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BluShine

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TimestampSince previousGameBluShine's comment
Dec 16 04:01:00 COR Got stuck on invisible walls at the part where it says "this is an experimental game by Seth Groom". Not sure if that's a bug, or if it's just "experimental". The animations were nice, though.
Dec 16 04:06:00 5m 00s YOGO Cubes Not exactly an original concept, but I like the atmosphere it creates with the audio and the cool effects.
Dec 16 04:10:00 4m 00s HelpHim! Agreed with everyone else, it's ridiculously difficult! My best was 6 seconds.
Dec 16 04:14:00 4m 00s Nameko Bounce Controls were hard to figure out, but I think I got it (click on mushroom, flick the mouse). The direction seems pretty random, though. Maybe there's something I'm missing?
Dec 16 04:24:00 10m 00s Do not miss! My score was 504. I really like the game concept, it was a little hard to get at first, but once I understood the game it was pretty interesting trying to go fast and save villagers but without missing. I like the level design in the second level. It would have been nice to see some music and animation, but the gameplay worked fine without it.
Dec 16 04:35:00 11m 00s KOSMOTROT Love the music, and Kosmotrot is adorable. The dash move is a little confusing at first (especially because you don't even need it in the first 2 levels), but was very fun once I got the hang of it.
Dec 16 04:47:00 12m 00s Dodge'n'Run Download is super-slow for me, too. Took about 4 minutes. You can survive forever by just walking around the corners of the screen, giving the ninja a second or two to catch up before you keep going. No sound, no animations, only one level, and to be honest, I have no idea how this fits the theme...
Dec 16 04:57:00 10m 00s There Can Be Only One Game seems a little random, but maybe there's some strategy I don't understand. It's almost more psychological than strategic. I had a hard time getting the timing/rhythm right, maybe some sound effect or music cue might have helped. Character customization is awesome.
Dec 16 05:16:00 19m 00s Redemption It's like I Wanna Be The Guy... only harder. The air dash thing is a cool mechanic, but really hard to use! I don't think I can ever hope to be able to beat this game. <br/>Wall sliding seems to glitch-out sometimes, and you get stuck to the wall. Sprites seem kinda weird, the bamboo spike tips don't always line up with the stems. And the jump sound is quite harsh.
Dec 16 05:22:00 6m 00s Pointless Game! Well, it's definitely more of a prototype than a game, but hey, it's better than nothing! And it is kinda cool how the menu is part of the level.
Dec 16 08:17:00 2h 55m Robogenesis Nice art! I liked the story, too. Gameplay reminds me of the tile-matching levels in Plants Vs Zombies.
Dec 16 08:33:00 16m 00s One Arrow Flash version runs super-slow, HTML5 one was much better. <br/> <br/>The basic mechanic is really cool, and it works well with the randomly-generated levels. I wish zombie AI was a little smarter or more random. It's easy to get them into a big ball, and then just run in circles killing them. Also, zombies do not understand water.
Dec 16 08:51:00 18m 00s You Only Get One Color A nice little puzzle-platformer. Graphics are a little too minimal for my taste, it seems more like "ran out of time" rather than "intentionally minimal". But with the clean simplicity of the gameplay, it doesn't make a big difference.
Dec 16 09:00:00 9m 00s the Pit I guess the upgrades aren't implemented? I like the idea of a sort of platformer-shooting-defense game with randomly-generated levels, but the generation usually gives pretty crappy levels, unfortunately. But when you do get a good one, the game gets pretty fun. Music, sound, and graphics are all quite nice, and they work together very well. But the connection to the theme is, well, a bit of a stretch...
Dec 16 09:09:00 9m 00s One Bullet A pretty interesting twist on top-down stealth! It reminds me of Guitar Hero, where you save your star power bar until you get to a really hard part of the song, except you're saving a bullet. But I wish the vision mechanics were more obvious, it's hard to tell when I'm hidden and when I'm not. Also, the camera is focused somewhat above the character, so you can't really see enemies that are below you. I kept getting killed this way :(
Dec 16 09:17:00 8m 00s Yogo Grenade Cute little game. I like how the rabbits come in fibonacci numbers! And, of course, the holy hand grenade is awesome. But it's really easy to just camp the spawn portal with the machine gun button held-down. This might be solved with random spawn points, or maybe giving some reload time to the machine gun so you can just hold it down on top of the portal.
Dec 17 01:41:00 16h 24m scrionevoloooom Kind of cool having different ships to switch on-the-fly. Even though it kind of goes against the "you only get one" theme. Controls are definitely odd, but I still managed to win the game, but I only used the starting ship.
Dec 17 02:03:00 22m 00s One to Move them all Got to the end. The level with a ton of teleporters ran extremely slowly (like, 1 fps), but otherwise no technical issues. A pretty interesting twist on the block-pushing puzzle idea, reminds me of the four sword puzzles in Zelda Minish Cap. I liked the level design, some of them really make you think, but I wish there were some harder levels. It's kind of weird how the sprites use a bunch of different styles (lo-res pixel art zombies, 3d-rendered barrels, textured bricks, hi-res pixel art wizard). But the music helps set the tone of the game, and makes it feel kind of with all the zombies.
Dec 17 02:20:00 17m 00s One Arrow Guy Fun little game. It took me a bit to figure out how to aim properly, but it's a lot of fun once you figure it out. Art and levels are simple, but they do the job well.
Dec 17 02:33:00 13m 00s Desert Robot Commandos Windows EXE didn't work, asked for DevIL.dll. Installed LOVE and ran the game that way instead. <br/> <br/>I got 4 jumps with seed 007. It was going pretty well until I spawned right on top of a bunch of turrets and I died in about 3 turns. Really interesting concept, it's like a roguelike strategy game. You really have to budget your resources, which makes the game much more interesting.
Dec 17 02:39:00 6m 00s Recursive Loop Not really sure what I was supposed to do. I chased around the orange 1 in a forest of green ls. I think the thing on the top is a timer in binary? Sometimes the ls disappeared. One time, I chased a 1 into the blue circle and it disappeared.
Dec 17 02:59:00 20m 00s Agent One Had some weird issues with movement getting stuck in certain directions. I ended up just running through the levels while punching backwards. Love the lo-poly art style.
Dec 17 03:11:00 12m 00s G Simple and short, but really cool. Wish there was a bit more challenge, though. Like limited fuel or damage from colliding with debris. I liked the music, although I'm not sure if the compo rules allow you to use music that you didn't create yourself.
Dec 17 03:16:00 5m 00s You only get Juan Your link goes to the google drive webpage, not a direct download. Not a big deal, but kinda annoying. I clicked run.bat, but it just opens a console window and then it instantly closes.
Dec 17 03:36:00 20m 00s The Vigilante: Single Shot Justice WOW. Great art, amazing writing, awesome concept. I can't believe this was made in 72 hours! Seriously, good job.
Dec 17 03:49:00 13m 00s Landfall Gameplay isn't anything special, but the graphics and sound work together to communicate the message and help us understand the disaster.
Dec 17 03:59:00 10m 00s FASTBACK Very basic FPS, but pretty fun. The time limit makes it very intense. I got bronze on most levels, except for one where I got gold. Simple graphics, but it was fun to shoot the random objects in levels.
Dec 17 04:10:00 11m 00s YoGo Burger Lost $528 in bribes by day 10. The gameplay is basically luck and memory, but it's a funny use of the theme.
Dec 17 04:26:00 16m 00s You Are The One Funny use of theme, and nice art too. Plus some rockin chiptunes. The levels get really hard.
Dec 17 04:32:00 6m 00s Choices (Sea Wind) Short and sweet. Nice pixel art and fitting music. Would have been nice to have some gameplay, but I think it works pretty well as short interactive "picture book" of sorts.
Dec 17 06:07:00 1h 35m Bitmo Pirates MMO Awesome accomplishment. Is all the server code included in the source? I might try to take a look and mess around with it later. I could see this becoming a "super-light MMO framework"!
Dec 17 06:22:00 15m 00s Monogon Stylish art, and simple but fun gameplay. The third level is tricky!
Dec 17 06:25:00 3m 00s A Little Bit of Everything Short and silly.
Dec 17 06:52:00 27m 00s One True God Fun, funny, and clever use of the theme. Some of the mechanics could be more transparent (I wish bishops had a "happiness meter", and I wish regions were colored differently to separate them or indicate population/income), but the game is still very playable.
Dec 17 07:30:00 38m 00s RETRIEVAL - a First Person Boomerang Puzzler Awesome concept, I definitely see the potential. Unfortunately it runs super-slow on my laptop, probably because of all the fancy shaders.
Dec 17 07:32:00 2m 00s One Legged Jonny Very simple gameplay and graphics. I ran the LOVE version, and the game freezes for a while when I start it, but then it ran fine.
Dec 17 07:50:00 18m 00s One vs. Legion Great idea, uses the theme in an interesting way. Like other people have said, the bullets move so slowly that it's tough to hit ships. I ended up just putting points into missiles and shields, which worked pretty well. I wish there were some lasers or railgun or something.
Dec 17 08:02:00 12m 00s YOGO YOLO ARENA Really cool aesthetic. Would have been nice to have some sound, though.
Dec 17 08:16:00 14m 00s El Tigre Il Assassino I beat the game. Awesome art, cool music, and fun puzzles. The concept is very similar to the game I made, but very different in execution, and that's amazing to see.
Dec 17 08:46:00 30m 00s Process Journey I got the best ending on my first try, then got a few others. Although when I told Sehya my species was "dog", she said "oh, you're a Corsean?" I also liked the response when you tell Sehya your name is Sehya! Awesome art, and a cool story, too. The music is simple but really helps set the mood.
Dec 17 08:52:00 6m 00s One Orb Very fun, awesome idea for the theme, and cute pixel art. I agree that the camera movement is annoying. Unfortunately, the game kept freezing about half-way through the third level.
Dec 17 08:56:00 4m 00s Bomb has been defused Not too bad for 5 hours! Short but funny.
Dec 17 09:12:00 16m 00s The Day the Laughter Stopped Oof, that was tough to play, and I mean that in a good way (if that makes any sense). The part where the choices stop working was simple, but it definitely puts you in the shoes of the person, and was really powerful. Gameplay and story working together perfectly.
Dec 17 09:19:00 7m 00s Super Christmas Teeth Basher 5000 Cute graphics, nice use of the theme. It's fun, but it's tough to control the elf's arms!
Dec 17 09:31:00 12m 00s The Black Lighthouse I love the low-poly aesthetic, and it really works well with the fog and the music. Boat controls are tough, but rewarding once you figure them out and you can do cool maneuvers using reverse thrust. There was one time I got stuck on the terrain, but I was able to get out of it after a few seconds of randomly hitting keys. Camera often goes inside the terrain, but it's mostly a graphical issue not a gameplay one. I do wish there was some on-screen indicator for the time left and how much power you've collected.
Dec 17 09:43:00 12m 00s You Only Get One Nap Cute art, but very hard. Music was fine, but starts to get annoying after a lot of restarting. I couldn't make it past the level where you have to bounce on a bunch of pillow guys in a staircase. The pillows kept doing weird super-jumps and then standing in mid-air.
Dec 17 09:52:00 9m 00s Snowball Carnage Simple yet satisfying gameplay. I love all the little details like how dead enemies slide around and the scarves wave. It's kind of annoying when enemies drop on top of a snowball or vice versa and you die really fast, but it's fun when an enemy drops right in front of you for an easy kill. I would love to see a multiplayer version of this, even if it's just local multiplayer.
Dec 17 09:58:00 6m 00s You Only Get One Very funny! Obviously not much gameplay, but I like the way you interpreted the theme.
Dec 17 10:10:00 12m 00s Someone's F***ing Hitler T-t-they're all Hitler!? EVEN THE MUSTARD!!!
Dec 29 11:58:00 289h 48m Dungeons of Resolve Graphics were very good, functional and polished. Music helped set the mood, too. I played it about 4 times, walked around and managed to find three chests in the dungeon, sometimes containing boots, chest plates, helmets, and shields. I tried killing enemies, but found it impossible to attack them without getting myself hurt. I kept searching for a weapon, it felt like the theme was "you only get 0 weapons". Fists are not very effective against bats, apparently. So I ended up just trying to dodge the bats. Eventually, I got bored and gave up. The walking speed was so slow, and every room seemed identical, so exploring didn't feel very satisfying.
Dec 29 12:10:00 12m 00s Doki Doggie I love the way you integrated the theme into the gameplay. Although I wish the ball wasn't thrown with so much force (or had more friction), it's sometimes tough to get it back. Combos were really cool, and the dash was surprisingly useful for mid-air ball-catching.
Dec 29 12:18:00 8m 00s One Wall My wall fell quite fast when the cars started coming, but I was surprised when that didn't end the game. Income felt quite slow, especially at the start, I would have liked to have some cheaper upgrades. I wasn't quite sure what bases did, even after I bought one. But it was pretty fun anyways.
Dec 29 12:28:00 10m 00s Curtain Call Maybe I was missing something, but it didn't seem like there was much "gameplay". It felt more like an interactive animation. That said, the animations and music were pretty good, and it was funny. But I just felt like I was mostly sitting and watching, not actually playing the game.
Dec 29 12:37:00 9m 00s OneThrust Awesome idea. The concept is actually quite similar to AlanZucconi's entry, 0rbitalis http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&amp;uid=21108 but the execution is very different, and that's cool to see. No music and the graphics aren't exactly polished (but they're effective enough). I wish there was a time slow/speed-up function to make it easier to line-up planets, but otherwise it was quite fun and interesting.
Dec 29 12:48:00 11m 00s Press X to Win Funny from the splash screens to closing the game. Of course, it was more of an animation than a game, and even limited to pressing one key, it might have been nice to have actual gameplay. I guess that's because it's a commentary on AAA games, but it's not much of an excuse. Still, it was funny.
Dec 29 12:55:00 7m 00s Aperalim Interesting concept and mechanics. But it would really have been much better with some simple starting puzzles, rather than getting thrown right into the deep end. Of course, that's tough to do within the limits of the compo. Graphics were cool, and it really worked well with the combination of ambient noises. But, it's pretty obvious that this was designed for "two colors", not "you only get one" :P
Dec 29 13:03:00 8m 00s Cubinca The red square moved so slowly compared to the blue square that it ended up being more a game of patience than skill or strategy. Unfortunately, I don't have much patience and met death by walking into the red square after a couple minutes.
Dec 29 13:11:00 8m 00s The one shot Gameplay was mostly luck after you hit the first shot, but really it was pretty fun just to watch everything exploding. Sometimes it went on for a while!
Dec 29 13:23:00 12m 00s Stingtime for Hitler Funny idea, although it would have been nice if there was more humor throughout the game (play the other Hitler-based entry to see what I mean). Gameplay was fine, but not particularly interesting or innovative. Graphics looked ok, but I wish it was easier to tell which way the people were facing. Music and sound were ok too, but also not particularly notable.
Dec 29 13:46:00 23m 00s You Only Get One Worker Very simple and relaxing game. The nice pixel art and occasional goals from the king help set the mood. The one thing that would make this game perfect is some chilled-out 12-minute-long classical guitar music to listen to while your one worker slowly constructs an entire castle.
Dec 29 13:53:00 7m 00s One Arrow, One Kill Simple and short, but very fun. Didn't have any issues with controls or anything else. Loved the music. A lot of people made "you only get one arrow" games, and at least one other person made another "one arrow shoot zombies" game, but I like the pure, simple, and fun way you took the idea.
Dec 29 14:34:00 41m 00s TITAN SOULS WOW. Amazing music, beautiful art, and great gameplay. Reminds me a lot of Shadow of the Colossus, with a bit of Sword &amp; Sworcery in the graphics department. The boss battles were very cool and unique, each one felt very different, a mix of puzzle and action. I loved that each boss battle seemed easy to just dodge, but became really hard once you tried to start attacking with your bow. The ending was... interesting, I'm not sure I really understood the meaning of it. But overall, it was one of the best games this jam. And a very cool implementation of the "one arrow" idea that a lot of people seem to have used.
Dec 29 14:46:00 12m 00s One Arrow Clean and simple gameplay, nice graphics and animations. Would have been nice to have some music. Also, the game got a little boring, I wish it had more enemy types and introduced new types faster. I made it to round 12 or 13, and then I killed all enemies but the timer kept going down and I died. Maybe an enemy went off-screen? Anyways, pretty fun.
Dec 29 14:54:00 8m 00s HootBow Very cute pixel art. Jumping felt a little too fast, and I'm not crazy about the level design either, but the bow was quite fun to use. Overall, a fun little game.
Dec 29 15:06:00 12m 00s Once Charged Cool concept, and hard but fun gameplay. I kind of wish the overall game speed was slowed down a bit, it might allow for more interesting levels without making the difficulty too insane. Also, it would have been nice to have more levels. And some graphics that weren't colored squares. I made it to the last level, and I think I could have beat it, but I couldn't seem to trigger the exploding box. I literally tried 10 times, and when I shot the box my bullet just went right through it without the box exploding.
Dec 29 15:13:00 7m 00s Space Jumper Gameplay was fun enough, pretty much a basic "infinite jumper" game. Graphics and sound are fine. Would have been nice to see more variety, and it seems like you usually die from just bad luck. Still, it's pretty impressive for only 15 hours.
Dec 29 15:20:00 7m 00s Cable Had some major issues (random lag, particuarly bad when hitting a wall and teleporting after the lag, often through walls and falling out of the level). But I still managed to get through a few levels. Cool idea, and I loved the jokes at the end of each level. Art and music weren't very good, but it helped add the the humor!
Dec 29 15:30:00 10m 00s Tumble Dive Very funny idea. When I first took a hit early in the game I was like "hey, what's that thing that fell off", and then I hit the ground, and then hit hits me: the thing that fell off was my parachute! The game felt like a small but perfectly complete package, built around that one idea, and it worked perfectly.
Dec 30 08:49:00 17h 19m Poker Fight Nice idea, and the gameplay was pretty interesting once I started to understand the strategy. It seemed a lot more complex than it actually was, with all the stats and stuff that didn't really seem to do anything. But really, the core mechanic was solid, all the issues I had were simply a lack of polish. I could see this game being really awesome with some cool art, battle animations, and sounds. The 48-hour compo version is fun, but I'd love to see a full post-compo version.
Dec 30 08:59:00 10m 00s Gino Funny little game. Jumping over reptilians is really tough. And the anti-gravity powder is a cool idea.
Jan 6 04:47:00 163h 48m VELOCITRON Abstract and cool. I loved the music. The ending was unexpected and very awesome. I got 132960 points. It might have been nice to see a little more depth, maybe more levels or difficulties, but the game worked very well as a tiny, short, awesome package.
Jan 6 05:02:00 15m 00s superfrozenkittengetsonlyonesecretbottleforyou Probably the weirdest game I've played in this LD, and that's saying something, because there's some really weird games out there.
Jan 6 05:36:00 34m 00s A Precious Arrow I absolutely LOVE the idea. It seems like a lot of other games tried the "hold onto one item through the whole game" idea, but I think you really perfected it. Every new enemy made me think "hm... do I *really* need to use my arrow here?" The art and music were very nice, too, reminded me a bit of Zelda II, and I like the limited palette. Although I also have to agree with a lot of the other comments, I ultimately couldn't beat the cyclops, and gave up after a bunch of tries. I'm not sure if the difficulty itself was the issue, I think the game just needed to be more clear about "this is a puzzle you need to solve" and "this is just a part where you need to be really good at platforming games". But the mystery did make it a bit more interesting, and definitely made it a harder choice about using the arrow. But it's annoying how the punishment for making a mistake is starting over from the beginning.
Jan 6 05:51:00 15m 00s Underbyte Awesome idea, solid gameplay, cool graphics, catchy music. Didn't really go with the theme very well, but no big deal!
Jan 6 06:08:00 17m 00s One Rogue Cool graphics, although some sort of grid would have helped. I liked the idea, but it was hard to play. The text was tough to read, and I wish there were more indicators for remaining health (both the player's heath and the enemies).