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Feedback comments for LD28
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| Timestamp | Since previous | Game | code-11's comment |
|---|---|---|---|
| Dec 17 02:58:00 | The Social Avarice of an Adult Mayfly | I would like to have more interaction with the party-goers. As it is, there are only a few that you can interact with each round, which makes most of the game a frantic search for them. That could be good, but I think the reaction-time-flying aspect of the game is not as fun as the planning stage. It would be cool to emphasize the score you're getting in real-time. | |
| Dec 17 03:03:00 | 5m 00s | The Last Realm | I played the game versus Easy AI. It would be nice to have the countdown to each wave on the bottom of the screen where the rest of the purchasing information is to make it easier to look for(because I switched back and forth between them a lot). Also, I think there could have been more feedback when purchasing the ships and a way of clearly indicating my budget for each wave. Every unit in the game was clearly identifiable and nicely made. The objective was clear having read your instructions. In terms of game balance, I never won on easy mode and found it hard to develop new strategies to help me achieve victory. |
| Dec 17 03:11:00 | 8m 00s | Beaver's Last Log | I think this game was well-scoped for the competition. It was small enough that you were able to focus on the art and sound, and the couple puzzles you made were fun to play. I enjoyed the comic-style cut scenes and the humor. |
| Dec 17 03:24:00 | 13m 00s | Drop Down | I liked the implementation of the theme as well as the general game play. However, the controls, especially the crouch jump (requiring you to move and crouch and jump at the same time) were a little hard to pull off, although this could have been on purpose. I also did not figure out what the 3rd weapon did, although it looked like a camera? |
| Dec 17 03:37:00 | 13m 00s | Monopathy | This game was perfect. Perfect learning curve, perfect level design, and an amazing idea. I loved how much thought was put into the level design and gameplay mechanics. |
| Dec 17 03:42:00 | 5m 00s | The Chipper | I liked the one shot mechanic, and it forced me to be a lot more stealthy. However, sometimes the shot dissapeared completely, or no clipped through walls which made the game harder. Looks cool and was fun to play. |
| Dec 17 03:52:00 | 10m 00s | That one tiny Island | I really like the combination of simulation-strategy economy-investment and stacking physics. I would like more feedback on the game state, in some form other than the stats at the top of the window. I felt as if I could just build endlessly and I didn't feel much of a sense of accomplishment when anything happened. This game is complex enough that it could do with a lot of playtesting and balancing (as you know), but it shows a lot of promise for an early prototype! |
| Dec 17 04:02:00 | 10m 00s | Luminess | I wasn't sure what the colored walls did, and I got to a level (this is probably the bug) where there's simply a room with no exits. I like the concept of "echolocation" or "pinging your surroundings" to navigate. Given more time to develop levels, I'm sure this would be much more fun. |
| Dec 17 04:02:00 | 0s | Only One World | I really liked this game. I was a little shaky on what each choice did but I finally made it to another world! There isn't just one! |
| Dec 17 04:06:00 | 4m 00s | brainstorm | I didn't play the game because the game wasn't packaged neatly. It required installing additional source code, like pygame. |
| Dec 17 04:11:00 | 5m 00s | Last Squadron | I had fun jetting around, but it was a bit unclear how to proceed from the first area like chabuduo said. I think I crouched by the middle of the floor and an upgrade/weapon select showed up, then it faded to the next level. From then on I was mercilessly killed by enemies. I had a blast! |
| Dec 17 04:18:00 | 7m 00s | Travesty | Sorry man, I downloaded all the things but the application would not run. I tried re-downloading, but no luck. The description looked good though. |
| Dec 17 04:18:00 | 0s | Last Call | There is no link to the game, so I was unable to play. |
| Dec 17 04:22:00 | 4m 00s | Volcano Explorer | Hey, game art looks cool and I would like to play but I get a dropbox 404 error when I click on the link. I tried to find a link on your blog but there wasn't one that I could see :( I will look back later, hopefully it will get re-linked. |
| Dec 17 04:29:00 | 7m 00s | RetroBall | I liked the gameplay, but it was frustrating to restart the game each time I died. :P |
| Dec 17 04:36:00 | 7m 00s | Extreme Curling | Ha ha. Hilarious description in the play store. I approve of your humor. Unfortunately, the game crashes as soon as I open it on my Galaxy Nexus. Let me know if there's some trick to getting it to work, or if an updated version is pending in the play store, and I'll come back to play it. : ) |
| Dec 17 04:36:00 | 0s | YOGOS - YouOnlyHaveOneShield | A fun shooter. I found that the regular gun was not able to damage the enemies, and that I pretty much survived from one powerup to another or by crashing into enemies. I especially like the fact that my character started spinning mad fast when I got a powerup. It looked really cool. |
| Dec 17 04:51:00 | 15m 00s | One True God | This is a very ambitious concept, and shows promise. It was created in a very short amount of time, clearly, but if you have more time to fix it up in the future I would gameplay testing. For me, the learning curve was very steep and it was difficult to tell when certain things would happen. How much is "good pay" for a bishop? Do bishops leave their posts when you train them? How much do bishops improve when you train them? How can I make money? |
| Dec 17 04:56:00 | 5m 00s | One Strike | This game was really really fun. My only complaint was that it wasn't longer! I don't think there's a way of gracefully exiting the game also, just FYI |
| Dec 17 05:05:00 | 9m 00s | Disposable | This game sounded really cool, but it required me to login to bitbucket which was interesting. After I had logged in, it said that access was denied. |
| Dec 17 05:06:00 | 1m 00s | Press R to Reset Rope | This is a really cool concept, but I can't seem to easily attach the rope to things, which makes the game a little tedious. I spent a lot of time trying to get it to stick to the things I wanted it to stick to. In spite of that, I found the game hilarious! Nice job with the audio. |
| Dec 17 05:55:00 | 49m 00s | You Only Get One Planet | It doesn't seem to be loading for me. I'm not sure if it's a problem with my computer or the game, but I'm running the latest version of chrome with flash enabled. |
| Dec 17 06:00:00 | 5m 00s | Rue | I like the concept of a game you need to play multiple times, but I don't think this is the way to go about it. It is tedious to play over and over, with different letters to piece together the dialogue. |
| Dec 17 06:02:00 | 2m 00s | Afterwife | I only got as far as the second level, looks like a solid platformer but there is something strange about the 'glide' that doesn't feel right, I can't quite place exactly what it is, sorry. Ambi, I did not have that problem on windows. |
| Dec 17 06:09:00 | 7m 00s | Escape from Planet Brobulon | I would enjoy this game more if it was top-down 2D, with controls that feel less sluggish. |
| Dec 17 06:13:00 | 4m 00s | faif | I really like this game. It took me a bit to 'get' it, even with the instructions (my fault not yours) but after I got it, I think its really fun. I can imagine this being really cool with some more features (1 or 2 more tiles types?). Awesome! |
| Dec 17 06:14:00 | 1m 00s | Medieval Fantasy Island | The graphics captivated me to play this game. I dig the DnD mood. It got tedious after a while (I got to the flame skeleton). I realize that the point was to have only one spell and as magnificent as this game looks, it could have been better in how the enemies progress or providing a form of achievement for defeating an enemy(maybe the various spells I can cast as a reward). |
| Dec 17 06:16:00 | 2m 00s | Light Escape | This game is interesting as a concept, but it's too difficult to get anywhere. I would recommend making it easier to dodge, and making the jump more responsive. The feeling of a jump is the most important part of a platformer. |
| Dec 17 06:22:00 | 6m 00s | Monogon | I liked this game. It had solid gameplay and I liked the graphics also. I'm not too good at these sort of things so I gave up after the first save point (?). Still great game. |
| Dec 17 06:39:00 | 17m 00s | There Can Only Be One... Ninja! | I thought the game was fun for a couple of minutes. After about 10 levels I got bored, mostly because the AI tends to charge you even when you have the shuriken. In addition, its really hard to see the shuriken and who has it. However, I think this would be a really fun multiplayer game but I didn't play that part. |
| Dec 17 06:44:00 | 5m 00s | The Ninja | Download link appears to be broken (Google drive unavailable) |
| Dec 17 07:00:00 | 16m 00s | Our Final Chance | I liked the setup and feeling of panic, but gameplay essentially revolved around holding down the move button and mashing the interact button (until I prematurely launched the missle). I liked the art style and think that it could be expanded to revolve around legit info gathering (asteroid speed, position etc.) |
| Dec 17 07:05:00 | 5m 00s | The Stingy Chef | Great game! I enjoyed it. |
| Dec 17 07:16:00 | 11m 00s | Lestac | The game is so beautiful, and the music is awesome. The gameplay is great, and responsive. The only thing lacking is captivating level design, but that takes time, and user testing, so it's understandable that the game doesn't feel super complete in that regard. |
| Dec 17 07:17:00 | 1m 00s | One Bullet | I downloaded the OSX version, but it was a rar file, which I am not sure what to do with, and I ended up not being able to play it. |
| Dec 17 07:23:00 | 6m 00s | Last of Kind | I had fun playing this game. The attack mechanism was a little hard to get used to but it was fun once I figured it out. I didn't understand the various weapons on the start screen. The objective was clear having read the instructions but the game could communicate the objective more clearly. |
| Dec 17 07:25:00 | 2m 00s | Don't Lose It! | Great gameplay. It was very fun, and nerve-wracking to play. |
| Dec 17 07:32:00 | 7m 00s | You have only one... | The graphics are great, but I'm a little confused about the gameplay |
| Dec 17 21:34:00 | 14h 02m | World Of One | Welcome to your first Ludum submission! You used Lua?? Wow. That's not very common. You realize this already, but since you ran out of time, it would be better to cut some corners in the dev process next time. Networking multiplayer takes a lot of dev time--which you clearly understand http://i.imgur.com/Ta0FPo5.jpg <br/> <br/>Unity is awesome for quick game prototypes, so you probably could have gotten something a little more polished if you created a 1 player unity platformer. |
| Dec 17 21:55:00 | 21m 00s | BULLETS ARE FATAL | This game has a lot of potential, as long as the bugs get ironed out. When I was playing, I often got confused as to which surfaces I could jump through (the wooden catwalks were particularly pernicious). I would make sure that it is very clear where what objects you can pass through, and what objects you can't. It's fun to play, but frustrating to die because of something I didn't intend. I would also like to see the jumping and movement physics tweaked a little. Right now, the keyboard controls feel sluggish (I haven't tested it on a controller, but I assume it's probably better on that). Other than those few things, I think it's a great game! I loved the music. Short and sweet. I must've played at least 10 rounds. |
| Dec 17 22:04:00 | 9m 00s | Candy Runner | This game was really fun! I think the jump can use some physics adjustment. For one, it feels a little weird to instantly fall back down when you let go of your key. When you hit a "key-change cake" (as I now name them) I think it would be better to let the person continue pressing their current key (if they are in the middle of the air) instead of deactivating the jump mid-way through. The game play was great. |