |
| Dec 26 16:04:00 | 7m 00s | You Only Get One Button | It would have been awesome if you were able to reach space, maybe you are, but it didn't seem like it. |
| Dec 26 16:22:00 | 18m 00s | The One Fork Restaurant | Got to 1270pts and if that's not much I'm gonna blame it on being sick while playing. Anyhow, a really nice game. A good introductory difficulty and progression towards harder customers. I wasn't quite understanding when or why I got new stars, but that doesn't matter much. I'm a bit skeptic about the hygiene of that establishment, but the customers seems happy (Washing the fork could of course be an added complexity for later stages). |
| Dec 26 16:40:00 | 18m 00s | one-sec | I liked how you got more points for being reckless, and the particles + sounds. I kept dying quickly though, so I would suggest that one gets more than one fail before death and maybe ease in the player a little with slower expanding things to start with. If the sound effects from the clicking also made themselves more into a song as one progresses, it would be awesome. |
| Dec 26 16:58:00 | 18m 00s | Jejeboy: Mad Shitter | Unfortunately I found the game too hard (at least in this state of being sick), the fecal cubes gave very little time to move out of the way. I like the game concept though, running towards myself, and I retried quite a few times to get to play some of it at least. |
| Dec 26 17:12:00 | 14m 00s | Charon | You did really well on the graphics, but shouldn't the text have been in Greek? I think an added explanation initially for how the labyrinth works (I got the hang of it, but it was really hard to navigate), and maybe UI-map to assist. Further, to really make this game fly, I think each room needs to add some to the narration - so that the game tells a story... |
| Dec 26 17:22:00 | 10m 00s | Channel | I was a bit skeptic to start, but after a while when it became clear that the protagonist was I and that I was banging my head against the table, then I think it worked. I would have liked to be able to interact with some of the things popping up, but maybe that would have defeated the purpose of the game. 500 hits down I decided to save my wrist for some other games (maybe add an auto-hit button after say 100 hits so that one can watch it play out?). |
| Dec 26 17:37:00 | 15m 00s | Match Girl | Very good and well made game. I played it much longer than most other games. I try to come up with something constructive about the game, but I'm stumped. You could of course make the game even harder with the match only showing the local area around the girl (but maybe for a little longer). Don't know if it would work as well though. |
| Dec 26 17:45:00 | 8m 00s | Last Chance Supermarket | I had absolutely no chance completing that list, but I'm also one of those who don't celebrate Christmas (in part because of exactly this insanity you show here)... Superb little satire. |
| Dec 26 17:57:00 | 12m 00s | Thrust Issues | Took me a while to get started but once I got flying I must say that was a really interesting mechanic. |
| Dec 26 18:06:00 | 9m 00s | Glide | I really liked the concept, but I found the levels much too unforgiving and it took me a great while to complete the second one (and when I did, I did so in not the planned way). So I think you have a really superb game here that could well be made for phones and tablets. But I think you need to work some on the progression of how hard it is. |
| Dec 26 18:14:00 | 8m 00s | ONE.Platformer | Great concept. But it did prove too hard for me. Maybe though in some levels after having introduced all movements that don't require too much perfection of the controls from the user? I think the game is a bit too unforgiving as it is right now. |
| Dec 26 18:36:00 | 22m 00s | The Day the Laughter Stopped | Utmost disturbing. I feel shaken after having played through, trying consistently to avoid. Good serious entry. |
| Dec 26 19:48:00 | 1h 12m | Son | I found the drones a little too hard, but maybe I wasn't focused enough. I was thinking about making something glitchy as well but ended up doing something completely different. |
| Dec 26 20:09:00 | 21m 00s | Peaceful Greeting | Stunning graphics and I suppose I only have myself to blame for loosing, since I did declare that war on purpose (so I replayed and got some peace). I found it a bit annoying to have the instructions hide/show on up down button as I was inclined to press those going back and forth between base and forest. |
| Dec 26 20:21:00 | 12m 00s | One chance to save your ass | Nice little puzzle. A bit hard at times to see what level the different bricks were at. When you get some sound in it I think it will add a lot to the atmosphere. It would have been nice with a web-version, since it's unity it is super easy to fix (and you are allowed to upload ports after deadline), and a quit button inside the game for when not playing the webversion... |
| Dec 27 12:21:00 | 16h 00m | youGOO! - a webcam game | It could have been really great but after initially loosing some points it seemed as the game lost interest in my hand. I'm not sure if it would be easier but what if the objective was to poke the 1s with an extended finger? |
| Dec 27 13:04:00 | 43m 00s | You Only Get One Limb | Wonderful graphics and great take on the theme. Not the world's easiest character to control but with some practice... |
| Dec 27 13:15:00 | 11m 00s | Teleport Hopper | I think the game worked pretty well. Not too many one plays to the end. With some elaboration of level design the placement of the blue block wouldn't have to be as obvious as in the current levels, which I think would make the game a little better. |
| Dec 27 13:27:00 | 12m 00s | Abandon Ship | It labyrinths were really much too unforgiving. I got to save a handful of the crew and started some destruction sequences, but I think the complexity of the mazes took away attention from what I was supposed to do. And so I mostly focused on going to new places and pressing E every now and then. |
| Dec 27 14:36:00 | 1h 09m | TITAN SOULS | Way too hard for me. It could be eased by giving the player the customary 3 hearts and taking half for each hit. I would have liked to play it and see what you've built, but I kept dying. |
| Dec 27 14:47:00 | 11m 00s | YOGO RocketFist | Really great work. I didn't see how I could upgrade my fist because I never got back to the dude at the start. Well balanced and challenging. Some levels allowed for staying put and rocket fisting a lot of enemies without them noticing me, so maybe rocket-fist range vs enemy vision needs some calibration. But in all, a very complete game. |
| Dec 27 20:25:00 | 5h 38m | Black Friday | That's the first Justin B game for me, nice first entry. As some have noted before, the controls aren't very responsive. I also tried to walk between two shelves, one tile wide passageway. It seemed like there would be enough space, but I couldn't get through. Maybe one has to hit the exact right position. It would be better if the game allowed for some errors and pushed the player in place. |
| Dec 27 20:46:00 | 21m 00s | Unibrow | Very nice game. I felt like for most stages the objective was to get the 3D view as soon as possible and that little could be gained by 2D. That was a bit of a pity. Would have been more fun to be strategic in the switching. Also in the battery discharging field where you have to jump for batteries I happened to press R. I said no to restart the game, but when I got back I couldn't get any battery power from jumping up and collecting them. Really a great start for a game that you could build on. |
| Dec 27 20:54:00 | 8m 00s | One Path | I found the controls really hard to handle, or rather the controls in combination with the physics on the main character. Some of the answers were partially outside the visible area in the web player. Sound effects were really nice though. |
| Dec 27 21:01:00 | 7m 00s | Flight of the Stars | Nice little game with an inherent conflict of wanting to dare devil pull as many as close as possible for each blast. Yet that is of course dangerous. With some sound effects and more varieties of enemies you have something nice going here. |
| Dec 27 21:10:00 | 9m 00s | SHIFTER | Nice work with audio and mechanics. Sometimes one had to wait a little for the square to get its queue to send the player away. A small comment on that note. While waiting it didn't seem like there was a chance to regret/override a direction given. I think that would have been nice. Maybe also some indication about the proximity of the target circle. Some examples could be visually pulsing out a light every other beat, or auditory by letting it be the audio source for one of the sounds. Just a thought. Anyhow a really nice little game. |
| Jan 1 15:12:00 | 114h 02m | Fujo | Quite nice little roguelike! Got myself killed but that's mainly my fault. With some music it could become really cool. Didn't play more than two levels, but I would expect that you would need some levels to be special boss levels and such things, if you were to continue development. |
| Jan 1 15:25:00 | 13m 00s | Wilhelm's Escape | Never got to figuring out how to escape, if it indeed was possible but enjoyed all the gruesome failures that came my way. Really nice little point and click! |
| Jan 1 15:33:00 | 8m 00s | Castle Uno | Really well made game. A bit hard to play without a controller, especially the wall-climbing parts. Got a couple of levels into the game at least though. The sprites were really well good and the music fit great. |
| Jan 1 15:41:00 | 8m 00s | .one. | I got to level 2, not sure what I did on level 1 to progress. On level 2 I managed to click on some blocks that disappeared and some that turned my color. There seems to be at least one death-block, but I'm not sure what to do with it because if I click so I only have my color blocks, remove the ones I can and I'm left with a single grey block. If I click it I die. If I don't nothing happens. In other words. I think you need to include clear instructions about the rules and strategies of the game. Otherwise it seemed like a nice puzzle, a bit reminiscent of minesweeper. |
| Jan 1 15:48:00 | 7m 00s | Hairy Cave | I really enjoyed the caverns hairiness. The game was a bit unnecessarily hard to play due to key-mappings (very unfriendly for left-hand mouse). The platforms did not carry the player for x-axis movement which with the mappings made them almost impossible. The one shot you're dead, I see as part of fulfilling the theme, but I think the game would have been more fun if one got to take some damage... In all a really nice game though. |
| Jan 1 15:53:00 | 5m 00s | Lost Gems | Way to hard game! Those enemies come so fast and if you haven't got the sword... and when I got the sword I don't know how many times I would have needed to hit the wasp? Could become a really nice game though, you just need to make it much more forgiving. |
| Jan 1 16:21:00 | 28m 00s | Blue Harpoon | Nice game. A little issue with enemies being able to spawn almost directly on top of the character, which is a bit unfair. |
| Jan 1 16:29:00 | 8m 00s | Impressive Dog | Nice graphics! Got a hang of the controls only first after pushing various buttons before stumbling onto P (so maybe add some "How to play" to the menu). A little comment to the girls comments also, it would feel better if they come after the animation is completed rather than as soon as one e.g. presses the combination for playing dead. I all a nice little game though. |
| Jan 1 16:36:00 | 7m 00s | Beaver's Last Log | Fantastic art. Never figured out how to not die though. Two comments. When the intro drawings explaining the scenario are showing one can actually play and pick up the snow etc. The different drawings pass by rather quickly. It would have been nicer if one got to click in the lower left corner or something similar. In total though, really beautiful little point and click adventure! |
| Jan 1 16:45:00 | 9m 00s | Seven Soaring Super Sonic Space Shooter Sessions | Couldn't play, no servers up |
| Jan 1 16:48:00 | 3m 00s | One Minute Salvage | Those enemies were hard to kill (if even possible). Played a couple of levels. Could become a nice game with some work on the mechanics. <br/> <br/>A general comment, you really should rate some games. The idea is that everyone rates at least 20 games (and preferably as soon as possible). If you do your game will get promoted so more test it! |
| Jan 1 18:15:00 | 1h 27m | Dead Dungeon | Couldn't play, gives error about tinysound |
| Jan 1 18:23:00 | 8m 00s | One Item | I used jetpack for most levels. Some of the gizmos like the cube, the bomb and the teleporter I never found any use for. Got stuck on the LD48 level, not sure how to complete it. Nice little game though. <br/> <br/>A general comment. You really really need to rate games, the way the system work you get rated if you rate. And I bet you'd like a fair view of what how good your game was. As it is now, you only have 6 votes including this one. |
| Jan 1 18:32:00 | 9m 00s | Sententia | Quite quirky little game. I didn't quite get if there was a way to complete it. Another technical thing, I got stuck in a Mike Tyson / Dead body loop without being able to get out of it. So if you somehow add a sense of progression or a complete state I think it could be a really nice little interactive experience. <br/> <br/>A general comment. You haven't rated any games, and the way LD works is that you get rated if you rate. As it is now, you only have 6 ratings including mine. I bet you want a fair view of how your game was so hurry rate some! |
| Jan 1 18:40:00 | 8m 00s | U&1X | Hey, I get you feel like you didn't complete the game, but the base mechanics was really quite cool and promising. Refreshing to see an ASCII game as well. Got to the end of first level, but not sure if you implemented level-complete and more levels. <br/> <br/>A general comment: You should really rate some games! Rating others' games is half of the Ludum Dare. Most fair for everyone when people at least rate some 20 games. |
| Jan 1 18:48:00 | 8m 00s | Grid War | Really nice little puzzle. Got to score 16, suppose it's not super-much but it got a bit crowded and crazy there. Fun though. A technical comment, it would have been nice with a window so the game could be moved and a quit-button inside the game. <br/> <br/>A general comment: They way Ludum Dare works, you must rate to get rated! This entry really deserves a reliable rating. For that you need to get going and quickly rate some games. Twenty or so at least. Leave comments and make sure to always rate those that commented on yours. |
| Jan 1 18:55:00 | 7m 00s | Cube Smasher Rampage | Crazy cube attack! It was sort of fun, with some work still need to be done, but an FPS in 48h is impressive. <br/> <br/>A general comment: The way Ludum Dare works you must rate to get rated. So to get a fair judgement of the game you really need to get going and quickly rate at least 20 games. Rating others' games is half of the Ludum Dare. As it stands, you only have 6 ratings including this one. Be sure to leave comments as people generally always rate back. |
| Jan 1 19:07:00 | 12m 00s | The Choice | Nice little concept. You need to include instructions one how the game is played though (sufficient if you write it here). <br/>I really like the graphics and the mood. <br/> <br/>A general comment: The way Ludum Dare works you need to rate to get rated. Currently you only have 5 and that won't make a fair assessment of the game's qualities. So hurry rate at least 20 games now! |
| Jan 1 19:15:00 | 8m 00s | Inquisition | The game wouldn't run in firefox. <br/> <br/>A general comment. The way Ludum Dare works you need to rate games to get rated. Currently you only have 5 ratings and have rated none. So to hurry rate at least 20 games and be sure to leave comments as most people tend to rate back! |
| Jan 1 19:21:00 | 6m 00s | Super Pixel | Not sure about those links you provide, why not use Google Drive or Dropbox or something like that so I understand how to download? <br/> <br/>Further, you currently only have 5 people rating your game. The reason is that Ludum Dare works by promoting those that has rated. So hurry fix a new more common way to download your game and secondly you need to quickly rate at least 20 games. And be sure to leave comments as people tend to rate back! |
| Jan 1 19:29:00 | 8m 00s | Online_Noir | I really liked the music and that you could gather nothing. However I didn't get to interact much with the NPCs. Some seemed to react to e.g. wine, but they just followed me for a little bit. In other words, the game needs to show a little more how it is supposed to be played. Also the text was really absurdly tiny on my computer, so being able to scale it up some would have been nice. A good start though. <br/> <br/>A general comment: The way Ludum Dare works you need to rate games to get rated! Currently you only have 5 people rating your game because you haven't rated any yourself. So to get a fair assessment your game's qualities you need to hurry and rate at least 20 games. And be sure to leave comments as people tend to rate back! |
| Jan 1 19:39:00 | 10m 00s | One shot | Really nice graphics, and well written story. Didn't get too far, but that's probably my fault. The intro back-story could be made a little shorter. <br/> <br/>A general comment: Currently you only have 5 votes. The reason is that you must rate to get rated. That's how Ludum Dare works, so hurry rate at least 20 games. And be sure to leave comments as people will tend to rate back. With this few raters it will be very random what rating you get! |
| Jan 1 21:23:00 | 1h 44m | Lost in Space | As you sort of pointed out (I think), it felt like the game lacked some components such as things happening in transit between planets. For it to become more fun, there would need to be more clues and interactions with the uncle and more variation between the planets. A good start though. |
| Jan 1 21:57:00 | 34m 00s | Red and Gold | I liked the tone in the text, it felt a bit long, the character training with too few ways to influence the how one progresses. It was hard to know what stats were good, so some general indication would have been great. A nice text-game though. |
| Jan 1 23:39:00 | 1h 42m | KOSMOTROT | Nicely made music to fit the game and its graphics. Didn't really get what I needed the z and x to. Fun and well made. |
| Jan 1 23:53:00 | 14m 00s | You Are Disabled | I've never played a game so slow, nor a platformer without being able to jump. However this is one of few games I've played to the end here. Intriguing to have so much unused level design. Very well made game. |
| Jan 2 00:03:00 | 10m 00s | Prime Mover | Heck, this is one great start of a game. It's much too hard for playing with a mouse as it is. First level should probably be a no-kill level to start with. And then a couple of one ball levels before the stressful two ball level. And several two-balls before the first three ball. Etcetera. But what you have in mechanics and effects is just superb. Simply make more easier levels. <br/> <br/>Then a general comment: You haven't rated any games. This is a shame when you've made such a great game. You will get some ratings now because someone was nice enough to mention your game as a really good one, but the way Ludum Dare works you must rate to get rated. And this game really deserves a fair rating, so hurry rate twenty or more games. And be sure to leave comments as that tends you make people rate back! |
| Jan 2 00:23:00 | 20m 00s | 0RBITALIS | The difficulty progression was really good. Played until Beta Cruicus (Or something like that). Really good type of puzzle, simple but very effective graphics. Could of course had a little more sound/music to it. But in all really impressive entry. |
| Jan 2 00:31:00 | 8m 00s | Constrained | Really great concept and what a feat to do it in such a short time. Got stuck right about where your main screenshot is taken. So I think you could develop this further with a smoother progression of difficulty and more levels. Also maybe have a bit longer (or introduce) a grace-period to decrease the number of resets? |
| Jan 2 15:17:00 | 14h 46m | Going Down | Nice but quite difficult to make it to the far end. At least I got to see it but never survived the mayhem. It would have been interesting to have some different types of weapons maybe or a dash or something to give more flexibility to the fighting. |
| Jan 2 16:07:00 | 50m 00s | One Arrow | Nice graphics and control. Got a bit tricked by the tree to the far right because I first didn't understand that the branches were platforms. Fun game! |
| Jan 2 17:21:00 | 1h 14m | To That Sect | Angelina seems really good at creating an atmosphere with both sound and visuals. But the game part of it seems a bit lacking still. |
| Jan 2 17:25:00 | 4m 00s | Cat Gentlemans Play: Insult Spinner 10 Cents | Very nice and simple little game! Dueling has never been this fun. |
| Jan 3 23:26:00 | 30h 01m | Tough | It was hard to figure out this game even with the reading the first spoiler. And as a few seem to have attested below, it wasn't only me. I like the idea though. But to make the game complete and more fun, the game itself would need to assist the player in understanding what the player should do. I was about to comment on the fact that the score and the lives doesn't scroll with the player, but that could indeed have been used more clearly as an indication of what the objective was. Maybe the character should look at the objective some times. And so on. Good start though. |
| Jan 4 08:49:00 | 9h 23m | Cure the infected! | Because the instructions said I was supposed to vaccinate people from the virus, I ran around for the longest time giving shots to healthy people. As vaccinating the sick shouldn't work. Then, finally as I was about to give up -- I didn't see how my action had any affect, and it was outright impossible to keep track of which grey dude I had previously given a shot, I tried vaccinating the sick. So aside for the oddity of the biology involved (you could develop it into being able to use zombie-blocking medicine for sick and vaccine for healthy in the future though to expand the game. Vaccinate to make grey turn green with some fitting chance e.g. 70%), I think it was a pretty cool game idea and well executed compo entry that could be elaborated into something really nice. E.g. also adding more behaviors to the people and zombies (walking, running, scared, etc). |
| Jan 4 08:57:00 | 8m 00s | ABOUT MONSTERS | I liked the graphics, but the controls were a bit hard to handle in combination with the level design. Most times I never managed to jump up onto platforms and once I managed to get stuck inside a platform. Great start for first time entry though! |
| Jan 4 22:23:00 | 13h 26m | Desperado | Sorry, can't run it due to missing dll (MSVCR71.dll). Tried installing the link above but didn't help. |
| Jan 5 12:34:00 | 14h 11m | Doubt | A lovely game, got to the deja-vu bit but got stuck there. In general I think the levels up to that one worked very well even though I wasn't entirely sure what triggered the doors when. A graphical comment, I don't know if it was intended, but the cat walked behind the fridge on one of the outdoor levels. |
| Jan 5 12:42:00 | 8m 00s | Junktion | I liked the graphics and the audio, but I didn't really get how to use the combination to survive so I kept failing a lot and mostly navigating visually and guessing where you might have put the traps. However I really like the idea, I just think the game needs to be more clear on how to use the audio. What I mean is it needs to show the player in the beginning exactly how it works. Also a small comment on keys. As left handed on a laptop, having the right hand on WASD + E + Space is really bad. In all a really impressive entry. |
| Jan 5 12:56:00 | 14m 00s | Out of Mind | Nice graphics and audio. I didn't learn which token represented which perk but that was sort of OK since it said in text once I had them. It might be good to make all enemies and tokens stand out slightly more so that one doesn't have to run around trying to interact with a lot of sprites that do nothing (if more things said stuff or so, then that would void by comment). Good entry in all. |
| Jan 6 11:27:00 | 22h 31m | That one spot | Wonderful graphics and great concept game. It felt a bit scary each level as the blocks moved outside the screen in some parts. Like, "what if it's the wrong resolution and I can't complete it". But I got to the end. Besides adding music as an obvious improvement. It felt like all levels used the same math formula, and that could of course be extended if you decide on continuing with the development. |
| Jan 6 11:39:00 | 12m 00s | Purpose | Superb little puzzle game with a great mood and nice increase of difficulty combined with hints allowing you to understand how to use the mechanics. Got to the last level but didn't finish it. Either it required more timing skills or I didn't understand how I was supposed to complete it. Obvious thing to improve would be to add audio. Maybe some more sadness to the blocks that are not in use or sacrifice themselves. In total a great game. |
| Jan 6 15:58:00 | 4h 19m | You only get one happy little life | Fantastic game, haven't played your dad's but I'm sure you won the competition between you. Never got passed level 4, but enjoyed switching outfit and trying. Sound effects were great. So if there's anything you could consider improving it would be making the controls a little more forgiving for us with not so great reaction times. |